sprint is the reason maps have to be made bigger and messier, grenades are fine, they are a part of Halo's DNA.think sprint is fine in Halo. The map design in my honest opinion is what needs improvement, and maybe limit grenades a bit more. I think its far too easy to spam grenades the way it was in Halo 5. Just my opinion.
sprint is the reason maps have to be made bigger and messier, grenades are fine, they are a part of Halo's DNA.
At a certain point, you're just talking about titanfall then (or probably more apex since there's no wall running). I personally also liked the sprint and thrusters and increased mobility. No love lost for ground pound and charge, even if they were cool for a highlight or two. I have no problem with bigger maps. Messier is a weird word when you think of the chaos of btb. I think it works quite well.I always expected sprint to come back. Hard to take it away from those still playing Halo 5. With bigger maps, sprint makes more sense. It didn't make as much sense in Halo 5's corridors. Problem with sprint in single player is that enemies and environments weren't balanced for it. You had the most corridor environments and most stationary enemies of any Halo in 5. If enemies get aggressive and try to flank in wide open spaces, sprint, clamber and slide could be fun.
In multiplayer I thought spartan charge was a bigger issue than sprint. I'm in the camp that believes a higher base speed that negates the reason to use sprint would help justify not using sprint much for those that dislike it. Or maybe allow Chief to fire at all times but reduce accuracy when sprinting. I feel like this super soldier could hit some shots while near top speed.
thisSprint would work if you could shoot the gun while moving, and if the maps weren't just stretched out versions.
My biggest problem with the way 343 has handled sprint is it feels like they are making excuses to keep it in the game rather than providing actual good gameplay reasons for it to be there. Sprint fundamentally changes how the pvp encounters work and they haven't had any good solutions to make it work.
Reach was amazing. I will play it again on the One X.Halo died with Reach, can we move on to more interesting discussions?
These posts are so annoying. The series isn't dead.Halo died with Reach, can we move on to more interesting discussions?
Gamepass also. Entry to try it is cheap.Infinite has a chance to be absolutely massive. It's the first Halo to launch with a new system since CE, it's going to be launching simultaneously on PC and is going to introduce a lot of new people to the series. Considering the upward momentum of the Xbox brand post Mattrick and with Spencer, Infinite could honestly do something really special and return the series to its former stature. I have no idea what they're doing with the game but I don't think half measures will work. Halo 5 was a good multiplayer game but it felt like 343s modern day version of a a halo game. They need to something big.
I think all Infinite needs to have to succeed is a good campaign and a consistent content pipeline.Infinite has a chance to be absolutely massive. It's the first Halo to launch with a new system since CE, it's going to be launching simultaneously on PC and is going to introduce a lot of new people to the series. Considering the upward momentum of the Xbox brand post Mattrick and with Spencer, Infinite could honestly do something really special and return the series to its former stature. I have no idea what they're doing with the game but I don't think half measures will work. Halo 5 was a good multiplayer game but it felt like 343s modern day version of a a halo game. They need to something big.
Halo 4 probably has my second favorite campaign (after 3) and favorite story of them all.
A lot of people didn't like it because it lacked the big pseudo open world levels of the other games but I personally enjoyed the shooting quite a bit.
Halo 5 tried to correct that by making the levels bigger and more open but they still came off as mostly linear So It was kind of a step back in both regards. Plus the squad aspect kind of sucked.
I'm on board. Slipspace jump me to e3
It would be really cool of Phil/Xbox announced at E3 that NextBox would support Valve Index and/or WMR HMDs. They don't even need to build their own VR headset, but just, somehow, make Index and/or WMR headsets compatible with the NextBox.
I really hope they talk VR support at some point but not spend too much time on it.
I really hope they talk VR support at some point but not spend too much time on it.
It would be really cool of Phil/Xbox announced at E3 that NextBox would support Valve Index and/or WMR HMDs. They don't even need to build their own VR headset, but just, somehow, make Index and/or WMR headsets compatible with the NextBox.
I think Ms should just build the tools for VR and let WMR headsets be compatible with scarlett. I think they should use there studios to make TV games first.
having support for vr headsets looks more appetizing than just a MS branded VR headset.
anyone have numbers on how many vr sets have been sold per each competitor?
i remember samsung just handing them out with the s9 pre-order (yeah i got one :P)
See though, in order to hype up Xbox VR they would need to make their first-party game for it, and I doubt porting Halo Recruit to Xbox would cut it.If they do, I hope it takes up lots of time. Lots of great games and other things have happened/released the past 2-3 years that PC and PSVR folks could play, but not Xbox folks.
By lots of time, I mean 10-15 min should be enough.
See though, in order to hype up Xbox VR they would need to make their first-party game for it, and I doubt porting Halo Recruit to Xbox would cut it.
I think all Infinite needs to have to succeed is a good campaign and a consistent content pipeline.
And they need a multiplayer that keeps people interested for multiple years.
They should mention VR but have a VR focused event later on. I do agree it needs to be shown off but VR is also pretty hard to show off unless you have everything setup correctly and I think MS would be in a good place if they had various headsets and shown off the compatibility.
I think those days are over. Too many good games out there vying for that time. Outside of the campaign if we get Destiny level of replayability and content without the upcharge I would be OK with that.
And also incredibly stupid.
You say that like Destiny isn't one of the most ambitious service based games around that has an effectively endless content cycle to keep players playing with no end in sight.I think those days are over. Too many good games out there vying for that time. Outside of the campaign if we get Destiny level of replayability and content without the upcharge I would be OK with that.
You're probably right. I may be underselling it.You say that like Destiny isn't one of the most ambitious service based games around that has an effectively endless content cycle to keep players playing with no end in sight.
Right? Halo is everywhere, and its going to REALLY be everywhere the next 18 months. New game, MCC on PC, traveling convention all summer, the TV show FINALLY in production, etc. etc. etc.
Halo died with Reach, can we move on to more interesting discussions?
Funny, I literally just posted a video on whether I think VR is worth it or not. VR is cool, and an experience I like, but unlike fantomena I dont think the biggest issue is that people have to try it first. Everybody that I have seen use VR is blown away up until they hear the price. On top of that there isnt many great games for it outside of Astrobot, and Beat Saber. There is several solid games like Moss, Firewall, and Ghost Giant, but there isnt a ton of games that you come away thinking its the best of its class. If youre use to consoles and PC getting a big AAA experience every few months, then PSVR its more or less mostly small games, and games that feel more like tech demos.I really hope they talk VR support at some point but not spend too much time on it.
I already did Halo Infinite Undiscovery.
They have built VR tools, Windows Mixed Reality (WMR) is their VR system, they just have outsources it to other companies (HPs Reverb headset for example, Acer got one).
WMR is just not supported on Xbox, that's all.
If you talk about Gear VR, it's not the same as Rift/Quest/VIVE/WMR/Index much at all.
See though, in order to hype up Xbox VR they would need to make their first-party game for it, and I doubt porting Halo Recruit to Xbox would cut it.