Wish MS had a small internal team that has the task in getting existing games on Steam. LIke 343 said Halo Wars 2 isnt worked on to get on Steam because they are offcourse busy.
I wish a small team within MS takes on that task.
Who said they don't?
Wish MS had a small internal team that has the task in getting existing games on Steam. LIke 343 said Halo Wars 2 isnt worked on to get on Steam because they are offcourse busy.
I wish a small team within MS takes on that task.
I always laugh how some people on the forum act like Gears 4 was bad and was bad reviewed. The game sits on a 8.4 with 100 reviews.
91 positives, 9 mixed and 0 negative.
Does anyone know when we can pre-load Gears 5 if you are a Ultimate Game Pass subscriber?
Me too
THE ROAD TO LAUNCH
Two weeks from today, beginning with Australia, Gears 5 Early Access will begin to roll out around the world. Where did the time go right?!
With your wait almost over, we know you have burning questions you want answered. To allay your concerns, here's the major information still to come before Early Access launch:
That's it from us this week! Don't forget to join us at 3pm PT today on live.gearsofwar.com for our Gears Weekly Developer Stream as we play Horde on newly revealed map Vasgar. See you then.
- Characters Explained
- Pre-Download for all platforms
- Launch Multiplayer Maps reveal
- Our Post-Launch Plans
- What to expect from our launch Tour of Duty
- The Future of Gears 4 after Gears 5
- More surprises!
TC, out.
Gears 1 lays a solid base, and I like it's campaign for how focused it is. That said, it's way worse than the rest of the series mechanically. Cover is extremely sticky, there is no cover slide cancel, rolling is limited to 4 directions, there's no mantle kick, executions are limited to the curb stomp, bullets come from center screen instead of the barrel of your gun, Gnasher shots have random spread which leads to point blanks sometimes doing almost no damage, you can't grenade tag, and of course the weapon and enemy selection is much smaller. Gears is a good example of a solid foundation with a somewhat flawed execution which was improved dramatically with each iteration.Gears 4 was a solid game, but I think the reason for this sort of sentiment is due to the pedigree of the franchise historically speaking. Gears didn't just used to be very good, it used to be exceptional, classic tier even.
For me though, the very first game is still the best. I think it managed a better atmosphere due to some of the darker horror like elements, and mechanically it's still sound and not too far off what we have with the franchise today.
Gears 1 lays a solid base, and I like it's campaign for how focused it is. That said, it's way worse than the rest of the series mechanically. Cover is extremely sticky, there is no cover slide cancel, rolling is limited to 4 directions, there's no mantle kick, executions are limited to the curb stomp, bullets come from center screen instead of the barrel of your gun, Gnasher shots have random spread which leads to point blanks sometimes doing almost no damage, you can't grenade tag, and of course the weapon and enemy selection is much smaller. Gears is a good example of a solid foundation with a somewhat flawed execution which was improved dramatically with each iteration.
Wow. That looks super slick and refined. Getting more excited by the day.7 Minutes of Gears 5 Sarah Connor PC Gameplay at 4K 60fps - Gamescom 2019
https://www.youtube.com/watch?v=5Ue6N3K2iqk&feature=youtu.be
Do you only play the campaign then?And yet none of these things impacted my enjoyment of the game. I guess it's like a Resident Evil or Uncharted type situation, where the most mechanically competent release in these franchises is not necessarily the best or most critically acclaimed. Ultimately what was there in Gears 1 was competent enough that coupled with the better overall atmosphere, direction and pacing, it overcame any subsequent flaws to still be a more enjoyable overall experience. I'm not surprised it is still to this day the highest rated Gears title.
Well yeah, limiting it to campaign means there are plenty of things besides core mechanics that can effect your enjoyment. Gears 2 for instance has much smoother cover mechanics and animations, but the aimless sprawl of the campaign puts it squarely behind every other game in the series for me.And yet none of these things impacted my enjoyment of the game. I guess it's like a Resident Evil or Uncharted type situation, where the most mechanically competent release in these franchises is not necessarily the best or most critically acclaimed. Ultimately what was there in Gears 1 was competent enough that coupled with the better overall atmosphere, direction and pacing, it overcame any subsequent flaws to still be a more enjoyable overall experience. I'm not surprised it is still to this day the highest rated Gears title.
