World of Warcraft: Battle for Azeroth|OT| War Mode Enabled!

Nov 15, 2017
52
I don't know how much those 340 pieces cost on the AH, but if someone doesn't want to waste gold, you just do regular 5-man dungeons because they drop 340 gear now

and regular 5-mans are super easy
Oh nice! Good catch. I looked at the 5 pieces that I could get from the AH, and it would cost me ~4-4.5k gold, so not too bad.
 
Oct 31, 2017
4,291
Oh nice! Good catch. I looked at the 5 pieces that I could get from the AH, and it would cost me ~4-4.5k gold, so not too bad.
ah ok, yeah I definitely wouldn't pay that with the 340 gear in easy mode 5-mans now

I'm not a player who ever farms gold or plays the AH, so I never have much gold. I have zero patience for taking effort to make gold in any MMO
 
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Tachya
Oct 25, 2017
1,378
I think they didn't want the table to feel mandatory.
I understand this, but in BfA they really went way too far if they were even gonna keep the table in at all. So far it has just been pretty much worthless and actually a net negative in a lot of cases for input/output. It's better to just not have it, than have it completely half-assed. The BfA version of mobile app still isn't updated with the features it was supposed to have, and it doesn't serve much current purpose with how shitty the table is now. Leaving the old armory app to rot was also a mistake, even if they needed to cut the mobile/online AH (which was mostly because it was a HUGE security concern and likely the source of most item dupes for years.)


Yeah any article from August would be way out of date. The video you linked seems like it would be good + I'm sure there's a guide or two on Wowhead that's more or less accurate. GamerKingFaiz
 
Oct 27, 2017
1,150
I'm working on my fifth set of heritage armor and my last set from Legion subraces and I just can't do it. It's too god damn boring and the armor isn't worth 2 days of playtime even though it's faster now it's not fast enough to not be boring as shit.
 
Oct 26, 2017
2,719
Maybe they'll finally figure out a way to keep character progression going without having to develop entirely new systems every few years rather than take something that's mostly had the kinks ironed out and still has room for further expansion and then throw it out.

Boy, that would be wild.
This is the thing that astounds me most as someone who hasn't played since, early Draenor. I never got to Draenor's endgame; but it sounds so strange to me that there's apparently a new "system" every expansion now for gearing/progression? How bizarre. That sounds like it would be an extreme burden on development resources. I wonder if they'll consider at the very least using new systems for 2 expansions in a row rather than changing every single expansion. Free up a little time or something. Impressive that they manage to execute it though. No matter what I think about WoW, its actual development and number of changes/additions dwarfs the MMO's of old.
 
Oct 25, 2017
1,342
This is the thing that astounds me most as someone who hasn't played since, early Draenor. I never got to Draenor's endgame; but it sounds so strange to me that there's apparently a new "system" every expansion now for gearing/progression? How bizarre. That sounds like it would be an extreme burden on development resources. I wonder if they'll consider at the very least using new systems for 2 expansions in a row rather than changing every single expansion. Free up a little time or something. Impressive that they manage to execute it though. No matter what I think about WoW, its actual development and number of changes/additions dwarfs the MMO's of old.
Mostly playing other MMOs like ESO for the past months has really put things into perspective for me on just how bizarre and self-crippling Blizzard's design philosophy has been where they have to reinvent the wheel each expansion and herd the playerbase into narrowly designated "current" content and relegating the legacy content to the backwaters for leveling or achieve/mog novelty farming. It ends up being so hit and miss where a blunder can really hurt them because the playerbase doesn't really have the prior successes to fall back on due to Blizzard arbitrarily deciding this isn't worth spending your time on any more.

Meanwhile ESO is going into its third expansion now (which isn't even counting the smaller scale DLC content) and they haven't had anything resembling these issues.

I might just even have still been playing if it weren't for the current expansion's Horde capital being such a fucking slog to navigate through. That was one of the significant contributors to me just losing the compulsion to log in, and this is an issue rooted in aforementioned overarching design choices. I've gotten really sick of the whole "this is where you should be spending most of your time now" philosophy.
 
