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Would you rather Resident Evil 8 play like RE7 or RE2R?

7 or 2R?

  • Resident Evil VII

    Votes: 310 29.9%
  • Resident Evil 2 Remake

    Votes: 727 70.1%

  • Total voters
    1,037
Oct 28, 2017
5,910
#1
Besides the first person, RE2R also feels a little more "kinetic" than RE7 did; your character feels like they have more options for movement, more ways to utilize their items and equipment, and a bigger arsenal in general. It's also much more story-focused, with legitimate cutscenes in between gameplay segments rather than everything being in-game through Ethan's eyes or a video tape.

I think RE7 had us at our most vulnerable yet. Ethan was not a police officer or a special forces agent or even an athletically built biker like Claire was. He was a damn IT guy. Playing as Leon or Claire in RE2R feels a little more combat-oriented, where Ethan felt like he was struggling just to survive. The horror in RE2 relies more on cinemetography and storytelling, I think, where RE7's is mostly through gameplay.

Which style of game do you prefer? Both are survival horror, but convey the concept in different ways.
 
Oct 25, 2017
1,473
#9
First person. Have RE8 be first person and RE3make be over the shoulder.
Yeah, I kinda like doing modern games in the 7 style and saving over-the-shoulder for remakes.

Though it raises the question - what do they do when the time comes to remake Re4?
 
Oct 29, 2017
1,747
#13
2 feels better and I like the TP view. I felt like it nailed the survival horror aspect better and had a better story/characters.

With that said, if they made another 7 lite I'd take that too because I also enjoyed that game very much. They'd just need to work on those ending environments since they weren't super hot.
 
Jun 4, 2018
139
#15
RE6.

It's a shame that they made such an amazing and well-designed set of combat systems and player dynamism, only to drop them entirely for future entries in the series. A lot like Lost Planet 2, in that sense.
 
Oct 27, 2017
5,276
#17
7

I actually think I like it more. It has higher highs but lower lows. If they could make the whole game feel like the first half it would be amazing. I don’t find RE2 scary at all
 
Oct 25, 2017
2,916
#18
RE2rm all the way.

RE7 is a good game, but it's not a good RE game. It barely even feels like RE. I want RE. They should have called that something else.

Add a limited sidestep/dodge type power into the RE2rm formula and you've got a perfect game. The reason I say this is that the lack of any form of defensive move limits the type of enemy encounter they can design -- So it's really needed.

For example: Mr. X is exciting, but ultimately shallow because he has to be limited to running the same speed as you. Imagine if, instead, he ran faster, and every time he caught up you had to time a sidestep correctly to escape. NOW he's intense. As it is, after the initial shock and novelty, he's pretty tame because he's so easy to keep away from.
 
Oct 25, 2017
1,533
#19
RE7 is superior to RE2 in terms of shit like basic movement and stuff, so I'd personally push to go that way. Most of what makes RE2 good is the level design, which is superior to RE7 and not really what most people think of when they refer to moment-to-moment gameplay.
 

-JD-

Avenger
Oct 27, 2017
2,282
#21
Both. I still hold out hope that Capcom will give us a First-Person view RE2 dlc sometime in the future. But given only one choice I prefer RE7's viewpoint.
 
Oct 25, 2017
4,885
#22
For example: Mr. X is exciting, but ultimately shallow because he has to be limited to running the same speed as you. Imagine if, instead, he ran faster, and every time he caught up you had to time a sidestep correctly to escape. NOW he's intense. As it is, after the initial shock and novelty, he's pretty tame because he's so easy to keep away from.
Oh god no, he gives me enough anxiety as is.
 
Jan 18, 2018
3,867
#27
My knowledge of Resident Evil extends to the remakes of the first two games so far but I can confidently say that I have absolutely no interest in a first-person one.
 
Oct 27, 2017
6,099
#30
For example: Mr. X is exciting, but ultimately shallow because he has to be limited to running the same speed as you. Imagine if, instead, he ran faster, and every time he caught up you had to time a sidestep correctly to escape. NOW he's intense. As it is, after the initial shock and novelty, he's pretty tame because he's so easy to keep away from.
Eh, he's fine as is. He's more about applying constant pressure and forcing you to take detours, since he's always coming.

