World of Warcraft: Battle for Azeroth|OT| War Mode Enabled!

Nov 11, 2017
1,270
Florida
The story in Drust is pretty good actually. Seems standalone but I loved all the individual beats. Also really enjoyed how you visibly improve the living situations in the towns while you quest through there.
It seems like a fun zone but I'm just power leveling this guy. My husband and I are leveling other characters through KT right now and paying attention to the story on those guys. I'm just trying to get someone up to raid level ASAP haha. I like the aesthetics of the zone for sure though.
 
Oct 27, 2017
875
For Normal Blockade, it's important to note that killing the elemental add causes another debuff to instantly go out. So if you're killing the elementals too quickly, then you're actually going to end up with more elementals over the course of the fight.

Once we realized this, we were able to kill it on a good pull (though it definitely felt like it was tuned tightly). Biggest tips are:
1. Slow the Elemental as soon as it spawns. We used Earthbind Totems. Extending its travel time will help you get fewer adds over the course of the fight.
2. Don't kill the add until it's almost reached the boss! You obviously want some ranged and multi-DoTers to swap to the add to start getting it down and to keep it slowed, but killing it to early will just cause more adds to spawn. We had a couple Fire Mages (I was one of them), and for most of P2 we were just focusing the boss, doing soaks, and letting our Ignite spread to the elementals (Ignite spread range is really large on this guy, since his hitbox is so huge).
 
Oct 25, 2017
3,374
on heroic week 1 it took us -

rastakhan - hour and a half
mekkatorque - 2 hours
blockade - about an hour
jaina - 5 hours

So I think we cleared Blockade pretty fast. I will NEVER pug these fights though
 
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Tachya
Oct 25, 2017
1,469
on heroic week 1 it took us -

rastakhan - hour and a half
mekkatorque - 2 hours
blockade - about an hour
jaina - 5 hours

So I think we cleared Blockade pretty fast. I will NEVER pug these fights though
Huh. I forget, but are you in a normally Mythic guild? What was your progress last tier or previously?
 
Oct 27, 2017
1,061
I finally beat the raid on normal with pugs. I loved it, Uldir was garbage in comparison. The music, the themes, the mechanics and the story mesh together so well with the expansion itself, too bad the next tier will be the azshara one, which feels like a filler arc inside this expansion.

Blockade was a bit too hard for normal, I think it's almost impossible for large groups and the add debuff being random makes it harder to pug than heroic. Jaina was very fun but it was a bit weird that she could basically be solo tanked. She died when only 1 tank and 3 healers remained alive, thank god for the 5% win.

Loved almost every fight, now I'll have to pug hc.
 
Oct 25, 2017
3,374
Huh. I forget, but are you in a normally Mythic guild? What was your progress last tier or previously?
Yeah. We've gotten CE every tier since HFC I think besides Tomb and AOTC first week every tier...besides Tomb again. I've been doing Mythic since the end of Antorus.

We got G'huun pretty late between people quitting, holidays and the fight being anti fun but most guilds I see also have like a month gap between Mythrax and G'huun.

We keep doing week 1 heroic with like 28 people just to prove we can and it makes it so much harder every single time. Jaina on Heroic was lasting 10 minutes 40 seconds on our closest kill and we got FOUR prismatic images. Its not good folks. These fights are also all REALLY long and mechanics heavy. We way overperform on DPS.
 
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Tachya
Oct 25, 2017
1,469
Yeah. We've gotten CE every tier since HFC I think besides Tomb and AOTC first week every tier...besides Tomb again. I've been doing Mythic since the end of Antorus.

We got G'huun pretty late between people quitting, holidays and the fight being anti fun but most guilds I see also have like a month gap between Mythrax and G'huun.

