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Issen

Member
Nov 12, 2017
6,816
Were sub-par: No.

Took longer to develop: Yes, but only if it's actual work being done and not mismanagement hell (see FF Versus III/XV).

Edit: And having seen just how productive people are during crunch, I'm not sure development time would increase that much.
 

Mathieran

Member
Oct 25, 2017
12,856
So many good games come out so fast I would have no problem waiting longer for games to come out. I might even end up buying more games before they're 75% off.

I don't think it would have a negative effect on the quality.
 

nel e nel

Member
Oct 27, 2017
3,134
I don't get this.
Deadlines ARE already static and strict. Crunch exists to meet those deadlines. You can't get rid of crunch and still have those deadlines so your basic premise is a little flawed. Companies crunch because they are trying to meet an unreasonable deadline.

Set more realistic deadlines.

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OrangeNova

Member
Oct 30, 2017
12,629
Canada
You do know that whole debacle ended up being complete nonsense based on a quote taken out of context in an interview right?

Nobody at Rockstar was working 100 hour weeks. Not even the 4-person writing team (who Dan Houser was talking about in the first place).

100 hours a week is over 14 hours per day, 7 days a week, lmao. He was exaggerating and it backfired hard.

Not to say the writing team wasn't crunching, they most certainly were, but that whole "100 hour weeks" quote was blown way out of proportion. Plenty of Rockstar employees also chimed in on Twitter shortly after to talk about how crunch was a non-issue for them at R*. Again, not saying crunch isn't an issue at all there. But it has improved in the last decade according to many.


You also realize that normal people don't give a fuck about any of this outside of gaming forums like Era right..? People just like to enjoy games.


Seeing as there is no ethical consumption under capitalism - Yeah, pretty much.

Crunch is shitty but it's very hypocritical to get hung up over it as a consumer of...all the other shit we consume in life & the horrendous practices/morality behind it all.

The bottom line is, without crunch, we would not get the games we are accustomed to today - You don't get a Last of Us or a Red Dead Redemption 2 or a Witcher 3 without someone going above and beyond. That's just the way it is. That's the way life is.
I know several people who have worked 100 hour weeks for games, the whole studio doing it? Sure, probably not, but I guarantee there were people doing that.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
These are two completely different questions and bundling them together is weird at best, a symptom of fundamentally misunderstanding how games are made at worst. Crunch makes for worse games, not better; devs who crunch aren't at their top of their creative and attentive game. Good games take time to make, not just because of the work involved, but because creative work needs time to breathe and come up with great ideas. Code needs time to be created in a clean and organized manner (and refactored when needed), not rushed so that devs are forced to hack in edge cases and new functionality with duct tape and pray nothing breaks.

That's, of course, not to mention that crunch is the symptom of either a mismanaged development schedule (with all the problems that entails), or a broken work ethic based on exploiting workers out of the gate (which is not exactly the best for employee motivation).

Into the Breach took four years to make, and it's the absolutely perfect game development masterclass it is because they didn't have a time limit and could spend however they wanted exploring and refining gameplay. As gamers, we should push for games to take longer to be made, not shorter. It's a self-obvious truth elsewhere; all other things being equal, you'd expect a product that took more time to make to be the better one. Why do we make an exception with games?
 

Fafalada

Member
Oct 27, 2017
3,065
The notion that prolonged crunch shortens timelines and improves quality is complete BS, and by extension the question in the OP is not a real either.


We could be asking for less brute force approach to development (instead of 2k people on RDR2, something less factory like, with less management overhead and less production waste, and ultimately less 'human' cost) and 'that' would actually be a cost/time tradeoff on many levels - but it's also not nearly as simple as trading one number for another. More importantly - it would be less predictable in initial adoption - and companies like predictability far more than the health of their employees.
 

The Boat

Member
Oct 28, 2017
3,860
What the industry needs is better project management, less rush to release and, in many cases, more emphasis on the core of the game and less time and resources spent on eye candy. RDR2 is the perfect example of spending waaaaaaaay too much resources in graphic fidelity and pointless details concerned with realism, to the actual detriment of gameplay.
 

Blackthorn

Member
Oct 26, 2017
2,315
London
There's always this concern when people bring up unionising or stronger labour laws that it will result in worse products or services, but is there evidence of this?

Genuinely curious if there are any studies.
 

Zephy

Member
Oct 27, 2017
6,162
I would be bothered by AAA games having low polish, being janky and buggy. However I wouldn't mind lower graphics. I'd be perfectly fine with games like AC Odyssey or Spider-Man if they had PS360 level of graphics with higher resolution. Hell even FFX and MGS2 look perfectly fine to me nowadays with modern resolutions.
 

PeskyToaster

Member
Oct 27, 2017
15,312
I think it should be constantly reiterated. Crunch is to help the publisher's bottom line and offset poor management. It makes games worse.
 

