It's got nothing to do with whether I like PVP or not. How many times do people have to get kicked in the nuts before they get the message?I get that you don't like PvP, but you don't gotta be an ass about it.
PS nice dodge.
/shrug
It's got nothing to do with whether I like PVP or not. How many times do people have to get kicked in the nuts before they get the message?I get that you don't like PvP, but you don't gotta be an ass about it.
PS nice dodge.
/shrug
I'd hardly call it flexible, at least prior to WoD. You still had to buy dual-spec, and to make any talent or specialization changes outside of those you had to spend gold at a trainer somewhere else in the world.
You could do it, but it would cost you a lot of time and gold to swap specs for a specific encounter even if it's what a lot of progression groups actually did.
edit: not to mention needing whole different sets of gear for many specs if you were playing a hybrid, which i completely forgot used to be a thing.
Dual spec has been in the game since Wrath, and covered two different playstyles easily since Cataclysm. Talent swapping was the only area that would be tweaked and has been in the game since Cataclysm, but found increased use post-Mists with the streamlined talent system. Swapping between different specilizations and talents on a boss by boss basis was part of the game for a very long time and was part of the strategy involved with approaching different encounters. Dust and tomes. Increasingly systems have been piled on to prevent this, but hearing the philosophy verbally defended that they want to shackle people to a single single specilization and talent choices within it was one of the more disappointing moments to me regarding the future of WoW's game design.Changing your spec on the fly was added in 7.03? Before that you had to go back to your home city and track down your class trainer to change your specialization.
Unless you mean Dual spec, but that's not exactly flexible...
Have fun with whatever you're doing, bud. Ya won't bait me no more. :PIt's got nothing to do with whether I like PVP or not. How many times do people have to get kicked in the nuts before they get the message?
Lol, okay. Keep being mad at PVP being trash when it continues being trash then, I guess.Have fun with whatever you're doing, bud. Ya won't bait me no more. :P
Dual spec has been in the game since Wrath, and covered two different playstyles easily since Cataclysm. Talent swapping was the only area that would be tweaked and has been in the game since Cataclysm, but found increased use post-Mists with the streamlined talent system. Swapping between different specilizations and talents on a boss by boss basis was part of the game for a very long time and was part of the strategy involved with approaching different encounters. Dust and tomes. Increasingly systems have been piled on to prevent this, but hearing the philosophy verbally defended that they want to shackle people to a single single specilization and talent choices within it was one of the more disappointing moments to me regarding the future of WoW's game design.
I'm still convinced that they were forced to rush it out early. Especially with his comments about the new focus on content pacing. Not that extra time in the oven could have totally fixed the Azerite system.Man, am I the only one that digs Ion and his approach?
His rationale always works for me.
I'm as dumbfounded as everyone else about valid feedback not being heard, but I can't place that squarely on him and him alone.
Man, am I the only one that digs Ion and his approach?
His rationale always works for me.
I'm as dumbfounded as everyone else about valid feedback not being heard, but I can't place that squarely on him and him alone.
Man, am I the only one that digs Ion and his approach?
His rationale always works for me.
I'm as dumbfounded as everyone else about valid feedback not being heard, but I can't place that squarely on him and him alone.
Man, am I the only one that digs Ion and his approach?
His rationale always works for me.
I'm as dumbfounded as everyone else about valid feedback not being heard, but I can't place that squarely on him and him alone.
Ion was promoted to director a couple months after Legion shipped, I believe. Hard to know who is responsible for what or how far along things were in the pipeline as you don't really get information like that out of Blizzard. You do have the history of the original creative team laying most of the groundwork for Wrath before moving on, but that was a decade ago.
Still, regardless of what Ion is or isn't responsible for, I'm amazed there isn't one person at this company who couldn't look at the Azerite system and say "hey... this is horrible".
Also, the interview was annoying. I agree that communication is good, I liked when Ghostcrawler used to ramble to us directly (until they told him to stop) but being told that it is OK for them to kick a game out the door months early with multiple classes reeling because it's "good enough" is like the least Blizzard thing I've ever heard.
