The DS/3DS.
These aren't portable gaming units, they're Guantanamo torture devices
Getting PTSD from remembering my play-through of Kid Icarus Uprsing :shudders:
God that was painful.
Even as a kid I knew this controller was hot garbage.
The DS/3DS.
These aren't portable gaming units, they're Guantanamo torture devices
Same. Really enjoyed the Duke. DS4 is too small and gives my hands awful cramps.I liked the Duke. It was way better than the S controller they came out with later...though the 360 controller blew them both away.
My vote for worst controller has to be the Nintendo SuperScope.
I loved light gun games, but this really wasn't the evolution that we needed. Fun for a day, and thats it.
oh my god
If I'm not mistaken, this came packaged with Mortal Kombat 2 for PC. It's probably the worst controller I ever used. If not, definitely top 3.Getting PTSD from remembering my play-through of Kid Icarus Uprsing :shudders:
God that was painful.
Even as a kid I knew this controller was hot garbage.
Massive massive massive Nintendo Fan here, like Nintendo is my life, but for the life of me, it just didn't work out for me.
Thoughts? Worst Controller of all time?
So you don't know how it feels when holding/playing?
One of my points above was The N64 pad already had a second directional input by default - the c-buttons were even named as so, to be seen as a 'camera dpad'.Even here (well GAF previously) during the discussions of twin-stick origins GoldenEye's dual controller mode is something people often needed to be informed actually exists.
The Steam Controller.
I find it to be useless. Bad for 3rd and 1st person games as well as emulators. I regret buying one.
I just can't get on with the Steam controller at all, the stroking motion on a controller just feels wrong, its not precise enough and doesn't feel natural in most FPS situations for the "mouse-look" replacement.
You heathens need to experience gyro-driving in DiRT Rally, pronto!The Steam controller is the worst thing I've ever tried to use. Everything about it feels bad and it gets nothing right (other than the flappers on the back, which are neat).
One of my points above was The N64 pad already had a second directional input by default - the c-buttons were even named as so, to be seen as a 'camera dpad'.
Goldeneye's dual analogue option was really just a straight analogue extension of 1.2 Solitaire control method, which was the Turok control default too. Typically it meant the 'sticks' (stick+dpad in this case) were reversed with the left one being the look, since as WASD has shown us analogue control is more necessary for look than movement.
But these things were IMO still on the fringes at the time Sega designed the DC pad. It was still an omission, as a separate camera control for 3D platformers had clearly been demonstrated to be valuable by Nintendo (and as mentioned soon shamelessly cribbed by everyone else). But their market research probably showed it was still misunderstood by the general audience, and they needed something more easily comprehended.
The PS3 'boomerang' may have been comfortable, but the majority of gamers are very resistant to change when it comes to input devices - even if it's for the better.Although I've never touched it, but the PS3 boomerang looked to me like it could've been comfortable too.
Ain't that the truth.The PS3 'boomerang' may have been comfortable, but the majority of gamers are very resistant to change when it comes to input devices - even if it's for the better.
Part of the problem seems to be that there's a learning curve for using it, and people expect to pick it up and be good with a new input method immediately - ignoring that they've potentially had 20 years of adapting to dual-analog controllers.
I'm not contending the c-buttons being designated camera controls, but the point is they were just that, buttons. When looking to emulate their functionality, others just mapped them to to the typical B,C,Y & Z placements because along with the N64's A & B buttons being located where you'd usually find A and X, that was how they were arranged, and so didn't require a significant overhaul to controller design. If they N64 had a c-stick in the first place, then Sega probably would have considered it more important to include, but GoldenEye by and large didn't sell the concept of a dual-analog configuration, and it wasn't even employed at all in Nintendo's next big first person offering for that purpose. The c-buttons had primarily been demonstrated to pan or toggle positions for an external camera, which typically didn't require the precision of an analog stick (L and R buttons having served a similar purpose).
The thing making that controller horrible is the shoulder buttons. They have such a discrete click sound do them, and barely ANY travel, that I many times have to look for a screen response to be able to tell if I'm even pressing them. What were they thinking?The Saturn offered some bad and the very best.
Not the worst but bad and bulky, I hated the first western incarnation of the Saturn controller.
A terrible wrong idea while the Japan already had the perfection of controller design in their hands. Fortunately it was addressed eventually and the Japanese design adopted worldwide.
Agree. We had the genesis one (color yellow) and it just plain sucked
This is the worst controller I ever used. It was like the harbinger of mobile ports and using a virtual dpad. It was way too sensitive and inaccurate.
This. As much as I loved them, could never play over an hour without awful hand crampsAny of the versions of the DS or 3DS. My hands are too big for those systems.
The thing making that controller horrible is the shoulder buttons. They have such a discrete click sound do them, and barely ANY travel, that I many times have to look for a screen response to be able to tell if I'm even pressing them. What were they thinking?
I'm not fond of the d-pad either, no, but I have to say I've grown to accept it. I've been playing a lot of shoot 'em up with that d-pad without any difficulties at all. I obviously prefer the japanese version with a great d-pad but so does everyone else around here so we have to take turns playing with the "crappy" one when playing multi. :)The shoulder buttons were definitely the worst thing about that controller... but it's not like even if they were fixed it'd be decent. That d-pad was frankly stupid as well.
I still can't believe this thing made it through design and testing phases without anyone at Nintendo realizing that it's complete garbage.
I'm saddened by the number of people listing the Steam Controller here.
It may not be perfect, but it's a huge leap forward for controller design compared to dual-analog control.
Part of the problem seems to be that there's a learning curve for using it, and people expect to pick it up and be good with a new input method immediately - ignoring that they've potentially had 20 years of adapting to dual-analog controllers.
The PS3 'boomerang' may have been comfortable, but the majority of gamers are very resistant to change when it comes to input devices - even if it's for the better.