It didn't review bad, it's a 81 on metacritic according to GoogleThe cancelled perfect dark game after zero, zero underperformed and reviewed badly so that was that.
It didn't review bad, it's a 81 on metacritic according to GoogleThe cancelled perfect dark game after zero, zero underperformed and reviewed badly so that was that.
Thats a big accident lol :PI'm so excited for Gears 5 I kinda accidentally bought this today
General opinion around the game is definitely not great.It didn't review bad, it's a 81 on metacritic according to Google
Perfect Dark Zero not only sold really well for its time, but reviewed pretty well when it came out. It wasn't until years later that people started shitting on it and I never really understood why.
Core was canceled because the team was resigned to other stuff, presumably Kinect stuff. The Kinect came out and Microsoft tried to push it hard by getting their cleverest studios to make Kinect games and try to prove the virtues of the product.
It didn't go so well.
Destiny may be divisive around here, but many devs would kill to have their player engagement and retention, including 343.
It went okay for Rare, the Kinect Sports games moved over 10 million units.Perfect Dark Zero not only sold really well for its time, but reviewed pretty well when it came out. It wasn't until years later that people started shitting on it and I never really understood why.
Core was canceled because the team was resigned to other stuff, presumably Kinect stuff. The Kinect came out and Microsoft tried to push it hard by getting their cleverest studios to make Kinect games and try to prove the virtues of the product.
It didn't go so well.
What does this even mean lol
I'm so excited for Gears 5 I kinda accidentally bought this today
ill tell you what it means.
Um, he's a fanboy idiot?
I will always want an Alan Wake 2 and a Banjo-Kazooie remake for next gen. Will never happen though. :(
Keep fighting the good fight and one day we might get the justice we deserve!
I remember a lot of the wall guy stuff being console wars garbage. Like pic of wall guy vs pic of Killzone 2 CG trailer.I thought people were shitting on perfect dark zero ever since wall guy. It was a pretty poor showing on announcement.
A former member ( rip rumblebones) suggested it could be in development by blackbird interactivePardon me for jumping in, and for asking a question that might've been covered in the last few pages:
The recent 'leaks' of PD Core have me wondering if anything has leaked recently about a possible new PD title. I used to follow this thread more closely and recall some very suggestive rumblings about a new PD being worked on by a third party dev. It's long ago enough that I don't concretely remember the details, but I think it was Klobrille who found something, and it was believed that one potential developer was under the THQ/Deep Silver umbrella.
Has anything new beyond this come out? Do we still think a new PD is in dev? Thanks in advance.
At the very least, I hope that we get enhanced versions of those, and any other MS published games from the 360 days.I will always want an Alan Wake 2 and a Banjo-Kazooie remake for next gen. Will never happen though. :(
Halo died with Reach, can we move on to more interesting discussions?
And if anyone here is thinking/comparing VR to Kinect/Wii and stuff like that: you couldn't be more wrong. I own a Kinect, Wii, PSVR and Rift. Rift and PSVR is not comparable to Kinect/Wii at all.
I think he means it isn't as big as it used to be. Halo used to be huge and an event when it came out.
I think he means it isn't as big as it used to be. Halo used to be huge and an event when it came out.
Halo 5 did 5 million in its first three months.
And?
Contrary to what most people focus on, I think the biggest hurdle is convenience and money. No, not for the gamer - for the publishers and manufacturers. Xbox is in a great position where they can unite all the disparate companies in a way that they did with windows, BECAUSE Sony is the biggest player on the market. When Valve and Oculus thought they had a chance of owning the market all to themselves, they weren't willing to play nice. I think both now realize that setting up infrastructure in the house is not going to take off.It would be really cool of Phil/Xbox announced at E3 that NextBox would support Valve Index and/or WMR HMDs. They don't even need to build their own VR headset, but just, somehow, make Index and/or WMR headsets compatible with the NextBox.
Yea. InXile also released a very well received PSVR game recently didn't they?I mean, Ninja Theory has quite a bit of experience with VR, and Microsoft has a good relationship with a couple of studios that are either in to VR or about to get in to it. It's not completely off the wall that Microsoft would release some first or second party VR titles in the next few years. Combined with something like theater mode for traditional games it could work.
