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Wolfenstein II on Switch |OT| Killing Nazis in the Bathroom

Jun 15, 2018
255
Wow, that ending....

uh.....

I had to turn it off, I could feel my DNA coils unwinding because I was cringing so hard. Jeez.

I honestly can't believe how hard this game fell off in the last 1/4 or so, ha ha ha ha.
 
Last edited:
May 10, 2018
1,194
I just got to the resistance HQ in New Orleans and rode the robot dog. Not sure how much of the game I have left, but I'm having a lot of fun with it. Gyro aiming is really something else; makes this the best version IMO.

Level design is really hit or miss this time around. The layout of more open-ended levels feels super confusing to navigate and the path forward never really feels obvious. I don't really ever see the destination marker on the screen until it appears I've triggered something.

Panic Button really did a great job with this port. Resolution definitely took a nosedive in New Orleans level and never really recovered until I reached the HQ, but the levels prior are excellent. I wonder how long Panic Button has been working on this port; I'd imagine with the right amount of time, these issues can absolutely be sorted out, but if the studio has been working on it for 8 months to a year? That's some outstanding work for that little time. The way the studio really retained game feel despite the lower framerate is amazing. I usually notice the lack of 60 fps but this really doesn't feel any different to the PS4 version.

I'm looking forward to their work on Warframe and the projects to follow, and I hope Wolfenstein II gets a shot in the arm in terms of sales; it's well deserved.
 
Dec 13, 2017
899
PDX OR
Just started my first time playing and liking it so far. I'm impressed this is looking as good as it does on Switch. For me getting used to the gyro aim is going to take awhile, but I can see it being a nice addition.
 
Oct 29, 2017
495
I finally got back into this game this weekend and just beat it. Whew!

I played through most of the game stealthily. Some sections can't be stealthed, and some segments I just said fuck it and blew everyone to pieces. The game wasn't really made for stealth, but it's kind of nice to have only a few tools at your disposal (hatchet, silenced pistol, and leaning from cover). It plays like a very simple stealth game and it sort of works in most segments, because there's actually few enemies that spawn and they aren't very perceptive. Once someone finds a dead body though, they all go into alert mode and can spot you from a mile away. And some sections just have too many enemies to reasonably stealth through. But for the most part, it's surprising how few enemies there are if you don't alert anyone, and how few enemies you actually have to kill. I'd say other modern stealth games have higher enemy counts, because they also give you more tools for dealing with multiple enemies while staying stealthy.

I guess the next thing to do is the Uberkommandant missions. It sounds like these missions have alot more heavy/armored enemies, which doesn't bode well for a stealth playstyle. But whatever, I'll give it a try.
 
Oct 25, 2017
2,328
New Zealand
I just got to the resistance HQ in New Orleans and rode the robot dog. Not sure how much of the game I have left, but I'm having a lot of fun with it. Gyro aiming is really something else; makes this the best version IMO.

Level design is really hit or miss this time around. The layout of more open-ended levels feels super confusing to navigate and the path forward never really feels obvious. I don't really ever see the destination marker on the screen until it appears I've triggered something.

Panic Button really did a great job with this port. Resolution definitely took a nosedive in New Orleans level and never really recovered until I reached the HQ, but the levels prior are excellent. I wonder how long Panic Button has been working on this port; I'd imagine with the right amount of time, these issues can absolutely be sorted out, but if the studio has been working on it for 8 months to a year? That's some outstanding work for that little time. The way the studio really retained game feel despite the lower framerate is amazing. I usually notice the lack of 60 fps but this really doesn't feel any different to the PS4 version.

I'm looking forward to their work on Warframe and the projects to follow, and I hope Wolfenstein II gets a shot in the arm in terms of sales; it's well deserved.
My thoughts exactly. I just finished it up a couple of days ago and had the same impressions. Really fun, gyro is incredible, actually made me better at console fps's than I have ever been.
 
Oct 28, 2017
677
Can you replay the story missions now? Is the vault open?
You could never replay the story in any version unless you start a new game over from the beginning. They said in previews that the district side missions are supposed to be the level replay option from the first game even if it isn't the same thing eg there's areas you straight up can't go back to.

The vault is still locked in the Switch version and there's no sign of the combat challenges/DLC campaigns.
 
Nov 21, 2017
2
Quebec
I bought the game from eShop on black friday. While I usually play games on PC, I wanted to try a shooter on the Switch. I must confess that I am impressed by how good the games look on switch and how fun it is to target with the joycon, feels different than a mouse.
 
Nov 1, 2017
1,433
Got this with the latest 30%off sale on the eShop.

Is there a way to fucking stop the camera from moving itself (feels a bit like autocentering at times) when motion aiming is on? This is making me despise the controls ffs, I hate autocentering cameras in games. Can’t seem to fix this even turning off aim assist