I dunno, my main take away is that BfA doesn't feel like a Blizzard game. Even as dopey as Cataclysm was, it still felt like a Blizzard product. Nothing in BfA gels, it just feels cheap, rushed and designed by people who literally do not understand how an RPG works.
Does anyone else get the impression that to a certain degree there are two WoW teams at Blizzard? i.e. While one was working on Legion, the other was working on BfA. Now the Legion team is working on the next expansion.
This is just speculation on my part, but to a certain degree it would explain differences in how the expansions feel.
Who, uh...Who is this pirate ghost just hangin' with Vol'jin??
DID I MISS SOMETHING?!
Someone just used an item, right? This is a goof?
Yes.
Holy shit, I just noticed the other ghost... wth :) no clueYes.
Or...maybe not I don't remember. I've done all the shit the the ashes and I killed ghuun for the quest. I don't care about spoilers.
Haha okay phew!
Yeah okay I figured it had to be something, I just had never seen it before. And the placement made me balk. I think if I'd seen it anywhere else I'd have written it off as a toy or something without a second thought haha.
No, that's mostly just tied to Broken Shore and Armies of Legionfall.With the class hall campaign, do i have to have Suramar stuff done to get the patch 7.2 stuff to start?
The reason Legion was so rich with content is because Blizzard added the Diablo team to work on Legion. Now that the team is busy working on Diablo 4, BFA was left with a skeleton crew.Does anyone else get the impression that to a certain degree there are two WoW teams at Blizzard? i.e. While one was working on Legion, the other was working on BfA. Now the Legion team is working on the next expansion.
This is just speculation on my part, but to a certain degree it would explain differences in how the expansions feel.
You got any actual sources for this or are you just talking out of your ass? Serious question.The reason Legion was so rich with content is because Blizzard added the Diablo team to work on Legion. Now that the team is busy working on Diablo 4, BFA was left with a skeleton crew.
I'm willing to bet they announce 2 allied races Blizzcon along with a tease of 8.2. For better or worse it's the most hype/discussion maker in BFA.And that's the end of my time. I'm nearly exalted with every faction (am with Honorbound and Zandalari) and my alliance character made a dent in her gearing but the grind is just too much for me at this point. Have 2 tokens saved up for when 8.1 hits so I guess I'll be back by then. We expecting that to drop just before or during Blizzcon? I can't imagine they'd want to wait till after since I'm sure they'd rather talk about 8.2 during Blizzcon itself.
Figured out what i was doing wrong, i thought the quest line started in the class hall, but everyone at deliverance point had quests waiting for me.No, that's mostly just tied to Broken Shore and Armies of Legionfall.
Itill, regardless of what Ion is or isn't responsible for, I'm amazed there isn't one person at this company who couldn't look at the Azerite system and say "hey... this is horrible".
We do know that the teams within Blizzard are pretty flexible, so I wouldn't be too surprised if there were designers floating around giving input on how to extend the lifecycle of content in Legion the way that they did for Diablo 3, and I'm sure the artists just work on whatever interests them. Legion was probably an all hands on deck affair to fix the game after WoD almost killed it, but that just means pulling talent from other teams onto the project rather than having the whole company stop what they were doing.Yeah, that's not true at all. While D4 got rebooted in 2015, the diablo team was absolutely not developing Legion. Now, the Diablo team may have offered/been asked for input on certain features (like world quests), there is no proof the Diablo team helped make Legion.
The WoW subreddit is currently in the middle of a collective psychotic breakdown over BFA, it's pretty funny to watch.
I know reddit is frequently seen as a negativity hivemind but, well, where there's smoke there's fire. I saw a post that i could definitely relate to where someone who has played since vanilla basically said that this is the first time they have ever felt like unsubbing due to actually disliking the game versus run of the mill burnout. I still play with some long-time players and it's a sentiment that some of them have echoed.
is there a gliding item in BFA like the aviana feather in WOD or the kite in Legion??