We keep doing week 1 heroic with like 28 people just to prove we can and it makes it so much harder every single time. Jaina on Heroic was lasting 10 minutes 40 seconds on our closest kill and we got FOUR prismatic images. Its not good folks. These fights are also all REALLY long and mechanics heavy. We way overperform on DPS.
Gotcha. I can’t keep everyone straight all the time. I need a raider.io addon for the thread :P

Tomb of Sargeras was a bitch of a tier. Did you guys clear to KJ but not get him? Or get stuck at Avatar? Otherwise I think any reasonably high-skilled guild would at least be able to clear through Mythic Maiden.

At my previous height, I was getting at least AotC by the second week or so if the instance was difficult, otherwise first week. And CE on some tiers or at least deep progression, usually to the last boss. I haven’t been in a really serious environment since around Tomb after a group of about 1.5 years broke up around then. I switched to an Alliance guild for a couple months but didn’t last too long for several reasons.

I’d like to do more stuff, but the time commitment can be difficult with what can be a slightly irregular schedule at times. And trying to ramp up participation can kinda backfire if returning to the game or whatever at bad times. I tried to get into serious Mythic back for Antorus after a fairly short break and it just didn’t work out because I was in a sort of dead zone for recruitment. It was maybe 3-5 weeks or so after the raid had opened and my characters wouldn’t have been usable for progression in guilds closer to my skill level, and if they had cut out heroic farm by that point from a limited schedule I was pretty fucked. Unless I wanted to guild hop.

My current apathy for playing the game myself isn’t helping though, even if BoD is decent or even good as a raid. Because the group I’ve played with for a decent while here isn’t really capable of higher-end progression.

mythic first boss is a joke. like taloc tier. last half heroic is harder.
That’s usually how it is, but maybe the only the last 2 or 3 bosses are harder in heroic. Funnily enough Nythendra in Emerald Nightmare Mythic was actually not that easy. Skorpyron in Nighthold among others have been much easier. I’m sure I could compare further with a list of all the bosses in front of me. Other first bosses are more just annoying on the hardest difficulty than actually hard — Hellfire Assault and Immerseus come to mind.
 
Oct 25, 2017
1,089
All this chat makes me miss raiding. I haven't partaken in a non LFR raid in a long time. Did a bunch of Emerald Nightmare on normal and heroic with the guild but that's all. I'm still in the guild I've always been in since 2005 but haven't raided regularly since Wrath. This guild doesn't touch mythic, it's beyond what they can do; they knock their heads on heroic for the first few months of a new raid tier till it's on farm.

I just can't commit to the raiding schedule and haven't been able to for a long time. Relationship and work took over for the last five years. How do you guys do it?
 
Oct 27, 2017
77
We're currently stuck on the Angry Monkey. It turns out that most guilds that killed him are at 397-400 ilvl average. So we're hoping to get him down this Tuesday. and hopefully down the Two bros soon after.
 
Oct 25, 2017
1,020
Maybe it’s just me but I find this raid a bit lackluster.
The bosses are great but I think I underestimated how important room/environment design are to making a fight memorable.
 
Oct 27, 2017
1,061
All this chat makes me miss raiding. I haven't partaken in a non LFR raid in a long time. Did a bunch of Emerald Nightmare on normal and heroic with the guild but that's all. I'm still in the guild I've always been in since 2005 but haven't raided regularly since Wrath. This guild doesn't touch mythic, it's beyond what they can do; they knock their heads on heroic for the first few months of a new raid tier till it's on farm.

I just can't commit to the raiding schedule and haven't been able to for a long time. Relationship and work took over for the last five years. How do you guys do it?
I pug normal and heroic as a tank, that way I can raid whenever I want. Pugging normal is not that hard, just male sure you know the bosses and have decent ilvl.
 
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Tachya
Oct 25, 2017
1,469
Maybe it’s just me but I find this raid a bit lackluster.
The bosses are great but I think I underestimated how important room/environment design are to making a fight memorable.
I’ve been unsubbed for a bit so haven’t done the raid myself, but it is pretty damn disappointing that it’s another Horde city raid. It was interesting enough the first time with Siege of Orgrimmar, and that was about 2/3s new areas give or take (depends on if you count the Vale-related rooms I guess). Second time you do the same sort of concept and it’s just bleh, environmentally.

