Xbox Game Studios |OT4| When everyone plays, we all win

Aug 26, 2018
770
Seriously? That's a low bar...
Embargo was delayed.

Listen, I am a CD3 fan. But I know I am in the minority, if it does 65 and more, I be very surprised.
I can see Crackdown getting into the 50's.
I think it will be between 65-70. From what I have seen of SP and played MP, it doesn't seem bad, I went into MP wanting to have a good time and I had a good time, I expect the same with SP.

My theory, game reviewers will treat CD3 with an inch more of softness/compassion knowing what it went through. Jim Sterling and a few others will rip it no matter what. So, I have hopes.
 
Oct 25, 2017
5,610
I'm gonna have to disagree with that. I know movies and games aren't the same thing, but look at Netflix, they're making a sequel to Bright, and Bright was hardly a critical or fan darling. If anything, gamepass success can mean more than retail success, 10 million copies is 600 million dollars once, 10 million gamepass subscribers in 100 million dollars a month potentially forever. I'm not actually trying to say one success is better than the other, even though I just said that verbatim, I'm just saying they're different.
Bright was very, very successful on Netflix.

If Crackdown 3 get hit that equivalent, there won't be a question as to whether or not it'll get a sequel.

It's just a moderate hit though, I think MS are likely to consider spending those resources more wisely. I think that's a reasonable take on it.
 
Jan 26, 2018
106
I think it will be between 65-70. From what I have seen of SP and played MP, it doesn't seem bad, I went into MP wanting to have a good time and I had a good time, I expect the same with SP.

My theory, game reviewers will treat CD3 with an inch more of softness/compassion knowing what it went through. Jim Sterling and a few others will rip it no matter what. So, I have hopes.
I actually agree that CD3 will settle in the high 60s (maaaybe low 70s) but I wouldn't consider it very impressive even taking the dev hell into account.
 
Aug 14, 2018
620
I'm not sure I agree with that.

On paper it's better, but they changed some qol aspects for the worse and made the game a really chore to play.

Don't know if they fixed it with updates, as I played only on launch, but I dropped SoD2 really fast while the first I pretty much did everything I could possibly do in that game.
What made it a chore for you?
 
Aug 26, 2018
770
Sirs, I'd like to put aside all this Metacritic narrative.
Sea of Thieves already proved to be much more successful than what that useless site said.
Thanks
It became successful because Rare worked very very hard to deliver sizable content updates & Quality of Life improvements and took that criticism of lack of content to heart.

CD3 should not stop at launch, keep delivering new maps, DLCs, new agents, MP Balance updates atleast for 1 year like all of MS's 1st Party Studios.
 
Oct 27, 2017
3,270
Scotland
Sirs, I'd like to put aside all this Metacritic narrative.
Sea of Thieves already proved to be much more successful than what that useless site said.
Thanks
Exactly. Sea of Thieves was my GotY last year and if I can get half hours and enjoyment out of Crackdown then that's a major result.

I was only giving my MC guess like everyone else and my 55 was just based off of the previews and the general tone that surrounds the game. It was always going to be judged more criticaĺly, deservedly or not
 
Dec 12, 2018
354
It’s funny that Crackdown 3 started as a multiplayer only title that was having a campaign shoe horned in due to fan outrage to what will now feature a polished campaign and a multiplayer attempt that isn’t even close to completion...what a weird dev cycle
Is this true? I don't remember this being the case, I remember there was a point where the multiplayer was going to be playable before the campaign, but I don't ever remember there not being a campaign.
 
Dec 12, 2018
354
When does everyone expect either more substantial rumors of what Microsoft is working on, or when they will officially state what is coming down their pipeline? This E3 2019? 2020? So far I've only seen some small teases but nothing really weighty.
Might see some more rumors or leaks for the next e3 pop up around GDC, which is in early March. Not sure what you mean about an official statement of what's coming down the pipe though.

E3 2019 they'll announce games that are probably releasing this year or early next year, and they'll announce any acquisitions or new studios that are reasonably finalized by that time. They'll probably also tease next gen hardware, but I wouldn't expect a full announcement until 2020 (that's just me, could happen but I don't expect it)

If you're asking when they'll give us a detailed road map of what games they're planning to release, what IPs they're planning to revive, and how many studios they're planning to acquire or stand up, my guess would be never.

Like yeah Microsoft is a different company than it was 6 years ago, but I wouldn't expect that drastic of a change. They'll probably still announce and tease games about the same way they always have, except now they'll do it closer to release to avoid situations like Scalebound or Crackdown 3.
 
Oct 28, 2017
3,644
Brazil
What made it a chore for you?
On the first you could call home so one of your survivors would go to your current location and gather the resources. There was a penalty, but it was a good way to let you tackle the random quests without having to constantly stop to grab and deliver supplies to your base.

The second game is often incredibly obtuse with supplies rotting or breaking. Like you just dropped a large supply, go back to the mission, 5 minutes later someone sends a message they decided to do something stupid and half of the supplies you brought were lost.

The terrain is just horrible. On the first you could cover a large area off the road, both with cars and on foot. Now everything is too steep for your char to go on either, and going through the roads you spent way too much time.

On top of that the car fuel drain super fast so it's another resource the game is constantly making you look for it.

