Xbox Game Studios |OT6| I'M BACK (TO RISE)

Kaironaut

Member
Oct 25, 2017
922

Welcome, everyone, to the sixth Xbox Studios OT, where the rising sun on the horizon could either lead to great new things or just means we're all running on thirty minutes of sleep.

Y'all know what this is. No need to waste any more time now.


First Party Studios


Founded in 2007, 343 Industries is Microsoft's home team for all things Halo—video games, movies, TV shows, comics, et cetera. Here's some info:

Noteworthy Persons: Bonnie Ross (General Manager), Frank O'Connor (Franchise Director)

Studio Size: 500 employees

Notable Releases:
  • Halo: Spartan Assault (XB1, Steam, Mobile | 2013 | Metascore 53/70/86)
  • Halo: The Master Chief Collection (XB1 | 2014 | Metascore 85)
  • Halo 4 (XB360 | 2012 | Metascore 87)
  • Halo 5: Guardians (XB1 | 2015 | Metascore 84)
  • Halo: Spartan Strike (Win10, Mobile | 2015 | Metascore 66)
  • Halo 5: Forge (Win10 | 2016 | No Metascore)
  • Halo Wars: Definitive Edition (XB1, Win10, Steam | 2017 | Metascore 81)
  • Halo Wars 2 (XB1, Win10 | 2017 | Metascore 79)
Upcoming Projects and Rumors:
  • Halo Infinite, the future of Halo.
  • Halo: The Master Chief Collection PC version (in conjunction with Ruffian and Splash Damage)
<--------------------------------------------->


Originally founded in 2010 as Zipline Studios, The Coalition went through two more rebrandings—the first as Microsoft Studios Vancouver, and the second as Black Tusk Studios—before becoming Microsoft's dedicated Gears of War studio after the acquisition of the IP in early 2014. Here's some info:

Noteworthy Persons: Rod Fergusson (Studio Head)

Studio Size: ~300 employees

Notable Releases:
  • Gears of War: Ultimate Edition (XB1, Win10 | 2015 | Metascore 82/73)
  • Gears of War 4 (XB1, Win10 | 2016 | Metascore 84/86)

Upcoming Projects and Rumors:
  • Gears of War 5
  • Gears Pop!, in conjunction with Splash Damage
  • Gears Tactics

<--------------------------------------------->


Founded in 2001, apparently due to a lack of simulation racing games present on the Original Xbox, Turn 10 rose to prominence as the Forza Motorsport franchise grew into the tentpole it is today, further expanding in 2012 with the Forza Horizon franchise, developed by Playground Games. Here's some info:

Noteworthy Persons: Alan Hartman (Studio Lead), Dan Greenawalt (Creative Director)

Studio Size: 100 employees

Notable Releases:
  • Forza Motorsport 5 (XB1 | 2013 | Metascore 79)
  • Forza Horizon 2 (XB1 | Collab W/ Playground Games | 2014 | Metascore 86)
  • Forza Motorsport 6 (XB1 | 2015 | Metascore 87)
  • Forza Motorsport 6: Apex (Win10 | 2016 | No Metascore)
  • Forza Horizon 3 (XB1, Win10 | Collab W/ Playground Games | 2016 | Metascore 91/86)
  • Forza Motorsport 7 (XB1, Win10 | 2017 | Metascore 86/82)
  • Forza Horizon 4 (XB1, Win10 | 2018 | Metascore 92/88)
Upcoming Projects and Rumors:
  • Forza Motorsport 8
<--------------------------------------------->


Founded in 1985 by the Stamper brothers, Rareware—as it was then called—focused almost exclusively on development for Nintendo systems, until Microsoft acquired the company in 2002 and shifted their focus to Xbox, changing their name to Rare in the process. Here's some info:

Noteworthy Persons: Craig Duncan (Studio Head), Gregg Mayles (Creative Director)

Studio Size: 200 employees

Notable Releases:
  • Kinect Sports Rivals (XB1 | 2014 | Metascore 60)
  • Rare Replay (XB1 | 2015 | Metascore 84)
  • Sea of Thieves (XB1, Win10 | 2018 | Metascore 68)
Upcoming Projects and Rumors:

<--------------------------------------------->


Founded in 2009 by game developer Markus Persson, Mojang was built around and catered to the development of the modern gaming phenomenon Minecraft. The studio was later acquired by Microsoft in 2014, and still largely focuses on the management and development of the Minecraft IP. Here's some info:

Noteworthy Persons: Jens Bergensten (Lead Creative Designer), Lydia Winters (Brand Director)

Studio Size: 70 employees

Notable Releases:
  • Minecraft (360, PS3, Wii U, XB1, PS4, Switch, Win10, PC, Mobile | 2012-2017 | Metascore 88)
  • Cobalt (XB1, PC | Collab w/ Oxeye Studios | 2016 | Metascore 66)
Upcoming Projects and Rumors:
  • Minecraft Dungeons

<--------------------------------------------->


Established in 2010 by a large group of former racing developers from some of the best studios in the industry, Playground Games pioneered the breakout hit spinoff franchise Forza Horizon, and continues to maintain that series into its fourth iteration, as well as focuses on other projects.