I’m not sure exactly how much is “new”, but it didn’t look like much, since Dazar’alor is pretty damn realized in the outside world as is.

From the relatively little I’ve seen of the fights, they seem much more interesting than plenty in recent times, but some are very heavy on individual responsibility or callouts which can get frustrating at times too, depending on the difficulty.
 
Nov 11, 2017
1,270
Florida
I miss raiding so I’m working on an alliance character to raid with a friends guild while mine is taking a break. I wouldn’t mind raiding more but without my husband there with me it’s not as fun or the same. I really enjoyed when he was able to raid with me.
 

Doof

Member
Oct 25, 2017
3,333
Kentucky
Just started playing for the first time. Think I'm gonna try out Worgen Arms Warrior, Orc Enhancement Shaman, and Blood Elf Destruction Warlock, and go from there.
 
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Tachya
Oct 25, 2017
1,469
Just started playing for the first time. Think I'm gonna try out Worgen Arms Warrior, Orc Enhancement Shaman, and Blood Elf Destruction Warlock, and go from there.
If you’re actually playing for the first time ever there’s not really any wrong choice in terms of race/class — pick whatever looks cool or fun. Don’t be afraid to try a bunch of different character combinations.

The only specific cautionary thing I would say is that if you find yourself falling in deep, you may want to learn what servers have better populations for the two factions. Even though a lot can be done cross-realm, a few important things can’t right now and they will significantly impact some key things.

If you have any questions feel free to ask here or elsewhere. I haven’t updated the OP in a good while, but the resources linked there should still be useful. Wowhead will be your best friend, but I’d recommend using a strong adblocker when going there if you don’t want to subscribe to remove ads — the ads they allow are pretty obnoxious and in times past have been malicious.

Also, I should mention that some of us and the community at large are pretty cynical about the game right now, but it’s mostly about things that a new player wouldn’t necessarily notice quickly or realize at all without a frame of reference — a lot is more endgame oriented. There’s still plenty of stuff in this game to enjoy if you’ve never played before.
 
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Mars

Member
Oct 25, 2017
603
Just started playing for the first time. Think I'm gonna try out Worgen Arms Warrior, Orc Enhancement Shaman, and Blood Elf Destruction Warlock, and go from there.
I'll be jumping in, brand new myself. I played some back in '05 at a friend's place and was instantly hooked but didn't own a PC at the time; don't know why I never played when I eventually did. But anywho, pretty excited to get in and check out the Deathknight class.
 
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Tachya
Oct 25, 2017
1,469
Lol they made Jaina harder. You cant ignore the elemental now (it splits on mythic)
They reverted it already lol.

Also another personal tip Mars Doof

Take a look at different UI addons early. The depth of what you can do with addons in this game (basically a limited type of mod), is one of the things that has really set wow apart from other MMOs across the years. Definitely kept it fresher that it would be had they not been allowed, much like the modding scene for Bethesda games.
 
Oct 31, 2017
4,329
Also, I should mention that some of us and the community at large are pretty cynical about the game right now, but it’s mostly about things that a new player wouldn’t necessarily notice quickly or realize at all without a frame of reference — a lot is more endgame oriented. There’s still plenty of stuff in this game to enjoy if you’ve never played before.
This is the most important thing everyone should realize.

The game is awesome playing normally doing the story & questing through Legion.

I see all the regulars in this thread complaining about endgame and hardcore raiding, I don't care about that stuff. Don't have to play WoW for that
 
Oct 25, 2017
2,493
This is the most important thing everyone should realize.

The game is awesome playing normally doing the story & questing through Legion.