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Nov 11, 2017
1,241
Florida
I assumed players would have complained if progression systems DIDN'T change from expansion to expansion, citing that "it's the same old same old".
I don't think it's the systems that need to be changed. It completely blows to have to shift gears every two years. New systems should compliment existing ones - not completely overwrite them. I think that, overall, the systems from Vanilla to Mists for progression/gearing worked well enough with the tweaks and implementation. When Warforging/Thunderforging arrived I was kinda iffy but whatever. WoD was kinda whatever but Legion introduced a system that made sense and while I didn't like having the same weapon every day for 2.5 years it was a solid foundation to build on and it made a good amount of sense to add progression past a level cap.

But then Azerite showed up and replaced it for no real reason. AP grinding was rough in the first half of Legion but that system should have been refined. Not replaced. Instead we get it, an even more undercooked mission table, Mists scenarios but somehow even less fun and interesting (I hate scenarios unless they're story/single player driven), Warfronts (Group content designed to be won? What?!) and even worse (imo) forging.

Blizzard needs to build on and expand things that work and dump what doesn't. It seems 8.2 will bring back the artifact progression in some way but Azerite doesn't work and the whole system should be dropped in favor of the Legion and (in theory) 8.2 version in the future. Keep improving it and then maybe in 2-3 more expansions after 9.0 consider something new. We barely have a chance to get tired of things before throwing them out of the window and telling us "this is what you'll get and you'll LIKE it." or "The system works - you guys just don't understand it." or "Back in Burning Crusade I went 9 months without an upgrade!!!!"
 
Oct 26, 2017
4,093
Orlando, FL
I'm just kinda floored that they had a decent complimentary system with Artifacts, and they just threw it out. I'm not saying that I wanted to keep using Ashbringer forever, but why didn't we just replace that progression tree with a new one?

Even just moving the progression to the heart of azeroth would have been fine and it looks like they're going the route of giving it a tree instead in 8.2, but... why wasn't that just the go-to?
 
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Tachya
Oct 25, 2017
1,378
I think there almost certainly must be some politicking around with the WoW team ending up reinventing the wheel all the time now for a lot of designers to try and justify their employment. Because more lately for sure it screams of doing something to do something and look busy, rather than doing something to actually build on and steadily improve the game. Which is interesting, because obviously it’s much easier and less effort to just do whatever, rather than intelligently examine the game for flaws and strengths of 14+ years of development and design systems to compliment those.

I think a lot certainly has to do with the part where they have “the largest team size ever!”, but that doesn’t really mean shit if they’re not building the game like the previous expansions existed and solved many issues in interesting ways. A new generation of devs on the game thinking that of course they must know better than their predecessors.
 
I think a lot certainly has to do with the part where they have “the largest team size ever!”, but that doesn’t really mean shit if they’re not building the game like the previous expansions existed and solved many issues in interesting ways. A new generation of devs on the game thinking that of course they must know better than their predecessors.
The bolded part is especially important and is in some ways why I think this crazy restructuring thing going on at Blizzard/Activision is a good thing. Like, I don't want people to lose their jobs that don't deserve it but all these hands in the pot are causing conflicts and the quality (and in a lesser sense, quantity) of the content just doesn't match what it should be. We joke that it's just the WoW cycle but there's no reason we should STILL be having 8-12 month gaps between the .3 patch and the new expansion. Other games get it right with less people on their teams - something needs to be done. And I hope this is the first step into consolodating the workflow and bringing the game into line with other games like it.

I'm complaining a lot about BFA and WoW in general right now but it's because I genuinely love the game and know it can be better than it is. I think for too long Blizzard has been able to rest on the "we're the best in the business and bring polish to the genre" shtick and that's not the case anymore. There's too many options for gaming right now for people to be tied down to an MMO (that you pay monthly for, no less) that isn't at least meeting expectations. They need to get their asses into gear.
 
Oct 25, 2017
3,862
The trouble is people have a voracious appetite for content, and that takes man-hours to create.
This is certainly *a* problem, but other games/devs seem to deal with it better. Part of why it's such an issue in WoW, especially over the past few expansions, is how every new thing immediately makes an old thing obsolete. This is applies explicitly to raids, but sort of permeates their entire design paradigm. It makes it feel like there is less content than there is because the bulk of it is no longer worth engaging in. WoW could really benefit from a little horizontal progression.
 