KORNdog

Banned
Oct 30, 2017
8,001
i'd be more than ok waiting longer for games.

waiting longer just means the developers deadlines aren't as tight. but as a consumer we'd likely be unaware of it. it's not like games will continue to be announced when they would have if they had shorter deadlines. announcement schedules, E3 schedules, hype building schedules would all shift to compensate.

plus it's not like all games start development at the same time so there would be other things to play in the meantime anyway. it might just mean we get one or 2 games out of a franchise or studio per gen instead of several, but i think that would help with franchise fatigue in the long run.

i say bring it on, what is currently happening isn't sustainable and needs to change either way. the only alternative to longer deadlines i can think of is for devs/publishers to take a step back in regards to visuals and push art to the forefront instead of texture res and geometry detail, which in theory, should reduce costs.
 
Oct 25, 2017
14,741
Define subpar. Are we talking production values? Then sure, absolutely, I don't mind.

I don't mind waiting either, but then the problem is that they need to sell even more than they already do to make that money back.

Games getting more expensive doesn't seem like a reasonable solution that anyone would be interested in pursuing.
 

Deleted member 49804

User requested account closure
Banned
Nov 21, 2018
1,868
I don't give a crap about "crush" but this is obviously up to the developers / publishers and worker. They have to decide how the conduct business and do work.

So yeah at the end of the day I would accept that, but it's not something I would advocate for.
 

RPG_Fanatic

Member
Oct 25, 2017
3,623
I have no problems waiting longer for a game if it means the developers have a heathier work environment.
 

ThreepQuest64

Avenger
Oct 29, 2017
5,735
Germany
I can wait. But I don't see us as responsible as the publishers. They want to push games because it cost them money. Why should we get a subpar game, for the same price while big publishers earn millions of dollars? They need to realise that they are the ones profiting the most from it. Of course they also take the risk, but as long as the game doesn't bomb like Fallout 76 (which somehow seem to do fine financially) it's actually not THAT risky -- it's not like you bet all your money on double-zero and once the spin turns out any different you lose everything.
 

entremet

You wouldn't toast a NES cartridge
Member
Oct 26, 2017
59,968
I don't know why you're putting the burden on customers and not on stockholders and executives here. That's what is fueling this.
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
I don't believe games would turn out subpar if crunch is avoided. All it needs them to take a bit longer, people on crunch aren't very productive anyway. And it's on higher management to figure out how not to slowly kill off their workforce's social lifes and health, not the consumer. Give them more time or don't plan games as big in scope. Nobody would get hurt if AC Odyssey 4 was 10% smaller than the other games.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,014
UK
I'd be more than happy for every game to be delayed if it meant no crunch
 
Nov 4, 2017
730
Baltimore, MD
If they avoided crunch, games would probably be better. Lack of sleep/loss of the will to live is probably one of the driving factors of the bugs and bad design choices. Took longer? That shouldn't matter so long as they don't announce them years before they are expected to be finished. Also maybe if they focused games instead of trying to provide everything to everyone under the sun they wouldn't take as long / cost so much to make.
 

Resiverence

Member
Jan 30, 2019
517
Just take longer. Releasing a sub-par game and then using crunch as the shield just makes no sense to me. Imagine if that was used as a defense for Sonic 06 lol.
 

Servbot24

The Fallen
Oct 25, 2017
43,058
Doesn't matter to me how long a game takes to make. Just announce it later and gamers won't know the difference.
 
Oct 27, 2017
5,850
Mount Airy, MD
If there were an honest and necessary trade that meant better hours/pay/treatment but games took longer...of course I would.

There's more games (and movies, music, books, etc) that are worth my time than I can even remotely consume in my lifetime if I dedicated myself completely to it. I'm not worried if things take longer or even cost more. There's already more than I'll ever really need.
 

freakybj

Member
Oct 26, 2017
1,428
No, I wouldn't accept that.

I don't think it's a zero sum where work-life balance has to be sacrificed just to make a good game and satisfy customers. It's on management to find a sweet spot to get that win-win situation where the studio is making good content while providing good work-life balance.
 

VN1X

Banned
Oct 28, 2017
2,027
I see no reason, aside from financial gain, why crunch would ever be a good for the product itself.

I'm hoping the videogame industry can move away from this glorified sweatshop mentality sooner rather than later. It's ridiculous.
 

Thizzles

Banned
Feb 9, 2019
315
Im not for crunch. Im also not for subpar products and will not buy them. If they want to take longer to make games that fine, but stop announcing them when theyre years out.
 

Griffith

Banned
Oct 27, 2017
5,585
The indie market should be the only clue that's necessary to answer that question.

People don't mind buying games with non-cutting-edge graphics or even with limited budget/scopes provided they offer a unique and engrossing experience.

Pretty graphics are nice to have and I'm all for improvements in that department but I think it's a poor choice to pick those over other aspects of the game.
 

Elven_Star

Member
Oct 27, 2017
3,953
I would be perfectly fine with games taking longer to release. Actually, I can't keep up with all the great games that are being released these days which means I miss many of them. I don't play multiplayer and GaaS games, though.
 

