They do have Eternal Darkness. Wasn't Geist a Nintendo IP as well?
With a Mario Kart released not too long ago, it might make more sense to make a new Diddy Kong Racing next.
What would make you assume they aren't developing freely, everytime I hear a Nintendo designer talk they seem to be quite happy with the output they create. They work by prototyping gameplay ideas, and when they are satisfied with that they either use an existing IP or build a new IP (splatoon was originally with tofu blocks spraying paint, and they considered the mario cast before they went with a new IP, for example). To be honest, if you prefer "mature" games (whatever that means , i'm 37 but i assume dark/action'ish?) you kind of know Nintendo's internal studio's aren't into that and they rather have 3rd parties or satellite studio's like platinum/treasure etc handle those.I wish they would start a new division with more mature games. I wonder the kind of games we would be getting from them if they'd be able to develop freely and not be restricted by kiddy looking games or light hearted stories.
Retro is probably making Diddy Kong Racing.I'd honestly be very much okay with that. Mario Kart in it's current form is pretty well complete, maybe some more DLC if they really want to keep up interest, but even then I don't think it incredibly necessary unless they want to add more battle stages. Diddy Kong Racing: Revival would be a great way to test out new mechanics and bring back popular vehicles, a new mission mode and keep it varied enough to differentiate it from DKR
If they did, I'd guess Yacht Club Games or a new studio with devs from alot of indie darlings.
Nah, I can see them building a more robust support team for third parties (helping with api/indies/manuals/translation/engines/porting), let SPD work with third parties using Nintendo IP and growing Monolith Kyoto as their HD texture/object creation studio for internal projects though. It has been their strategy for the last few years and seems to work well for them.
What makes you think they are struggling?I do think they should invest in a western studio. Maybe a european one?
RETRO seems to be struggling and I guess we'll see what's up with Next level.
Took them over 3 years to make a pretty safe DKCR sequel. Which....well, fine if that's the only thing.What makes you think they are struggling?
Taking a long time to develop a game doesn't mean they are struggling.
Ofcourse, but SPD used to do third party relations, they still have people doing the same under another name. I can definitly see them invest in that instead of acquistitionsSPD doesn't exist anymore. Anyway, I prefer Nintendo to keep studio acquisitions to a minimum. This is a company who has prided itself on homegrown talent, so their focus should be on individual creators, not arbitrary studio names.
Indeed, which is why I see them growing Monolith Kyoto as an asset studio for their other internal projects, be it zelda, fire emblem, splatoon or whatever.Not really. Their portable IPs are now full blown console IPs, which should be enough of a shock to the industry.
That's unfair since we know they also worked on mario kart 7 and quite some people think DKTF is the best 2D platformer ever made (personally I didn't like it too much - i bought it but never got even halfway). I wouldn't say they are struggling. They're quite a small studio after all compared to other western studio's these days.Took them over 3 years to make a pretty safe DKCR sequel. Which....well, fine if that's the only thing.
We're closing in on 4 years since it was released and their next game isn't even announced.
Seems like struggling to me.
It doesn't seem like they're struggling...Took them over 3 years to make a pretty safe DKCR sequel. Which....well, fine if that's the only thing.
We're closing in on 4 years since it was released and their next game isn't even announced.
Seems like struggling to me.
Nintendo decides when they announce Retro's new game and they keep their cards close to their chests. It's almost December and we barely know anything about 2018.
So you want a series of well executed but relatively unambitious 2D games using Nintendo IP? I can get behind that, especially with that Nintendo pressure for quality.
Took them over 3 years to make a pretty safe DKCR sequel. Which....well, fine if that's the only thing.
We're closing in on 4 years since it was released and their next game isn't even announced.
Seems like struggling to me.
It might have been safe... but it was DANG good. Games that well done don't come from struggling studios.Took them over 3 years to make a pretty safe DKCR sequel. Which....well, fine if that's the only thing.
We're closing in on 4 years since it was released and their next game isn't even announced.
Seems like struggling to me.
I think WayForward would take risks if they weren't concerned about funding. But setting that aside, WF tends to put a lot of polish on their games. Like, from a 2D aesthetic they are pretty top notch. They also made like one of the only spiritual successors I've seen to Zelda 2 in Adventure Time Hey Ice King. I think that having exposure to Nintendo advice and mentorship could make them into one of the best studios in the biz.So you want a series of well executed but relatively unambitious 2D games using Nintendo IP? I can get behind that, especially with that Nintendo pressure for quality.
They thought RETRO isn't up to snuff to make Prime 4 so they had to make a new studio.
Yes, they helped with MK7. It was like one stage and some animations? Doesn't seem like a humongous task, but as I said the wait for DKCTF was fine if it was the only thing.
How do you know they didn't think retro was up to snuff? They could have just been busy when development started. They could have not wanted to do prime 4. Tabata could have just wanted a new teamThey thought RETRO isn't up to snuff to make Prime 4 so they had to make a new studio.
Yes, they helped with MK7. It was like one stage and some animations? Doesn't seem like a humongous task, but as I said the wait for DKCTF was fine if it was the only thing.
They also had a lot of help from Monster Games but that's beside the point.
Yes, I know Nintendo has barely any titles announced for next year but I don't think they'll announce RETRO's game any time soon and release it within the next 6 months or so.
A studio that was supposed to put out a game every 3 years taking 5 doesn't sound good.
If the project is massive then they'd prove me wrong.
We'll see
Oops, sorry for the derail.This didn't make any sense on my thread, and still doesn't make sense now
I wish they get Playtonic ... then let them make Diddy Kong Racing or a new DKC game...
:(
this is the number one thing I hope Tatsumi Kimishima does not change now that he is the CEO.I don't see them expanding themselves, but probably collaborating with other companies more frequently. Nintendo is a very conservative company, and that isn't necessarily a bad thing. They have a lot fewer employees than their competitors, but they also don't close studios or have layoffs as frequently as their peers. This article is a few years old but it seems pretty valid. https://www.polygon.com/2013/7/5/4496512/why-nintendos-satoru-iwata-refuses-to-lay-off-staff Because they value their staff and don't close studios as casually as others they have to be more cautious about expanding.