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Tachya
Oct 25, 2017
1,378
Yeah, I'm with you on the idea that the massive dev team is likely a detriment at this point due to overall structural issues within Blizzard. People are likely not being utilized very well.
Yeah, and while it’s not nice to single out individuals, when I look at someone like Lore I’m like — “you do what exactly that’s helping around here?”

Dude is clearly not doing his job. Especially when you look at companies that do have very successful CMs — Bex from GGG (Path of Exile devs) is trading memes and stuff (along with more important info) on Reddit, Twitter, and elsewhere all the time. And from what I’ve seen more from afar since I don’t play the game, Digital Extremes (Warframe) also have top quality community interactions. I’m sure there’s other examples besides those two, but they’re first on my mind and often cited by others.

For a PAID, SUBSCRIPTION game, Blizzard is not getting more value than whatever they’re paying the CMs, and to be honest, it’s probably significant negative value with how Lore (especially) and some others have spoken to the public.

I mean yeah when the game is in a shit state it’s not fun to do the job, but that doesn’t mean you can just stop doing the job or make things worse and still collect a paycheck.

The best PR guy at Blizzard right now is Araxom, and that’s not even what he’s paid for. He’s a customer support rep, and apparently only a mid or upper-mid level one.

Also Milo Rambaldi
 
Oct 27, 2017
441
I don't think Ion is fit to lead a whole team. I think he's a very good raid and dungeon designer, but I don't know if he can actually run a whole team. BfA is technically his 'first' Xpac and from what I can see it's not fairing very well.
 
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Tachya
Oct 25, 2017
1,378
I don't think Ion is fit to lead a whole team. I think he's a very good raid and dungeon designer, but I don't know if he can actually run a whole team. BfA is technically his 'first' Xpac and from what I can see it's not fairing very well.
I kind of agree, but I also think when there’s people around like Lore that might be feeding him cherry-picked information from the community when he’s otherwise relying heavily on metrics, it’s not 100% on him. Anyone’s guess how bad the situation is though.

But I think he’s definitely more in his element as a raid/encounter designer than as a team leader. It’s just that everyone else who filled the role before got promoted away to other teams or moved on elsewhere outside of Blizzard. That seems to be extremely common with Blizzard projects especially ever since WoW launched. The successful people lead a project or team and then move on wherever, leaving the less qualified with the reins. The few “failures” for project leads just get reassigned in less visible roles if not let go. Thinking Jay Wilson and vanilla D3 here.
 
Nov 15, 2017
52
Thanks for this!

Here's the list I made from this video, so I could easily reference while playing:
1. Unlock world quests (no ilvl requirements): drops 295-370 (scaling)
2. World boss World quest (1x per week): drops 355
3. Emissary quests: drops 325-385 (scaling)
4. Dungeons: drops 340-400
5. Mythic+ Chests: drops 380-410
6. Residuum Vendors: sells 385-415
7. Raids: drops 340-415
8. Warfronts
-- Stromgarde (requires ilvl 320): Scenario wins (340) One-time quest (370)
---- Stromgarde controlled: World boss (370) Rares (340)
-- Darkshore (requires ilvl 335): Scenario wins (355) One-time quest (400)
---- Darkshore controlled: World boss (400) Rares (355)
9. Incursions: drops 325-370 (scaling)
10. Crafting: makes 200s-415
11. PvP: drops 370-415 (scales with rank)
12. Azerite: gather to level Heart of Azeroth amulet (get it for just playing the game essentially)
-- Island Expeditions (can farm to get weekly 2500 AP bonus)
13. Time walking dungeons (when available) can be best bang for your buck (repeatable): drops 365
 
Oct 27, 2017
1,150
I hit 60 with a total playtime of 17 hours I checked an alt I leveled right when 7.3 came out and that time clocked in at 1 day 2 hours at 58. So leveling is faster now but the real test is coming up I've heard you can do 60-80 in like 8 hours but I guess I'll find out. I just hope it's not 20 hours like it used to be.
 
