yea most the time instant
yea most the time instant
Mixer said:Since Mixer's launch in May 2017, the total number of hours that viewers have spent watching content each month has grown nearly 17x – that's based on an average growth rate of more than 12% each month for the past 25 months. Of course… we're not done yet.
Anyone know of any good deals for Gamepass Ultimate? My subscription ends in a few months and am looking to extend before it runs out.
Falling in love with FH4. Never really liked racing games, but god dam this game is fun. There is so much content
There already are "classes" in arcade gametype in gears 5, each with unique passive ability and weapon upgrade tree. There are classes and Gear Cards, that can be used to add bonuses to your character, such as improving the damage of specific weapons, in gears 4 horde mode.
Falling in love with FH4. Never really liked racing games, but god dam this game is fun. There is so much content
Speaking of mixer from the sounds of it, it doesn't sound like MS giving up on the platform anytime soon.
Being a twitch partner generally prevents you from streaming on other platforms. I think they even have limits on how quick a cod can go up on Youtube.I would get Ninja, Dr.Disrespect, Shroud, Summit1G, Tfue etc. to stream on Mixer maybe once a week by paying them a lot. Not sure if they are contracted to Twitch or that bars them from streaming on a competing platform.
Just getting these guys to stream on Mixer will give them more publicity than any marketing activity they have done so far.
I agree with you, but escape has eight difficulty levels and few amno, so it's definitly extremely useful.I'm talking about the direction I expect the series to move in, but it's certainly good news if it doesn't have cards or classes or something similar that affects stats. A that point the numbers are just clumsy solution to the problem (which I'm not even sure exists. I think Gears generally communicates well enough).
I'm the only one who was let down by combat evolved back in 2001?So I had the chance to meet Frank O' Connor at Halo Outpost in Philly on Saturday, and he got me even more hyped for Halo Infinite. I told him that the two pinnacle gaming moments for me were playing Super Mario 64 on a Nintendo 64 for the first time and then playing the first Halo on the original Xbox, as both were times where I was basically amazed at what video games can be. I asked him if Halo Infinite could give me that type of feeling. He said that obviously he can't promise how I will feel, but that the team's vision is the "spiritual reboot" of the series that has been mentioned publicly. He said that they want you to feel like you did again when starting the second campaign level on the original Halo after crashing in the Bumblebee and emerging into the open world for the first time, and he also mentioned the 1999 Macworld Halo prototype demo where people were asking whether it was real that you would be able to do all of the things such as driving a Warthog in a big open world.
I find difficult to forget such a saga. With the only exception of judgement they were all critical success, and simply critic could not understimante that GEars 5 is an opulent package.Absolutely, but this is why I'm not sure the Gears IP was the good choice for The Coalition. Microsoft already has several games that sell well. What they need is games that are great commercial and critical hits, games that people will remember years after. I think The Coalition could do a game like that, but not with the Gears IP, because it isn't what they try to do with this IP.
Unknown, but the community is spotting the kind of hints that lead us to season 1, small changes, dialogues and revamping the look of empty areasWow interesting, perfect addition to the SoT world.
Any idea when the next Tall Tales Mission would come out?
The kind of numbers that makes a company giving up
Disingenuous. You can both want them to do whatever they want and also not like what they are doing. Those things aren't mutually exclusive."Hey everyone, let the studios develop whatever they want."
"Oh no! But not that, I don't want that!"
Bing is a multi-billion dollar business on its own (as well as being an important tie-in with a variety of technologies that tie to Azure services), but you'd still see people that say "it'll never beat the Google market share so there's no reason for it to exist". These things are not a zero-sum game, there's no reason to believe that multiple streaming platforms aren't viable and competitively healthy.Mixer numbers are low compared to twitch, but it has been steadily growing for the last two years. You don't close something is growing. And well... microsoft is the company that has never closed Bing even if it's nonexistent outside US, but they managed to make a profit of it. Mixer is more popular in europe than bing.
In partnership with Microsoft Research, we have developed an advanced matchmaking system called TrueMatch that uses Azure-based AI learning to help find the best balance of ping, skill, and wait time, but in almost real-time. It adapts to the ever-shifting conditions of matchmaking, to bring the best experience, to players of all skill levels, no matter where they are.
Sam Lake talks about Remedy's relationship with MS (video is timestamped at 1:00:13) :
They talk about that moment during the development of every halo game and have yet to capitalize on it.So I had the chance to meet Frank O' Connor at Halo Outpost in Philly on Saturday, and he got me even more hyped for Halo Infinite. I told him that the two pinnacle gaming moments for me were playing Super Mario 64 on a Nintendo 64 for the first time and then playing the first Halo on the original Xbox, as both were times where I was basically amazed at what video games can be. I asked him if Halo Infinite could give me that type of feeling. He said that obviously he can't promise how I will feel, but that the team's vision is the "spiritual reboot" of the series that has been mentioned publicly. He said that they want you to feel like you did again when starting the second campaign level on the original Halo after crashing in the Bumblebee and emerging into the open world for the first time, and he also mentioned the 1999 Macworld Halo prototype demo where people were asking whether it was real that you would be able to do all of the things such as driving a Warthog in a big open world.
