"Win more" game mechanics reward you for doing well. "Lose more" punish you for doing poorly.
Sekiro: Shadows Die Twice offers both, frequently to its detriment.
If you're dying often you'll incur a penalty that requires more grinding to undo. Thus, losing more. If you're slaying bosses effortlessly, you'll be given more stamina and attack power and not be encumbered by a death penalty, winning more.
Which other games handicap you for poor performance? Which games over-reward you for doing well? Do you find either enjoyable?
Sekiro: Shadows Die Twice offers both, frequently to its detriment.
If you're dying often you'll incur a penalty that requires more grinding to undo. Thus, losing more. If you're slaying bosses effortlessly, you'll be given more stamina and attack power and not be encumbered by a death penalty, winning more.
Which other games handicap you for poor performance? Which games over-reward you for doing well? Do you find either enjoyable?