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Tachya
Oct 25, 2017
1,378
I hit 60 with a total playtime of 17 hours I checked an alt I leveled right when 7.3 came out and that time clocked in at 1 day 2 hours at 58. So leveling is faster now but the real test is coming up I've heard you can do 60-80 in like 8 hours but I guess I'll find out. I just hope it's not 20 hours like it used to be.
Last time I did that section was before the change was really bad and before it was later improved. I was doing the Karazhan runs and it was okay enough vs. having to suffer through more of that period than I had to for the umpteenth time. And I actually like parts of BC more than I do certain parts of Wrath leveling.
 
Oct 27, 2017
1,150
Last time I did that section was before the change was really bad and before it was later improved. I was doing the Karazhan runs and it was okay enough vs. having to suffer through more of that period than I had to for the umpteenth time. And I actually like parts of BC more than I do certain parts of Wrath leveling.
I leveled 4 of the subraces to 110 before they fixed Northrend each time it took almost 20 hours on average last time I leveled they made 60-70 easier but 70-80 really fucking dragged I ended up doing Howling Fjord Dragonblight and Zul Drak and all that got me to level 74 I think I ended up finishing it up by doing Hellfire and Netherstorm I really feel like people don't appreciate Netherstorm enough the quests are insanely easy and there's tons of mobs everywhere. I can do 80-90 in like 6 hours god I love Cata and Pandaria leveling it's my favorite range.
 
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Tachya
Oct 25, 2017
1,378
I leveled 4 of the subraces to 110 before they fixed Northrend each time it took almost 20 hours on average last time I leveled they made 60-70 easier but 70-80 really fucking dragged I ended up doing Howling Fjord Dragonblight and Zul Drak and all that got me to level 74 I think I ended up finishing it up by doing Hellfire and Netherstorm I really feel like people don't appreciate Netherstorm enough the quests are insanely easy and there's tons of mobs everywhere. I can do 80-90 in like 6 hours god I love Cata and Pandaria leveling it's my favorite range.
Netherstorm and Shadowmoon Valley are way underrated, especially since you don’t “have” to do them for leveling. Even way back in Wrath you only had to do most of one or the other I think to continue to Northrend.

I don’t nearly like Icecrown or Storm Peaks as much because they are definitely much more endgame content zones than good leveling zones. This is indicated by the loaner flying mount you used to have to get to quest in those if you were below 80. You could get the loaner at 77 I think and it was slower than a slow flying mount, but you would need it to reach some vertical areas. If you could, going on an epic ground mount was faster in open areas.

I kinda miss stuff like that.
 
Oct 27, 2017
1,150
Netherstorm and Shadowmoon Valley are way underrated, especially since you don’t “have” to do them for leveling. Even way back in Wrath you only had to do most of one or the other I think to continue to Northrend.

I don’t nearly like Icecrown or Storm Peaks as much because they are definitely much more endgame content zones than good leveling zones. This is indicated by the loaner flying mount you used to have to get to quest in those if you were below 80. You could get the loaner at 77 I think and it was slower than a slow flying mount, but you would need it to reach some vertical areas. If you could, going on an epic ground mount was faster in open areas.

I kinda miss stuff like that.
IC was cool to quest through at the start of WOTLK but the quests have aged badly and there's alot of running around and random elite quests even though most classes can solo them now I really enjoyed the part towards the end that closed out the Scarlet Crusade storyline I wish that chain was closer to the start of the zone instead of at the very end because the quests are fun.

I never do Stormpeaks and I'm not really sure why I just always skip it but I might check it out if I finish up my normal run of Zul Drak Grizzly Hills and Howling fjord. A zone I really like is Dragonblight for the Horde god that's a good zone to quest in as long as you skip the Dragontemple quests it's got some of my favorite quests in the entire game in that zone.
 
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Tachya
Oct 25, 2017
1,378
IC was cool to quest through at the start of WOTLK but the quests have aged badly and there's alot of running around and random elite quests even though most classes can solo them now I really enjoyed the part towards the end that closed out the Scarlet Crusade storyline I wish that chain was closer to the start of the zone instead of at the very end because the quests are fun.

