The result? From playing the opening hours of the game, it performs near-perfectly on both Xbox Series X and S. Practically every major locale, including the fire-spewing dragon on the High Walls of Lothric, is delivered at a smooth 60fps. And yes, that applies to both consoles as by and large, Xbox Series S runs identically to Series X for the vast majority of play. The only exception I could find was a single, brief drop to 53fps during an early fight with a mutating creature on the Lothric roof. Heavy alpha effects buckle Series S only momentarily, while this spot's not an issue at all on Series X. The results are excellent all round, but Series X has a very slight edge in consistency with the fringe cases.
Honestly shocked by this, but this is pretty cool that Microsoft is doing this.
Yeah, probably has to do with the way it's coded. We'll likely get another big batch of games soon i imagine.Odd to focus on this one title when past FPS boost drops have been multiple games, but cool.
edit: oh, "unique solution" that's why they are singling it out
A unique solution huh? Very cool that they were able to collaborate.
I wonder if this unique technique for DS3 would have worked for Bloodborne too had it been on Xbox.
I think it's because this one leaked earlier and so they might have more to announce aOdd to focus on this one title when past FPS boost drops have been multiple games, but cool.
edit: oh, "unique solution" that's why they are singling it out
I don't know of any resolution bump games for Xbox One. All the res bumps have been for Xbox and Xbox 360 BC titles. I would imagine a similar solution exists, so it would definitely be welcome, but yeah this is just FPS.Wouldn't resolution have been easier to bump? Love 60fps and all, but 900p?
A unique solution huh? Very cool that they were able to collaborate.
would be hilarious if bloodborne comes to ps5 (and series x) thanks to the xbox bc teamMaybe they can bring that unique solution to Bloodborne T~T
On topic, ish, hopefully this means more FPS boosts coming up. Congrats to the people playing DS3 now though, definitely a boon at 60 fps
I wrote that as a joke but now I'm wondering the same thing. And MS would be nice enough to give that info to Sony, too. Maybe….we'll who knows.I wonder if this unique technique for DS3 would have worked for Bloodborne too had it been on Xbox.
Unique method is insane honestly, but it's exciting that they've figured out a new method and applied it to DS3.
Also great because it brings parity to PS5 with DS3
I thought the point of this technique was that the developer didn't have to be involved at all. Does MS need some kind of approval?FROM down to cooperate on getting their games patched to boost their fps, interesting...
Seems like FPS Boost specifically uses the Xbox One S version of the game for the time being. Have there been any counter examples that used the FPS Boost branding that didn't?Wouldn't resolution have been easier to bump? Love 60fps and all, but 900p?
I wonder if this unique technique for DS3 would have worked for Bloodborne too had it been on Xbox.
I wrote that as a joke but now I'm wondering the same thing. And MS would be nice enough to give that info to Sony, too. Maybe….we'll who knows.
It's highly doubtful any of the methods/techniques the BC team have access to can bump resolutions to any resolution. The methods/or techniques they've used thus far are done in multipliersMoments like this kinda highlight why we need a Resolution boost along with an FPS boost.
Would've been nice to see even just a bump to 1080P.
Yes, it requires publisher approval, but I believe Jason Ronald is referring to how the FPS boosts techniques/methods in this specific example required developers to make a quick change in the code to work.I thought the point of this technique was that the developer didn't have to be involved at all. Does MS need some kind of approval?
1080p I believe
They probably do need approval in case the publisher is planning an updated/native version.I thought the point of this technique was that the developer didn't have to be involved at all. Does MS need some kind of approval?
I imagine most games don't need any additional help, or very little, but in some cases publishers don't want a title FPS Boosted because they have remasters in the works or otherwise, so they check in with them first. They can still work with the developers to get a better understanding of the source code or how things are handled in the pipeline to better address the game to prevent glitches. It's not a simple switch to 60 fps by clicking a button.I thought the point of this technique was that the developer didn't have to be involved at all. Does MS need some kind of approval?