If they plan on releasing games consistently they still need more developersMaybe MS doesn't need any more studios?
They have 15? That's a shit load of new content coming when all those studios start firing on all cylinders.
If they plan on releasing games consistently they still need more developersMaybe MS doesn't need any more studios?
They have 15? That's a shit load of new content coming when all those studios start firing on all cylinders.
Huh?Does #teamcrossgen think Scarlett version of games will be "cross buy" with Xbox One versions?
No one is saying they don't need to sell consoles, we are saying they don't NEED to sell Scarlett. They already have an ENTRY point, it's called a cheap One S. You think a $500 Scarlett is an entry point for new customers within the first year? Most of that audience will be lateral spending, people buying one that are already in the ecosystem. MS needs NEW customers in the ecosystem, yes, and selling them a One S, getting them using Game Pass and xCloud is all they need. They aren't making money on hardware so they don't need a new customer to buy their new premium product if the old one gets them into the ecosystem for the first time.The suggestion that Microsoft doesn't need to sell consoles anymore is weird to me. I completely agree they are all about the services now, but to sell a service you need an entry point for people. They have the following:
xCloud : currently pushed as a supplement to existing users of ecosystem. Immature market, unlikely to do significant numbers for years
PC : presumably a small part of the Xbox ecosystem.
Xbox One : presumably an overwhelming part of the Xbox ecosystem.
The success of their services is tied directly to the number of consoles they sell, at least for the foreseeable future.
Its gonna be like how it is with the X.If someone buys Halo Infinite on Xbox One will they have Halo Infinite on Scarlett when they upgrade
No one is saying they don't need to sell consoles, we are saying they don't NEED to sell Scarlett. They already have an ENTRY point, it's called a cheap One S. You think a $500 Scarlett is an entry point for new customers within the first year? Most of that audience will be lateral spending, people buying one that are already in the ecosystem. MS needs NEW customers in the ecosystem, yes, and selling them a One S, getting them using Game Pass and xCloud is all they need. They aren't making money on hardware so they don't need a new customer to buy their new premium product if the old one gets them into the ecosystem for the first time.
You're thinking way too oldschool. This isn't the 360 and PS3 era...MS has more effective and cheaper entry points instead for Scarlett. They don't need to sell a new customer on Scarlett right out of the gate, they can take a couple years to do that.
They stated that it is a launch title at E3. Huge difference.Halo infinite is an Xbox one game. They've said as much. It was never stated to be a next gen game and then ported down. It's been 5 years of dev time. There's no difference. Basically your argument is that if halo were to come out 4 months earlier and then get a remaster there would be no issue
This thinking is good, but misplaced. Microsoft dumps old consoles faster than any player in the market I can think of. The worse it does, the more easily they move on from it.No one is saying they don't need to sell consoles, we are saying they don't NEED to sell Scarlett. They already have an ENTRY point, it's called a cheap One S. You think a $500 Scarlett is an entry point for new customers within the first year? Most of that audience will be lateral spending, people buying one that are already in the ecosystem. MS needs NEW customers in the ecosystem, yes, and selling them a One S, getting them using Game Pass and xCloud is all they need. They aren't making money on hardware so they don't need a new customer to buy their new premium product if the old one gets them into the ecosystem for the first time.
You're thinking way too oldschool. This isn't the 360 and PS3 era...MS has more effective and cheaper entry points instead for Scarlett. They don't need to sell a new customer on Scarlett right out of the gate, they can take a couple years to do that.
No one is saying they don't need to sell consoles, we are saying they don't NEED to sell Scarlett. They already have an ENTRY point, it's called a cheap One S. You think a $500 Scarlett is an entry point for new customers within the first year? Most of that audience will be lateral spending, people buying one that are already in the ecosystem. MS needs NEW customers in the ecosystem, yes, and selling them a One S, getting them using Game Pass and xCloud is all they need. They aren't making money on hardware so they don't need a new customer to buy their new premium product if the old one gets them into the ecosystem for the first time.
You're thinking way too oldschool. This isn't the 360 and PS3 era...MS has more effective and cheaper entry points instead for Scarlett. They don't need to sell a new customer on Scarlett right out of the gate, they can take a couple years to do that.
