Soupbones

Member
Oct 26, 2017
1,278
The new Daytona Championship USA is pretty amazing to.

Would love to finally get Scud Racer and D2 on consoles - part of me thinks there is hope within Sega's new focus on old IP.
 

Deleted member 13155

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Seeing Super GT and VF3 in an arcade in person for the first time was one of the most mindblowing gaming experiences of my life.

Nothing will top this, probably.

I saw both games in 1996 or early 1997. So thats like the second year of the PSX/Saturn gen. And on PC Quake was likely the most pretty thing around. These games, in terms of graphical fidelity, animations, speed and overall feel totally shot everything else to pieces. It was funny to see though, that crowds lined up to Tekken 3 while the absolutely stunning looking VF3 was largely ignored. But then again Tekken 3 was a lot of fun and the time releases kept us coming back.

Arcades were a quantum leap in terms of tech, that was the beauty of them. They gave a glimpse of what might be possible in your living room in a few years of time. It wasn't until 1999 that those graphics would be matched on console.
 

SolidSnakex

Member
Oct 25, 2017
22,944
Why did this genre die?
Really like arcade-racers. Today's racing games are so boring or overly hipster.

I think actual arcades dying off did a lot of damage. Because as arcade racers began to be created specifically for the home market it meant that they slowly became hybrid games instead of arcade racers. What I mean by hybrid is that they went from games where you were drifting around a corner at 200mph, to one where you had to slow down because they were combining real car physics with arcade physics. I think the last big budget arcade racer that leaned more into the arcadey side was Hot Pursuit 2010. It still takes into account some real world physics, but for the most part it's about speed and that meant that they didn't really want you slowing down for corners. Instead you just kicked into a drift and went around a corner at a really high speed without losing much speed. I'm hoping that this years NFS leans more in that direction as well.
 

TSSZNews

Banned
Oct 27, 2017
663
There's an arcade close by with working arcade cabinets of BOTH Super GT and Daytona 2 and I'm pretty sure it's about to close because the township reclaimed the land for re-development :(
 

SpotAnime

Member
Dec 11, 2017
2,054
Seeing that arcade cabinet for thr first time was like looking into the future. I played it back when it was first released in the states and I don't think I ever knew what had happened, as I was just captivated by the amazing graphics.

It would be cool to see a home port of it after all these years.
 

Lant_War

Classic Anus Game
The Fallen
Jul 14, 2018
23,304
Why did this genre die?
Really like arcade-racers. Today's racing games are so boring or overly hipster.
True arcade racers died because people would rather pay for a game with a huge, bland open world like The Crew than for a game with short tracks like Outrun. The word has lost a lot of meaning too, Forza Horizon being considered an arcade racer is a joke.

Man I wish that Virtua racing sells well enough to motivate ports like scud race...
Well, they certainly haven't stopped pumping out AGES titles, so I think they're doing fine. Imagine getting all of SEGA's arcade racers in a handheld system... that'd be a dream come true. Especially if they're remade like VR.
 
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SharpX68K

SharpX68K

Member
Nov 10, 2017
10,452
Chicagoland
Daytona USA 2 articles.

EGM


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EDGE UK

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Next Generation
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CVG
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Sega Saturn Magazine - UK

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Dreamcast Magazine - Japan (on Daytona USA 2 Power Edition)

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Deleted member 13155

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Oct 27, 2017
2,604
I won Daytona 2 BotE beginner course today. Manual and Hard mode car.

I could get a few high 16's on the forest dome, I think with shifting to 3 and then 4. But 2 and then 4 also works (gives you more slide but is higher risk if other cars are around). Now for Medium course... I dunno how to tackle the hairpin. Starting to get the hang of the first hard turn and the last one. What an awesome track.

Honestly, there is nothing like shift down powerslides in Daytona games. It never gets old if you manage to keep a perfect angle and keep the speed as high as possible.

I still suck at Sega Rally's Snowy stage after all these fucking years. 59's on the Desert and 1:07 on Forest which can win you the game if you do Snowy well... gah.

Also, is it normal that rumble doesn't work with DS4 bluetooth? It does work wired.
 
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SharpX68K

SharpX68K

Member
Nov 10, 2017
10,452
Chicagoland
^Nice. I'm enjoying the difficulty of the beginner and advanced tracks. They seem so much more difficult than OG Daytona Three Seven Speedway and Dinosaur Canyon.

I'm using my G27 racing wheel, and got FFB to work, but could't get rumble to work with my wired Xbox 360 controller.
 