I never do Stormpeaks and I'm not really sure why I just always skip it but I might check it out if I finish up my normal run of Zul Drak Grizzly Hills and Howling fjord. A zone I really like is Dragonblight for the Horde god that's a good zone to quest in as long as you skip the Dragontemple quests it's got some of my favorite quests in the entire game in that zone.
Dragonblight kinda makes me sad because the Battle for the Undercity scenario was removed and that was clearly the highlight of the zone. Still has some other good parts, but I find other parts a chore. I mostly HATE Borean Tundra as someone that has done it as Horde -- particularly since most of my experiences with it were without flying, so going in and out of the keep, that's situated in a pit, was awful. Most of the landscape is very bland compared to Howling Fjord, even if some of the quests might be a bit better (there's a few hangups in Howling Fjord that are a bit buggy or have issues to this day.)

Zul'Drak is interesting sometimes, but I also always found it somewhat dull overall, and it's a very skippable zone now too. I usually go there mostly for the sweet XP from the Amphitheater of Anguish and get someone on a high level main to carry me through real quick. The other main thing I dislike about Zul'Drak is that it seems very much like an afterthought of a zone compared to a lot of the other Wrath ones, as it was never really fleshed out or used for endgame at all, even though there very clearly could have been a troll raid or something (maybe in Wrath 2.0, revenge of Bolvar's Lich King? I dunno.)

I like Howling Fjord, everyone loves Grizzly Hills (the shame about that one is hardly anyone gets to do the whole zone, which has the entire eastern half that's easy to not have to do before moving on.) I like Sholazar a good bit, but mostly cause I usually approach it and Nagrand in the same way -- with a lot of rested XP banked to take advantage of all the killing quests. If you're just trying to get through it for the story or whatever, it's not as good.

I think that's it for Wrath zones though, and I'm not quite ready to sit down and talk about every other location yet!
 
Oct 27, 2017
1,150
Dragonblight kinda makes me sad because the Battle for the Undercity scenario was removed and that was clearly the highlight of the zone. Still has some other good parts, but I find other parts a chore. I mostly HATE Borean Tundra as someone that has done it as Horde -- particularly since most of my experiences with it were without flying, so going in and out of the keep, that's situated in a pit, was awful. Most of the landscape is very bland compared to Howling Fjord, even if some of the quests might be a bit better (there's a few hangups in Howling Fjord that are a bit buggy or have issues to this day.)

Zul'Drak is interesting sometimes, but I also always found it somewhat dull overall, and it's a very skippable zone now too. I usually go there mostly for the sweet XP from the Amphitheater of Anguish and get someone on a high level main to carry me through real quick. The other main thing I dislike about Zul'Drak is that it seems very much like an afterthought of a zone compared to a lot of the other Wrath ones, as it was never really fleshed out or used for endgame at all, even though there very clearly could have been a troll raid or something (maybe in Wrath 2.0, revenge of Bolvar's Lich King? I dunno.)

I like Howling Fjord, everyone loves Grizzly Hills (the shame about that one is hardly anyone gets to do the whole zone, which has the entire eastern half that's easy to not have to do before moving on.) I like Sholazar a good bit, but mostly cause I usually approach it and Nagrand in the same way -- with a lot of rested XP banked to take advantage of all the killing quests. If you're just trying to get through it for the story or whatever, it's not as good.

I think that's it for Wrath zones though, and I'm not quite ready to sit down and talk about every other location yet!

It was dumb to remove the Undercity battle I bet they are kicking themselves for that because they could have used it to set up Sylvanas being evil ERR I mean morally grey.

I don't think anyone on either faction likes Borean Tundra it's just so bland even when WOTLK came out the only reason people went to the tundra was to avoid the 2000 people leveling in the Fjord. Zul Drak was supposed to be expanded upon during the course of WOTLK but Blizzard cut the raid for some reason it was gonna be like Wraths ZA you can still see where the entrance to the raid was gonna be by flying around near the dungeons there's two big doors that are sealed. I was pissed when I found out they weren't doing a Troll raid in Wrath I think instead of the troll raid they had planned they did Trial of The Crusader or whatever it's called. Still such a waste the trolls have some of the coolest lore in Warcraft I'm dying to see Hakkar again and I'm still pissed they chopped up ZA and ZG into crappy remaster dungeons. I don't think they ever said why they canned the Wrath troll raid if I remember right they rushed from Ulduar to TOC before people were even done clearing Ulduar. Does anyone know why they did that?
 