IIRC on the first game there were more gamey assists you could request over the radio. Which could make a character sustain much longer in the outside, which was great for solving many quests at once if you liked it. Now you have to make it back to the base way more often.

I think there's more, but a general feeling is that on the second the game goes out of its way to annoy you with resources and you lost a significant amount of time just to manage that. While on the first game it felt like those were points that you had to take into mind it didn't come into the way of your enjoyment.
 
Dec 12, 2018
354
Bright was very, very successful on Netflix.

If Crackdown 3 get hit that equivalent, there won't be a question as to whether or not it'll get a sequel.

It's just a moderate hit though, I think MS are likely to consider spending those resources more wisely. I think that's a reasonable take on it.
That's my point though, Bright was successful in the Netflix model, but it reviewed extremely poorly, and it obviously didn't move merchandise or sell tickets or dvds like a traditional blockbuster would, I can't find a figure but I'd doubt it drove subscription growth much either.

But people enjoyed it a lot and people watched it a lot. Crackdowns on gamepass, people might sub to gamepass for Ori, or Gears, or Sea of Thieves, but if they play Crackdown while they're there, its got a good chance of getting a sequel.
 
Oct 25, 2017
89
Was that revealed in an interview or something? I always understood it to have both SP and MP, the announcement trailer itself was essentially a campaign trailer.
Yea I'm not recalling any of this. I remember the multiplayer/cloud stuff being shown off pretty prevalently, but I don't ever recall anything about there not being a single player campaign.

I DO remember from the get-go that they stated the cloud stuff was only going to be in multiplayer.
 
Aug 26, 2018
770
Playing Apex Legends a lot and I cannot help but feel that Halo's movement, Gunplay and TTK would have been the perfect recipe for BR.

I know lot of you will say, here we go, we don't need another Fortnite/PUBG BR clone but if its good and fun, why not? Halo has ALL the ingredients, they even had Warzone which could have been reworked into a BR game.

They have taken the 'Halo keeps following trends' rhetoric to heart which isn't bad advice but not good either. I know Halo Infinite will be amazing but they have 500+ people in the Studio working on 1 game? ( MCC has too few people working on it anywayz)

Jez said he knows of another Halo game in the works at 343 in his podcast with Rand. Could it be the BR game that releases this fall?
 
Oct 25, 2017
5,610
That's my point though, Bright was successful in the Netflix model, but it reviewed extremely poorly, and it obviously didn't move merchandise or sell tickets or dvds like a traditional blockbuster would, I can't find a figure but I'd doubt it drove subscription growth much either.

But people enjoyed it a lot and people watched it a lot. Crackdowns on gamepass, people might sub to gamepass for Ori, or Gears, or Sea of Thieves, but if they play Crackdown while they're there, its got a good chance of getting a sequel.
We don't disagree that critical reception won't be as much of an obstacle as normal. I'm just saying I'm taking it as a given CD3 will have enough success on Game Pass for MS.

I think it needs to be very, very encouraging to MS to fund a sequel.
 
Oct 30, 2017
828
I would love to see FH5 include a SP Campaign similar to the Story mode in Madden & FIFA. Here's my thinking:

1. Its easier to relate to Characters than Cars and will generate more emotions.
2. FH4 was a solid upgrade over FH3 but expectations for FH5 will be even higher and a Story Mode will be a nice twist.
3. FH5 will have 3 years of Dev unlike FH4, so it will be a year extra of Dev time which will be perfect for this.

What do you guys think?
For FM, yes, that series needs drama. FH, not so much.

It became successful because Rare worked very very hard to deliver sizable content updates & Quality of Life improvements and took that criticism of lack of content to heart.

CD3 should not stop at launch, keep delivering new maps, DLCs, new agents, MP Balance updates atleast for 1 year like all of MS's 1st Party Studios.
Definitely. Elbow Rocket/Ruffian are the MP devs, right?
 
Oct 27, 2017
5,523
That's my point though, Bright was successful in the Netflix model, but it reviewed extremely poorly, and it obviously didn't move merchandise or sell tickets or dvds like a traditional blockbuster would, I can't find a figure but I'd doubt it drove subscription growth much either.

But people enjoyed it a lot and people watched it a lot. Crackdowns on gamepass, people might sub to gamepass for Ori, or Gears, or Sea of Thieves, but if they play Crackdown while they're there, its got a good chance of getting a sequel.
In this scenario is Joe Staten basically Will Smith?
 
Dec 12, 2018
354
Yea I'm not recalling any of this. I remember the multiplayer/cloud stuff being shown off pretty prevalently, but I don't ever recall anything about there not being a single player campaign.

I DO remember from the get-go that they stated the cloud stuff was only going to be in multiplayer.
Was that revealed in an interview or something? I always understood it to have both SP and MP, the announcement trailer itself was essentially a campaign trailer.
Yes, it was going to be MP only...
Same, I remember early on them saying you could play through the whole campaign in 4 player co-op, and the oldest article I was able to find about the game was from 2015, and even it refers to the game being divided in to two parts, a story driven campaign and multi-player mode with destruction. And that was the year after it was first revealed.

If it was ever announced as multi-player only it must have been very early on. Even when the game was going by just Crackdown instead of Crackdown 3 I know it was meant to have a story, because it was stated that the story would be an alternate time line to the other two games, or that Crackdown 2 was an alternate time line. Something about time lines.