I would really only want first person if they're going to do VR again. Otherwise, I much prefer third person.
 
Oct 27, 2017
547
#31
I think I prefer third person, but I want another first person RE game because they're far scarier to me. Plus I figure REmake 3 and likely other future RE games will go with REmake 2 style of gameplay, whereas if RE8 isn't first person I doubt we'll get another one that is any time soon.
 
Oct 25, 2017
504
#33
They touched on something really special with 7 and I hope they iterate on it with 8. We have RE3make coming so I don’t see why we can’t have both types of experiences.
 
Oct 29, 2017
1,810
#35
RE2rm all the way.

RE7 is a good game, but it's not a good RE game. It barely even feels like RE. I want RE. They should have called that something else.

Add a limited sidestep/dodge type power into the RE2rm formula and you've got a perfect game. The reason I say this is that the lack of any form of defensive move limits the type of enemy encounter they can design -- So it's really needed.

For example: Mr. X is exciting, but ultimately shallow because he has to be limited to running the same speed as you. Imagine if, instead, he ran faster, and every time he caught up you had to time a sidestep correctly to escape. NOW he's intense. As it is, after the initial shock and novelty, he's pretty tame because he's so easy to keep away from.
Yup, Revelations 2 had the best balance of third person controls so far.
 
Oct 25, 2017
4,418
#36
Why not have an option for both?

I'd go with RE2 if given the choice since it lends itself far better to both the classical style of the first three games, as well as, at an entry level, allude to 4, 5 and 6s action style without having to commit to either. It'll have more presence as an ongoing part of the series style, moreso than first person only.
 
Oct 27, 2017
1,154
#38
Resident Evil 8? It should be like RE2R.
So should RE3R. Oh, and Revelations 3 as well.

First person is for the birds.
 
Oct 25, 2017
4,686
#39
RE2R feels like a modernized classic RE.

RE7 feels like an FPS trying to immitate classic RE for the first portion of the game. Its combat is super basic FPS as well.

So yeah, RE2R easily. First person needs to go.
 
Oct 25, 2017
5,593
#42
I just finished RE7 again last weekend. While I enjoy it, I think what holds it back is that the first person view doesn't do bosses and combat well, not the way its been implemented. I also think it places less of an emphasis on the main character. Leon/Claire in RE2 feel so much more integral and important in the story because of their onscreen presence compared to RE7s protagonist.

For those reasons, while I'm fine with either, I'd prefer the RE2 approach.
 
Oct 28, 2017
718
#43
VR mode for Re7 is god-tier gaming. But RE7 really falls off towards the end of the game.

I like both styles, I would choose RE2remake but RE7 VR was probably better.
 
Oct 25, 2017
1,808
'straya
#46
It depends on who's the playable character. If it's another nobody like Ethan that I wouldn't mind first person again and it would also allow VR support. If it's Chris, Jill, Leon, Claire or whoever than it needs to be third person. Personally I would prefer to play a character I like but RE7 was great and I wouldn't be opposed to more of that style.
 
Oct 25, 2017
791
Ohio
#47
I don't see how you play RE2R and not come away from it hoping it's the direction the franchise takes for the foreseeable future. 7 was fine but too big of a departure for me.
 
Oct 25, 2017
984
#49
For example: Mr. X is exciting, but ultimately shallow because he has to be limited to running the same speed as you. Imagine if, instead, he ran faster, and every time he caught up you had to time a sidestep correctly to escape. NOW he's intense. As it is, after the initial shock and novelty, he's pretty tame because he's so easy to keep away from.
Please no, that would be a game killer for me. i hate the unkillable baddy who follows you around in games. The only thing that made them tolerable for me in RE2, RE3, and so far in RE7, just an hour or two in RE7, is once you figure out their quirks they ain't so bad. Mr. X was tolerable to me precisely because I could out run him and he wouldn't follow me into a safe room, the safe room thing also seems to hold true for whatever fuck face's name is in 7 so far.