Just to go back to the nostalgia thing I don't understand why it's seems ok to prefer older games but not older versions of games. Like if I said OoT, Mario 64, Starcraft broadest, halo 1 etc we're my favourite entries in those franchises few
people would really care. Yet if you suggest you prefer older versions of WoW it's because you're blinded by nostalgia and just want to live in the past.
I think one major component is that a lot of how much you might prefer an old version of WoW is dependent on how your class was treated back then - I suspect that the likes of, say, rogues had a
much better experience than, say, paladins. Rogues were flawed but effective, whereas paladins were just plain a mess for a long time; effective (very much so) at one role, but woe betide you if you levelled one and didn't actually want to play
that role!
That's one thing I've got knocking around in my brain about classic, and I'm curious if it's something Blizzard will consider: they've said in the past that a proportion of their class-balancing decisions in the live game are often driven less around ideas of
balance and more around ideas of
encouraging representation; if there's situations where people actively seem to dislike playing a class currently, they'll investigate how they can rejig the class a bit to make it more appealing.
I wonder if that's on the table for Vanilla if it's perceived as necessary? With the levelling process taking a while, the notion that at endgame the character you
want to play has no viable way forwards is going to be galling. On the other hand, mind, I mentioned upthread that I think foreknowledge is going to have a greater impact than people may be considering, and one of those bits of foreknowledge is just
what is viable for the endgame in real terms - at least as far as the playerbase's perception of what characters are effective in which roles; there
may simply be an expectation that this time around the playerbase will
know not to bother levelling a Paladin if they want to tank. That might be sufficient - but it's still going to be a shitty situation for those players who do come into this situation anew and make the "wrong" choice early on.
I've said quite often that I'm genuinely very interested in how the Classic experiment pans out. There's so many interesting factors here around player psychology and game design that I'm curious how things will go.
They'll stop after WotLK because that's when WoW turned to shit.
For all Cataclysm's flaws, I still maintain it was the first time they got pally tanking
right!