Thinking the same think.I dont get peope who think you'll get current docked performance in portable mode but then no docked spec bump. That makes 0 sense.
Thinking the same think.I dont get peope who think you'll get current docked performance in portable mode but then no docked spec bump. That makes 0 sense.
I really would not get why wound they change to a 1080p screen. What the switch is lacking is performance and image quality but the pixel density of the screen is perfectly ok. I hope they don't do that.Or they don't make a Pro, the "pro" rumored is just:
6.2 inch screen, now 1080p, 12nm SOC for improved battery life or docked performance in portable mode. Same everything else, called Switch XL or Switch + or even just Switch. $299
Then a cheaper model that doesn't invalidate the DQ bundle. $199. Smaller screen, same SOC as $300 new model. 720p.
Still hoping they keep joy cons in budget model. Just strip rumble, IR, NFC (like Hori Dpad Con which is $20 new, likely $10 or less to make) but with wireless. Bam, still works with existing cons, still attach or detach, no brand damage but much cheaper.
Plus a smaller dock with both models that works with old models but reduces already low costs even lower with less materials. Maybe an HDMI 4K port for upscaling? Idk.
For docked performance in the portable mode they seriously need to solve the heat issue first. The thing gets freaking hot in the dock when you're playing more demanding games.
I'm really not an expert, but i don't think a simple die-shrink would solve this.
The system gets hot largely because the battery is being charged in docked mode.
People have overclocked the Switch to higher clocks undocked and they've noted the system does not get that hot.
A die-shrink does resolve a lot of that too ... the heat is from the chip consuming power and heating up ... well you die shrink and the chip consumes a lot less power and gets a lot less hot.
Only Thunderbolt port can do that. Which is no way Intel will let this out of their chipsets.Could a Switch Pro change the architecture of the Switch to allow it to access extra power housed in a new dock?
I know the current Switch isn't capable of using its USB-C port that way, but perhaps a revision could.
Only Thunderbolt port can do that. Which is no way Intel will let this out of their chipsets.
Edit: oh, they just need USB 4 to do the same.
Nope, doesn't look like dog shit at all. I'm seriously not being a fanboy either, maybe it's just how the TV upscales things but games like Odyssey/Zelda look clean as hell on the TV considering they're 900p. I obviously have game mode turned on as well.I agree with the jaggy point but common, 720p on a 50-65", 4k display looks like dogshit. The native image is being stretched 9 times over to hit 2160p...
900p should be the absolute lowest a videogame released in 2019 should be and even then it's pushing it.
Let's pray we get a doubling of memory bandwidth to 50GB/s and a 200-300MHz bump on the CPU too. That along with the above would be an incredible boost to resolution / framerate and possible ports.
If they want to go crazy they can add another 4GB's of RAM but I doubt that will happen but I'd pay $400 for a system with that kind of power!
Sorry for DP!
I dunno if that's an apple to apple comparison. The Wii was an upgraded Gamecube and, frankly, didn't have the I/O to support USB 2.0. The Switch was designed out of the box to use USB-C, USB PD, and Displayport Alt Mode at a time when, what, only Macbooks and a handful of Windows laptops have the same level of capability? Plus, Nintendo has patents for docks with upgraded hardware they submitted before the Switch's launch. Thunderbolt 3/USB 4 can't be ruled out.They won't do such thing. Expensive to develop, more expensive for the final user, more hardware failures... Wii didn't even had USB 2.0, it was 1.1 and eventually the hackers achieved to introduce some drivers to improve it.
Docked is 393, not 384.384 GFLOP undocked/768 GFLOP docked
Would be a great range to target, it would make I think most modern games doable port-wise much more easily and at much more acceptable performance in terms of resolution/frame rate.
And really that wouldn't be much of an upgrade over a Tegra X1 in raw performance. It's just the current TX1 is held back from achieving it's actual full performance due to the heat/power consumption.
Switch's GPU is 393 GFLOPS. Not sure where you got 384. Ideally Switch Pro's handheld should be equivalent to current Switch docked specs. And switch pro docked specs should be 2.25-2.5x faster in GPU. We need 2.25x minimum to bump resolution from 720p to 1080p, so 884-1000 GFLOPs would be ideal. Hopefully Nintendo follows that route.384 GFLOP undocked/768 GFLOP docked
Would be a great range to target, it would make I think most modern games doable port-wise much more easily and at much more acceptable performance in terms of resolution/frame rate.
And really that wouldn't be much of an upgrade over a Tegra X1 in raw performance. It's just the current TX1 is held back from achieving it's actual full performance due to the heat/power consumption.
I'm not entirely sure.I only see two viable solutions for the Pro :
- docked specs in handheld mode
- same specs as before
Otherwise there would be too many configurations to consider for developpers.
I only see two viable solutions for the Pro :
- docked specs in handheld mode
- same specs as before
Otherwise there would be too many configurations to consider for developpers.
Yeah, more performance profiles would be fine. Xbox games have to deal with the original Xbox One, the Xbox One S, and the Xbox One X all having different performance profiles, and they manage.I'm not entirely sure.
Would be one additional SKU which would just be to make everything smoother if they're using dynamic res for example.
