Yeah even some NPC are fully voiced, which is incredible. Better graphics would be nice but good voice work is also great.
I'd honestly be interested in seeing if anyone could actually calculate the precise length of all voice work if played consecutively (and preferably do this for all languages involved), because I fully expect it would add up to dozens of hours which is insane
It’s a good idea, therefore SE will never do it.
Or basically this.
Considering the sheer amount of voice acting in this game it's very clear it's a deliberate choice.
Fire Emblem could certainly aspire to production values on the level of, say, the Xenoblade series, which would be a big step up. The limiting factor is probably know-how and experience more than budget, since FE is a much bigger IP at this point.
How about a new Final Fantasy Tactics in Final Fantasy XV or VIIR visuals?Not really sure I'd be interested in an SRPG that looked like western AAA games. I don't find that style of art direction very interesting at all. FETH had some pretty questionable environments for sure, but the cure here definitely isn't making it look like a Rockstar game. Really what I would have wanted if they had a bigger budget was to commit more to the design aesthetic and go full cel-shading with its environments and models. Something more similar to Breath of the Wild than God of War.
The problem is that the FE developer would spend more money on the relationships and conversations cutscenes and writing.
FE has sold just as well as Divinity. And it has certainly sold more than Battletech.
Do you have any proof of both budgets? Apart from the fact of being on different platforms and such.