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Tachya
Oct 25, 2017
1,378
It was dumb to remove the Undercity battle I bet they are kicking themselves for that because they could have used it to set up Sylvanas being evil ERR I mean morally grey.

I don't think anyone on either faction likes Borean Tundra it's just so bland even when WOTLK came out the only reason people went to the tundra was to avoid the 2000 people leveling in the Fjord. Zul Drak was supposed to be expanded upon during the course of WOTLK but Blizzard cut the raid for some reason it was gonna be like Wraths ZA you can still see where the entrance to the raid was gonna be by flying around near the dungeons there's two big doors that are sealed. I was pissed when I found out they weren't doing a Troll raid in Wrath I think instead of the troll raid they had planned they did Trial of The Crusader or whatever it's called. Still such a waste the trolls have some of the coolest lore in Warcraft I'm dying to see Hakkar again and I'm still pissed they chopped up ZA and ZG into crappy remaster dungeons. I don't think they ever said why they canned the Wrath troll raid if I remember right they rushed from Ulduar to TOC before people were even done clearing Ulduar. Does anyone know why they did that?
I'm not sure why ToC was rushed out so fast, because hardly anyone was close to done with Ulduar in the time frame it was out before ToC dropped. I think it's one of, if not the shortest full raid tiers for a raid of that size that had a lot of difficult hard modes, a legendary to complete, and the first "secret" hardmode-only boss with Algalon. I don't know if there's an easy reference somewhere, but I'm sure clear rates were very low before ToC released.

Looking up the easy stuff though:

Ulduar has 14 bosses, 13 ones with in-fight activated hard modes and Algalon as hard mode only. Some have multiple tiers of hard mode as well for a more granular experience. It was out for a mere 112 days, which is 3 months, 21 days. Just look at the fucking official patch notes: https://wow.gamepedia.com/Patch_3.1.0#Secrets_of_Ulduar Don't get anywhere near that level of effort nowadays for a major patch.

And I don't think I've ever heard anything more specific about the cancellation of a planned troll raid in Zul'Drak during Wrath. I know earlier on, Azjol-Nerub was planned as a whole underground sub-zone underneath Dragonblight, but it was reduced to the two dungeons after an underground zone layered below another full zone wasn't technically feasible at the time. They might have tentatively had a raid planned with that too, but obviously cut when the idea of an entire extra zone was.
 
Oct 25, 2017
726
Is there any evidence there was an actual troll raid planned beyond pure conjecture? Because I've heard that repeated many times and I honestly can't remember there being any talk about it, unlike, say, WoD Shatt raid, or Cata Neptulon instance.
 
Oct 25, 2017
3,862
Is there any evidence there was an actual troll raid planned beyond pure conjecture? Because I've heard that repeated many times and I honestly can't remember there being any talk about it, unlike, say, WoD Shatt raid, or Cata Neptulon instance.
I'm not going to go google hunting, but I am fairly sure blizzard admitted that there were at least early plans for a Zul"drak raid when they were designing WOTLK.
 
I'm not going to go google hunting, but I am fairly sure blizzard admitted that there were at least early plans for a Zul"drak raid when they were designing WOTLK.
I'm pretty sure this was also the case. I don't really remember where it came from but I do know it was something that I feel was mentioned as coming while WOTLK was in development and current.

Unrelated, but as usual, I'm so close to the minimum ilvl I need to hit up a raid and my weapons are holding me back. They won't drop and this new character only has 20K to his name so I can't invest in any mats or BOEs on the auction house. It's so frustrating. Even more so when my friends can see weapon WQs up but for me they reward bracers or rings or something. I hate that RNG system so much.
 
Oct 31, 2017
4,291
Unrelated, but as usual, I'm so close to the minimum ilvl I need to hit up a raid and my weapons are holding me back. They won't drop and this new character only has 20K to his name so I can't invest in any mats or BOEs on the auction house. It's so frustrating. Even more so when my friends can see weapon WQs up but for me they reward bracers or rings or something. I hate that RNG system so much.
I mean pretty much every MMORPG in existence has randomized loot drops from bosses/dungeons (you can think of WQs as the same thing)

that's just how MMOs are, it's not specific to WoW
 
I mean pretty much every MMORPG in existence has randomized loot drops from bosses/dungeons (you can think of WQs as the same thing)

that's just how MMOs are, it's not specific to WoW
I know how MMOs work. I'm talking about RNG being shit for me when others get the things I need one their world quests and I don't. More specifically, I think WQs should offer the same reward to each player unless it is offering one of the Azerite chests.
 