His answer pretty much confirms that the "convoluted" development processes of both AW and QB were a key reason why Microsoft dropped them. It's unfortunate as it seems Control's development has been a smooth process in comparison, so they really should have been given a third chance. But AW was plagued with delays and development hell, and QB didn't set the world on fire, I don't blame Microsoft from wanting to move on. But at the same time, they are an extremely creative studio with strong director; which ticks the boxes of what current-MS is looking for.Man that's an uncomfortable answer. I know English isn't his first language but man that was tough.
I think Remedy should forget gameplay and only create narrative games. They're really great with narration, so they should focus on that. Their games would be cheaper and easier to create.I mean...what could MS do with Remedy even if they did acquire them? If they gave them all the funding and resources, would that suddenly stop Remedy from having developmental issues and put out games in a timely manner? Control is coming out only 3 and a 1/2 years from Quantum Break which is a lot faster than the dev time of AW and QB.
However from what I have read, Control was in development before QB was released so it doesn't seem like Remedy kicked the tendency to take long with their games.
Maybe if these games were high caliber we can look past the 5 year development cycles but neither Alan Wake nor Quantum Break set the world on fire.
Yup. I've said it before it's just how it turned out. No more, no less. Personally wish it would have gone differently but it doesn't sound like it was beneficial to both parties.His answer pretty much confirms that the "convoluted" development processes of both AW and QB were a key reason why Microsoft dropped them. It's unfortunate as it seems Control's development has been a smooth process in comparison, so they really should have been given a third chance. But AW was plagued with delays and development hell, and QB didn't set the world on fire, I don't blame Microsoft from wanting to move on. But at the same time, they are an extremely creative studio with strong director; which ticks the boxes of what current-MS is looking for.
Sam Lake talks about Remedy's relationship with MS (video is timestamped at 1:00:13) :
His answer pretty much confirms that the "convoluted" development processes of both AW and QB were a key reason why Microsoft dropped them. It's unfortunate as it seems Control's development has been a smooth process in comparison, so they really should have been given a third chance. But AW was plagued with delays and development hell, and QB didn't set the world on fire, I don't blame Microsoft from wanting to move on. But at the same time, they are an extremely creative studio with strong director; which ticks the boxes of what current-MS is looking for.
Which is why it's been difficult for Remedy to get a publisher to fund a sequel among other things.I think Remedy should forget gameplay and only create narrative games. They're really great with narration, so they should focus on that. Their games would be cheaper and easier to create.
I just finished Alan Wake today. The game is great, even if I enjoyed more Quantum Break. But I don't understand how a game like that could be profitable. It's quiet open and it has a lot of unique content, so I think it was long to create. Furthermore, it's a really specific game, not the kind of game I would recommend to anyone (unlike Quantum Break). Finally, survival horror games (especially without zombies) usually aren't huge sellers.
I enjoyed it and I'm really impatient to play Control, but I don't see how an Alan Wake 2 could be profitable, except if it is a really different game that the first one.
They talk about that moment during the development of every halo game and have yet to capitalize on it.
The fact that that is the only good moment they think is in the halo franchise kind of disuades me a little bit. The reason that is a good moment is because it shows you a console shooter doesnt have to be a corridor shooter.
We already know that. Doing the same thing again would be an irrelevant fail so Im interested on seeing what they think will be so revolutionary.
Even there was only few Xbox gamers in Asia, they still count as gamers, and all of them was very upset with Gears 4 matchmaking region lock.Without a region lock it will also be a failure. How are people supposed to compete when they have enormous pings and appear on their opponents screen before they appear on theirs??
Region lock should be default. I can't believe that this is still a fucking question.
343 will totally fuck the next halo again with the same bullshit as well
Even there was only few Xbox gamers in Asia, they still count as gamers, and all of them was very upset with Gears 4 matchmaking region lock.
The thing is neither Alan Wake or Quantum Break were smash hits sales wise, so it was pretty logical for Microsoft not to pursue anykind of exclusivity deal with Remedy. Not in the face of building a massive 1st party support in the form of Xbox Game Studios.
Ryan Trowbridge former Tech Art Director at Sony Bend Studio joined The Initiative.
Please check his resume:
Ryan Trowbridge former Tech Art Director at Sony Bend Studio joined The Initiative.
Please check his resume:
Yes. To build a (large) studio you initially hire the leaders for each department. And then it is for those leaders to recruit their own teams.So are The Initiative hiring all their 'leader' positions at the moment?
What many fans have been saying for years now is that Microsoft should be a lot better with sticking with games/IPs, and building upon them even if they don't hit it big immediately. I agree, so I won't give them an easy pass because Alan Wake, and Quantum Break weren't hugely successful.
I do feel passing on more from Remedy was the right decision. Their games have been two slow and quite expensive, and with too little impact except in their early years. They should've gone for more from Insomniac instead, if they weren't already locked into Sony contracts. The potential was always obvious and their effeciency undoubted.