Noteworthy Persons: Gavin Raeburn (Studio Head), Trevor Williams (Studio Head), Ralph Fulton (Creative Director)

Studio Size: ~240 employees

Notable Releases:
  • Forza Horizon (360 | 2012 | Metascore 85)
  • Forza Horizon 2 (360, XB1 | 2014 | Metascore 86)
  • Forza Horizon 3 (XB1, Win10 | 2016 | Metascore 91/86)
  • Forza Horizon 4 (XB1, Win10 | 2018 | Metascore 92/88)
Upcoming Projects and Rumors:
  • Unannounced open-world RPG, created at their new St. Alban House studio
  • Third team being created, as per rumor (citation needed)
<--------------------------------------------->


Originally founded in 2000 as Just Add Monsters, the studio was rebranded as Ninja Theory in 2004 during the development of Heavenly Sword. Comprised of action game experts and a storied history in gaming, Ninja Theory is one of the leaders of action-heavy games and setpiece design.

Noteworthy Persons: Nina Kristensen (Chief Development Director), Tameem Antoniades (Chief Creative Director), Wil Driver (CTO), Joe Nelson (Game Director)

Studio Size: ~140 employees

Notable Releases:
  • Kung Fu Chaos (OGXB | 2003 | Metascore 68)
  • Heavenly Sword (PS3 | 2007 | Metascore 79)
  • Enslaved: Odyssey to the West (360, PS3, PC | 2010 | Metascore 80)
  • DmC: Devil May Cry (360, PS3, PS4, XB1, PC | 2013 | Metascore 86)
  • DmC: Devil May Cry Definitive Edition (XB1, PS4 | 2015 | Metascore 86)
  • Hellblade: Senua's Sacrifice (XB1, PS4, PC | 2017 | Metascore 81)
Upcoming Projects and Rumors:
  • Bleeding Edge (XB1, PC), currently in tech alpha
<--------------------------------------------->


Founded in 2018, and headed up by Darrell Gallagher, The Initiative is a brand new studio operating out of Santa Monica, California, dedicated to working on brand new AAA games for Microsoft Studios.

Noteworthy Persons: Darrell Gallagher (Studio Head), Dan Staley, Christian Cantamessa, Brian Westergaard, Dan Neuburger, and Tom Shepard

Studio Size: Will be updated as more info is made known.

Notable Releases:
  • Will update as more info is made known.
Upcoming Projects and Rumors:
  • Will update as more info is made known.
<--------------------------------------------->


Founded in 2009 by Jeff Strain, Undead Labs operated on a laser-guided focus on zombie-based games. Their first game, State of Decay (360), was a smash Xbox Live Arcade hit. Acquired in 2018, Undead Labs remains committed to bringing out the best in zombie-related games, and potentially other projects as well.

Noteworthy Persons: Jeff Strain (Studio Head)

Studio Size: 75 employees

Notable Releases:
  • State of Decay (360, PC | 2013 | Metascore 78)
  • State of Decay 2 (XB1, Win10 | 2018 | Metascore 68)
Upcoming Projects and Rumors:
  • State of Decay 3
<--------------------------------------------->

Founded in 2009 by Guillaume Provost in France, Compulsion Games is comprised of various developers from Valve to Ubisoft, and focuses on story-driven games with weird twists.

Noteworthy Persons: Guillaume Provost (Studio Head)

Studio Size: 40 employees

Notable Releases:
  • Contrast (360, PS3, XB1, PS4, PC | 2013 | Metascore 59/62)
  • We Happy Few (XB1, PS4, PC | 2018 | Metascore 65/68/62)
Upcoming Projects and Rumors:
  • Will update as more information becomes known
<--------------------------------------------->


Founded in 2003 by ex-Black Isle employees, Obsidian Entertainment is one of the foremost Western RPG developers in today’s industry, with a legacy that includes acclaimed titles such as Pillars of Eternity, Fallout: New Vegas, and South Park: The Stick of Truth. Acquired in November 2018, the studio remains committed to brand new WRPG games in both new IPs and old, and will undoubtedly pursue masterclass projects across many fields.

