Requesting permission to come aboard. A spot near the bridge, if possible.
Could you fuckin imagine the meltdowns...it would be glorious.Crazy theory time!
MS will end up getting CDPR but not because of the games but because of GOG Galaxy (if it goes as well as I think it can go)
Lol or they are doing a good job at keeping things hush hush. They've done a good job of that for the last year in general. The only two acquisitions that was leaked out of the 6 + initiative was playground and obsidian.
One ticket please
'sign me up captain
I'll grab a spot if I may Captain!
I need on!
i love how you are always optimistic and positive supporting everyone
Hear hear. Well said.Ah yes an immersive sim turning to an action game is growing and maturing.
I'm not against change, I'm against this nonsense because "it looks more modern", I enjoy genuine evolutions. But those aren't evolutions.
I'm against people outside the franchises asking for changing the formulas turning the AAA gaming into an uniform soul less macro genre of third person, cinematic action, rpg lite mechanics, everyone of which has a similar game design, without real diversity.
Perfect Dark shines for the multiple approaches, open and tactical level design to study and interpret for having the best possibile execution of the mission, why turning into an action game with the main character rolling and counterattacking with an algorythm that does half the job for your brain?
You simply proposed things that doesn't belongs to the perfect dark ip, your changes is simply following the current trends
You want a new Ip, not perfect dark
I assume that for existing Xbox one games they can't just force the publisher to release on xcloud, but from now on the publishing deals likely cover this, so I think we should hit 100% coverage of next gen games.I already pointed this out a few pages back, but it 🐻s repeating. I noticed Choudhry says things like "technically capable of" and "able to stream". It really sounds more and more like X-Cloud is just a another pipeline, like digital downloads or physical games, and whether or not and how you want to make a game available on it is entirely up to the publisher.
Also the 3500 figure is really interesting, does anyone know how many games are on Xbox One, including BC titles? I just wonder where that figure comes from
Throw me on the ship you crazy bastards!
According to Wikipedia, there are currently 1996 titles available on Xbox One. Add to that 560 back compatible titles and you get 2556 titles in all.I already pointed this out a few pages back, but it 🐻s repeating. I noticed Choudhry says things like "technically capable of" and "able to stream". It really sounds more and more like X-Cloud is just a another pipeline, like digital downloads or physical games, and whether or not and how you want to make a game available on it is entirely up to the publisher.
Also the 3500 figure is really interesting, does anyone know how many games are on Xbox One, including BC titles? I just wonder where that figure comes from
I know what you mean. Apparently genDESIGN (SotC, The Last Guardian) wants a seperate larger team to do the bulk of the "heavy lifting" while they focus on art, story etc. for their next game. It isn't unheard of and could certainly work, but who would the other team be?Could The Initiative be a team 60 strong that creates new IPs but then pushing the actual development to already established teams, either MS owned or partners? They do all the hiring, voice overs, mo-cap, but the actual dev of the game goes to a 3rd party, which they watch over, this way they can tackle a few games at the same time. Not sure If I'm explaining this right, with whats in my mind.
You get around using touch screen controls by using a controller or other peripherals.No matter how good the streaming tech is going to be, it's never going to be lag free and it's never going to be able to get around the fact that touch screen controls are horrible.
That is what I was thinking.Could The Initiative be a team 60 strong that creates new IPs but then pushing the actual development to already established teams, either MS owned or partners? They do all the hiring, voice overs, mo-cap, but the actual dev of the game goes to a 3rd party, which they watch over, this way they can tackle a few games at the same time. Not sure If I'm explaining this right, with whats in my mind.
exactly.No idea on teams, but I would imagine less remasters this go around with both consoles being BC, hire some of those teams.I know what you mean. Apparently genDESIGN (SotC, The Last Guardian) wants a seperate larger team to do the bulk of the "heavy lifting" while they focus on art, story etc. for their next game. It isn't unheard of and could certainly work, but who would the other team be?
NSFW dude. I saw a boob.
You're too late solis. You've already exceeded your daily character limit.
You're too late solis. You've already exceeded your daily character limit.
Isn't that what Mistwalker did. They did the story, characters, etc. while some other studio did the development.I know what you mean. Apparently genDESIGN (SotC, The Last Guardian) wants a seperate larger team to do the bulk of the "heavy lifting" while they focus on art, story etc. for their next game. It isn't unheard of and could certainly work, but who would the other team be?
