Three Houses is great but some things irk me to no end. The ugly backgrounds, the action that is taking place in cutscenes that you only get comments on, the ugly maps and effects, weak animations, no collision physics, etc
Now imagine a game with HZD, GoW or RDR2 level of graphics where action transitions smoothly from cutscenes to gameplay, where battle scenes play out with FFVIIR flair (while keeping the excellent turn-based system in place), where you have multiple towns to explore (like in DQXI), where skit interludes don't involve black screen slashes but actual exciting combat with dramatic camera angles (ala Kojima and Platinum games) and realistic expressions. Imagine a protagonist that's not a self-insert silent type but a full-fledged personality with a complicated backstory and ability to influence the environment (ala Hitman games), where conversations take place organically and events are a combination of scripted and free-flowing that immerse you in the enveloping atmosphere.
The possibilities are endless but no one is willing to undertake such an endeavor.
Now imagine a game with HZD, GoW or RDR2 level of graphics where action transitions smoothly from cutscenes to gameplay, where battle scenes play out with FFVIIR flair (while keeping the excellent turn-based system in place), where you have multiple towns to explore (like in DQXI), where skit interludes don't involve black screen slashes but actual exciting combat with dramatic camera angles (ala Kojima and Platinum games) and realistic expressions. Imagine a protagonist that's not a self-insert silent type but a full-fledged personality with a complicated backstory and ability to influence the environment (ala Hitman games), where conversations take place organically and events are a combination of scripted and free-flowing that immerse you in the enveloping atmosphere.
The possibilities are endless but no one is willing to undertake such an endeavor.