Noteworthy Persons: Feargus Urquhart (CEO), Chris Jones (CTO)

Studio Size: ~190 Employees

Notable Releases:
  • Fallout: New Vegas (360, PS3, PC | 2010 | Metascore 84/82/84)
  • South Park: The Stick of Truth (360, PS3, XB1, PS4, Switch, PC | 2014 | Metascore 82/85/85/85)
  • Pillars of Eternity (PC | 2015 | Metascore 89)
Upcoming Projects and Rumors:
  • New IP: The Outer Worlds
<--------------------------------------------->


Founded in 2002 by former members of Interplay Productions, inXile Entertainment are the creators behind some of the best CRPGs in the industry, such as Wasteland 2 and Torment: Tides of Numenera. The studio is originally based in Newport Beach, California, however in November of 2015, inXile founded a second studio in New Orleans, where since now-former President Matt Findley has resided as Studio Lead.

Noteworthy Persons: Brian Fargo (Founder and based in Newport Beach, CA), Matt Findley (former president, NOLA Studio Head), George Ziets

Studio Size: ~80 Employees

Notable Releases:
  • Wasteland 2 (XB1, PS4, Switch, PC | 2015 | Metascore 77/80/74/87) [Newport Beach Studio]
  • Torment: Tides of Numenera (XB1, PS4, PC | 2017 | Metascore 79/76/81) [Newport Beach Studio]
  • The Bards' Tale IV: Barrows Deep (PC | 2018 | Metascore 71) [NOLA Studio]
Upcoming Projects and Rumors:
  • Wasteland 3 [Newport Beach Studio]
  • Bard’s Tale IV (console port) [NOLA Studio]

<--------------------------------------------->


Founded in 2002 by former LucasArts developers led by Tim Schafer, Double Fine Productions is a studio functioning as a masterclass in unique, interesting games focusing on fun above all else, even though they're really freaking good at the other stuff, too. Among their repertoire are such titles as Psychonauts, Massive Chalice, and the much beloved Grim Fandango Remastered—itself a modern rendition of a project Tim Schafer created back in the LucasArts days.

Noteworthy Persons: Tim Schafer (Studio Head/Lead Developer)

Studio Size: ~73 Employees

Notable Releases:
  • Psychonauts
  • Brütal Legend
  • Costume Quest
  • The Cave
  • Broken Age
  • Grim Fandango Remastered
  • Massive Chalice
Upcoming Projects and Rumors:
  • Psychonauts 2 (XB1, PS4, PC, macOS, Linux | 2020)

<--------------------------------------------->


Created by Microsoft in 2019, the Age of Empires studio (one that has yet to be given a proper name) is headed up by Shannon Loftis. It's responsible for, quite obviously, managing the Age of Empires franchise in a similar fashion to 343 Industries with Halo and The Coalition with Gears of War. Not much is yet known about the studio, but we'll surely find out in the months and years to come.

Noteworthy Persons: Shannon Loftis (Studio Head)

Studio Size: Unknown

Notable Releases:
  • Will update as more information becomes known
Upcoming Projects and Rumors:
  • Age of Empires IV (2019), in conjunction with Relic Entertainment
<--------------------------------------------->​

Other Studios/Teams:
  • [email protected], publishing support and pilot program for independent game developers
  • Microsoft Studios Global Publishing, handles Microsoft Studio publishing between first party and partner studios
  • Mixer, streaming service
  • Backwards Compatibility Team, handles Xbox One BackCompat
  • Microsoft Foundry, intern program
  • Mixed Reality Team, works on AR/VR content for Xbox and Windows 10
  • Microsoft Casual Games, works on the casual games collection for Microsoft, including MS Solitaire, Wordament, and MS Mahjong
  • Xbox Growth Team
  • Xbox Game Pass
  • Project xCloud
Acquisitions, Studios and Otherwise (8th Gen):
Studios/Teams Shut Down or Spun Off (8th Gen):
  • Twisted Pixel (The Maw, Splosion Man), left in 2015
  • Press Play (Max and the Curse of Brotherhood, Kalimba), closed in 2016
  • Lionhead Studios (The Fable Franchise), closed in 2016
  • Team Dakota (Project Spark), disbanded in 2016
  • Xbox Fitness Team, disbanded in 2016
  • Decisive Games, disbanded before public outing in 2016
Cancelled/Discontinued Titles (8th Gen):
  • Black Tusk's new IP, cancelled to shift focus onto Gears of War and subsequent titles
  • Project Spark, servers closed in 2015
  • Fable Legends, cancelled with Lionhead's closing in 2016
  • Project Knoxville, cancelled with Press Play's closing in 2016
  • Xbox Fitness, servers closed June 2017
2019 games so far:
  • Crackdown 3 (XB1, PC | 2019 | Metascore 60/54)
<--------------------------------------------->


