I enjoy M+ fine enough but I vastly prefer the Megadungeon approach. I'd rather have raid style offerings for smaller groups be made the norm with the speedrun stuff exclusive to cosmetics.
Honestly? Raids, pvp, dungeons, M+, etc all contribute to one weekly pool that you can spend or save as you see fit. It wouldn't supplant ALL OTHER systems, but could exist along side a few of them.I'm a bit torn on the alternate avenues of progression approach the game currently has. It's a good idea, but I think the execution is hard to get right. You want people to be able to pursue the content they enjoy, but you also don't want them to feel like other content is mandatory to maximize their upgrade potential. IE how you are basically nerfing your own progression/gear intake if you don't have both a m+ and an honor chest capped every week, regardless of how you feel about m+ or pvp. I suppose they could make it a sort of either/or scenario, but that has the opposite effect of completely discouraging you from doing multiple types of content.
i think vertical progression being the entirety of the end game's content approach is a whole other issue though, but sadly I don't think that is likely to change.
This is sort of what I was expecting to happen with artifact power, but they just bolted it on top of other stuff and made it more cumbersome than anything. I honestly think they'd have a winner if everything awarded gear based on difficulty, but the only other rewards went toward whatever the new alternate progression is.Honestly? Raids, pvp, dungeons, M+, etc all contribute to one weekly pool that you can spend or save as you see fit. It wouldn't supplant ALL OTHER systems, but could exist along side a few of them.
Yeah, no badges kinda sucks given that rng can be against you. There's been multiple runs where I got 0 drops.I don't have a fancy fix for it but I also think there's too many avenues for gear and I miss that there was once a kinda... set path for progression. I don't know. I'd definitely remove gear from LFR and make it cosmetic only / story mode or something. I'm not a game designer though and I won't pretend to be.
I kinda wish badges would return sometimes because I felt that was the best way they handled rewarding content. I'm just the kind of player that, no, I don't do mythic END GAME HARD MODE shit but when I see activities that can make me stronger and help my raid team (via my better numbers/performance) I feel guilty if I don't do them. It's a weird source of stress and anxiety in the game and no matter how much I try I cannot shake that feeling. If I can do something to improve our chances then I -should- be doing it. But there's just not enough time in the week and also I'm not like a super good player. That's another thing completely but just in the case of M+ I often finish the nights feeling like I shouldn't be in those groups or whatever because I'm not good enough to complete those dungeons or whatever within the timers.
Yep, there is way too much loot, and way too much of it is worthless.I don't have a fancy fix for it but I also think there's too many avenues for gear and I miss that there was once a kinda... set path for progression. I don't know. I'd definitely remove gear from LFR and make it cosmetic only / story mode or something. I'm not a game designer though and I won't pretend to be.
I kinda wish badges would return sometimes because I felt that was the best way they handled rewarding content. I'm just the kind of player that, no, I don't do mythic END GAME HARD MODE shit but when I see activities that can make me stronger and help my raid team (via my better numbers/performance) I feel guilty if I don't do them. It's a weird source of stress and anxiety in the game and no matter how much I try I cannot shake that feeling. If I can do something to improve our chances then I -should- be doing it. But there's just not enough time in the week and also I'm not like a super good player. That's another thing completely but just in the case of M+ I often finish the nights feeling like I shouldn't be in those groups or whatever because I'm not good enough to complete those dungeons or whatever within the timers.
They need to give the Neck a port to the Heart Chamber. It totally fits thematically. Too many fucking loading screens already. Just make it a high level achievement or something.
I promise I'm not trying to be a contrarian or argumentative asshole here but I think I feel differently on a couple of these things.
I kind of like multiple systems of progression as a veteran player. Just levelling up once and then getting gear feels a bit boring to me now. I agree that it's hard to understand some of those systems, and I can imagine that a new or newer player must find it totally incomprehensible. It's why we have so many memes about all the various doodads and currencies and garbage in 8.3 specifically.
Wonder if the story team is ever going to address Sargeras' sword. Will it be killing Azeroth for eternity?
So... New Undead hairstyles for Shadowlands datamined from 8.3!
https://www.wowhead.com/news=309590/new-datamined-undead-hairstyles-coming-in-shadowlands
Wonder if the story team is ever going to address Sargeras' sword. Will it be killing Azeroth for eternity?
Just another thing lost in the shuffle of BFA. I had assumed we'd expend the Heart energy as a way to destroy the sword or fling it back into space but it seems they're just leaving it there. Maybe when Sargeras escapes the Pantheon he'll reclaim it or something. It seems the Heart will be our way into the Shadowlands so I guess we'll deplete it to make a permanent way to cross over instead.