Wow. That looks super slick and refined. Getting more excited by the day.
I totally agree. Just 2 days ago I saw an article saying Xbox exclusives wouldn't be released on other console platforms anymore... Then the other day I read an article from Booty and he is saying Double Fine could develop multi-plat for some games if they wanted to. I am really confused about MS and exclusive games. Why don't they just go third party... Why buy developers if you don't care if their games come out on a competitor's platform just secure their release on your system. Then I'd only need to buy 2 consoles instead of 3...lol...MS really needs to nail down their messaging when it comes to exclusives and other platforms. Between Booty and Greenberg it's a friggin mess. Commit one way or another.
I mean just use common sense dude. Double fine is going to make smaller A-AA games. Those indie type games are fine to release everywhere. The main goal of them is to just have a pipeline for gamepass. Obsidian on the other hand is probably going to get big money pumped into it and make much bigger games. Ex outer worlds 2 is going to be much more of a system seller than Rad 2. But you need those smaller games populating gamepass. It's not going to hurt Xbox hardware tonhave Rad 2 launch on the switch. It would hurt to have Outer worlds 2 be day and date on the PS5.I totally agree. Just 2 days ago I saw an article saying Xbox exclusives wouldn't be released on other console platforms anymore... Then the other day I read an article from Booty and he is saying Double Fine could develop multi-plat for some games if they wanted to. I am really confused about MS and exclusive games. Why don't they just go third party... Why buy developers if you don't care if their games come out on a competitor's platform just secure their release on your system. Then I'd only need to buy 2 consoles instead of 3...lol...
I get that they want people on their subscription. That's fine and great, GP is wonderful. I don't care if they stay first party or go third party but Jesus Christ don't tell your customers the exact opposite things multiple times within a one month time. This kind of non-committal mess is reminiscent of 2013 marketing talk.I totally agree. Just 2 days ago I saw an article saying Xbox exclusives wouldn't be released on other console platforms anymore... Then the other day I read an article from Booty and he is saying Double Fine could develop multi-plat for some games if they wanted to. I am really confused about MS and exclusive games. Why don't they just go third party... Why buy developers if you don't care if their games come out on a competitor's platform just secure their release on your system. Then I'd only need to buy 2 consoles instead of 3...lol...
Well, you'll find their abilities as story tellers in older games. Since you have experience with classic RPG's, maybe you can swallow their simpler visual style. But AFTER Wasteland 3, if you want to try something older from InXile, I recommend Tides of Numenara. If you like it, try the others too. Wasteland 2 would be a shock (I'm loving it, almost finishing it, but it's WAY less impressive than Wasteland 3, totally different budgets).I've never played an InXile game, but I'll probably wait for Wasteland 3 to get my first taste of what they're about. If I really like it, I might try their older games. Hopefully they can join the ranks of Larian, Obsidian and CD-Projekt RED as premier RPG studios.
Right... But like what was already mentioned in roughly 2 days they have sent out completely mixed messages. I mean... Why not make a little more money and bring battletoads to the PS4 as well... Why wouldn't bigger profits make since? Phil has stated many times he doesn't even see a console war meaning there would be no difference in bringing a game out for a Sony platform than a Nintendo platform. But, when you start toeing that line you blur the line between 1st and 3rd party... At that point if its all about profit then eliminate the risk and expense of the hardware. Ultimately anyone can look at this however they want. Growing up old school in the console war era I just don't see bringing games out directly to a competitors system. But times are changing... For Xbox anyway, they are currently the only platform owner that brings games out for competitors.Booty has already said "when it makes sense". It doesn't make sense to put a triple A heavy hitter on another console. But why not also make a little extra money from switch users who wanna play battletoads
I totally agree. Just 2 days ago I saw an article saying Xbox exclusives wouldn't be released on other console platforms anymore... Then the other day I read an article from Booty and he is saying Double Fine could develop multi-plat for some games if they wanted to. I am really confused about MS and exclusive games. Why don't they just go third party... Why buy developers if you don't care if their games come out on a competitor's platform just secure their release on your system. Then I'd only need to buy 2 consoles instead of 3...lol...
