I've new infos, good and bad, from the friendly source on gears 5
Spill it!! lol
I've new infos, good and bad, from the friendly source on gears 5
I fear the same thing. It's probably going to be another live service game. Hopefully it's not as multiplayer focused as Sea of Thieves is.I dont find that particularly encouraging personally, but nevermind. Maybe in like 2025 Rare will make something I want to play again
If it is another live service game I hope it's more PvE focused than PvP.I fear the same thing. It's probably going to be another live service game. Hopefully it's not as multiplayer focused as Sea of Thieves is.
To be fair, the project likely has several senior and lead designers as well as a creative director and a design director. It's not enough to judge the game on.
Lead Technical Designer on Fable Legends.
Imo, far from boring in technical side.
I don't think it really matters, like EA isn't going to grow massively and get a ton more creative freedom under Xbox, their games will be the same. So the choice for Xbox is either sell software to 150 million people, or sell software and hardware to 80 million. That's an over simplification but you get my point.
This is exactly why Microsoft probably won't buy a publisher. They buy these little studios who are multi-plat and make them exclusive studios, and it makes sense for both parties. The studio gets guaranteed publishing, they don't have to worry about funding or time and they get to just make games and let Xbox handle the rest, and Xbox gets exclusive games. The studios lose their multi-platform audience, but their lives become generally easier, or that's the hope. The bit of money Xbox spends on the studio is outweighed by the exclusives.
If Microsoft bought a big publisher, only Xbox wins. Big publishers generally aren't strapped for cash, constantly looking for help to put out games. Not unless they're failing already, and then that's a bad buy period. They've got all that crap locked. So if say EA sells to Xbox, and Xbox makes their games exclusives, all that happens is EA has lost half its audience. Yes they gain funding from Microsoft, but the impact is much less than for an indie. And if they don't make them exclusive, okay basically nothing changes. For EA ops are the same, except they're beholden to different investors. And that's really best case for them, realistically they'd have to change their whole model and pass ops over to Xbox, a lot of people would lose their jobs. I've worked through a buyout before, it's not super fun.
For Xbox, they get a bunch of high profile exclusives and fans, but they also probably spent ten or twelve times the money they'd have spent on on indie. Does that gain outweigh the cost? I don't know, maybe. It might have made sense two decades ago, Xbox was just staring out, a publisher would have been a kickstart of content and would already have the whole, 'making games' thing figured out.
Also probably all the people who would lose their jobs because of redundancy and downsizing, and all the indies that relied on the publisher to reach a big multiplatform audience that now have to find a new publisher or live with half the audience. And all the license holders that worked with a publisher for years who have now had half of their audience taken away and have to work with a different, much larger company to get their licensed games made and sold.
Buying IPs for cheap, Studios and publishers are going to become acquisition targets in the future. Like what people say, the Netflix model will lead to a consolidation of the industry and companies will be merging and acquiring in order to gain a competitive advantage.
Agreed, but EA would cost a lot more than 6B. A 30% markup on their value right now would be 35B.
Publishing jobs would still be redundant, even if they are located in Japan. It's easier than ever to manage teams wherever they are in the world, companies don't need duplicate jobs just because of location.
All true. But, the one thing about EA is that has at least 4 guaranteed coveted sport games released each year. FIFA alone is billion plus money maker yearly. And even though these sport games obviously would still need to be multi-platform (to make sure they keep the licenses) they are the type of day one first-party releases on Game Pass that would be able drive a large population of gamers to subscribe to GP over purchasing them on PS and Switch (or Stadia?). Possibly millions of additional users interested in getting access to them (PC and console) and would keep them around. Imagine now if they also became Play Anywhere games as well (buy it for the PC play it locally on the Xbox as well). Not only that. Now imagine if the only way you could stream them was from XCloud. You could buy them on the PS4/PS5 to play locally like you do now. But, none of those additional perks would be available to you (no streaming for you without GP or if buying it PS store there is no play anywhere, or streaming with digital ownership without a GP Ultimate subscription and Xbox purchase). I am just saying as noted you would have to keep the sports games multi-plat in this fantasy buyout scenario but it doesn't mean Microsoft couldn't incentivise buyers to look at PC/Xbox buying over other options.
However, there is one issue with your (nice synopsis of such a deal) EA isn't a $6 billion buy. EA has a market cap of $28 billion. So, anybody interested in them on a friendly (non-hostile) buyout would have to pay $35 billion or more to get investors and board members to even start to looking to sell. Both EA and Activision have taken quite a hit in their valuation in the last year each is down 50% or more in overall value from less than 9 months ago. So, investors worried that EA issues may continue in the foreseeable future may be willing to sell. But, that pricing is where such a deal becomes a issue. $6 billion would be a no brainier for any company to snatch up EA with all their potential money revenue (even with all of EA's current issues and many redundant jobs between the Xbox Games and EA) But, the reality is it would be at least $35 billion for any deal (plus the need to deal with EA issues that are plaguing the company now, and again for MS dealing with the many job redundancies and merging of cultures) and that is a (very, very) big pill to swallow.