Gelf

Member
Oct 27, 2017
5,206
I can't even put into words how overly annoying I find the whole "THIS IS SUCH A COOL SOCIAL EVENT!!! "-setting in Forza Horizon. Or DJ ATOMICA in Burnout Paradise. Or the SUPERCOOL FESTIVAL in Onrush. Really makes you appreciate the "soulless" menus in Drive Club.
Your not alone in hating all that stuff, I don't need a bunch of over excited people telling me how great my driving is all the time.
 

Iztok

Member
Oct 27, 2017
6,081
I just want to express my love for SEGA Model 2 & 3 games, they're a bit part of the reason I like videogames.

I try to collect as many of Sega Rally & Daytona games and ports as I can, short of the actual arcade cabinets which I have no place to put, unfortunately.
 

shadowman16

Member
Oct 25, 2017
31,100
I never could get good at the DC version of Daytona. Never could turn/corner properly on the tighter corners. I had the chance to play Daytona 2 in the arcades a little while back, its amazing. A home port (or just a port within Yakuza) is sorely needed!
 

Shion

Member
Nov 8, 2017
216
I've been saying for years that SEGA needs to pull a "Ridge Racers 2" and give us a game that combines all their classic courses in one glorious SEGA racing tribute.

3x Virtua Racing (Big Forest, Bay Bridge, Acropolis)
3x Daytona USA (Three 7 Speedway, Dinosaur Canyon, Seaside Street Galaxy)
3x Daytona USA 2 (Forest Dome, Joypolis, Virtua City)
2x Daytona USA CE (Desert City, National Park Speedway)
4x Scud Race (Dolphin Tunnel, Twilight Airport, Mystery Ruins, Classic Castle)
2x Indie 500 (Bayside Street, Highland Raceway)
1x Manx TT (Laxey Coast)

With the ability to choose between Daytona 1 and Daytona 2 gameplay.
 

Deleted member 13155

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Oct 27, 2017
2,604
Daytona Dreamcast was off. I couldn't do shit with it, perhaps it worked best with a wheel but I never played it with that (was there even a wheel on DC?).

It wasn't until far into the previous generation that there was finally a worthy port of Daytona 1. The HD version is perfect.
 

Shion

Member
Nov 8, 2017
216
The biggest problem with Daytona 2001 lies in the MASSIVE dead zone of Dreamcast's analog stick.

It's actually possible to play the game properly on an emulator.
 

kev

Member
Oct 31, 2017
58
The closest we got to a Scud Race port was Dreamcast's early Katana dev-kit tech demo based on Scud Race. Yet even that only ran at 30fps and wasn't in any way 1:1 with the actual game.




The Model 3 arcade boards were truly state-of-the-art in the mid-to-late 90s. Vastly superior to the best home gaming hardware of the day, i.e. Nintendo 64 and 3Dfx Voodoo Graphics cards, and while the Dreamcast was arguably more powerful in many ways, it probably wasn't capable of handling arcade perfect ports of Model 3 Step 2/2.1 games like Daytona USA 2.



You can also play the Scud Race tracks
The closest we got to a Scud Race port was Dreamcast's early Katana dev-kit tech demo based on Scud Race. Yet even that only ran at 30fps and wasn't in any way 1:1 with the actual game.




The Model 3 arcade boards were truly state-of-the-art in the mid-to-late 90s. Vastly superior to the best home gaming hardware of the day, i.e. Nintendo 64 and 3Dfx Voodoo Graphics cards, and while the Dreamcast was arguably more powerful in many ways, it probably wasn't capable of handling arcade perfect ports of Model 3 Step 2/2.1 games like Daytona USA 2.



...I think that some Scud Race tracks were ported to the jap Version of Outrun 2 - C2C and playable as Bonus tracks...
 

Deleted member 13155

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Oct 27, 2017
2,604
Scud plays exactly like Outrun 2, or the other way around. But I can't do much in Scud. Its a pretty game with cool tracks but I rather play Daytona 2 and even SR2. I'm just far better at those.
 
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Jay_AD

Member
Oct 28, 2017
1,886
Quick reminder that the PC version of Outrun 2006 (2 + 2SP) is amazing, and can be fan-patched to run on Win10 on any resolution. With controller or wheel support.

Definitely the version to pick for that game.

It's absolutely time for SEGA to give us definitive versions of their Arcade racers. I hope Virtua Racing is a success.
 

KennyLinder

Game Designer at EA
Verified
Oct 27, 2017
3,490
Daytona Dreamcast was off. I couldn't do shit with it, perhaps it worked best with a wheel but I never played it with that (was there even a wheel on DC?).

It wasn't until far into the previous generation that there was finally a worthy port of Daytona 1. The HD version is perfect.

There was a wheel for DC, and it worked much better with it. I always suspected the game was setup for wheel only, which is why it's so off with a controller.

I thought it looked great (and it certainly ran beautifully even with a field of 40 cars) but its a slightly different art style from the original game and not everyone liked the change.

