He said devs asked for "at least" 1GB/s, so it would have been the minimum.
This discussion would probably have been around 2016, and 1GB/s would have sounded amazing back then, they were dealing with 50MB/s and they asked for at least 20 times more (which would be CPU-limited on a standard architecture).
Cerny explained previously his idea of loading assets as the camera turns around, not just as the player advances. This wouldn't have worked with only 1GB/s, but with 5.5GB/s decompressed at up to 22GB/s, this becomes very much possible.