Below we have information regarding upcoming titles created by partner studios, as well as any other relevant material not mentioned previously. Don't fret. This section will get a MAJOR rework in the days and weeks to come.

We begin with upcoming partner titles:


Developer: Moon Studios

Release Date: 2019

Description:


<--------------------------------------------->

Miscellaneous & Important Information

Current Partner Studios
:
  • 4J Studios, original console versions of Minecraft
  • Armature, ReCore DLC/updates
  • Beep Industries, VooDoo Vince Remastered
  • Certain Affinity, assistance on Halo projects
  • Cloudgine, Crackdown 3
  • Flaming Foul Studios, Fable Fortune
  • Forgotten Empires, Age of Empires 1: Definitive Edition, Age of Empires 2 & 3: Definitive Editions
  • Iron Galaxy Studios, Killer Instinct new characters/updates
  • Moon Studios, Ori and the Blind Forest, Ori and the Will of the Wisps
  • ReAgent Games, Crackdown 3
  • Relic Entertainment, Age of Empire 4
  • Saber Interactive, assistance on Halo projects
  • Skybox Labs, Age of Empires DLC, Halo 5: Forge updates
  • Smoking Gun Interactive, Age of Empires: Castle Siege
  • Splash Damage, assistance on Gears of War 4 DLC
  • StudioMDHR, Cuphead
  • Electric Square, Miami Street (renamed to Forza Street)
  • Sumo Digital, Crackdown 3
Rumored Partners:
  • None so far
Cancelled Partner Collaborations:
<--------------------------------------------->

To reiterate, this post will be updated whenever new information is revealed or things need to be adjusted to reflect the current outlook as per the facts. If you have any suggestions, or believe I've left something out, please ping me in the Discord or send me a message here on Era and I'll address any issues as soon as I can.

Credit for the headers goes to Klobrille.

IF YOU WANT TO GET INTO THE XBOXERA DISCORD, PLEASE PM ME ON ERA. I'll try and get you in as soon as I can.
 
Last edited:

bsigg

Member
Oct 25, 2017
8,356
Great work OP!

Gears 5 in 37 days

Will this OT get us to the public test of xCloud?
 

Zeta Ori

Member
Oct 25, 2017
968
These OT's move so fast these days, it's really nice to see. Great work as usual OP!

And since my comment in the last OT no longer matters since that one was locked right after I posted it, I'll repost it here:

I'm gonna preface this by saying this is a bit of a passionate subject for me, so I apologize if I come off as dismissive or rather blunt.

If MS buys a Japanese dev, there is little to no reason not to put whatever game they make on Switch (outside the switch not being able to run it).

1."But Zeta, what if they are trying to attract a new audience by finally getting exclusive Japanese games?"

They tried that. It didn't work then and it definitely isn't gonna work now.

2. Could you really imagine being developer working on a project your passionate about, then waking up everyday and realizing no one who plays games in your entire country gives a shit about what your working on because it's exclusive to a platform no one cares about where your live?

3. Everyone who mains eastern developed games already has a PS4 or a Switch because at this point it's common sense that that's where you go for those types of games. That's not gonna magically change for Scarlett and PS5 just because MS might get an exclusive, and due to BC there's a reasonable chance people are going to be locked in their ecosystem more than ever. So if your looking at this from MS's perspective, what makes more sense?

a. Keeping your Japanese developer locked to exclusive releases on Xbox for the chance of getting an audience typically averse to your platform in the first place to buy hardware for maybe 2-3 games tops for the entire gen...

Or

b. Allowing the dev to release on Switch as well as PC (with crossbuy/crossplay/ All that good stuff) to ensure that that particular audience gets access to your game without dropping money on hardware and as a result, get way more software sales than a Xbox exclusive Japanese developed game ever would, and if it includes the hooks that stuff like Minecraft on Switch does, more MAU's that may actually invest in your ecosystem now that they have easy access.