The only thing that matters when a company makes a purchase is whether or not they think it can lead to more sales or it is a purchase that is of strategic importance to keep someone else out. We are also looking at this thing wrong. Microsoft thinks that the ever improving mobile ecosystem would give them the technology needed to stream games to billions of users..........I do not think that that is in any way possible, but there are opportunities there, and it is one reason Sony also bought Gaikai so long ago.
The unifying of their efforts between console and PC also makes such a venture a less risky proposition as opposed to simply buying a developer and not having the install base to capitalize on the purchase. If the idea is to get more people into the Xbox ecosystem, then that is one way of going about it, and this is not to say that it is full proof.
If your buying a publisher and looking at what gamepass is, Take Two makes the most sense. NBA, NHL 2k series would fit well into gamepass providing a large segment of the non hardcore population a reason to get gamepass. I know a number of people who just get madden, nba, nhl and thats about it every year. If I told them they could get nba 2k alone for 10 bucks a month plus access to a large library of other free games they may be interested in. They would jump at that. Even knowing they may pay more over the year, 10 dollars a month just sounds like nothing pricepoint to them.
Lead Technical Designer on Fable Legends.
Imo, far from boring in technical side.
we are readyI've new infos, good and bad, from the friendly source on gears 5
Lead Technical Designer
Project
• Fable:Legends (Xbox One and PC)
Engine
• Unreal Engine 4
Role
• Management of technical design team
• Developing pipelines and processes for creating content
• Designing, documenting and building reusable systems
- Level objectives
- Hero Characters
- Enemy AI
- Scripted Events
- Shops
- NPC characters
- Minigames
• Optimization of gameplay systems
• Hiring of designers
• Gameplay reviews and feature feedback
• Certified Scrum Master
I think this new IP will be more RPG than Sea of thieves, i see them doing MMORPG lite
https://www.linkedin.com/in/kate-watson-764b4a57/?originalSubdomain=uk Senior Narrative designer on the new IP
A lot of new jobs https://www.linkedin.com/jobs/search/?f_C=7882&locationId=OTHERS.worldwide&sortBy=DD
3X Reliability Engineering Lead
Senior Deployment Pipeline Engineer
Rendering Engineer
Producer
Senior Level Artist
Data Analyst
Designer
and 11 more jobs. Wow.
Road to 300+Devs.
Yes.
Who is Brad Douglas from Sony Japan and where is he moving to?
MS has enough IP. If they want IP, they should go for the big fish. Like they did with Minecraft and Gears of War.
But buying a publisher doesn't just mean buying IP and studios. It means you are buying thousands of people doing marketing, publishing deals, support, etc. All redundant because MS already does publishing themselves.
I'm not against acquiring IP or studios. I just don't think gaming becomes better or will grow if big multinationals start acquiring all the publishers.
EA would not make any sense to Microsoft. Not in the current environment in the West where the stock market is overly inflated even more so when you consider the stock buy backs, some of it from loans. EA is only wildly profitable because of games like FIFA and Madden. But they have mismanaged a huge amount of what used to be their internal studios, and getting them while it may boost the subscription numbers to an insane level would also mean that the break even point is a long ways off. The same reasoning on valuation would apply to Take 2 or Ubisoft.I kind of get what you're saying, and yeah you're right. All that really matters for Microsoft is whether the acquisition would turn a profit. EA would be a massive acquisition, and any other large publisher, it'd take a while for something like that to be profitable. For comparison Sony paid ~380 million for Gaikai, as several people already pointed out EA would cost nearly 100 times that.
The other side of that coin though is it has to be beneficial for both sides. Like I said, EA is huge, so what could Microsoft offer them that they don't already have? They already have access to all of the Xbox users, they already have their own stable of beloved IP. Like I said X-Cloud will be a white-label service like any other Azure service, or maybe a gray label I guess we'll see, so they already have access to Microsoft's infrastructure. EA would gain basically nothing from an acquisition / merger like that, other than extra capital. And since EA is profitable, I doubt they're looking for a hand up and a new set of investors any time soon, especially with all the people that would be fired and all the cultural reworks that EA would have to go through, it would be a huge bear from both sides.
So the only realistic option is a hostile takeover, an extremely expensive and difficult hostile takeover, which isn't really Microsoft style. In fact I don't think it's really Amazon or Googles style either. Especially when it's for just a segment of their over all ops.
Well, is Doritos enough for you?I'm chill, my man. Woke up an hour ago, life's awesome...
But you're seriously calling Rockstar Energy drinks ads (I seriously have NEVER heard of it in my entire damn life until this Gears 5 "promotion") more important than TV ads? Please say sike, bro.