I don't really see Microsoft releasing their own headset, but it's possible they build Scarlett in such a way as to be compatible with at least Rift and-or Vive / Index. That's definitely a choice, and I could see a future where they do make it and a future where they don't.
Contrary to what most people focus on, I think the biggest hurdle is convenience and money. No, not for the gamer - for the publishers and manufacturers. Xbox is in a great position where they can unite all the disparate companies in a way that they did with windows, BECAUSE Sony is the biggest player on the market. When Valve and Oculus thought they had a chance of owning the market all to themselves, they weren't willing to play nice. I think both now realize that setting up infrastructure in the house is not going to take off.
Hence: inside out tracking. And turns out, games are pretty compatible across WMR/Rift/Vive. With Quest, I think inside out will win and everything will move to that. So now what? Well two things: wires/performance and storefronts.
Wireless is presumably the future. Quest does this by being self contained. That wouldn't work with Xbox (or would it lol). So MS has to do the work to make porting PC to Xbox super easy, with or without wires and with minimal additional hardware.
Finally and MOST IMPORTANT: storefronts. This is where the money would be made. Oculus wants to sell their games to consumers. So does Steam. Well. Right now, they can't compete with the community that Playstation has. But what if they could tap into Xbox's for a piece of the pie? As in, Xbox pulls a steam/ubi arrangement. Games are sold through Xbox, but data and a portion of the profits go back to Oculus or Steam. I mean, Xbox could even just allow the storefronts to exist directly on the platform (but that seems shortsighted). All of a sudden, good guy MS has united most of VR, made it easy to get most of the games in one place, and expanded the viability for publishers and manufacturers by exponentially increasing the potential target area. Maybe they would be squeamish to allow competitors to pay games without exclusive hardware, but eh. That could be solved. And steam has no problem with it.
Yea. InXile also released a very well received PSVR game recently didn't they?
I'd argue that most games are no longer considered events as much so as they use to be. Due to the increase in digital sales (minimizing midnight launch parties), much more competition in the market, and an overall evolving market. Just my two cents though.I think he means it isn't as big as it used to be. Halo used to be huge and an event when it came out.
It went okay for Rare, the Kinect Sports games moved over 10 million units.
Are we expecting Infinite to be shown at E3? If so I'm gonna lose it. It feels like it's been so long since 5. Still best MP shooter this gen. IMO
Damn can't wait. ThxYes, at the very least more about how the Slipspace engine looks.
That was supposed to show that halo is still massive. That's probably about as fast as sony's Biggest games but on a system that's is a magnitude less popular. I don't think halo has faded at all. I just think that the 360 was a lot more popular and thus halo felt bigger.
Back when Lionhead closed I think Rare was definitely out of risk because as stated they came from a very lucrative run of games and the avatars themselves were their creation and made tons of money for Xbox.You know what, that's a good point. Honestly Kinect Sports is probably a big part of how Sea of Thieves got to come out and Rare still exists today. From what I understand it was down to a coin flip whether Rare or Lionhead closed back in the darkest times.
That's the beauty of it. MS doesn't have Rare doing anything, they're doing what they want to do. MS and Rare are giving their IPs to other studios. Battletoads and Killer Instinct are examples of this.What I don't get is why Microsoft has Rare doing things like sea of thieves and not take advantage of those legendary IP's?
I definitely believe the added PC community and Game Pass is going to the make Halo Infinite an event again. Same with Gears 5. That is as long as they're released on Steam..... it's not even possible to argue that halo hasn't faded. I'm not sure there has since been an event in gaming as monumental as Halo 3's launch, the mindshare was just nuts.
What I don't get is why Microsoft has Rare doing things like sea of thieves and not take advantage of those legendary IP's?
Xbox One 's Backwards Compatibility announcement in 2015 was the best E3 moment of this decade.
Change my mind.
What I don't get is why Microsoft has Rare doing things like sea of thieves and not take advantage of those legendary IP's?
Because SoT is one of the best games Rare has ever made.What I don't get is why Microsoft has Rare doing things like sea of thieves and not take advantage of those legendary IP's?
We should ad that SOT is RARE's best launch ever in terms of sales and player attachment.That's the beauty of it. MS doesn't have Rare doing anything, they're doing what they want to do. MS and Rare are giving their IPs to other studios. Battletoads and Killer Instinct are examples of this.