I don't think Takahashi will ever return to the theme and concept of Xenosaga which was the IP that killed his and his staff's confidence. Nintendo had to bring back Takahashi's confidence with Xenoblade.I doubt it, but I also bet we will get another Xeno- game with the same kind of themes and focus on technological transportation/combat. It just may not be a sequel or called X2. I feel like it's easy to fix the criticisms of X if they really wanted to. I really hope we get something at least sort of like it.
XBX2 is not even plausible in 2020 if they are working on a new ambitious project with a medieval setting. They are looking for staff who have interest in Western entertainment.X and maybe a XB1 port next year first. Then maybe XBX2 in 2020.
Oh that's right. I keep forgetting about that project. Yep, well ports of the first two games are the best we can hope for Xenoblade in the near future. 2020/2021is probably the earliest that game you're referring to will release, so any more Xeno seems pretty far off.XBX2 is not even plausible in 2020 if they are working on a new ambitious project with a medieval setting. They are looking for staff who have interest in Western entertainment.
It isnt that X has less story, its that the many sidequests have a ton of story, so much infact that you'll literally be missing out on huge content by not doing them, like there are hidden aliens on the planet that if you find them in sidestories, will join NLA where you'll get more sidequests and neq armor and gear as Well.I've only played the XC1, but my impression is that while XC1 & 2 are story-focused "wide linear" games, XCX is full blown open-world with much less emphasis on story.
Yeah, they really need to do something new at this point. The core battle system needs a break, and IMO, if TT is going to give us yet another iteration of the Xenogears story, he needs to go whole-hog like he did with Xenogears and Xenosaga. While the original Xenoblade 1 story was another good retelling, it's getting played out at this point.XBX2 is not even plausible in 2020 if they are working on a new ambitious project with a medieval setting. They are looking for staff who have interest in Western entertainment.
Skell insurance is the best thoX is an open-world game unlike the much more linear numbered entries. The world itself is top notch, both from a visual and a level design perspective. Movement feels really good with fast running, high jumps, and no fall damage. The main story is... not that engaging, but the overall narrative is a fascinating tale of humanity struggling to survive in a brand new alien world. The way New LA builds up over the course of the game is amazing, both from the main story and the sidequests. The sidequests themselves are surprisingly well written and interesting, with both general tough problems everyone is facing and moral quandaries with choices that make a big difference narratively. There's tons of customization with your avatar, both visually and in the possible builds. Combat has a ton of interlocking mechanics that keep it engaging. Characters are just okay, but that mostly avoids being an issue because the game isn't about a plucky cast of adventurers, but society as a whole growing from the conflict. And of course, you fly around the entire world in giant mechs with no loading screens.
Of course there's also a ton of issues. Some of which I feel are fine and help build the game into a better experience ultimately (not allowing you to rush through the main story, locking off the mechs and then their flight modules for a long time, basic quests clearly labeled only for optional grinding), and some genuinely bad parts (party selection, RNG item collection, Skell insurance, too many obtuse mechanics, and more). It's a game that demands you be in the right mindset, but if you're in it, you'll get a fascinating experience that I'm not sure has an equal.
That's the beauty of open-world design. The story is like an open book with pieces. You have the freedom to build your own story. Your character don't talk but he/she is intelligent enough to make choices and impact the story.It isnt that X has less story, its that the many sidequests have a ton of story, so much infact that you'll literally be missing out on huge content by not doing them, like there are hidden aliens on the planet that if you find them in sidestories, will join NLA where you'll get more sidequests and neq armor and gear as Well.
Ofcourse there are also aliens that are your enemies like shapeshifting ones that kill people that you actually talk to in NLA and masquarade as them for who knows how long before you find out, thats how deep it goes bruh
I've only played the XC1, but my impression is that while XC1 & 2 are story-focused "wide linear" games, XCX is full blown open-world with much less emphasis on story.
Japan Studio producer Teruyuki Toriyama doesn't agree with you. He was amazed by the concept of XBX.This is pretty much the case with X. It's a good game, but not what I was looking for in a Xeno game which is usually mostly focused on Story.
Japan Studio producer Teruyuki Toriyama doesn't agree with you. He was amazed by the concept of XBX.
