Character movement/control, AI, graphics, sound design, are basically the only things Id say are exceptional.
I think most games would love to have exceptional character control, AI, graphics and sound design :p
My sentiments exactly. Literally the biggest hype I've ever had for a game in my entire life only to face the biggest disappointment upon release. The game is a turd.I will remember it as the biggest disappointment in gaming history. It was really legendary in that regard. I vividly remember beating the game and I couldn't believe how shitty it was. My brother and a good friend were still playing and liking the game and they very really hyped about Act 2 after that awesome "trailer" in between the acts. I had a hard struggle to not spoil it for them. I couldn't wait that they finished it and both ended just as disappointed as I did. It truly is the Phantom Pain. What a shitshow.
The YouTube video does not have the title the thread has. It just says "What happened with MGSV?"youtubers need clicks man. I personally am no longer clicking stuff with titles or thumbnails like this.
But you see it in this thread too, saying it's the most disappointing game ever is patently absurd. Some games don't even work.
Fascinating how divisive this game is.Not sure about it bieng the most incomplete. But to me it'll always be the biggest disappointment I've ever experienced in the medium.
Clearly, they have not played Dark Void. What was there was fun, but in terms of story it basically had an Act I, and then a couple of random chapters from Act II and III, before finishing abruptly after defeating an end boss you only find out about during the opening narration for that final mission.
-Arm chairm developerYup.
I love the series, but yes, MGSV, despite it's glorious gameplay, will overall remain as disappointing in my book.
kojima had plenty of time, I'm sure konami also did their fair share, but they're both equally to blame for this mess.
How would that work? Customers were able to play the game they brought, many for 100+ hours.
The Death of Skull Face is the ending. That is the entire point of the game. It's why the game is called "The Phantom Pain". The truth that killing him doesn't make it go away. Chapter 2 is an epilogue. It is not some second half of the game. It is a post-game. A single side mission was removed from said post-game. It was not the game's "ending". It was simply one of several side missions wrapping up some plot points.Since FFXV was named a lot of times. I played Vanilla-FFXV and I would call it complete when I look back at the story. Forget Versus-XIII and forget everything you saw until the name Nomura was gone from the trailers. Then, actually, you get the Final Fantasy XV which was advertised. You got a whole Prequel-Movie with Kingsglaive, you have the Interquel with Brotherhood and combine this with the journey you take on the in the main game. It has a great showdown with a great villain and an emotional ending.
Final Fantasy XV is like you watch a theatrical cut and you know, somehwere must be the Director's Cut. Since Square Enix pulled the plug on XV, it's hopeless we will ever see a Director's Cut (Tabata moved on too). You know something important is missing from XV, but it still feels not incomplete. They don't even had to extend chapter 14 or whatever it was. Even the DLC are not necessary to make the story feel more complete. The Prompto DLC raises even more questions. Episode Gladio is not important at all.
The problem with MGS V is, in comparison to Final Fantasy XV, MGS V don't have an ending. The game cuts off shortly before Chapter 2 ends. The improvised Epilogue is not a real mission, more a flashback which brings you back shortly before Chapter 2 ends when you finished playing the Epilogue, in other words, in brings you back where Huey Emmerich left off. Same goes for the Quiet mission if I remember correctly.
Again, this don't have anything to do with being hyperbole. It's jut interesting to get the most different opinions here. Nothing will ever change the fact that Metal Gear Solid V don't have an ending. The game concludes Character-Stories like the one from Venom Snake, Quiet and Skullface, but it didn't conclude the main story of the game.
How is Mankind Divided only 60% of the story?It's about 100% complete as far as gameplay system and polishing goes.
Story wise I don't see how it's less complete than something like Deus Ex: Mankind Divided which is about 60% of a story or The Order 1886 which is barely even a story at all.
It's silly. People conflate the overarching Illuminati storyline over the actual prauge Human restoration Act/Aug terrorist group that was the main thrust of the game.
I feel like people who think this either didn't play it or didn't care about the story in the first place. Mankind Divided is absolutely a full story, it just has a background narrative to lead it into the sequel. The new God of War does the same thing and it's odd to me that no one is complaining about that and yet Mankind Divided got a lot of shit for it.
Perfectly summarizes my feelings as well here. Gameplay was sublime but story was a complete mess even by kojima standards.From the games I have played it "feels" like the most incomplete AAA game I have ever played. Probably not the most, though. Like all throughout my playthrough I couldn't get passed the feeling that there is some really important stuff missing here.
is a much stronger lead-in to MGS1 than having the game end on just another giant robot boss fight. Ending the game with the cutscene whereEli and Mantis leaving with Sahelanthropus and disappearing from MGSV