WSJ: Nintendo Delays Rollout of 64-Gigabyte Switch Game Cards Until 2019

Discussion in 'Video Games' started by Shiggy, Dec 27, 2017.

  1. Shiggy

    Shiggy Member Original Poster

    Nintendo Co. told outside game developers it is delaying delivery of 64-gigabyte game cards for the Switch console until 2019, people familiar with the matter said, meaning gamers may have to wait longer for some data-rich software titles.

    Nintendo had planned to make 64-gigabyte cards available to partner developers in the second half of 2018, but recently told them that it would push the date back to 2019 owing to technical issues, according to people with direct knowledge of the discussions.

    They said the notice disappointed some software makers, especially U.S.-based publishers that often produce data-heavy games. Those publishers may wait for the 64-gigabyte card to release those kinds of games for the Switch.


    The last sentence is just the author's thought. 3rd parties will just offer the remaining content as a download as we've already seen.

    Mod Edit:

  2. #4
    The good news heavily outweighs the bad
  3. Cubas

    Cubas Member

    How many games even use a 32gb cart? I'm pretty sure a 64gb one would be too pricey for publishers anyway.
  4. LewieP

    LewieP Member

    This is a shame, but it's fairly promising that third parties are demanding these kind of carts.
  5. Chauzu

    Chauzu Member

    Weird news really. Espescially as US publishers does all they can to avoid 32 gb cards. I don't see anyone using a 64 gb card if they think 32 gb is too expensive.
  6. Neoxon

    Neoxon Community Resettler Member

    That sucks, but Nintendo should probably focus on getting costs down for the other cartridges in the meantime (if possible).
  7. Zedark

    Zedark Member

    That sucks, but it's not like they're using the 32GB one either, right? The only games that uses it is the Japan only DQH1+2 pack, which retails for 9000+ yen.
  8. Garf02

    Garf02 Member

    I would always take in a delay over a rushed ass broken product.
  9. #12
    Get those 32 GB carts down in costs before we even think about 64.
  10. #13
    Right... unless Nintendo is eating the costs, I can't see any publisher use these cards anyway. Especially since they already can cheap out by putting most of the game as a download.
  11. sinonobu

    sinonobu Member

    Publishers don't even use 32gb card. No reason to hurry.
  12. Herb Alpert

    Herb Alpert Member

    No one would use it anyway...
  13. Joseki

    Joseki Member

    I'm scratching my head thinking about what kind of games could require as much as 64 GB of space using Switch-quality assets. BotW is 13 GB for example, the biggest game I have is Revelations 2 and it's 23 GB. The few direct PS4/X1 ports that are on the system are all under 30 GB.
  14. chusetto

    chusetto Member

    SRSLY? Are 3rd parties actually demanding these expensive cards when Take Two prefers to get a smaller one and impose downloadable content to get the full game?
  15. Sander VF

    Sander VF Member

    How would cards go down in price? More of them being printed?
  16. Datajoy

    Datajoy Member

    GTA V for Switch will either have a massive download required to supplement a smaller cart, or else will ship on the 64 GB cart and cost $99.99.
  17. #21
    SD cards are up to 256 GB now. I guess I'm baffled as to what technical issues Nintendo is experiencing.
  18. n0madgamer

    n0madgamer Member

    Us based publishers are concerned? That strikes me as odd as none have used 32 gb cards. Maybe they hoped the introduction of 64 gb card would lower the price of the 32 gb ones.
  19. Spyder_Monkey

    Spyder_Monkey Member

    we really didn't need three threads made at the same time.
  20. Pooroomoo

    Pooroomoo Member

    COD (for example)
  21. #25
    It's a game card, not an SD card. More parts, different parts.
  22. Wrexis

    Wrexis Member

    Some games are coming close to it. Resident Evil Revelations is 26GB? And I read something about some sports game being 48GB after patching.
  23. xyla

    xyla Member

    That's too bad - I could see some titles making their way to the Switch way easier, if extra development time doesn't has to be used for compression...
  24. #28
    I may be wrong, but switch game cards are only superficially similar to SD cards. It's not writable, for example. Edit: On topic, I'm not sure this will be a big issue. Mario is 5.7 GB.
  25. Watershed

    Watershed Member

    Maybe larger game cards will be tied with some kind of hardware refresh. NEW Nintendo Switch or Switch+ or whatever.
  26. Medalion

    Medalion Member

    I am getting N64 flashbacks here.... but instead of MB it's GB
  27. Aadiboy

    Aadiboy Member

    Who would even buy 64 gb carts? I imagine that the profit margins would be way too thin to justify going for that size.
  28. Nirolak

    Nirolak Member

    He says some publishers told him this directly:

  29. #33
    I wonder how long it'll take for the 32 GB cards to become very affordable in 2018. Considering this delay.
  30. Inuhanyou

    Inuhanyou Member

    By the time they get 64GB carts, the disc drives in the next gen consoles will have been upgraded to...100GB dual layer UHD discs, so it evens out
  31. Kyoufu

    Kyoufu Member

    I'm struggling to think of any game that would even need to use 64GB on the Switch.
  32. #36
    The larger cards are too expensive, that is the only reason people aren't using 32gb cards.

    Bigger download patches ahoy.
  33. Aztechnology

    Aztechnology Community Resettler Member

    Why kind of Switch tax can we expect on those?
  34. sinonobu

    sinonobu Member

    Guess the route has been decided now.
  35. Vito

    Vito formerly Undead Fantasy Member

    Why even bother?

    Fucking Nintendo can't even use a 32GB one for the Bayonetta collection.
  36. Vault

    Vault Member

    $100 dollar games
  37. KainXVIII

    KainXVIII Member

    Insert Kaz Hirai joke about expensive Vita memory cards
  38. ggx2ac

    ggx2ac Member

    One other important point from the article regarding third party developers:

  39. #43
    I just used SD cards as a common example of flash memory. I doubt the Switch game cards are some incredible exotic technology. They are flash memory. That is not an expensive or poorly understood tech at this point.
  40. Cow Mengde

    Cow Mengde Member

    Well shit, looks like developers will have to be more efficient with their memory! Oh the horror!
  41. Shiggy

    Shiggy Member Original Poster

    Rather odd. They all seem happy to use smaller-sized cards to save costs, including Nintendo.
  42. Zedark

    Zedark Member

    Sure, but that's not what I said. My point was that publishers have been opting to go with 16gb or even 8 gb even if they needed more space than that, and would release the rest to a download. I don't see them adoptie 64 gb when they aren't even adopting 32 gb cards.
  43. nekomix

    nekomix Member

    Yeah they should first focus on reducing costs on the current ones especially the 32GB one that is not even used except by 1 game so they are not in a hurry.
  44. DarkDetective

    DarkDetective Member

    I really want to see the current price list for the cartridges that are available right now (8, 16, 32 GB). Take-Two put their games on 16 GB cartridges and let players download the rest of it. L.A. Noire for example takes a 14 GB download, while a full download from the eShop is 27,4 GB. That should fit on a 32 GB cart, I suppose. :P

    So even when 64 GB cartridges become available, how often will they get used? They'll probably be too expensive...

    Edit: basically what Zedark is saying.
  45. Zippo

    Zippo Member

    Has any game used the 32GB cart yet?
  46. #50
    Publishers don't seem to want to use cartridges over 16gb tho