Original Handheld spec/Battery saver mode
Original Docked mode/Switch Pro handheld mode
Switch Docked pro mode
I only see two viable solutions for the Pro :
- docked specs in handheld mode
- same specs as before
Otherwise there would be too many configurations to consider for developpers.
using less power means lower heat, yes. but it's not so linear that "half the watts = 2x the power". those days are over.Would a more power efficient chip also be a lot cooler?
By that I mean would a theoretical boost docked mode benefit using half the watts be able to push double the power with around the same heat?
This could work, though I don't see a huge problem with a simultaneous release as wellSome speculation:
Maybe there was meant to be a new switch model out this month but it was delayed because of the tariff news. Not sure when this was made public, but if Nintendo is moving production to another plant and already started, it sounds like they planned on starting production earlier.
I wonder if they'll do a staggered roll out like PS4 Slim and PS4 pro.
Were like a month and a half apart, iirc
September 2016 vs November 2016.
Could do something similar, lite in September with Links Awakening and pro in October/November with Luigi's Mansion
I'm guessing the main benefit to doing so would be to help get rid of the current/original SKU.This could work, though I don't see a huge problem with a simultaneous release as well
That probably isn't happening without USB4, which is probably not ready to start appearing in retail devices yet. If it happens it won't be until the Switch's successor at the earliest.Could a Switch Pro change the architecture of the Switch to allow it to access extra power housed in a new dock?
I know the current Switch isn't capable of using its USB-C port that way, but perhaps a revision could.
I think what's ideal is docked specs on pro handheld, and then 2.5x that for the docked mode (~900 GFLOPs). Just keep the pattern of 2.5x power going from handheld OG switch to OG docked Switch/Handheld Switch Pro to Docked Switch Pro to make it consistent and more seamless. Whatever performance modes in between should be be optional. At the very least 2.25x as much to go from 720p to 1080p.I only see two viable solutions for the Pro :
- docked specs in handheld mode
- same specs as before
Otherwise there would be too many configurations to consider for developpers.
I dunno if that's an apple to apple comparison. The Wii was an upgraded Gamecube and, frankly, didn't have the I/O to support USB 2.0. The Switch was designed out of the box to use USB-C, USB PD, and Displayport Alt Mode at a time when, what, only Macbooks and a handful of Windows laptops have the same level of capability? Plus, Nintendo has patents for docks with upgraded hardware they submitted before the Switch's launch. Thunderbolt 3/USB 4 can't be ruled out.
Only Thunderbolt port can do that. Which is no way Intel will let this out of their chipsets.
Edit: oh, they just need USB 4 to do the same.
They who? I was just asking because of a post above, I havent been following all the rumours :/
That's why USB C is used for Nintendo. Look up the patent of the SCD back from 2017 and you'll see what the future holds.They won't do such thing. Expensive to develop, more expensive for the final user, more hardware failures... Wii didn't even had USB 2.0, it was 1.1 and eventually the hackers achieved to introduce some drivers to improve it.
September with the 3 big games coming out then.
That's my guess as well, late August-early september.
I would imagine Nintendo is planning to release these in conjunction with Pokemon.Nintendo needs to get these streets out prior to spring of next year otherwise they are going to run into a buzzsaw if lost market presence with ps5, and Xbox releasing their new systems making their look even further behind.
I prefer to think of it as a Majoras mask esque clock at the bottom of everyone's vision.Guess the hardware team has a big red notice on all their workplaces with the writing: "POKEMON SWORD/SHIELD RELEASE DATE".
That's the one game they have to get the more portable revision out before or at latest together with.
Can't see Nintendo going 7nm. Too high cost and Nvidia haven't even started 7nm production have they? Nice safe 12nm is more likely. And if you get more performance its because the new chips from Nvidia happen to be more powerful - Nintendo aren't pushing power.
I'd much prefer a slight bump to allow handheld games to run nicely at native resolution - sub native is horrible, 720p screen is plenty for portable use. And 1080p target when docked.
If portable mode's base performance = old Switch's docked mode with room for a boost mode, then I'd be happy.
I prefer to think of it as a Majoras mask esque clock at the bottom of everyone's vision.
Add this inWell thanks. Now i have the image in mind with Miyamoto, wearing Majora's Mask, jumping around in their offices randomly.
Just to add to the conversation, the Dragon Quest hardware bundle in Japan which is set to launch on Sep, 27th features a plain Switch on the ad:
So, either :
1) we might have to wait longer for the revision to come out
2) or the revision is optically similar to the present Switch
3) or the Switch on this ad is a placeholder
I'd personally wager that the ad is final and that the revision which will look different is slated for later.
They could also just be bundling up the old one, and this bundle has no material impact on the release schedule of say, the mini. I remember buying a 2ds xl well, just for them to announce and release a samus returns 3ds xl right afterwards haha *cries* which is just to say, new models haven't put them off shipping special editions of previous models before
Says who?
They'll just sell both at the same time. The DQ11 bundle will push old systems out the channelJust to add to the conversation, the Dragon Quest hardware bundle in Japan which is set to launch on Sep, 27th features a plain Switch on the ad:
So, either :
1) we might have to wait longer for the revision to come out
2) or the revision is optically similar to the present Switch
3) or the Switch on this ad is a placeholder
I'd personally wager that the ad is final and that the revision which will look different is slated for later.
The 2DS XL wasn't the "previous model" of the 3DS XL, though. The 2DS XL was actually newer, although they co-existed in the market for a time.