The multiplayer shouldn't have been made, because it created this weird narrative around the title that was impossible to live up to and even if they had succeeded, it was still a mode that contributed nothing to the fundamentals of Crackdown and in fact was entirely seperate from it. Imagine investing in a mode, so different from the campaign experience of Crackdown, that it wasn't even to be used in it and that was was supposed to be their main selling point:
A cloud technology Crackdown game, that doesn't use the cloud technology in Crackdown, but in something else entirely.
It's difficult to say what was going on behind the scenes, but looking at it from the outside, it felt like some larger corporate agenda pushed onto a franchise, where it didn't belong. The game itself was great, different structurally, as vertical as it was horizontal and with actual platforming elements, which you don't see in many similar games. And it had co-op in addition to an almost unheard of respect for the player's time in a modern AAA open world game.
I'm very glad it was made - up there with Other Wilds, as my favorite game this year - but I wish the multiplayer was never added. Now it's probably gone forever :(