Not caring about console wars does not equate to hand your competitor your 1st party games all the time.Right... But like what was already mentioned in roughly 2 days they have sent out completely mixed messages. I mean... Why not make a little more money and bring battletoads to the PS4 as well... Why wouldn't bigger profits make since? Phil has stated many times he doesn't even see a console war meaning there would be no difference in bringing a game out for a Sony platform than a Nintendo platform. But, when you start toeing that line you blur the line between 1st and 3rd party... At that point if its all about profit then eliminate the risk and expense of the hardware. Ultimately anyone can look at this however they want. Growing up old school in the console war era I just don't see bringing games out directly to a competitors system. But times are changing... For Xbox anyway, they are currently the only platform owner that brings games out for competitors.
It's up for pre-install right now on PC and Xbox.Does anyone know when we can pre-load Gears 5 if you are a Ultimate Game Pass subscriber?
I like Gears Pop! gameplay, but I think it has too much of a pay to win progression system IMO. Kind of dampers the game for me. After Coalition made such a big deal of ridding Gears 5 of loot crates Gears Pop! is stuffed full of them ready to be purchased with real money that can give you a massive upper hand in the game.
I like Gears Pop! gameplay, but I think it has too much of a pay to win progression system IMO. Kind of dampers the game for me. After Coalition made such a big deal of ridding Gears 5 of loot crates Gears Pop! is stuffed full of them ready to be purchased with real money that can give you a massive upper hand in the game.
Please stop this false narrative. Xbox has never ported one of their first party exclusives to a PS. Xbox sees PS4 as a direct competitor as opposed to Switch. I wouldn't be surprised if the new Battletoads gsme gets ported to Switch.Right... But like what was already mentioned in roughly 2 days they have sent out completely mixed messages. I mean... Why not make a little more money and bring battletoads to the PS4 as well... Why wouldn't bigger profits make since? Phil has stated many times he doesn't even see a console war meaning there would be no difference in bringing a game out for a Sony platform than a Nintendo platform. But, when you start toeing that line you blur the line between 1st and 3rd party... At that point if its all about profit then eliminate the risk and expense of the hardware. Ultimately anyone can look at this however they want. Growing up old school in the console war era I just don't see bringing games out directly to a competitors system. But times are changing... For Xbox anyway, they are currently the only platform owner that brings games out for competitors.
Maybe that's your experience, but the matchmaking hasn't been overly fair in my matchups and paying yields huge dividends. For example there has been 10 or 15 matches I've been in people are building level 2 or 3 turrets and I can't even build a level 1 turret yet. I feel that is terrible matchmaking if it is supposed to be off fair level progression. So you defend P2W for F2P mobile games, what about F2P games on console that are P2W? Not trying to be toxic just asking a question.All the mobile games are like that. You don't have to spend money and the match system is fair. I haven't spent a dime and it's a blast.
Its amazing the ruckus some people will cause when even a false rumor is entertained about Xbox games coming to PS4. All the shouting and downplaying of Halo, Gears, Forza - hell - Xbox exclusives in general are suddenly sought after commodity now. LolNot caring about console wars does not equate to hand your competitor your 1st party games all the time.
If you listen to what Phil Spencer says though... I don't think he views Sony as a direct competitor anymore. Look at this link from Matt Booty Interview...Please stop this false narrative. Xbox has never ported one of their first party exclusives to a PS. Xbox sees PS4 as a direct competitor as opposed to Switch. I wouldn't be surprised if the new Battletoads gsme gets ported to Switch.
Speaking hypothetically doesn't mean much in the face of their actions. Any new IP game that Double Fine creates as a member of XGS is highly unlikely to get ported to a PS system. However if in the future it does happen, it would mean Xbox and XGS have had a dramatic shift in their strategy.If you listen to what Phil Spencer says though... I don't think he views Sony as a direct competitor anymore. Look at this link from Matt Booty Interview...
He specifically says Double Fine could stay multi-plat and mentions Sony platforms as a possibility for their games. So your assertion of only Nintendo could very well be wrong.
This will happen as soon as Sony entertains 50% share of Spiderman on films. Another words not happening.If you listen to what Phil Spencer says though... I don't think he views Sony as a direct competitor anymore. Look at this link from Matt Booty Interview...
