Tomb Raider's level design severely regressed with each installment following the reboot. I'm also not fond getting rid of the exotic/outrageous enemy types and platforming in favor of shooting endless waves of nobodies. Rise got better at servicing the platforming but managed to bloat the level design by adding meaningless open-endedness to the levels, that are now hubs for some fucking reason. And the tombs/puzzles just didn't get better.
So, as someone who found those games to be dull and undercooked, DmC is the better reboot to me. DmC has an art direction I sincerely appreciate and while the combat design has regressed in comparison to 4 it is still, without a shadow of a doubt, the best action game a western game developer can produce.
So, as someone who found those games to be dull and undercooked, DmC is the better reboot to me. DmC has an art direction I sincerely appreciate and while the combat design has regressed in comparison to 4 it is still, without a shadow of a doubt, the best action game a western game developer can produce.