Xbox Game Studios |OT4| When everyone plays, we all win

Oct 25, 2017
9,593
They were actually pretty transparent about it. Campaign was „done“ a while ago, but they used the additional dev time caused by Wrecking Zone for polish and other cool things, which clearly shows in my opinion. While the tech behind WZ is in development for longer, the actual game you are seeing today is only just in dev for about a year.
For what it is, I think it's fine. Regardless of its quality, I doubt anyone realistically expected a Crackdown multiplayer out of all things to be the next big thing in multiplayer. Game Pass should give the game a big enough population for at least this year, hopefully longer too. The tech behind it looks impressive, worst case scenario we get that out of it.
 
Oct 27, 2017
902
I guess I’m always into moving on if a franchise doesn’t have strong enough of an identity. There are things you could do with every franchise. But does the franchise command it? A clear example is Killzone - you could do more things with that franchise, but when the series isn’t really that interesting or inspiring, I don’t see the reason to bother. There are much wider horizons (hey!) to explore.
I kind of get why you mean. This is the 3rd Crackdown and the franchise is still lacking a true hit. At the same time, if Crackdown fans like the games and they sell well enough I don't see a problem with continuing the series either.

I would like to see the fourth Crackdown go big and/or switch up the formula though. While I'm looking forward to CD3, it doesn't come off as a "2019 game" to me.

There are several things I think they could do with the current Crackdown template:
-Further improvements on the storytelling (I get the impression CD3 is already taking it a step further from CD1+2)
-State of the art visuals or even a change in art style. A full-on cel shaded art style would be interesting.
-More PVP modes (for example: Battle royale, horde mode, destruction mode or orb hunt)
-Maybe implementing the destruction tech in some parts of the campaign if it can be done without the cloud on XB Scarlett. I think "challenge rooms" with destructible platform courses sound fun, for instance.

I get that people want destructible environments in the campaign's open world, but to me that would take the series into a completely different direction. Which is a different discussion altogether. I wouldn't be opposed to a separate sandbox mode though.

I mean...did 2? To be honest i was surprised when they teased and announced 3
CD2 was a million seller and was made on what was likely a shoestring budget, so there's your answer. :)
 
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While that IS true, unless this has been debunked, I believe 2K has rights to first refusal in terms of publishing a sequel. I remember seeing that said a lot when Outer Worlds was announced.
All of this is just speculation. We don't know all of the details of the deal. Could be that Microsoft can publish without anybodys help or Microsofts hands are tied on a sequel.

All we know is Microsoft owns the IP. Rest is speculation until we get more info.
 
Jan 21, 2018
7,992
So I take it we won't hear of anymore studio acquisitions until E3?

Thank God MS isn't bothering with doo doo studios like Typhoon. Hope they still snag IO, Turtle Rock, Moon and maybe 4A and maybe create a new big AAA studio.
Could you stop with posts like these? Have some respect for developers. A developer that hasn't even shipped a game yet.

If you don't want Microsoft to pick up unknown studios, you could say it in a more mannered way. Your post annoys me greatly.
 

Oluasc

Be more dog!
Member
Oct 25, 2017
1,210
...
Another one:

Senior Software Engineer - Graphics
Tokyo, Tokyo-to, Japan

Are you passionate about games? Do you want to help game developers push technology further than ever before? Do you want to help define the platforms that the game developers of the future can build on?

The Xbox Advanced Technology Group (ATG) is the bridge that links Microsoft game platforms, such as Xbox One and Windows 10, with key game developers worldwide: from indie teams crafting unique artistic visions, to the biggest AAA franchises. We provide developer-facing services that range from deep performance analysis and optimization through to code samples and white papers. We engage with both individual developers, through on-site visits, and with the world-wide development community, through presentations at conferences and through our support forums. And we work closely with partner teams within Microsoft to refine our platforms to better meet the needs of developers: now and in the future.

We are seeking an experienced Senior Software Engineer with expertise in graphics performance optimization, GPU architecture, and real-time rendering techniques to join our Tokyo team and support game developers in Japan and the Asia Pacific region. Working in partnership with ATG’s graphics specialists in the UK and USA, and with Microsoft’s other graphics teams, the candidate will help our development partners bring new levels of graphical fidelity, impact and performance to their games. Prior experience in game or game engine development is strongly preferred.

The primary role of ATG is to help developers ship great games on Microsoft platforms:
  • We educate: through samples, tutorials, forum posts and white papers.
  • We assist: identifying and helping to resolve issues in both games and - through our close relationships with core Xbox, Windows, and Graphics teams - in our platforms and tools.
  • We optimize: applying our deep knowledge of graphics architecture and tools like PIX to make games as visually striking and performant as they can be.
The ideal ATG engineer is both a strongly self-motivated technical expert and a passionate communicator: as comfortable in deep one-to-one technical discussions with the best minds in the games industry as they are presenting in front of an audience at a conference.
Responsibilities

  • Analyze graphics performance using tools like PIX, and provide clear, actionable feedback to developers to improve performance or increase visual impact and fidelity
  • Research and develop cutting-edge graphical techniques, with clear focus on what is effective and appropriate on “real world” console and PC hardware
  • Work closely with Microsoft’s 1st and 3rd Party Publishing groups to drive technical issues raised by game developers with appropriate teams across Microsoft
  • Understand and align solutions to the business needs of the platform
  • Author and deliver technical presentations at game developer conferences
  • This position entails travel amounting to about 10% of the working year