Oct 31, 2017
4,291
I know how MMOs work. I'm talking about RNG being shit for me when others get the things I need one their world quests and I don't
ok then I'm not going to talk about that

anytime someone claims they always have bad luck in a game or something in life compared to other people, I know they're not thinking logically. I don't believe in always bad luck or always good luck over a long period of time and large sample size
 
ok then I'm not going to talk about that

anytime someone claims they always have bad luck in a game or something in life compared to other people, I know they're not thinking logically. I don't believe in always bad luck or always good luck over a long period of time and large sample size
I'm not really concerned if you agree or disagree with my assessment or if you think I'm "illogical" for pointing out that I consistently have issues getting weapons for the characters I play. I'm not sure how it affects you at all, honestly.
 
I expected to get nothing from a +5 run I was doing the other day, just running it for fun after all. But I got a 425 piece with a gemslot and a tertiary stat (speed). Perfect M+ stats for my sin spec. That was pretty dope.

RNG can have it's highs and lows. I don't find this game's RNG to be bad. I didn't feel bad not getting a 390-395 weapon last season, or even a single 395 piece. What sucked last season was the azerite situation. It's not just the whole vendor thing that has changed the situation, but also more options from raid and PVP as well. The new ring approach has also really alleviated the need to find very specific traits to make your build work.
 
Oct 27, 2017
174
I expected to get nothing from a +5 run I was doing the other day, just running it for fun after all. But I got a 425 piece with a gemslot and a tertiary stat (speed). Perfect M+ stats for my sin spec. That was pretty dope.

RNG can have it's highs and lows. I don't find this game's RNG to be bad. I didn't feel bad not getting a 390-395 weapon last season, or even a single 395 piece. What sucked last season was the azerite situation. It's not just the whole vendor thing that has changed the situation, but also more options from raid and PVP as well. The new ring approach has also really alleviated the need to find very specific traits to make your build work.
RNG is great and can add to the experience (who hasn't felt the rush of getting something you've wanted for so long). But having a really high crappy RNG loot-system is OK if they throw loot at you like Diablo does, or you'd be finished too quick, but when meaningful upgrades are so rare in WoW, especially if you don't raid, then having so much random bullshit drop really isn't good enough.
 
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Tachya
Oct 25, 2017
1,378
Metrics is a nice tool, but it shouldn't be the sole input for decisions for a multi-billion-dollar MMO.
Correct. It’s a known fact that you can make statistics say almost anything if there isn’t extra context or you’re reading them wrong.

And Blizz lately has been doing a shit job at reading the community, or at least reading the correct things from the community. Certainly for WoW, if not their other franchises. I don’t see how they ever expected Diablo Immortal to go over well in the context they presented it in.
 
RNG is great and can add to the experience (who hasn't felt the rush of getting something you've wanted for so long). But having a really high crappy RNG loot-system is OK if they throw loot at you like Diablo does, or you'd be finished too quick, but when meaningful upgrades are so rare in WoW, especially if you don't raid, then having so much random bullshit drop really isn't good enough.
I actually think the return on time investment is much higher for M+ than for raiding. It's easy to get gear in this game. Yeah you don't get random drops every kill like diablo but it's fast enough. I don't think the RNG is high in this game due to how easy it is to get gear. Sure, people can have unlucky streaks. But you can also easily get a lucky streak to make up for it. I don't think meaningful upgrades are rare either, even if you don't raid. I mean, after a certain point gear acquisition rate does mellow out but that's ok and expected. When you're at 400+ you definitely experience slower gains on gear, but it's not all about gear anyway.
 
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Tachya
Oct 25, 2017
1,378
Well it looks like Ythisens was let go (CM).

Things must be political as hell over there internally, as the dissenting opinions coming to bat for an upset community are banished.

It’s probably pretty damn ugly actually if you don’t tote the prevailing internal messages publicly or privately. But that’s not exactly surprising with some of the horror stories I’ve heard recently. They’re just pretty good at suppressing those.
 
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