Ah yes an immersive sim turning to an action game is growing and maturing.
I'm not against change, I'm against this nonsense because "it looks more modern", I enjoy genuine evolutions. But those aren't evolutions.
I'm against people outside the franchises asking for changing the formulas turning the AAA gaming into an uniform soul less macro genre of third person, cinematic action, rpg lite mechanics, everyone of which has a similar game design, without real diversity.
Perfect Dark shines for the multiple approaches, open and tactical level design to study and interpret for having the best possibile execution of the mission, why turning into an action game with the main character rolling and counterattacking with an algorythm that does half the job for your brain?
You simply proposed things that doesn't belongs to the perfect dark ip, your changes is simply following the current trends
You want a new Ip, not perfect dark
I already pointed this out a few pages back, but it 🐻s repeating. I noticed Choudhry says things like "technically capable of" and "able to stream". It really sounds more and more like X-Cloud is just a another pipeline, like digital downloads or physical games, and whether or not and how you want to make a game available on it is entirely up to the publisher.
Also the 3500 figure is really interesting, does anyone know how many games are on Xbox One, including BC titles? I just wonder where that figure comes from
Yeah. I think Keiji Inafune's old studio, comcept, did a similar thing and well. Getting help from Inti Creates (Might No. 9) and Armature Studios (ReCore).Isn't that what Mistwalker did. They did the story, characters, etc. while some other studio did the development.
Hey guys, I'm really glad to be here after a lot of years reading this community (since Gaf), this thread is one of the best to follow Xbox news, and is a healthy place to share Xbox love with no problems.
Talking about acquisitions, my favourite would be Dontnod (perfect partner for gamepass), another good pick would be Mercury Steam (amazing team when there is a clear direction behind them), but now seeing the codenames of MS I think The Behemoth acquisition is a sure bet, they have a long story with Xbox, like Studio MHDR they have little jews, a recognizable art style and a lot of personality, and the other one would be Hazelight, they are extremely quiet so I'm sure they are going to do a reveal at Xbox stage (also it was a Klobrille bet last year and the squirrel knows more than us).
Has the subreddit said anything? Or is it just wishful thinking? I can definitely see Bungie's next games being published by Microsoft unless they choose to self publish which I think is more likely to happen.Reading Destiny sub reddit, maybe there is a potential possiblity of Bungie coming back to MS?
It doesn't seem like a bad idea. Having a studio that does a lot of the story and such. But seems like the results haven't really proven it's a good idea. Recore had a great amount of potential just failed to really live up to the hype. Besides Lost Odyssey, Blue Dragon, or the Last Story. Which were done by Mistwalker I don't see that concept really taking off. If only Mistwalker wasn't doing mobile games now.Yeah. I think Keiji Inafune's old studio, comcept, did a similar thing and well. Getting help from Inti Creates (Might No. 9) and Armature Studios (ReCore).
sorry bro, its full, so is the ship below it, but theres room on the dot left of the smaller ship. Its a one man vessel. But you are the captain, cook and janitor.Commander, permission to board the Infinity.
I'll take the spot next the third line under zedox! (if no one has taken it yet haha)
Lol.sorry bro, its full, so is the ship below it, but theres room on the dot left of the smaller ship. Its a one man vessel. But you are the captain, cook and janitor.
Could The Initiative be a team 60 strong that creates new IPs but then pushing the actual development to already established teams, either MS owned or partners? They do all the hiring, voice overs, mo-cap, but the actual dev of the game goes to a 3rd party, which they watch over, this way they can tackle a few games at the same time. Not sure If I'm explaining this right, with whats in my mind.
There are examples where it works. Comcept, MARVELOUS, and Japan Studio all collaborated on Soul Sacrifice Detla on the Vita, and that game rocks.Has the subreddit said anything? Or is it just wishful thinking? I can definitely see Bungie's next games being published by Microsoft unless they choose to self publish which I think is more likely to happen.
It doesn't seem like a bad idea. Having a studio that does a lot of the story and such. But seems like the results haven't really proven it's a good idea. Recore had a great amount of potential just failed to really live up to the hype. Besides Lost Odyssey, Blue Dragon, or the Last Story. Which were done by Mistwalker I don't see that concept really taking off. If only Mistwalker wasn't doing mobile games now.