The atmospheric fog effects heavily featured in those screens look v good.Just saw the new Redfall pics from the GamesRadar article. The lighting looks tremendously improved from early gameplay trailers. Lighting is so critical to a game's visual impact, I'm glad that got fixed.
The more I see of Redfall the more excited I get. Hopefully we get a date soon. #TeamJanuary
I didn't wanted to get a new console but if the next gen only games run at 30 fps on Series S then I'll have to buy a Series X.
I really don't mind a low resolution and worse graphics, I just want 60 fps.
No force in this world is stronger than hopium.I can't imagine a scenario where Starfield gets a 60fps mode for console at launch. I personally thought that was already settled science.
I can't imagine a scenario where Starfield gets a 60fps mode for console at launch. I personally thought that was already settled science.
Does FO76 have any NPCs? I genuinely forgot.Fallout 76 with the fps boost "hack" to force 4K60 (by swapping the toggle and quick resuming) ran around 50-60 fps and dipped to 45 depending on the scene. That was full 4K resolution using a non native port and relying on fps boost. Using the standard One S settings pretty much locked 60 fps based on DF coverage. So it definitely wasnt the cpu, rather the gpu.
I just do not imagine Starfield being so wildly more complex that the new engine enhancements couldnt handle offering more than 30 fps. Graphics can be scaled back/FSR/etc.
Everyone seems to be waiting to see if Starfield is 30 or 60 fps. Meanwhile, I don't care much about that and am fine with either as long as it consistently stays at the frame rate cap. I'm only really bothered by frequent frame rate fluctuations or by extremely low frame rates like seen often on N64 games.
I'm much more interested in and still hoping for a VATS equivalent or variant in the game. While I like shooters in general, real-time shooting is the last thing I want or care about in a Bethesda game. I mean if I HAVE to, I'll make it work. However, I'd much prefer a VATS system.
Are those old screenshots? First I've seen of them. Ah well, that busts all my theories lol.
yea, Q1. either January or February, march is probably too late. we've got teams and clown profile picture bets and allHad a weird dream that The Coalition announced a Gears 5 remaster. I think that's courtesy of the ZMA I've started taking.
On a separate note, is the expectation that there'll be a first party showcase within Q1?
I really think that 2023 will not just be the year of the Xbox, but the beginning of the Xbox era. Microsoft promises an amazing 2023, but I think 2024 and 2025 will be even better.
Here's my personal prediction for future first-party Xbox games (which doesn't include Activision Blizzard):
Almost confirmed
2023:
- Forza Motorsport
- Starfield
- RedFall
- Minecraft Legends
- Age of Empires IV for Xbox
- Ara: History Untold
- GoldenEye Remaster
My prediction
2023:
- Hellblade 2
- Wolfenstein 3
- Project Belfry
- John Johanas' Game
- Halo Tatanka
2024:
- Fable
- Avowed
- Contraband
- Quake Reboot
- Forza (Playground)
- Halo: The Endless
- Age of Mitology
- The Coalition New IP
- Project Mara
- Project Vonnegut
- Zenimax Online New IP
2025:
- Gears 6
- Everwild
- Perfect Dark
- Indiana Jones
- inXile's RPG
- Compulsion's Game
- Double Fine New IP
- KojiPro Cloud Game
- Project Dragon
- Killer Instinct
- Project Shaolin
2026:
- The Outer Worlds 2
- The Elder Scrolls VI
- Arkane Lyon New IP
- Tango Gameworks New IP
- Roundhouse New IP
- Project Suerte
I bet that they're developing three games right now: 2 on production phase, and one in pre-production.
Hi-Fi Rush will be the smaller one. John Johanas game is the other in full production, and the third one will be a horror game (maybe The Evil Within 3)
Why wouldn't it ?
Obsidian Entertainment has hired a new World Builder for Avowed. His name is Peter Wano, he is a former Horizon Forbidden West Developer. This is his artstation.
Yup, if people still think this, they'll be in for a rude awaking soon enough. I would hope people know by now that you never buy a console for its performance. These are not magic boxes that will run every game at 60 fps. If you want 60 fps in all your games and you can afford it, you always go the PC route. I know that some people are not going to like this, but I look forward to the day where hardware goes away and we play all games through cloud. Through cloud, hardware can constantly be updated in the background and you know what that means - you'll be able to run all your games at 60 fps or higher. You can already do that with GeForce Now, but the unfortunate thing with GeForce Now is that not all games are supported.