Also Microsoft could just make Scarlett games available on Xbox one through Xcloud and not necessarily make developers not use the full potential of Scarlett. I always thought this is how they were handling backwards and forward compatibility.Scarlett games will be optimized for Scarlett. Future and backwards compatibility has been Xbox's message for several years now. This doesn't mean Scarlett (or XGS games) are being held back in any way.
Judge is spot on.
It doesn't matter what I consider. What matters is what Xbox says.
Maybe MS doesn't need any more studios?
They have 15? That's a shit load of new content coming when all those studios start firing on all cylinders.
Scarlett games will be optimized for Scarlett. Future and backwards compatibility has been Xbox's message for several years now. This doesn't mean Scarlett (or XGS games) are being held back in any way.
Judge is spot on.
Its still releases on PC also where the majority has still HDD also.How could they not be? Were sitting around talking about the innovations that a high speed SSD will bring to game design and their games will be built around 5400rpm hard drives.
Not sure - there are thoughts going around saying Halo Infinite being "forward compatible" is holding the game back.How could they not be? Were sitting around talking about the innovations that a high speed SSD will bring to game design and their games will be built around 5400rpm hard drives.
Don't discount Xcloud and PC. My prediction is there will be more Xcloud and PC Game Pass subscriptions than console within the next 2 years.
IO Interactive
Jade Raymond Studio
Asobo
Hazelight
Quantic Dream
Bluepoint Games
I'm running out of a wishlist here.
For the sake of X019 fun, I'm adding RAD, Hello Games and Dontnod
Ready at Dawn, Asobo and Dontnod. One of those would be great.IO Interactive
Jade Raymond Studio
Asobo
Hazelight
Quantic Dream
Bluepoint Games
I'm running out of a wishlist here.
For the sake of X019 fun, I'm adding RAD, Hello Games and Dontnod
It's possible, but I doubt we'll see much of that happening outside of Forza Horizon.Correct me if I'm wrong, but the new acquisitions opens the door to IP sharing, right? Like if one studio wants to take a crack at another's IP and the other agrees, it shouldn't be a problem, right? This particularly applies to Rare as they are namely a New IP factory now, and I think some of their legacy IP might be a great fit with other developers (Perfect Dark with Obsidian, Conker with Double Fine, Jet Force Gemini with Ninja Theory) and hope the new relationships help remove those barriers if needed.
I'd also love to see how Obsidian might take on a Wasteland game and InXile a Pillars of Eternity or Age of Empires game, if both sides are willing of course.
XGS hopefully plays a bigger part also right at the start. Hopefully we get games like Sunset Overdrive with some big devs.
IO Interactive
Jade Raymond Studio
Asobo
Hazelight
Quantic Dream
Bluepoint Games
I'm running out of a wishlist here.
For the sake of X019 fun, I'm adding RAD, Hello Games and Dontnod
Glad it's possible, but yeah, the bigger thing here is that they have the potential option, not that either side is forced into anything.It's possible, but I doubt we'll see much of that happening outside of Forza Horizon.
Correct me if I'm wrong, but the new acquisitions opens the door to IP sharing, right? Like if one studio wants to take a crack at another's IP and the other agrees, it shouldn't be a problem, right? This particularly applies to Rare as they are namely a New IP factory now, and I think some of their legacy IP might be a great fit with other developers (Perfect Dark with Obsidian, Conker with Double Fine, Jet Force Gemini with Ninja Theory) and hope the new relationships help remove those barriers if needed.
I'd also love to see how Obsidian might take on a Wasteland game and InXile a Pillars of Eternity or Age of Empires game, if both sides are willing of course.
Glad to hear. Thanks.I'm sure I remember an interview with Matt Booty where he said that, while they wouldn't be telling their studios what to make, they were free to make pitches on any MS-owned IP they wanted to.
can i use your crystal ball too?I still believe that console marketshare is going to be important going forward. When third parties are choosing what platforms to put their games on and Scarlett has poor marketshare due to offering less compelling next gen content, we'll end up getting the same support that we are now.
