So reading the thread asking if Assassin's Creed Odyssey is good, I had a thought that AC:O would be a good template for an open world Fable.
The combat system could be similar, but change the assassin branch to magic. It would be pretty fun.
I personally would like the world to be smaller as I felt AC:O was a bit too big, in that aspect. They could have ships too, working with Rare to get that water and combat.
I now kind of want this the more I think about it, lol.
I'm sure whatever Playground does I will enjoy it though.
Hi, btw! Long time lurker, finally signed up.
My problem with Assassins Creed Origins (I didn't play Odyssey because of how wrongly Origins rubbed me so maybe I'm being unfair here) was that the grind was flat out offensive. I'd spend hours hunting and doing side-quests, because I actually mostly enjoyed them, in between story missions, and then I'd still get merced by a target after I pinned them to the ground from 50 feet above and stabbed them in the neck and they stood up like I'd just bumped in to them in a crowd. Like I felt like the only way to complete the game without XP boosting was to do literally every side-quest available and spend even more time hunting and upgrading, and that kind of makes them not side-quests anymore. If they're required, that just makes them quests.
I think in terms of open world mechanics, Fable 4 should look everywhere. There's some good concepts to take from Assassins Creed, there's some good concepts to take from Reddead, Breath of the Wild, Horizon Zero Dawn, The Witcher III, Grand Theft Auto, Minecraft even some concepts from God of War and other non-open world games could inform a really awesome open world. And new mechanics, things I've never seen or thought of.
I think youre right though, if Playground approaches open world RPGs the way they approached racing games, Fable's gonna be great.