Qualifications

  • Experience in one or more of the following: DirectX, GPU performance optimization, HLSL, advanced graphics techniques
  • Strong technical background, including a B.S. in Computer Science or equivalent experience
  • 5+ years of programming experience (C or C++ preferred)
  • Experience in a development role for games on one or more of Xbox One, Xbox 360, Windows, or other console or mobile game platforms
  • Excellent written and verbal communication skills
  • Sufficient fluency in both Japanese and English to work independently in both English-only and Japanese-only working environments
  • Demonstrated experience in the areas of creative problem solving, working through ambiguity, and effective one-to-one and one-to-many communication
  • Passion for game development and associated technology
ATG is an international team, with members in Tokyo, London, UK and Redmond, USA. While the working language of the Tokyo office is Japanese, competence in English is a requirement, and knowledge of regionally relevant languages such as Korean or Chinese would be highly beneficial.
Formal qualifications in Japanese are not required, but non-Japanese native speakers should have sufficient ability in Japanese to be able to work independently within the Tokyo office, and on-site with our Japanese development partners as required (roughly JLPT N3 or higher).
https://careers.microsoft.com/us/en/job/584238/Senior-Software-Engineer-Graphics
 
Feb 1, 2018
803
Oct 25, 2017
5,958
From Crackdown's official Discord, apparently: Crackdown 3's Wrecking Zone will not support lobbying with friends.


That's... really odd. Although I'm not sure if this is an actual developer or official, so I'm taking it with a grain until I know for sure. Just something I saw on Reddit.
I would assume this has to do with how they handle matchmaking so they can allocate Azure resources to keep the ping below a certain level.

Introducing parties makes it so you can't just group people around a specific data center and now you're trying to figure out who's too far away and how to handle the latency.
 
Could you stop with posts like these? Have some respect for developers. A developer that hasn't even shipped a game yet.

+1 - i'm with you on this.

If you don't want Microsoft to pick up unknown studios, you could say it in a more mannered way. Your post annoys me greatly.
Think we can put the Sumo acquisition to bed now, it's not going to happen. They have seven different studios under their corporate umbrella, wow!


https://www.gamesindustry.biz/artic...tal-opens-new-mobile-studio-in-leamington-spa
I think the 7 teams of Sumo Digital (wich includes mobile) would be a great addition to XGS BUT we would lose a giant great support studio network.
 
Jan 21, 2018
7,992
I would assume this has to do with how they handle matchmaking so they can allocate Azure resources to keep the ping below a certain level.

Introducing parties makes it so you can't just group people around a specific data center and now you're trying to figure out who's too far away and how to handle the latency.
Don't give up hope!

 
Oct 27, 2017
460
I played multiple hours of the Crackdown 3 Wrecking Zone technical test and was addicted to how awesome the gameplay was, and it definitely made me that much more excited for the campaign too given that I love the graphics art style and HDR colors of this game. I know that we all want party support on the multiplayer and should continue to ask for it, but I would recommend checking out the multiplayer at launch anyway because I think that you may be surprised at how great it is. And then we have a larger player base for it at launch that can keep asking about possible party support, rather than have it tail off quick or something just because it isn't there right away.
 
I think the parties fiasco is gonna be the ultimate excuse for murder CD3 for a lot of people, but who is to blame but microsoft?
Yeah I can see that happening, I got a chance to play during the technical test Sunday, and it is chaotic fun. But not having the ability to party up and play with friends in one of the few 1st party games they have coming out this year and one of the few 1st party games they released this Gen is inexcusable. And it might be coming out as a feature later to be able to play with friends in CD3, but whenever that "later" time comes other games will have been out and I will have a hard time getting people to try it again.

First impressions matter a lot, for good or ill, and party support not being in day one of launch is not something I ever thought see in a 1st party Xbox game in 2019.
 
Oct 27, 2017
4,726
Germany
How much % do reviewers cut off their scores for basically every Nintendo multiplayer game? Wait. Nothing? Oh.

(not defending this by the way, Xbox is a pioneer for online gaming and this shouldn’t be happening, but at least it reads like as if it’s coming soon‘ish after launch. Again, it should’ve been in at launch though, but delaying it again just for that honestly would’ve been a bad decision, too).
 
How much % do reviewers cut off their scores for basically every Nintendo multiplayer game? Wait. Nothing? Oh.

(not defending this by the way, Xbox is a pioneer for online gaming and this shouldn’t happening, but at least it reads like as if it’s coming soon‘ish after launch).
Since they chopped it into two Apps, Campaign and Wrecking Zone, depending on how soon party support is releasing they could have held off on launching Wrecking Zone saying something like "We are using the feedback from the technical tests to polish the game for a great user experience" or something along those lines. We could be playing the campaign in the interim, and then they release Wrecking Zone in March or something.
 
Oct 25, 2017
9,593
I think the parties fiasco is gonna be the ultimate excuse for murder CD3 for a lot of people, but who is to blame but microsoft?
To be fair, look at the CD3 threads between GAF and Era. Even before the major delays and setbacks, the threads either faded into indifference or memed and shitposted to death about the cloud, Xbox having no games, etc.. The same thing happened to Scalebound, which went from "looks like shit" to "Microsoft canceled the most promising game ever" in a matter of days. I'm disappointed about the lack of a party feature, but do you honestly think most people here haven't made up their mind about this game already? Those who want to shit on it don't need this excuse to do so. Those who plan on having fun with it and are Crackdown fans will be slightly disappointed by this but they will still play it probably, except maybe for a couple people who were planning on picking it up just to play multiplayer with their buddies.