I know list wars mean a lot to certain people but I'm having a hard time seeing how switch releases if a Japanese dev comes into play would have negatives that outweigh the positives. And I say all this as someone who thinks there is a place for Japanese games on Xbox and that they can do well on the platform (Nier: Automata & FFXV both come to mind) but I'm tired of Xbox trying and then we as gamers get stuck with gems that never get follow ups because it wasn't the success MS wanted. Like can you imagine for a second if these games had gotten the proper treatment and success they probably would have got on other platforms?

We should be on Lost Odyssey 3 by now.

We should be on Blue Dragon 2 by now.

D4 should have gotten finished.

Crimson Dragon shouldn't have been a damn Kinect game and we should have a proper spiritual follow up to Panzer Dragoon Orta by now.

Ninety Nine Nights shouldn't be dead right now.

We would have spin offs to Phantom Dust by now.

Don't get me started on Scalebound.

And that's just the tip of the iceberg so to speak.

It has sucked to be a fan of Xbox and Japanese games since the first years of the 360. I would really hate to see another attempt fail cause at the end of the day, I want to see good games get treated as such instead of being tossed in the back and forgotten about like so many of Xbox's past attempts.

/End rant
 

Tetrinski

Member
May 17, 2018
2,410
Love the smell of a new thread in the morning!

By the way op, the links in the Rare section seen broken.
 

SnatcherHunter

The Fallen
Oct 27, 2017
5,928
I used to be the flashiest star
Chilling with cash and cars
But somewhere lost my passion's heart....




SHOW ME MS.
 

darthpaxton

Member
Jun 20, 2018
946
I'm gonna preface this by saying this is a bit of a passionate subject for me, so I apologize if I come off as dismissive or rather blunt.

If MS buys a Japanese dev, there is little to no reason not to put whatever game they make on Switch (outside the switch not being able to run it).

1."But Zeta, what if they are trying to attract a new audience by finally getting exclusive Japanese games?"

They tried that. It didn't work then and it definitely isn't gonna work now.

2. Could you really imagine being developer working on a project your passionate about, then waking up everyday and realizing no one who plays games in your entire country gives a shit about what your working on because it's exclusive to a platform no one cares about where your live?

3. Everyone who mains eastern developed games already has a PS4 or a Switch because at this point it's common sense that that's where you go for those types of games. That's not gonna magically change for Scarlett and PS5 just because MS might get an exclusive. So if your looking at this from MS's perspective, what makes more sense?

a. Keeping your Japanese developer locked to exclusive releases on Xbox for the chance of getting an audience typically averse to your platform in the first place to buy hardware for maybe 2-3 games tops for the entire gen...

Or

b. Allowing the dev to release on Switch as well as PC (with crossbuy/crossplay/ All that good stuff) to ensure that that particular audience gets access to your game without dropping money on hardware and as a result, get way more software sales than a Xbox exclusive Japanese developed game ever would, and if it includes the hooks that stuff like Minecraft on Switch does, more MAU's that may actually invest in your ecosystem now that they have easy access.

I know list wars mean a lot to certain people but I'm having a hard time seeing how switch releases if a Japanese dev comes into play would have negatives that outweigh the positives. And I say all this as someone who thinks there is a place for Japanese games on Xbox and that they can do well on the platform (Nier: Automata & FFXV both come to mind) but I'm tired of Xbox trying and then we as gamers get stuck with gems that never get follow ups because it wasn't the success MS wanted. Like can you imagine for a second if these games had gotten the proper treatment and success they probably would have got on other platforms?

We should be on Lost Odyssey 3 by now.

We should be on Blue Dragon 2 by now.

D4 should have gotten finished.

Crimson Dragon shouldn't have been a damn Kinect game and we should have a proper spiritual follow up to Panzer Dragoon Orta by now.

Ninety Nine Nights shouldn't be dead right now.

We would have spin offs to Phantom Dust by now.

Don't get me started on Scalebound.

It has sucked to be a fan of Xbox and Japanese games since the first years of the 360. I would really hate to see another attempt fail cause at the end of the day, I want to see good games get treated as such instead of being tossed in the trash and forgotten about like so many of Xbox's past attempts.

/End rant
I mean, your argument about Xbox missing the mark previously with Japanese developers and giving up is not really valid, because it's clearly a different Xbox than where the brand was at that time. Microsoft clearly has a ton of work to do to build those relationships, but that's partially why they're laying the groundwork with an Xbox office in Japan and acquiring a Japanese studio(s). I don't think that Microsoft is going to even try to capture the Japanese market, with the Japanese studio(s) that it acquires, that's clearly an unattainable dream at the moment. It's primary focus is on the western market and people in the western market want Japanese games.

There would be very little benefit to Microsoft putting XGS-developed Japanese games on the Switch. Japanese developers are skipping Xbox because games don't sell well there and they don't think it's worth the effort. It's not going to increase third-party Japanese support, because all it's going to do is highlight how well those games sell on Switch, and via direct comparison, how poorly they sell on Xbox. If they want to go completely third-party and put their games everywhere, then they could absolutely do that, but using internal resources to put your game on another platform that is only going to highlight your shortcomings seems unwise at this time.

It's a process. Phil was never going to be able to storm into Japan with a checkbook and fly back to Redmond with a cargo plane full of exclusives and an overflowing Rolodex. However, showing a commitment to Japanese games over time by making those games available on your platform whenever possible (by assisting with development if necessary and giving those games exposure) and committing to creating your own Japanese games will allow Xbox to grow that portion of the brand.
 

danrbg

Member
Dec 9, 2018
239
If MS buys a Japanese dev, there is little to no reason not to put whatever game they make on Switch (outside the switch not being able to run it).
You still think of a console to access Microsoft games, Japan may not sell well for Xbox consoles but in the xCloud service the game will do well.
 

litebrite

Member
Oct 27, 2017
8,232
These OT's move so fast these days, it's really nice to see. Great work as usual OP!

And since my comment in the last OT no longer matters since that one was locked right after I posted it, I'll repost it here:

I'm gonna preface this by saying this is a bit of a passionate subject for me, so I apologize if I come off as dismissive or rather blunt.

If MS buys a Japanese dev, there is little to no reason not to put whatever game they make on Switch (outside the switch not being able to run it).

1."But Zeta, what if they are trying to attract a new audience by finally getting exclusive Japanese games?"

They tried that. It didn't work then and it definitely isn't gonna work now.

2. Could you really imagine being developer working on a project your passionate about, then waking up everyday and realizing no one who plays games in your entire country gives a shit about what your working on because it's exclusive to a platform no one cares about where your live?

3. Everyone who mains eastern developed games already has a PS4 or a Switch because at this point it's common sense that that's where you go for those types of games. That's not gonna magically change for Scarlett and PS5 just because MS might get an exclusive, and due to BC there's a reasonable chance people are going to be locked in their ecosystem more than ever. So if your looking at this from MS's perspective, what makes more sense?

a. Keeping your Japanese developer locked to exclusive releases on Xbox for the chance of getting an audience typically averse to your platform in the first place to buy hardware for maybe 2-3 games tops for the entire gen...

Or

b. Allowing the dev to release on Switch as well as PC (with crossbuy/crossplay/ All that good stuff) to ensure that that particular audience gets access to your game without dropping money on hardware and as a result, get way more software sales than a Xbox exclusive Japanese developed game ever would, and if it includes the hooks that stuff like Minecraft on Switch does, more MAU's that may actually invest in your ecosystem now that they have easy access.

I know list wars mean a lot to certain people but I'm having a hard time seeing how switch releases if a Japanese dev comes into play would have negatives that outweigh the positives. And I say all this as someone who thinks there is a place for Japanese games on Xbox and that they can do well on the platform (Nier: Automata & FFXV both come to mind) but I'm tired of Xbox trying and then we as gamers get stuck with gems that never get follow ups because it wasn't the success MS wanted. Like can you imagine for a second if these games had gotten the proper treatment and success they probably would have got on other platforms?

We should be on Lost Odyssey 3 by now.

We should be on Blue Dragon 2 by now.

D4 should have gotten finished.

Crimson Dragon shouldn't have been a damn Kinect game and we should have a proper spiritual follow up to Panzer Dragoon Orta by now.

Ninety Nine Nights shouldn't be dead right now.

We would have spin offs to Phantom Dust by now.

Don't get me started on Scalebound.

And that's just the tip of the iceberg so to speak.

It has sucked to be a fan of Xbox and Japanese games since the first years of the 360. I would really hate to see another attempt fail cause at the end of the day, I want to see good games get treated as such instead of being tossed in the back and forgotten about like so many of Xbox's past attempts.

/End rant
Game Pass, xCloud, Xbox and PC userbase is more thsn enough to support a First Party Japanese studio.
 

CalamityPixel

Member
Oct 27, 2017
1,800
I'm comin' back!
You can't handle this!
Lemme see what you got!
Here it comes!
I'm back!
Yeah!
Let's rock baby!