The only employees who like or engage with that post works on Avowed
Baird has to come through with some gadgets that effect movement. The dream being mostly right seems possible to me.I had a dream a month ago that the next gears wasn't called gears 6, and it was similar to halo infinite. Open world, but gameplay was changed quite a bit. Much faster and arcadey
Wasn't 30FPS the standard last gen? 60FPS was never a question.The Last of Us Part 2 released with 30 FPS and nobody blinked an eye. I also enjoy 60 FPS when possible, but singleplayer RPG Bethesda games will never be designed around this. If we go back to resolution/FPS wars for Starfield, I will stay out of forums for two weeks or so.
Yea 60 FPS is expected now for this gen.Wasn't 30FPS the standard last gen? 60FPS was never a question.
I'm not being 100% serious, but I feel like it's been completely forgotten in the discussion. It's a game that was not announced at any showcase, it was randomly announced with a short teaser. We're so focused on Hellblade II for good reason, but is there any world where Project Mara comes out before Hellblade II? It's supposed to be a game smaller in scope. I would just love to know any sort of insight in how it's coming along or when we can expect to hear from it again.
i think Jez is an entertaining and very reliable guy, he's an important part of the community. he's at his best when he's reporting on something with hard evidence, which he seems to step out more commonly nowadays. sometimes it's still right (like xbox's no-show at The Game Awards), other times it's not (Halo engine swap)
I'm not being 100% serious, but I feel like it's been completely forgotten in the discussion. It's a game that was not announced at any showcase, it was randomly announced with a short teaser. We're so focused on Hellblade II for good reason, but is there any world where Project Mara comes out before Hellblade II? It's supposed to be a game smaller in scope. I would just love to know any sort of insight in how it's coming along or when we can expect to hear from it again.
I think people don't discuss it because we don't even know how much of a 'game' it is
The DF article pointing to gotham knights and plague tale is already kinda outdated. Gotham is hopeless, but Plague tale received big optimization patches that improved perf across the board and Alex's video showed it could reach over 60 fps other than the extremely taxing market area which took it to 50 if res was dropped to 1080p.
I'm sure going to 30 fps or 40 or it becoming more prevalent is inevitable, but Requiem isn't really the best example to back the claim anymore.
30 fps isn't unplayable and in many games like Plague Tale it's not too detracting from the experience, bit idk why anyone would want to not have performance mode options. The only scenario of a 30 fps game only making sense coming from the AAA first party side may be heavy simulation in combo with raytracing being at the core of the design. Meaning not just reflections, but something like Matrix demo.
Even Fortnite has shown you can get exceptional hybrid rendering at 60 fps with the bells and whistles though and i would be very disappointed if The Coalition wasn't able to do the same (and have 30 as an option for enhancements for those that want it).
I welcome 30fps starfield with open arms. Give me all the eye candy possible.
I get that, because people have been conditioned a bit since the HD era, but we should ask for more. Unless a game is super cpu limited and/or poorly multithreaded the xsx should be able to run the xss version at 60 fps. Always. Not being able to would be the exception to the norm, ideally. We're beyond the shitty jaguar cpu and specs of last gen and there should be better experiences offered at least from the first party side. We're getting 60 fps with raytracing in game with Forza Motorsport, next gen exclusive. That shouldn't change as the gen goes on.Console only players should always expect 30 and be pleasantly surprised when they hear 60 or more. There are devs who we know will most likely go for 60…but it will never not be odd to see console players so concerned about performance.
There is nothing different about this generation than anything in the past. 60 has been achievable for a long time…but closed boxes and all that jazz.
Same here. I need the abk deal to to thru so I can splurge on a C3 or A90L with the profit lmao. Pls papa phil bless meI just want a 40fps or uncapped framerate option on console to decide (on my 65" HDMI 2.1 OLED TV). My gaming PC has a 2070S + 1440p monitor so depends on whether the trade-off in settings vs frame-rate between my PC and Series X is worth it.
The last official number we have is 65, from 2012. LinkedIn page says it's about 51-200 devs, and if I'm not mistaken, 85 people worked on Ghostwire Tokyo.
If I would guess, I would say 120 devs total.
Just give me Starfield.I welcome 30fps starfield with open arms. Give me all the eye candy possible.