Lol to the guy saying that introducing ancient humans goes against a simpler direction to the franchise. Introducing obscure themes =/= convoluted narrative. They can do whatever they want with the story as long as exposition and in-game explanations are available. Besides, it's not like ancient humans is such an esoteric theme to the franchise now.
If all of this is true, then that's my dream Halo game. I mean, I always knew that I'd be there day one, but Jesus. I love this.
ehi the dude is still a
Jez 's writer on windows central.
We had to remember that this will be the first halo released concurrently on a new console, on pc and on whatever device via xCloud, so they had to balance it for a new audience who never played the 5 main games before(9 including reach, odst and wars saga), not including the books and the comics.
Ancient human are just so weird, it's almost a return to the pulp fiction scifi where the main character had to fight other humans, among aliens, which have an inferior society but a superior war technology, like John Carter. I'm intrigued because it will be a post modern triumph of the scifi pop tropes, but the general public will appreciate that?
You can see the ancient human language carved in stone in the slipspace engine demo, btw.
Not that I think 343 will go seriously in-depth with the EU stuff in the game, though - it would only serve to make it impenetrable to those of us who aren't mad enough to read all the books, graphic novels, waypoint lore posts etc.
>. >
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Ahem.
Edit: I will say that I think it would behoove them to explain the ancient human storyline a bit better this time around. There's nothing massively convoluted to it, but it was pretty vague in Halo 4 and I could well imagine that those that hadn't read the Bear trilogy might have felt a little lost. Just a short section of downtime where, say, Halsey explains some recent findings to the group/player would do it.
No one read the GB trilogy before halo 4, because the third book was published in 2013
Remember that will be written for the new pubblic like I said above, so this could be a both benefit for having more freedom since the audience will approach it with a blank slate approach and an hazzard
Nice little details. Didn't mind Spartan abilities but I can understand how some of them broke the sandbox.
Simpler Direction
Never understood the 'simpler direction' and 'simpler story' narrative that ppl ran with after Bonnie Ross's interview a few years back. All she said was their focus on transmedia content was confusing ppl who only played the game. Their plan going forward was to cut back on transmedia story telling and put that content in the game, to craft a complete story.
For Example
If you didn't watch the all Librarian's terminal story in H4, it was a confusing story. Watch them and it's complete re-frames the whole Halo Universe. If you didn't read the books you didn't know the Didact was suffering from the logic plague insanity in H4. Without the books you didn't even know who the Didact was and how he was a mirror of Chief. Child soldiers knowing nothing but war, fighting for their people. Comics after H4 had the Didact surviving and fighting Blue Team. If you had only played the game, you wouldn't know what the logic plague was and how it's one of the Flood's great weapons. Getting AIs to turn on their Masters, such a powerful weapon.
Now imagine leaving Cortana with a Gravemind for 3 days, combine that with rampancy. Wonder if you would get an evil entity? Always believed Evil Cortana is part of Gravemind's and 343i's backup plan for the Flood.
H4 and H5's stories rely on key story elements told in other media and not in the game. If 343i are going to change Halo from a 'power fantasy' game into a more story/power game. You need to tell a story with all the elements in the game for people to piece them together. Extra Development Time is the most exciting element of H:I development.
They never cut the expanded universe, it still affects main character, simply they are building mistery around the nature of the next game, comics and books were extremely useful to guess what the direction would have been
I've never found halo 4 confusing and I've found only two terminals in my first run, it was easy to understand. IMHO it's a peculiar game because you had to dig to find hidden connections and details, like the asoiaf books, it's understandable on a simple level but to connect everything you had to read/play it again.
I was confused by halo 3 and how it dumbed down everything from 3
Gears 5 will be the game of the show in regards to Microsoft's showcase. Overall though, I'm going with Cyberpunk 2077.
right now it looks a game engineered for be appreciated by the casual crowd, so I agree.
Fuck anxiety, now I'm escited and hyped
Pretty much what I'm expecting at E3. Many people are expecting a gameplay showcase, but I believe that will be at next E3. This time I think they'll show more of the game's world rendered by the engine, maybe some action scenes or character close-ups and, if we're really lucky, an example of Slipspace rendering on Anaconda devkits.
So like the spiderman demo for ps5's ssd?
Makes sense.