He specifically says Double Fine could stay multi-plat and mentions Sony platforms as a possibility for their games. So your assertion of only Nintendo could very well be wrong.
I wouldn't be so quick to cast such judgment and this goes back to the confusion in the messaging coming from the Xbox camp on this some games are exclusive and other games arent campaign. Which isn't bad ultimately Phil Spencer and Xbox are going to do what they want. If they want to focus on profit it is a good thing to do. Booty clearly states Xbox would likely back Double Fine staying multi-plat to include leaving the door open for Sony systems.This will happen as soon as Sony entertains 50% share of Spiderman on films. Another words not happening.
If you listen to what Phil Spencer says though... I don't think he views Sony as a direct competitor anymore. Look at this link from Matt Booty Interview...
He specifically says Double Fine could stay multi-plat and mentions Sony platforms as a possibility for their games. So your assertion of only Nintendo could very well be wrong.
The vast majority of what we do is going to be on Windows, it's going to be on Xbox and it's going to be on xCloud. And the nice thing about xCloud is that it is an Xbox in the cloud and so we don't actually have to go build another version of the game. That is a distinct focus for [Xbox games chief] Matt Booty and the team. We value the relationships we have with the other companies that are out there. We think that we learn from them, we think we can help gaming grow all up with cross-play, cross-buy, cross-progression, all these things that we focus on. We think we'd be incredibly limited in pushing that vision if we weren't strong on console and growingly strong on PC.
Today on the Switch, what we're able to do is we have Xbox Live on the Switch so we can keep those communities connected. And we have, as you pointed out, a certain number of franchises that have shipped over there. But in the end we think us having a native platform in the home for years is going to be critical for to continue to push our vision of where the gaming platform should be.
That's fine I'll leave the conversations where they are at. moving on...I swear I post this Spencer interview like every month now.
You're making a mountain out of a mole hill.I wouldn't be so quick to cast such judgment and this goes back to the confusion in the messaging coming from the Xbox camp on this some games are exclusive and other games arent campaign. Which isn't bad ultimately Phil Spencer and Xbox are going to do what they want. If they want to focus on profit it is a good thing to do. Booty clearly states Xbox would likely back Double Fine staying multi-plat to include leaving the door open for Sony systems.
"Booty said if a recently acquired developer like Double Fine wanted to stay multiplatform, Xbox would likely allow it." That statement says quite a bit to me...
Thank you... Finally. LOLThat's fine I'll leave the conversations where they are at. moving on...
If you listen to what Phil Spencer says though... I don't think he views Sony as a direct competitor anymore. Look at this link from Matt Booty Interview...
He specifically says Double Fine could stay multi-plat and mentions Sony platforms as a possibility for their games. So your assertion of only Nintendo could very well be wrong.
"I think that the question is less binary about, 'should it be on Switch, should it be on PlayStation?' and more, 'does it make sense for the franchise?'" he said.
"In other words, is it a kind of game where it would benefit from the network effect of being on a bunch of different platforms, or is it a game where we can best support it by putting resources and making sure that our platforms, things like xCloud and Game Pass and Xbox Live, are really leaning in to support the game?"
That's fine I'll leave the conversations where they are at. moving on...
Minecraft was always multiplatform, hence the spinoffs being multiplatform. Minecraft as an IP has never been exclusive to a platform nor did MS buy it with that intention.That was less a shot at you and more just a comment on how fast this thread moves. Things are constantly getting missed that really help these conversations make more sense.
Xbox's strategy seems kind of... Multi tiered. I don't think some Xbox games on PS4 is impossible, I'd just say it's incredibly unlikely. Not because Microsoft doesn't want to give PS4 those games, because going forward Microsoft will have a lot more games on their platform, so a few of them on other platforms may actually help evangelize, but more because they want their games to use Xbox Live and Sony's probably not gonna let that happen.
Obviously though there's exceptions even to that, look at Minecraft Dungeons, and probably any other Minecraft spin offs.
I think all of us are probably at least a little wrong. This coming gen is obviously very different, it could get real weird.
You know something more?