I see all the regulars in this thread complaining about endgame and hardcore raiding, I don't care about that stuff. Don't have to play WoW for that
Yeah I don't ever raid, hell I haven't stepped foot in a Heroic dungeon in BFA, and I still have plenty of fun playing for a few hours a day.
 
Nov 11, 2017
1,270
Florida
I see all the regulars in this thread complaining about endgame and hardcore raiding, I don't care about that stuff. Don't have to play WoW for that
They're still valid complaints though. A lot of players do play for just those reasons and those concerns should not be dismissed just because it may not be what someone is specifically into.

The leveling process and experience is still enjoyable, especially for newcomers. Maybe less so for people who are 10+ characters deep. but I'm leveling 3 characters right now and it's definitely better than current endgame, imo.
 
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Tachya
Oct 25, 2017
1,469
Thanks for the tip, Tachya

Just installed a few (Elvui, World Quest Tracker, and OmniCC) recommended by PC Gamer.
Be sure to read exactly what different addons actually do though. ElvUI is a complete overhaul and essentially wraps up a lot functionality that many individual addons have into a single unified system. World Quest Tracker will only do stuff at level 110 or 120 (former level cap and current cap). OmniCC is somewhat redundant with ElvUI functionality but I still use it even when using ElvUI because I prefer the way it handles some things slightly better — you have to make sure you turn off the same functions in ElvUI though so it doesn’t have displays that are conflicting.

ElvUI in particular is a very powerful addon, and the default setup options are okay, but there’s a ridiculous amount you can tweak as well, so I’d take a look at whatever guides you might be able to find to see if there’s something you might not know.

A similarly powerful addon is Weak Auras — it can pretty much do anything and might seem much scarier than it actually is. But definitely take a look at whatever guide you can find before taking the leap with that, and certainly ease yourself in with premade setups or specific auras from the wago.io library.
 
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Tachya
Oct 25, 2017
1,469
So one of the first guys replying to the official WoW Twitter account’s congratulatory tweet to Method with something along the lines of “no one cares about Mythic raiders” turns out to be kind of an alt-right weirdo if you dig through the tweet history.

I dunno why I do this to myself — Twitter in general is a cesspool.
 
Oct 31, 2017
4,329
That's cool they streamed the whole thing, but unfortunately I didn't get to watch any of it this week.

How many hours per day were they actively raiding this week at that Red Bull venue?
 
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Tachya
Oct 25, 2017
1,469
That's cool they streamed the whole thing, but unfortunately I didn't get to watch any of it this week.

How many hours per day were they actively raiding this week at that Red Bull venue?
I think maybe up to 16 hours a day or so, but maybe less was streamed/casted. Pretty sure they were doing prep work like buying out the AH and crafting stuff, etc. before streams went on. Besides all the prep work that went in the months before. MethodJosh said he did something like 150 hours worth of islands alone for AP, dear god.

And not all of Method was at the Red Bull place — maybe about 1/3rd to 1/2.

RogerBrown wasn’t playing this tier as he had compulsive military service.

It’s certainly pretty intense though.
 
Oct 25, 2017
757
MethodJosh said he did something like 150 hours worth of islands alone for AP, dear god.
That's quite a choice.

I really hope they leave an AP-like alternative progression system out of their next expansion. Zero chance though.

The best it's ever been was late late Legion when you didn't notice it. Previously it killed guilds heading into / during Nighthold and then in BFA it made gearing up feel punishing but also made you virtually helpess since making any dent meant an overwhelming grind.
 
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Tachya
Oct 25, 2017
1,469
That's quite a choice.

I really hope they leave an AP-like alternative progression system out of their next expansion. Zero chance though.

The best it's ever been was late late Legion when you didn't notice it. Previously it killed guilds heading into / during Nighthold and then in BFA it made gearing up feel punishing but also made you virtually helpess since making any dent meant an overwhelming grind.
It wasn’t quite as bad in Nighthold itself vs. Trial of Valor if I recall correctly. For ToV you HAD to have that 5% bonus damage trait on all your DPS to make it past Guarm and certainly for Helya (though that was much heavier on composition/mechanics, it still required a lot of numbers.)