Sad. I was super curious how we'd fix it when BFA launched. Now I don't really care.
Blizzard just... lost... a giant sword stuck in a planet.
Whew.
I'm so intrigued about this cinematic, but I think ill wait for our Nzoth kill.
Oh, I think they know how some things would land. They knew that ending would not be well-received. They might have been rushed and they are often wrong about things, but just from the level of quality alone I don't think they were deluded about how fans would react.I'm picturing the poor devs reading the universally terrible feedback this week about story in BFA and 8.3 specifically, and I can't help but wonder if they're just like, "Woah, shit. We...thought this was cool. It's so epic to us. I don't understand the disconnect. What...wow, they don't like it."
Magni does a lot of damage in those scenarios so there's no real reason to respec, and might be easier to stay alive as blood.Question for the DKs here. I'm going for my 7th(!) cloak for my DK alt this time and I have only run it as Blood. Should I be gearing up a DPS spec for soloing visions? If so, which one?
Magni does a lot of damage in those scenarios so there's no real reason to respec, and might be easier to stay alive as blood.
Question for the DKs here. I'm going for my 7th(!) cloak for my DK alt this time and I have only run it as Blood. Should I be gearing up a DPS spec for soloing visions? If so, which one?
Sorry, missed that somehow. Unholy would probably be more efficient in that case, but you should be fine as Blood if you're just going for the quest completion.
So I've only just started to really become aware of the Allied Race character options, and at first I was kinda interested in them.
Then I saw that they all require you to get Exalted reputation status with certain factions? Nah, fuck that. I don't see the point in grinding the same things for hours and hours and hours for reputation, and I don't think that should be a requirement for race unlocks like that.
Get an Achievement that requires you to complete a quest chain, do a dungeon or something, yeah fine. But reputation grinding? Fuck that shite.
So I've only just started to really become aware of the Allied Race character options, and at first I was kinda interested in them.
Then I saw that they all require you to get Exalted reputation status with certain factions? Nah, fuck that. I don't see the point in grinding the same things for hours and hours and hours for reputation, and I don't think that should be a requirement for race unlocks like that.
Get an Achievement that requires you to complete a quest chain, do a dungeon or something, yeah fine. But reputation grinding? Fuck that shite and anyone who signed off on it.
It's not actually that hard because of how the WQ stuff works, it's more a passive timesink than anything else.So I've only just started to really become aware of the Allied Race character options, and at first I was kinda interested in them.
Then I saw that they all require you to get Exalted reputation status with certain factions? Nah, fuck that. I don't see the point in grinding the same things for hours and hours and hours for reputation, and I don't think that should be a requirement for race unlocks like that.
Get an Achievement that requires you to complete a quest chain, do a dungeon or something, yeah fine. But reputation grinding? Fuck that shite and anyone who signed off on it.
Playing rogue for the first time. I've noticed players of melee characters tend to talk about how important their weapon is, whereas, on casters/healers (what I've spent most of my WoW career playing), weapons are just stat items, like any other piece of equipment.
Should I be caring a lot about stats on my weapon more than other pieces of gear? Like, should I be looking at weapons' speed, and damage per second in the tooltips?
You no longer have to worry about things like speed on weapons, thankfully - they're all normalized based on your class/spec and what you can innately equip. You don't really need to think of melee weapons as anything more than a stat stick either, the main difference is that weapon DPS contributes a significant portion of your overall DPS so they tend to be more important than any other pieces of gear.Playing rogue for the first time. I've noticed players of melee characters tend to talk about how important their weapon is, whereas, on casters/healers (what I've spent most of my WoW career playing), weapons are just stat items, like any other piece of equipment.
Should I be caring a lot about stats on my weapon more than other pieces of gear? Like, should I be looking at weapons' speed, and damage per second in the tooltips?
I guess the lasso must not be that rare since I see a lot of people camping for the Ivory Serpent now, but I just cannot bring myself to sit around and wait for it.
Dps is directly related to ilvl, so that's always the most important thing for weapons.
When you say directly related -- they scale up together, the same way core stats like Int and Ago do? Like, on all my characters, I haven't looked at primary stats in forever. I've only considered secondaries that are good for my spec and the overall item level as a way to gauge most gear strength. For melee weapons, any reason to look at DPS specifically or is ilevel sufficient?
And based on the other comments, weapon speed is irrelevant now too. Why even have it as a stat on weapons if speed is normalized? Lol