The PS3/360 ports were SO GOOD. I'd like them back on modern systems, that game along with OutRun2 is mainly why I keep my PS3 hooked up now.
 

Tailzo

Member
Oct 27, 2017
7,752
I had a steering wheel for Dreamcast. I believe it was the official one. How I loved Sega Rally 2. The arcade version is supposed to be even better, right? I really, really want a new sega Rally. I loved Sega Rally Revo 2, but I do not have my ps3 anymore. (Was the pc version ever fixed?)
 

Deleted member 13155

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Oct 27, 2017
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There was a wheel for DC, and it worked much better with it. I always suspected the game was setup for wheel only, which is why it's so off with a controller.

I thought it looked great (and it certainly ran beautifully even with a field of 40 cars) but its a slightly different art style from the original game and not everyone liked the change.

The PS3/360 ports were SO GOOD. I'd like them back on modern systems, that game along with OutRun2 is mainly why I keep my PS3 hooked up now.

You can play Daytona on PS Now and it works fine, but its not as solid as the real deal.

I had a steering wheel for Dreamcast. I believe it was the official one. How I loved Sega Rally 2. The arcade version is supposed to be even better, right? I really, really want a new sega Rally. I loved Sega Rally Revo 2, but I do not have my ps3 anymore. (Was the pc version ever fixed?)

The coin op is miles better. It had better visual quality and framerate. But the DC version had much more content. A Katana based DC port would probably have been the definitive version. Still the gameplay is pretty much 100%.

DC could do Model 3 very well, its entirely different architecture but VF3 (outsourced to Genki and rushed for launch), Fighting Vipers 2 and Sega Bass Fishing were undeniably close. Windows CE was just shit and thats what they used for SR2.
 

kev

Member
Oct 31, 2017
58
Quick reminder that the PC version of Outrun 2006 (2 + 2SP) is amazing, and can be fan-patched to run on Win10 on any resolution. With controller or wheel support.

Definitely the version to pick for that game.

It's absolutely time for SEGA to give us definitive versions of their Arcade racers. I hope Virtua Racing is a success.
Thx, i'll try this later!

Edit: found something interesting for the PC Version of Outrun 2006:

 
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NekoFever

Member
Oct 25, 2017
4,009
Seeing Scud Race in an arcade for the first time was up there with seeing Mario 64 for me. It was like... how?
 
Apr 21, 2018
3,118
Man I wish that Virtua racing sells well enough to motivate ports like scud race...
it's not even necessary as long as Yakuza Studio exists.
Even if Sega and M2 were lazzy, they would continue porting surprising Model 2, Lindbergh games like Motor Raid, VF5FS. it would just be a matter of time before enjoying Model3 or Ring Edge games.

Remaining Model 2 and Lindergh candies for Yakuza game centers:





and many others like HOD4, Sega Rally 95...
 

ThatCrazyGuy

Member
Nov 27, 2017
9,736
Nothing will top this, probably.

I saw both games in 1996 or early 1997. So thats like the second year of the PSX/Saturn gen. And on PC Quake was likely the most pretty thing around. These games, in terms of graphical fidelity, animations, speed and overall feel totally shot everything else to pieces. It was funny to see though, that crowds lined up to Tekken 3 while the absolutely stunning looking VF3 was largely ignored. But then again Tekken 3 was a lot of fun and the time releases kept us coming back.

Arcades were a quantum leap in terms of tech, that was the beauty of them. They gave a glimpse of what might be possible in your living room in a few years of time. It wasn't until 1999 that those graphics would be matched on console.

I think it was price combined with Tekken gameplay being more popular.

I remember seeing VF3 for the first time in Vegas at the Circus Circus. Mind was blown. But it cost a dollar to play.
 

Isamu

Member
Dec 18, 2017
1,562
Downtown Rave City
Is it me, or are Daytona USA 2 Battle on the Edge and Power Edition both really difficult playing against the computer compared to the original Daytona USA?

Even on the beginner oval circult with the easy level Chums Gum and automatic, the best I've been able to place is 6th or 5th.



For the arcade Daytona USA games and Scud Race, yes indeed.

Welcome to the Super Model party Amy. I can't believe it took you this long to grab the emu and play Daytona 2 and Scud Race. Unfortunately the honeymoon will be over VERY quickly, as you'll soon discover just how brutally difficult both games are. Like you, I was initially having a blast in SuperModel playing Scud Race and Daytona 2, as these were games I reveared and admired for AGES and always dreamt of playing them at home.

Once I got my arcade FFB steering wheel, gear shifter and pedals, playing them as they were meant to be played was an arcade lover's dream! Then, after hours, days, weeks went by, it started to dawn on me just how absurdly hard these two games really are and how my infatuation with them was only superficial. The honeymoon was certainly ending and playing them started feeling more like a chore.