Rockstar is available in Oxxo stores and Wallmart, here in Sonora at least.I know no one who has ever bought a "Rockstar Energy Drink" here. I've never seen it anywhere, not even at stores
Who is Brad Douglas from Somy Japan and where is he moving to?
EA would not make any sense to Microsoft. Not in the current environment in the West where the stock market is overly inflated even more so when you consider the stock buy backs, some of it from loans. EA is only wildly profitable because of games like FIFA and Madden. But they have mismanaged a huge amount of what used to be their internal studios, and getting them while it may boost the subscription numbers to an insane level would also mean that the break even point is a long ways off. The same reasoning on valuation would apply to Take 2 or Ubisoft.
That would not be the same if you were looking at some of the Japanese developers/publishers where the stock market is at a lower level than it was 30 years ago. This would be a good enough reason why they are buying some of the smaller studios that they think have leadership and talent, then growing them in the US, Canada and Britain.
Why?
It'll be a missed pun opportunity if one of the new games isn't What the Box?.
he will be still in Japen Video games industry
Yeah, the main thing that interested me was that he is pretty senior and leaving Sony for another game industry company in Japan. Who knows. His industry friend did congratulate him and that industry friend moved over to Disney, so.
xD...i still think it's capcom
maybeYeah, the main thing that interested me was that he is pretty senior and leaving Sony for another game industry company in Japan. Who knows. His industry friend did congratulate him and that industry friend moved over to Disney, so.
EDIT: Here's what he did at Sony:
All true, sports titles would be a huge boon for game pass. 2K would also be about a 20 billion dollar acquisition (I checked the numbers for this one) which is still insane. You could make Minecraft sized deals with 2K for both NBA and NHL on game pass day and date and barely scrape a quarter of what the entire price of the company would be, and no one would lose their jobs is the best part.
As far as I know 2K isn't planning their own streaming service either, so this could actually happen. This is honestly a lot more likely than Google and Amazon and Microsoft buying up all the publishers, massive series spanning deals to guarantee certain key games on [insert service here]
EDIT: Missed one
So you're saying it's easier to buyout one of the biggest publishers in the industry than to hire a studio to make a sports game?Plus unlike alot of other styles of games you can't just decide i'm going to make a sports game. As there are alot of costs that go into it. Look at playstation with mlb the show. If someone else wanted to do that. They would need to secure the license, mocap, work on creating player likenesses, etc. It's much more involved and costly startup then just making a Metroidvania, or a cart racer, or a shooter.
So you're saying it's easier to buyout one of the biggest publishers in the industry than to hire a studio to make a sports game?
We, nmms pinches Doritos no valen verga. O sea, está bien y todo, pero neta que si nomás hacen una mamada así me voy a emputar. Es Gears of puto War en México, era para que quiten el pinche Ángel de la Independencia y pongan a un Marcus bien vergudo con una Lancer, no pinchi DoriGamePass.Well, is Doritos enough for you?
I get it, Rockstar is not as popular as Monster or Red Bull, but i guarantee that Doritos X Xbox will return this year,
This has been happening for the last 5 years here in México, thats one of the reasons why PlayStation doesnt stand a chance here
The promotion happened with Halo 5, Gears 5, Xbox as a whole (2017), Xbox as a whole (2018, picture above) and i'm sure as hell that it will happen again with Gears 5.
Doritos is bigger than every TV Ad you can think about.
En mi vida las he visto, la neta.Rockstar is available in Oxxo stores and Wallmart, here in Sonora at least.
Fable Legends looked beautiful.
Si, te entiendo, a mí lo del Game Pass se me hace poco también, espero que hagan Tazos, porque la verdad las promociones de Sabritas o Doritos sin Tazos no llegan a muchos, pero bueno, me imagino que también harán un evento dedicado en México, es el segundo mercado más importante para Gears.We, nmms pinches Doritos no valen verga. O sea, está bien y todo, pero neta que si nomás hacen una mamada así me voy a emputar. Es Gears of puto War en México, era para que quiten el pinche Ángel de la Independencia y pongan a un Marcus bien vergudo con una Lancer, no pinchi DoriGamePass.
Aunque si hacen tazos de Gears 5, serían los putos amos. Ahí sí ya no digo nada.
It's baffling that a OFFICIAL gears youtube channel uploaded a video without sound. Jesus.
Looks great, though.
For real, though. If it were Red Bull or Monster, that'd be better, but no one I know has ever said "Imma go to the store and buy a can of Rockstar", at least in Mexico.
I am finding it funny that this discussion is exactly what I imagine rockstar set out to accomplish by the partnershipFor real, though. If it were Red Bull or Monster, that'd be better, but no one I know has ever said "Imma go to the store and buy a can of Rockstar", at least in Mexico.