"In the background that I'm a JRPG game designer from the ground up, I pay attention to the major works of JRPG as a first priority, but among them is vast open world where one planet of Xenoblade X can be adventureous in its entirety. I was impressed with thoughtful game design that I played.
This is an ambitious title that you can see the future of JRPG, built with the spirit and guts of the staff, so I'd like all JRPG fans to play it immediately."
If I even recall LocoRoco creator at GDC 2007 said he wanted to do something similar as he doesn't want to make games where you have direct control over the characters. But his setting was much different from XBX he had in his mind.
I'm all open for more games like this and Zelda BOTW. The side-quests flesh out the story.
I think it's rather an issue of character choice/design/setting than the concept itself for you.The concept of X is brilliant. The execution just wasn't there for me, though. The story of all the other Xeno games are far more entertaining to me. The fact that I can barely remember any character or the story beats of X is not a good sign since I can all other Xeno games (my favorite series tbh). I appreciate what they were going for with X, but the story ended just when it was getting somewhat interesting, so my impression overall isn't great. It had good sidequests, though, yes and the world itself was fantastic.
It isnt that X has less story, its that the many sidequests have a ton of story, so much infact that you'll literally be missing out on huge content by not doing them, like there are hidden aliens on the planet that if you find them in sidestories, will join NLA where you'll get more sidequests and neq armor and gear as Well.
Ofcourse there are also aliens that are your enemies like shapeshifting ones that kill people that you actually talk to in NLA and masquarade as them for who knows how long before you find out, thats how deep it goes bruh
Yep, another open-world JRPG. Hence "ambitious".I'm sure it'll get a Switch port.
They're supposed to be making an action RPG now aren't they? Maybe if X does extremely well on Switch they'll greenlight a sequel to be made after the new IP.
Most disappointing game i ever played, for me. XB1 was one of the best RPG's i ever played. One of the best games even. And XCX looked so good from the trailers, people kept insisting that there was no way the story would take a backseat. Ugh. I couldn't play further than 45 hours. Just got my Skells, hoping that would make the game better, but it didn't. Honestly, i'd rather have them putting the time and money towards a XC3. Or, they can add a true story mode to XCX and rerelease it the way i hoped it would have been from the start.
It sure played a big part. Expectations were so high, but i just couldn't commit to the game and the game never really clicked for me. The repetitive NLA soundtrack also didn't help, and the fetch quests became tedious very fast.I think one of the problems for me personally was my expectations. I was a hugeeee Xenoblade 1 fan, and from the first reveal trailer, I was soooo excited. But in my mind, I thought that last character they showed in the first trailer was Shulk, so my mind was going crazy thinking this was a sequel with the same type of awesome story. But that wasn't what I got, so.... yeah. :/ On the other hand, Xenoblade 2 was exactly what I was wanting.
It sure played a big part. Expectations were so high, but i just couldn't commit to the game and the game never really clicked for me. The repetitive NLA soundtrack also didn't help, and the fetch quests became tedious very fast.
Sometimes you have to sell it, dude.Spoilers dude.
Anyway it's not a traditionally presented linear JRPG story like XC1/2
Though Takahashi says he's not yet ready to talk about what we might see in a future installment of Xenoblade Chronicles, I asked him if there's a chance the series will return to the harder science fiction setting we saw in Xenoblade Chronicles X for the Wii U—i.e. will we return to exploring planets and piloting mechs instead of travelling on the backs of the huge, living Titans that define Xenoblade Chronicles and Xenoblade Chronicles 2. Takashi says it's possible, but a "third option" isn't off the table, either.
"I'm someone who gets bored of whatever it was I did last," he says. "If the [Xenoblade Chronicles] series continues, you just might see it take a third option. It might go down a path it hasn't gone down before."
First post x 1000.
YES and add FE TMS too
My uncle works at Nintendo and he said this is fake.My uncle's niece works for Monolith Soft and i can confirm:
There will be a sequel, and Professor B will be a party member
ha my perfect equation tooEach Xenoblade game has something it excels in compared to the others and I honestly feel if they take what each one excels at combines them together we could get the ultimate Xenoblade game.
Story XC1/2 + XC2 Combat + XCX World design and exploration.