At least 3 of those are publicly tradedHere's My Wishlist Of Varying Levels of Realism (after losing IO if you need any more inspiration):
Bloober Team
WayForward
Frontier (if they weren't so big)
JP Games
Asobo (we share them)
Amy Hennig Studio
Playful
Nihon Falcom (difficult dur to Japanese laws and Public trading)
A44
Arc System Works
DLaLa
Iron Galaxy
Dotemu
Here's My Wishlist Of Varying Levels of Realism (after losing IO if you need any more inspiration):
Bloober Team
WayForward
Frontier (if they weren't so big)
JP Games
Asobo (we share them)
Amy Hennig Studio
Playful
Nihon Falcom (difficult dur to Japanese laws and Public trading)
A44
Arc System Works
DLaLa
Iron Galaxy
Dotemu
Yeah, that definitely makes them more difficult. Probably better to forge meaningful second/third party relationships with them like with Frontier, but if anyone can buy them, it's MS.
Hottest take I've seen in awhle. I just can't see that happening, particularly xcloud.
Also, weren't most 1St party games being of this gen Cross gen? I could see probably the first yr/ year and a half being like that
Agreed. I loved Blair Witch for its atomsphere, storytelling, reverance for the movies, mechanics and design. It really only suffered for me in QA, Polish and some Textures. I think with the right budget, they will be at the forefront of horror games, especially in this post Silent Hill world.Bloober Team would be so great. They already have the talent, they just need budget.
Should clarify - I imagine everyone's free to pitch for IP that's... shall we say, 'in the vault', but I imagine that the studio that manages a current IP would have last say on whether another member of the family gets to play around in their garden. So to speak.
When asked if Double Fine would ever let other teams within Microsoft work on one of their IPs, Schafer said while it wouldn't "immediately make sense to have anyone else do them," it would still be a "case by case" decision.
"If someone's like, 'I grew up playing Middle Manager of Justice and I really want to put my whole development team behind that,' I mean, we would talk to them, but it's it's probably more likely that we would do our own [IPs]."
Makes sense. I think it's best that way as it helps maintain IP integrity. If, hypothetically (it would never happen)? Ninja Theory pitched an M rated, hyper violent Banjo Kazooie Hack and Slash, I could see why it would be best to consult Rare.Should clarify - I imagine everyone's free to pitch for IP that's... shall we say, 'in the vault', but I imagine that the studio that manages a current IP would have last say on whether another member of the family gets to play around in their garden. So to speak.
Tim Schafer actually said exactly that in an interview
Tim Schafer On Microsoft Acquisition And The Future Of Double Fine
Double Fine is now part of Xbox Game Studios. What inspired this partnership? We sat down with Tim Schafer to find out.www.gameinformer.com
Tim Schafer actually said exactly that in an interview
Tim Schafer On Microsoft Acquisition And The Future Of Double Fine
Double Fine is now part of Xbox Game Studios. What inspired this partnership? We sat down with Tim Schafer to find out.www.gameinformer.com
Makes sense. I think it's best that way as it helps maintain IP integrity. If, hypothetically (it would never happen)? Ninja Theory pitched an M rated, hyper violent Banjo Kazooie Hack and Slash, I could see why it would be best to consult Rare.
Makes a lot of sense in Double Fine's case. They have a tone and feel that is hard to quantify and replicate.
No one is saying they don't need to sell consoles, we are saying they don't NEED to sell Scarlett. They already have an ENTRY point, it's called a cheap One S. You think a $500 Scarlett is an entry point for new customers within the first year? Most of that audience will be lateral spending, people buying one that are already in the ecosystem. MS needs NEW customers in the ecosystem, yes, and selling them a One S, getting them using Game Pass and xCloud is all they need. They aren't making money on hardware so they don't need a new customer to buy their new premium product if the old one gets them into the ecosystem for the first time.
You're thinking way too oldschool. This isn't the 360 and PS3 era...MS has more effective and cheaper entry points instead for Scarlett. They don't need to sell a new customer on Scarlett right out of the gate, they can take a couple years to do that.