Holy shit dodging through mobs is such a quality of life improvement, basically a must get.
What's that, a skill or passive ?
Holy shit dodging through mobs is such a quality of life improvement, basically a must get.
passive, in the first green tree I think
So have the devs put out any type of roadmap for the game? Would love to see this game get more content.
That first most definitely
So how is online mode by now? I finished the campaign offline the other day and I'm kinda tempted to zoom through it again right away.
That first most definitely
Quick Edit: Had to restart the Act 3 boss 3 times because it got frozen and wouldn't take any damage. Hopefully that gets fixed asap.
Oops sorry didn't see your message. I'm running pretty standard dmg increase and cd reduction I think. But I'm still fairly low level so I have yet to unlock the last and best modifiers. Even still, best.skill.feeling.ever.
I mean :
Don't mind the dmg output tho, I'm trying stuff and not really running an optimized build, especially with that bow.
I am in same boat actually. Around level 70 and despite not finishing up the town mechanic or progressing into the high 150s (or however high it can go), feels like I have experienced most of what the game has to offer. Kinda want to push to lvl90 just so I can shelve the game for a bit but I don't think I will enjoy it more than I already have.Hit level 70 online, finished up to 103 with Expeditions and I think that's it for me. I was really hoping to push to 90 and maybe I still will in the future but at this point I think I've seen most of all there is to do with the game. I enjoyed the 70 hours I put in, I think there's a really solid game here if they can clean it up. Back to PoE for the next league and the first week of D3 like usual.
Don't regret the purchase one bit, with all the issues I still had more fun overall than I thought I would initially.
Quin's review/impressions is done, his last day with the game he said.
My bread and butter skill on my 2H melee guy. I use it first always and default to it all the time. I guess it's gonna need to be reworked because nothing else I have seems that good lolI am really enjoying the game but I wish I wasnt forced to use bleeding edge to complete high end excursions. The game needs some serious rebalancing of a lot of its core calculations regarding damage scaling. Still enjoyed my 50 hours so far and worth the price for me personally.
It's an interesting review for sure. At first I found it kinda funny how he was mocking a lot of YT reviewers with just going with the negative and then he seemed to do the exact same thing. But then I think he realized it and tried to obviously pepper in some positives. He put in a lot of time with the game and clearly got hit with some bad bs like so many others, it has to start taking its toll eventually. With that said I do think most of what he said was pretty much on point and accurate and I feel he, like many of us here, really want it to be a great game and can see it. We all just hope the devs will get it there in time.That was pretty brutal to be honest but he said that if you remove all the bugs/obvious fixable issues it's a bit better than D3 which is good. I think that's a decent take although you have to go through 50 minutes worth of cringey Quin dialogue to get to it.
Wow I didn't know you could click on a target multiple times to stack the hits. I was using the rune that auto targets in front of you but that might not be the best.
I still don't fully understand the mechanics but it's a fun skill.... the question is, what else do you even run with it.
Also, since it has short cooldown, I feel using shotgun + shield might be better?
Coming to the same conclusion as many of you are - it's a really satisfying game to play through, so I don't regret my purchase in the slightest, but the bugs need fixing up and the end game needs... something more. I think it might be an item issue for me.
In D3 I feel there are so many different items that make huge changes to how skills and builds play and interact, that it's more than just "slightly more % to my crit chance" that I'm seeing in Wolcen. And D3 definitely goes overboard with item sets, but I feel like something between D3 and Wolcen would be great.
Planning to go back to D3 for Season 20 for now, and I'll see how Wolcen develops over the next year. I can definitely see myself running back for content updates though!
Quin's review/impressions is done, his last day with the game he said.
A lot of the tree is about auto attack but a lot of the builds can completely eschew that aspect. Makes for a weird dichotomy
I completely disagree about itemization in comparison to D3, its not ideal, it needs to be expanded, but its in way better place than D3.
D3 one is really one dimensional, you find a set that affects one skill and you build around this skill, where in Wolcen you actually need to theory craft with skill tree, affixes, gems and uniques.
People also forgetting that there are special affixes from Untainteds loot.
And judging itemization without even doing end-game is very misleading as the values are really low, so the character feels way different in end game with high resource use reduction %, high cooldown reduction, high cast/attack speed % etc. And you also get a 5th skill.
I mean the passives like the one that gives you overload points or the one that wants you to alternate between attacking and using a spell, I think there's some others like that but can't remember them.If you are referring to the "attack damage" nodes, those aren't specifically just for the basic attack. They affect skills that have "attack" on them. There's attack speed, which does seem to only affect basic attacks (maybe it affects physical skills that have a long start up too), and there are also nodes that have "melee weapon damage"that only seem to affect basic attack damage too, but those are outliers.
edit: Nevermind. They also affect overall skill damage too, but only those that use a melee weapon.
I think one of the things this game lacks is sets. When you have a set that you're dying to complete, that can give you a goal to work towards which can also give you a nice power boost once completed. I think in Diablo 3, one of the things I played around with was trying to figure out which sets I could combine for the most impact with a ring of royal grandeur. Wolcen seems to lack any really interesting uniques/legendaries, and without sets, I feel like I've seen and done it all at level 50. Sure I'm not getting many uniques at all but from what I've seen, there's not many I really want.
As much as I want a goal to work towards, the whole "town" thing doesn't do it for me. Maybe they'll get there when they add more content. Diablo 3's end-game took a loooong time to be fully fleshed out and interesting.
I think they were overtuned in D3 due to the power creep thing.... but they don't have to be THAT powerful. It was just something to work towards to me. I loved that sets actually made turrets useful in that game at one point... at least for a little while. Though I suppose you could do that with just uniques.ironically most people think sets are a problem in D3 and I believe Blizz even said 4 wont have them.
Quin's review/impressions is done, his last day with the game he said.
Anyone enjoying, or has enjoyed the story?
I see that most of the reviews kind shit on the story, but so far I'm really liking it. The voice acting is top notch and the story has kept me interested in the game
And holy crap is act 2 creepy. I like the take on the Lambach, it's nice to see an alien take on demons instead of the usual "pure evil" thing. Act 2 really reminded me of Dead Space.
Anyone enjoying, or has enjoyed the story?
I see that most of the reviews kind shit on the story, but so far I'm really liking it. The voice acting is top notch and the story has kept me interested in the game
And holy crap is act 2 creepy. I like the take on the Lambach, it's nice to see an alien take on demons instead of the usual "pure evil" thing. Act 2 really reminded me of Dead Space.