Like most here, Sony revealing their hand with backwards compatibility brought on a huge sigh of relief from myself. It is an essential component that can no longer be ignored and will provide an interesting avenue of focus for console makers and developers alike. I feel like there's a lot to unpack there in terms of possibilities.
One of my greatest curiosities comes in the form of visual and technical upgrades to preexisting games. With so many landmark titles getting refreshed this gen with remakes or remasters, I wondered what the SOP would be going forward. You have a console with the kind of horsepower that could see a substantial bump in frame rate and visual fidelity in even the most technically demanding of games. But how does a developer divert time and resources to deliver a substantial upgrade to a God of War or Red Dead Redemption 2 while making it profitable?
Take RDR2 as an example. I have a copy of the game for PS4 (the lovely Steelbook Edition). I'll be able to play it on PS5. But Rockstar would most likely want to rerelease a PS5/Xbox "Next" version to retail, no? So where does that leave my copy that's playable on my PS5?
Enter the "upgrade pack". $10? $20? Whatever the cost, would this be the most viable way to appease those who already own the game and plan to play it on their new consoles while also getting the technical benefits?
Like DLC, you pay to upgrade your previous-gen copy. Obviously, if you don't already own the game, you buy the PS5/Xbox retail version.
I can't see any other way for this to work without rendering the current gen version completely obsolete. Which seems quite stupid, in my opinion.
One of my greatest curiosities comes in the form of visual and technical upgrades to preexisting games. With so many landmark titles getting refreshed this gen with remakes or remasters, I wondered what the SOP would be going forward. You have a console with the kind of horsepower that could see a substantial bump in frame rate and visual fidelity in even the most technically demanding of games. But how does a developer divert time and resources to deliver a substantial upgrade to a God of War or Red Dead Redemption 2 while making it profitable?
Take RDR2 as an example. I have a copy of the game for PS4 (the lovely Steelbook Edition). I'll be able to play it on PS5. But Rockstar would most likely want to rerelease a PS5/Xbox "Next" version to retail, no? So where does that leave my copy that's playable on my PS5?
Enter the "upgrade pack". $10? $20? Whatever the cost, would this be the most viable way to appease those who already own the game and plan to play it on their new consoles while also getting the technical benefits?
Like DLC, you pay to upgrade your previous-gen copy. Obviously, if you don't already own the game, you buy the PS5/Xbox retail version.
I can't see any other way for this to work without rendering the current gen version completely obsolete. Which seems quite stupid, in my opinion.