It does? I port beg all the time in some of the Nintendo threads, though I dont think I'm ever too abrasive about it
You should not bring PS into the conversation when Microsoft has no interest in putting your games there, unless it is through xCloud as Netflix.I'm going to refrain from quoting and calling out individuals. Instead will just address this overall sentiment regarding port crying.
If Psychonauts going to PlayStation makes you not want an Xbox, don't get another Xbox. Make your point with your wallet and move on. That said, complaining about the potential of someone else getting the chance to play a game suddenly ruining your experience doesn't make sense. It's a business. Not a sport. If Microsoft porting Sunset Overdrive to PlayStation 6 months after it bombed on Xbox got us SSOD2, would you have been hurt?
There's more reasons to buy a console than list wars. Seems too many people buy these consoles and then treat it like a sports team. Compare lists of exclusives, which based on sales, most people don't buy or play. If non tentpole franchises getting ported means more of those franchises on Game Pass, a service most people have paid through 2 to 3 years, then great. If more non tentpole franchises getting ported after light sales on Xbox means Microsoft's continues to invest and back riskier creative games, great!
Your Xbox value shouldn't be based off of what Xbox does to keep games off other platforms. I get some games have to be kept off competing platforms Day 1 to compete because it's a business. That can remain true while it can also make sense from a business standpoint to port games that don't move consoles.
This site bans for port begging. We should ban for port crying too. Brings out nothing but childish, toxic bullshit.
I'm going to refrain from quoting and calling out individuals. Instead will just address this overall sentiment regarding port crying.
If Psychonauts going to PlayStation makes you not want an Xbox, don't get another Xbox. Make your point with your wallet and move on. That said, complaining about the potential of someone else getting the chance to play a game suddenly ruining your experience doesn't make sense. It's a business. Not a sport. If Microsoft porting Sunset Overdrive to PlayStation 6 months after it bombed on Xbox got us SSOD2, would you have been hurt?
There's more reasons to buy a console than list wars. Seems too many people buy these consoles and then treat it like a sports team. Compare lists of exclusives, which based on sales, most people don't buy or play. If non tentpole franchises getting ported means more of those franchises on Game Pass, a service most people have paid through 2 to 3 years, then great. If more non tentpole franchises getting ported after light sales on Xbox means Microsoft's continues to invest and back riskier creative games, great!
Your Xbox value shouldn't be based off of what Xbox does to keep games off other platforms. I get some games have to be kept off competing platforms Day 1 to compete because it's a business. That can remain true while it can also make sense from a business standpoint to port games that don't move consoles.
This site bans for port begging. We should ban for port crying too. Brings out nothing but childish, toxic bullshit.
"Marketplace Producer, Microsoft Flight Simulator"
"we are looking for an experienced Marketplace Producer to partner with our Executive Producer in the Marketplace/Store presence for the next version of Microsoft Flight Simulator."
"In this role you will be directly responsible for tracking the quality and timely execution of deliverables from our external partners"
"including setting up proper workflow and communication processes for managing the inventory/pricing/strategies/presence of our internal/external Marketplace store."
I agree that port begging has gone out of hands on ERA lately. Microsoft's messaging didn't help though. Still, I want more Xbox consoles and I want people to be on the ecosystem for good reasons. And we all know that exclusives are a part of why people buy consoles or subscribe to Game Pass on console and PC. I'd hate for everyone to take a wait and see approach and seeing thirds starting to skip ports to Xbox etc. That's what I really don't want and I still don't see the point in acquiring studios if they are not going to bring more exclusive content.
This is where I'm at with it. I don't care about exclusivity for exclusivity sake. I like Xbox hardware, their ecosystem, and the style of games they make. It's not that I care if Halo is on PS5 or switch. I mostly care if it leads to them not being a platform holder and all the digital games I've bought go up in smoke.Agreed. It's not at all a simple issue, so people shouldn't be dismissive of genuine concerns. I'm all for getting rid of exclusivity, but only if it goes both ways. Microsoft's digital platform and services would undobtedly flourish if they were available everywhere, but I'm not sure if at the same time their hardware platform wouldn't be marginalized, and I would hate for that to happen. I'm equally interested in Microsoft as a publisher, service provider, AND platform holder, and changes in balance between all those roles affect me as an end customer.