i mean sure, why not? there are a ton of games out there. The only thing i would need is a marketing cycle that is shorter to make up for it.
games arent good because of crunch
that mentally is part of the problem
This. If the whole industry took a year off to draw up some normal time schedules and remove crunch, form unions, etc. and games were delayed for a while causing a huge AAA drought....there would still be too much to play in our backlogs. Sort it out, we have time.Crunch doesn't happen because of ravenously, starved gamers. We all have massive backlogs, we'll be fine.
Crunch happens because of ravenously, starved shareholders who expect perpetually increasing revenue/profit. They are never satisfied.
I think that's a very good way to approach it but would be seen as unthinkable to share holders/ board leaders. Fortnite is on top of the world because that whip is getting cracked super hard. A drought of content would be devastating to their revenue stream. A good swath of players would take to the streets figuratively speaking. Idk. I was pissed about launch SFV and subscribed to the "Lazy Devs!" Mindset. Now I'm not so sure it's fair, but I'm sure as fuck not wanting all my games to be bug riddled, content deprived, or devhell induced waiting games. I know crunch doesn't inherently create these issues but it sure as hell exist because in this industry more so than any other "time is money".This. If the whole industry took a year off to draw up some normal time schedules and remove crunch, form unions, etc. and games were delayed for a while causing a huge AAA drought....there would still be too much to play in our backlogs. Sort it out, we have time.
I'm not sure how you can say ridiculously long work weeks are fine just because they get paid overtime for it. There's tons of other consequences to working so much that aren't monetary.
This isn't really true. Game Dev is a lot different than Web Dev or Mobile App Dev or any other hot segment of programming. I've seen a lot of kids who burnt out in the game industry struggle to get into another niche — those that do usually need to spend months learning completely different skill sets on their own before they can get through interviews.If you're skilled enough to get a job at Rockstar, you can get a job at pretty much any software company. No one is forcing you to work at a video game company.
The bottom line is, without crunch, we would not get the games we are accustomed to today - You don't get a Last of Us or a Red Dead Redemption 2 or a Witcher 3 without someone going above and beyond. That's just the way it is. That's the way life is.
This isn't really true. Game Dev is a lot different than Web Dev or Mobile App Dev or any other hot segment of programming. I've seen a lot of kids who burnt out in the game industry struggle to get into another niche — those that do usually need to spend months learning completely different skill sets on their own before they can get through interviews.
A lot of people can't afford that kind of downtime from employment. It's definitely not a "walk into a FAANG and get hired any time you get tired of it" situation. Most game devs are only qualified to walk into other game positions.
no one is forcing anybody to work anywhere. Most dream jobs are very far from easy and require very hard work.Not really. Controversial opinion but I don't really think crunch is a big deal.
If you're skilled enough to get a job at Rockstar, you can get a job at pretty much any software company. No one is forcing you to work at a video game company. I don't care if it's your dream job, dream jobs aren't always easy and they don't always cater to the fantasies you had when you were studying in college.
A multi billion dollar industry is built on exploiting naive kids who don't and could not possibly have the experience to know any better, and your take is that that's the kids' fault.Fair enough, but mostly my point is that no one is forcing you to work excruciating hours at video game companies. Just like no one is forcing you to work excruciating hours on freezing cold oil fields.
There are lots of easy roads to go down to make a living, video game development just isn't one of them. Get a degree in IT or accounting if you want something more straightforward.
I can sympathize with kids who got degrees specifically for the game industry and didn't realize what they were getting into, but honestly you should do some research before you make a career choice that'll last you 35+ years.
no one is forcing anybody to work anywhere. Most dream jobs are very far from easy and require very hard work.
Hard work doesn't mean having to enduring exploitative employers.
Is this actually true? Is the assumption that working long hours is the only thing that matters to go 'above and beyond'? There must be other reasons why those games are good.The bottom line is, without crunch, we would not get the games we are accustomed to today - You don't get a Last of Us or a Red Dead Redemption 2 or a Witcher 3 without someone going above and beyond.
If it's a big movie set he's probably unionized unlike game developers working on big games.Is an electrician on a movie set being exploited if he has to hang up lights for 18 hours straight? No. It's just how the job is done.
What does the union provide you?
The union provides a few things: health insurance, retirement plan. Another great benefit is that they will pre-negotiate all of your rates.
For our union, we tend to work 12-hour days. We have 8 hours at straight time, after 8 hours it's time-and-a-half, and depending on the studio that you're working with, you'll go into double-time at 12 or 14 hours. There are rules about how often you have to feed us or provide hotels if we're working a certain amount of hours away from the city.
https://www.thebillfold.com/2018/08/how-a-set-lighting-technician-does-money/
If it's a big movie set he's probably unionized unlike game developers working on big games.
No game's development should come at the expense of a person's own wellbeing and health. I absolutely would support a longer dev time if it meant game development studios don't incorporate crunch practices. Plenty of great games out there have been made without having to resort to crunch. A recent example of this is Spider-Man. Studios should be trying to curb crunch culture entirely but that will never happen because of toxic management and greed.
Crunch doesn't necessarily lead to a good game and I feel a lot of people need to be reminded of that.
By that logic, there's no need for any labour laws anywhere because people can simply job hop until they find one that won't exploit them.I don't consider crunch exploitative, because the employees are making the choice to continue to work there.