Deeks

Member
Oct 27, 2017
1,406
I don't want tens to hundreds of people to be put through hellish working conditions just so my video games come out a few weeks earlier, I'm not a sociopath.
 

Ghostwalker

Member
Oct 30, 2017
582
Neither as they do not address the core of the problem which is poor project management from the very top of the company. Every story I have heard were crunch has got out of control you can always see one or more bad decisions made by senior managers .

Be it an engine unstable for the game, allowing feature creep to take over, somebody played a really cool game and this must now be in the game even though it is 6 month to ship and it will undo the last years worth of work. Or just not hiring enough people to do the job and are not willing to trim down the game.

My classic example is LA Noir a great game but the open world add nothing of note to the game, if they had lost the open world and just focused on the investigations it would have lost nothing and would have seven tens if not hundreds of thousands of hours of work.
 

aisback

Member
Oct 27, 2017
8,738
Games as a service seem to be just as bad. I'm happy to wait another year for a game to be released.
 

Epinephrine

Member
Oct 27, 2017
842
North Carolina
I am for healthy working conditions and fair pay, no matter if that results in a delay, regardless of industry. Every should be treated well at work and not forced into working long hours or making that the norm.

Honestly, if you had me choose between all this forced crunch and having no videogames, I'd choose no videogames. I don't like the idea of anyone's life or health being damaged so that I can be entertained. That's just greed, plain and simple.
 
Oct 25, 2017
9,088
I have no problem with things taking longer. I probably wouldn't waste my time with sub-par games unless the way they are subpar is purely from a technical graphics perspective. I'm not going to suddenly want to play games with bad animation or shitty feeling gameplay.
 

Moves

Member
Oct 27, 2017
635
I'll wait longer if it means employees get to actually spend some time with their families.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,366
I want them to just charge more and get bigger teams. I would be happy to pay with $80+ for a game.

if games got more expensive than they already are (specially outside the US) i would just stop buying them and i'm far from being the stingiest person i know who games. Making them all lose their jobs because publishers are putting the extra dev cost on the game price isn't going to help anyone. It's not our obligation as customers to pay from our pocket for more dev time or resources anyway, that someone could actually be led to believe that is ludicrous
 

gyaru

Member
Oct 25, 2017
278
Iceland
I want them to just charge more and get bigger teams. I would be happy to pay with $80+ for a game.
This is me too: I'm fine with games being more to cover the crunch.

Are you two joking or just delusional? Surely you know that the reason for crunch is purely out of greed from the company itself and not because they lack the resources to actually pay employees properly for their time.

Why the hell would you put that onto the consumers?
 

J2d

Member
Oct 26, 2017
1,140
I'm fine with them taking longer time obviously, there's not enough time to enjoy every great piece of media as it is.
 

pokeystaples

Member
Oct 27, 2017
5,347
I have other stuff to do anyway. Take all the time y'all need. Just remember to email me once there's an update/release.
 

mutantmagnet

Member
Oct 28, 2017
12,401
Subpar? Technically no, but if a game isn't made by Nintendo it most likely needs a patch so that risk always loomed for the last 7 years.

Delayed? Yes.
 

Woke Bespoke

Banned
May 12, 2019
100
Yep. Didn't buy MK11 because of the unethical working conditions. Not afraid to boycott future games where the employees are treated like slaves. In fact, I wish there was a list or website or something that kept tabs on how well companies treat their staff, so people like me would know what studios to avoid.

I ain't worried about missing out on anything. My Steam backlog is like 300 games. I've still got PS3 and PS4 games that I haven't even opened. If I completely stopped buying new games today, I'd have about five years worth of game to catch up with.
 

Kill3r7

Member
Oct 25, 2017
24,391
Gaming is entertainment. Inherently it is not a necessity. Thus developer/publishers need to produce a product that compels customers to spend their hard earned money. The onus should not be on the customer to assure that corporations follow the law or that legislators do their jobs and address these labor issues. Why are we used as a shield for irresponsible corporate behavior?
 

Deleted member 9317

User requested account closure
Banned
Oct 26, 2017
9,451
New York
Delay the damn games. I'm not dying to play it by the fiscal year.

And why make a game for 5 years is its going to be subpar? Delay it for another 3 months.
 

GodofWine

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
2,775
Simple take - if every single game in development now, and in the future took 6 more months, all we'd have to do is not have any major releases for 6 months, and after that, no one would even realize they were taking 6 more months.


Complicated take - 6 more months of labor * X amount of games = a LOT of money - these big games aren't labors of love, the fast they can ship them, flip the workers to the next game and repeat - the better the shareholders do, and THAT is actually the goal of the corporation, and all corporations, to increase shareholder equity as much as possible, each and every day.


So yea, it won't happen - no AAA project manager is gonna get the green light for an extra $10-20 million just to 'slow down production'.
 

Son of Sparda

The Wise Ones
Member
Oct 25, 2017
15,564
Subpar? No.

Took longer to develop and release? Sure, I have no problem waiting for games that I like.