I don’t remember Nighthold being as bad; but I might be forgetting. The bump needed for Tomb of Sargeras was also somewhat significant, but AP acquisition was smoothed out by then more or less, and as long as you had all the Legionfall traits unlocked you were okay, though obviously each level beyond would help a little bit collectively over a whole raid team.

Legendaries were a massive factor throughout all of this time, but if you had the fortune of not needing to switch specs or classes altogether, then there was a decent chance you could have had everything or most everything by the time Tomb progression was heating up if you played a decent amount.

For people that did switch or were extremely unlucky, well, it wasn’t so good.
 
Oct 25, 2017
757
It wasn’t quite as bad in Nighthold itself vs. Trial of Valor if I recall correctly. For ToV you HAD to have that 5% bonus damage trait on all your DPS to make it past Guarm and certainly for Helya (though that was much heavier on composition/mechanics, it still required a lot of numbers.)

I don’t remember Nighthold being as bad; but I might be forgetting. The bump needed for Tomb of Sargeras was also somewhat significant, but AP acquisition was smoothed out by then more or less, and as long as you had all the Legionfall traits unlocked you were okay, though obviously each level beyond would help a little bit collectively over a whole raid team.

Legendaries were a massive factor throughout all of this time, but if you had the fortune of not needing to switch specs or classes altogether, then there was a decent chance you could have had everything or most everything by the time Tomb progression was heating up if you played a decent amount.

For people that did switch or were extremely unlucky, well, it wasn’t so good.
I think Nighthold was just people getting fed up and also at that point you were just grinding the same trait over and over, while previously at least you were getting something new other than raw output / health. The lead-up to and the first few weeks of Nighthold is when my friends list started getting pretty bare and guilds started breaking up. When ToV was new things were a little fresher.

It wasn't until 7.2.5ish that I felt comfortable playing a second spec on a character. Both for AP and legendary reasons. I originally was going to play resto and ele on my shaman but ended up just playing resto until then.

Also shout out to the relic system for it taking until Nighthold for my bear to get decent arcane relics for the balance weapon. Nobody in my M+ group had arcane for their specs and I was terrified of switching loot spec, especially since I didn't have Luffas yet.
 
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Tachya
Oct 25, 2017
1,469
That Sylvanas cutscene is something else.
I’m really hoping this turns interesting because right now it has pretty much been Mists 2.0 even after they promised it wouldn’t be. And even if there is some twist later on, it’s just going to feel cheap at this point too given the similarities up to now and maybe beyond.

Also some other interesting things on the PTR today. They’re finally putting that Iron Horde armored wolf mount (looks like it came out of BRF) in as a timewalking reward for WoD stuff.

There’s also an Alliance wolf mount, which is odd because they only deserve horses.

Among some other stuff. It’s on the Wowhead front page today, and I linked some stuff in the spoilers channel in discord.
 
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Tachya
Oct 25, 2017
1,469
Those gold costs for the newest heirloom upgrades can get bent.
Yeah I’m not impressed. It’s obvious that they wanted to suck gold out of the economy after WoD and Legion printed so much money with garrisons and order halls, but they’re just pricing out average players.

A lot is because they’ve squeezed on multiple sides by lowering income as well as increasing expenses in BfA. It’s a bit more detailed than that when you break down every place they’ve touched, but that’s the gist.

Anyone that wasn’t sitting on a pile of gold from earlier is pretty fucked. And maybe it’s partly to push tokens, but who knows. I don’t think pushing token sales is worth the potential damage from people being frustrated with being unable to afford every day stuff. I could make guesses on the economic situation in th game, but Blizzard is gonna be the only one to have any sort of reliable data about net worth/spending habits/etc. on an individual level.