If you think coming on 1st place on the Beginner Oval in Daytona 2 is difficult, I'd hate to see your reaction to how nearly impossible it is do so in Amusement City Raceway, let alone the third Expert course which you might as well not even try, as it's clear Nagoshi-san was going through his masochistic phase.

Scud Race is in another league altogether. Good luck placing 1st in ANY stage in ANY car, without using a wheel and pedal setup, and perfecting the art of gas and brake modulation. Get back to us in this thread when you are 97 years old and can finally announce to the world that you've placed 1st in Daytona 2 and Scud Race LOL. See you in the year 2100!
 

Deleted member 13155

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Oct 27, 2017
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Ultimately, they are arcade games. Meant to play for half an hour for a handful of coins. If you play them for free at home, it usually dies down quickly.

Home ports would've been great because they would offer loads of extras and usually difficulty balance. Daytona HD offered fun challenges, online play and other stuff. A Daytona 2 port could've been the same. The arcade mode in tact, but with added extras and multiplayer.

A lot of arcades aren't really fun to play if you play them for longer times. Everyone who plays Judgment loathes Fighting Vipers, because the AI isn't fun at all. VF2 and VO ports are pretty much the same. VF5 AI is great, but a lot of more recent arcade games weren't as cheap as they once were.

As for the Yakuza games, i'd rather have Sega rip all those roms from them and put them into a compilation for sale. To play VO I have to boot up Kiwami 2, for Motor Raid Judgment etc. And the VF5 on there lacks the customization, netplay, training and move list. I would even rebuy it if they put a cleaned up PS3 version of FS on the PS4.

As for Sega Rally etc, I think we can forget about those due to licensing issues.
 
Apr 21, 2018
3,118
RKR
There is still hope for Licenced games because Sega lately re-released Castle of Illusio n(soon World of Illusion), Daytona (ports for the last gen
and a remake in 2017) or After Burner Climax.
 

Sidewinder

Member
Oct 25, 2017
7,062
Seeing Scud Race in an arcade for the first time was up there with seeing Mario 64 for me. It was like... how?

Yeah I remember watching some dude play it in an arcade while we were on a school trip, never actaually played that game myself, but I still remember being blown away by it to this day.
I'd buy it for sure if SEGA ported it to consoles and even better make it playable in VR ;)
 
Jul 10, 2018
1,050
I always wanted to finish Spikeout, I played it in a Sega Gameworks in 2001 and always wanted to come back to it. I'll find a board, dump it, and try it out. I believe the game was actually floated around for a while as Streets of Rage for the arcades, though I have no sources to cite here.
 

giallo

Member
Oct 27, 2017
5,106
Seoul
Sega's unreleased arcade backlog (not to mention Saturn-only games) is a thing of dreams. There are so many ports I'd love to have on console. I don't understand why we haven't seen games like Scud Racer or Golden Axe: The Revenge of Death Adder on any console ever. I wonder if the original codes have gone missing.
 

Deleted member 13155

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Oct 27, 2017
2,604
I don't like Spikeout as much as I once did. Its rather clunky. Its easy to see though that Nagoshi used it as a template for Yakuza combat.
 

Richter1887

Member
Oct 27, 2017
39,026
it's not even necessary as long as Yakuza Studio exists.
Even if Sega and M2 were lazzy, they would continue porting surprising Model 2, Lindbergh games like Motor Raid, VF5FS. it would just be a matter of time before enjoying Model3 or Ring Edge games.

Remaining Model 2 and Lindergh candies for Yakuza game centers:





and many others like HOD4, Sega Rally 95...

If they ported Afterburner Climax...

God damn. That along with Golden Axe Revenge of Dark Adder and Outrun 2 would be perfection.
 

IronicSonic

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
3,639
Ultimately, they are arcade games. Meant to play for half an hour for a handful of coins. If you play them for free at home, it usually dies down quickly.
I still play Virtua Racing on Switch on daily basis. Also Daytona port to PS3 since launch. Great game at parties!!
 

jett

Community Resettler
Member
Oct 25, 2017
44,596
How well do these arcade roms play without a steering wheel? Every time I've tried the likes of Ridge Racer or Rave Racer they just feel totally bizarre on a controller.
 
Apr 21, 2018
3,118
If they ported Afterburner Climax...

God damn. That along with Golden Axe Revenge of Dark Adder and Outrun 2 would be perfection.
It would be stupid to re-release ABC only on Mobiles...
Plus, we mustn't forget there was also a Namco game in Yakuza 5. ( i now dream of other tiers games like SF3.3, Metamorphic Force or Under Defeat in an awesome charming game center: