Which field notes if I may ask?We’ll if he’s just invited as a high-ranking Obsidian employee or if he’s presenting something.
Hard to believe the game he tacitly announced via the field notes tweet is ready to be shown in any capacity.
But if he is, I’m auto-in whatever it is. Guy’s an elite director (New Vegas, PoE, PoE2).
And I hope he reviews his shower at whatever place he stays at in London. We need more of those videos lol.
I'm interested to the gameplay, but I can't stand passing 8 hrs of cutscene about interdimensional mumbo jumboJust wanna ask how many of you Xbros are hyped for Death Stranding? I’m for sure am, it’s the last game I’ll play on my jet engine Pro and sell the console. Do you think it’s plausible that Kojima’s next game will be multi platform or will he stick to Sony?
Disclaimer: I’m not console waring by any means, asking out of pure curiosity.
Forgotten Empires was a community of modders which turned into a studio and worked on the hd editions
So realistic that I can see Norman Reedus climbing the mountain
Do you think that scoring points in the list wars is a joke? We are fighters boy
Tyranny is owned by Paradox
The only person that cared about Voodoo Vince was Phil Spencer. I honestly think that along with Phantom Dust port, those are 2 of the most weird misjudged moments or what fans want (Phantom Dust even moreso)
didnt that phantom game get cancelled?
Yes, but they still . They ported the original game.
Phantom Dust felt like it was ahead of it's time and I'm sure Phil Spencer could see a future for a unique online multiplayer RTS card collecting action GaaS that was also a JRPG for single players make money. The port was just a fill in for canceling the game until they found a new developer.
To hell with you. There dozens of diehard PD fans! Dozens of us!
Obsidian going to reveal a smaller new game, a survival RPG?
MS probably wants Playground to make a big splash next year with their RPG reveal.
That is not something that I get to decide, but I do think that the relatively low sales of Deadfire mean that if we consider making another Pillars game in this style, we’re going to have to re-examine the entire format of the game.
It is difficult to know exactly why a sequel sells worse than its predecessor if both games review relatively well. Is it because the first game satisfied the existing need and the audience just wasn’t interested in the second? Is it because awareness was lower for the sequel? Is it because despite the strong reviews and the strong sales for the first game, people didn’t “really” like it? Maybe it’s a combination of all of these things.
The problem is that without really understanding the reason(s), it’s hard to know how to move forward. It would be easier in some ways if Deadfire were also a colossal critical failure and we could point to the massive screw-ups that we needed to address. Players did criticize the low difficulty at launch and the main plot, which I think are fair and reasonable, but those problems alone don’t really explain the difference in sales. And while player reviews were weaker for Deadfire than for Pillars 1, professional criticism tended to say that Deadfire was an improvement over the first game in most areas.
(Yes, Deadfire has an 88 Metacritic and Pillars 1 has an 89 Metacritic, but IMO Pillars 1′s review scores benefited from a nostalgia bump.)
Players who hate RTwP combat will say that it’s because Deadfire continued using RTwP combat, in contrast to the phenomenally better-selling (and better-reviewed) turn-based Divinity: OS2. Even if that’s true, Pathfinder: Kingmaker, which generally had lower review scores than Deadfire, sold better than Deadfire and had RTwP combat.
I’m sure some of the people reading this think they know precisely why Deadfire sold worse than Pillars 1. I don’t have that confidence, which is one of several reasons why I am leery about trying to direct a sequel. I couldn’t give our (Obsidian’s) audience the game that they wanted and without understanding where I went wrong, I would be guessing at what the problems are and how to remedy them.
I think they are going in that direction, with TOW2 being a commercial success they know what the public wants.
E3 is still the biggest stage for game announcements much larger than an XO event... a game like Fable 4 or Fable "reboot" would likely be saved for the biggest stage (E3). I guess we will find out next week for sure. Assuming that is what playgrounds RPG team is working on.
Path of Exile and Diablo are hack'n'slash, not RPG. You can't compare them to Pillars of Eternity.Isometric RPG's can be hugely successful, like Divinity 2, Path of Exile, Diablo, and other things. Disco Elysium is one of the most unique and revolutionary RPG's i have ever played so i truly hope that Obsidian doesn't give on that style of game. The Outer Worlds is really good, too, but we have room for everything, especially with Game Pass.
I had to play it yet, but two friens of mine who backed the game of fig were let down by the plot and the combat system. Still it remains painful to watch that he's the first one to be let down since he genuenly tried to make the fans happy
Oh that wouldn't surprise me either, and that's OK, as much as I want the game,haha. I asked it because I wonder if they are able to show it in gameplay form next year. Even if it's gonna be quite a few years off from releasing.
Sony just released a remake of the 1998 game MediEvil which appears to have sold very well in the first week. PlayStation All-Stars Battle Royale was released in 2012 for the PS3 and had various characters drawn from different PlayStation video game franchises. One thing both Sony and Nintendo do well is to create a legacy with their original games that people can always identify with.
Yeah, I got the same feeling. Hope I’m wrong, but imo what they’ve shown felt like an amazing tech demo rather than footage from the actual game.