Yeah even some NPC are fully voiced, which is incredible. Better graphics would be nice but good voice work is also great.I'm actually not convinced three houses production values are even that low, it's just that most of the money went into the ludicrous amount of voiceover work rather than the graphics
I'd honestly be interested in seeing if anyone could actually calculate the precise length of all voice work if played consecutively (and preferably do this for all languages involved), because I fully expect it would add up to dozens of hours which is insaneYeah even some NPC are fully voiced, which is incredible. Better graphics would be nice but good voice work is also great.
I think I know something that can satisfy everyone except Square-Enix, which seems like the most mutually agreeable way to settle this.
Throw a hundred million dollars into an SRPG pit and make the best Tactics Ogre game ever.
And wasteland 3!!!!
Or basically this.Throw a hundred million dollars into an SRPG pit and make the best Tactics Ogre game ever.
Considering the sheer amount of voice acting in this game it's very clear it's a deliberate choice.is self insert silent protagonist a budget thing? I thought that was a narrative decision. regardless, I hate it, and I'm tired of games with it, rather than an actual character
Like most have said the genre is too niche to break the bank on production values. There is room to improve with Fire Emblem certainly, & given it was their first HD effort I expect it will over time, but I wouldn't expect it to ever be a graphical showcase.
You mean OG series SRW.One day we shall get a SRW game with attack animations indistinguishable from their Animes of origin.
One day.
You mean OG series SRW.
The only way for that to happen realistically is if they jump to 3D on licensed series.
Hell, I wouldn't even call this settling. It'd be a damn feast.I'd settle for a sprite based (true) FFT sequel on any platform lol
How about a new Final Fantasy Tactics in Final Fantasy XV or VIIR visuals?Not really sure I'd be interested in an SRPG that looked like western AAA games. I don't find that style of art direction very interesting at all. FETH had some pretty questionable environments for sure, but the cure here definitely isn't making it look like a Rockstar game. Really what I would have wanted if they had a bigger budget was to commit more to the design aesthetic and go full cel-shading with its environments and models. Something more similar to Breath of the Wild than God of War.
Nah, I'm good...How about a new Final Fantasy Tactics in Final Fantasy XV or VIIR visuals?
You might get your wish eventually if Fire Emblem continues to grow in popularity while other developers jump on the bandwagon.
FE has sold just as well as Divinity. And it has certainly sold more than Battletech.SRPG need to sell better for that to happen.
Nobody need to remind you that Fire Emblem was a dying IP with Awakening planned to be the last one of the series.
Do you have any proof of both budgets? Apart from the fact of being on different platforms and such.FE has sold just as well as Divinity. And it has certainly sold more than Battletech.
Nintendo can afford to have similar production values but leans heavily in the direction of maximizing profit than producing polished efforts these days.