Thought this would be of interest, whatever RT solution TC is using looks good for two weeks of work.
Sampler Feedback Streaming (SFS) – A component of the Xbox Velocity Architecture, SFS is a feature of the Xbox Series X hardware that allows games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it. This enables far better memory utilization for textures, which is important given that every 4K texture consumes 8MB of memory. Because it avoids the wastage of loading into memory the portions of textures that are never needed, it is an effective 2x or 3x (or higher) multiplier on both amount of physical memory and SSD performance
Game changer.
MS found a genius way for game assets streaming to not only bet on fast SSD but genius a software / hardware combination.
100Gb of Game assets instantly.
I'm sure in Open world games XSX will have advantages.
Sony bet on ultra fast SSD for game assst streaming
MS create a new innovative architecture Hardware/Software with Velocity architecture.
Also XSX has 10GB of ram with 560Gb/s for visual,textures etc... this is massive ! And 3,5GB with 336Gb/s for secondary things.
Wait, FH5 is a launch title? I'd assume that Motorsports would be and FH the next year. Has this been known?
No, I'm just speculating.
We know that the next Forza Motorsport has only recently entered full production. Meanwhile, Horizon titles are known to be released every 2 years, and the last one was released on 2018.
Damn, just now I realized that Playground Games are GOATs. It only takes them 2 years to develop the GOAT arcade racing game. :O
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Former character artist at R* join Inxile as Senior character artist work on RDR2,GTAV,RDR,Max Payne etc...
I want Playground to take an extra year or two with Forza Horizon 5. As great as FH4 was/is, it was also basically just an iteration on the formula in FH3, and I don't think the critical reception will be as kind if they go to that well for a third time.
FM was also known for 2 year cycles before FM8.No, I'm just speculating.
We know that the next Forza Motorsport has only recently entered full production. Meanwhile, Horizon titles are known to be released every 2 years, and the last one was released on 2018.
Damn, just now I realized that Playground Games are GOATs. It only takes them 2 years to develop the GOAT arcade racing game. :O
Any speculation which location FH is headed this time around? Japan?
Any speculation which location FH is headed this time around? Japan?
I do remember some of the FM-games hinting at what could be the FH setting (similarly to the Australia-themed cars in FM6 and the British cars in FM7).
They know that there is a demand for a setting like this in a racing game but I don't really see it happening either. Something like Rio de Janeiro or Dubai would make me equally hyped and still fits into the whole idea behind Horizon festivals. Setting the game in Japan would allow some really cool car culture throwbacks.
I can see Japan being used, maybe in the future he same way as H4 did. Throw in the Season shift which might actually happen in real time etc. Could be amazing.Any speculation which location FH is headed this time around? Japan?
It could be he simply didn't know. Not everyone follows every presentation or aware of it, and it's his interpenetration of it.
But, I agree. I really don't trust any of this back and forth from twitter and whomever else. Proof will come in time or about 4-5 months away.
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Former character artist at R* join Inxile as Senior character artist work on RDR2,GTAV,RDR,Max Payne etc...
Yes, very. Happy to see that with a MP only title. Does progress carry over from the betas?
Is there a link on how to get these. The bleeding edge I know its too late for the other stuff besides ori.Bleeding Edge ship cosmetics can be earned from March 30th on Sea of Thieves.
At this point they've had ship cosmetics on:
- Halo
- Gears
- Ori
- Viva Pinata
- Kameo
- Killer Instinct
- Banjo Kazooie
- Conker
and now Bleeding Edge. What's next? Psychonauts, Wasteland or Minecraft? :P
Sampler Feedback Streaming (SFS) – A component of the Xbox Velocity Architecture, SFS is a feature of the Xbox Series X hardware that allows games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it. This enables far better memory utilization for textures, which is important given that every 4K texture consumes 8MB of memory. Because it avoids the wastage of loading into memory the portions of textures that are never needed, it is an effective 2x or 3x (or higher) multiplier on both amount of physical memory and SSD performance
Game changer.
MS found a genius way for game assets streaming to not only bet on fast SSD but genius a software / hardware combination.
100Gb of Game assets instantly.
I'm sure in Open world games XSX will have advantages.
Sony bet on ultra fast SSD for game assst streaming
MS create a new innovative architecture Hardware/Software with Velocity architecture.
Also XSX has 10GB of ram with 560Gb/s for visual,textures etc... this is massive ! And 3,5GB with 336Gb/s for secondary things.
I think HB2 will be late 2021 and the main focus of e3 2021. Open world with dynamic weather systems to flow the socks off everyone
Bleeding Edge ship cosmetics can be earned from March 30th on Sea of Thieves.
At this point they've had ship cosmetics on:
- Halo
- Gears
- Ori
- Viva Pinata
- Kameo
- Killer Instinct
- Banjo Kazooie
- Conker
and now Bleeding Edge. What's next? Psychonauts, Wasteland or Minecraft? :P
Any speculation which location FH is headed this time around? Japan?
That would be my dream.
Just imagine, drifting through Tokyo or Osaka, Deja Vu (Initial D) on the radio, with a lot of Sakura (Cherry Blossom) leaves on the screen...
Oh my oh my
Do you think MS will do the big E3 games reveal in June or May since they will go digital streaming now?
My money would be on Japan. A lot of people were really hoping for it last time, and Playground themselves let it be known that they were aware of it.
The only question would be the time and manpower to try and model that kind of dense urban environment, and then also having to model outside the city, since the Horizon games do love their off-road and rally events.
I remember Ralph Fulton saying that London wasn't in FH4, because the work to put London in a game with proper fidelity would basically be it's own game.
I'm sure next-gen can handle rendering somewhere like Tokyo in high-fidelity, but ultimately people still have to create all of that stuff.
It's likely going to occur around the same time their E3 conference would've happened.Do you think MS will do the big E3 games reveal in June or May since they will go digital streaming now?
We've all got backlogs. Let's keep game devs (and everyone else) safe.I'm expecting many of the XSX/PS5 games will be delayed sadly. No way they all come out on time with Corona taking over the world.
These don't seem like they would take that long to get. The list is short and simplistic but I'm glad they didn't do ton of character exclusive ones because I know I'm going to stick to the easier to use ones.Bleeding Edge's achievement list is up as well!
Bleeding Edge Achievements
Full list of all 10 Bleeding Edge achievements worth 1,000 gamerscore. It takes around 8-10 hours to unlock all of the achievements on Xbox One.www.trueachievements.com
We've all got backlogs. Let's keep game devs (and everyone else) safe.
Is there a link on how to get these. The bleeding edge I know its too late for the other stuff besides ori.
That being said, I don't think we'll see a new FH game this year but I'd certainly be hyped for it. Someone in here brought the possibility of a third DLC expansion which does seem pretty plausible.
You know, you made me think now:
The expansion 3 could be a London Edition, released as launch title for SX.
And also, what if they use the same tech used by Asobo to build most of Tokyo, and then just keep adding the same level of detail they always bring to the Horizon series. It could help the developers a lot without taking away what makes Horizon so great.
Sampler Feedback Streaming (SFS) – A component of the Xbox Velocity Architecture, SFS is a feature of the Xbox Series X hardware that allows games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it. This enables far better memory utilization for textures, which is important given that every 4K texture consumes 8MB of memory. Because it avoids the wastage of loading into memory the portions of textures that are never needed, it is an effective 2x or 3x (or higher) multiplier on both amount of physical memory and SSD performance
Game changer.
MS found a genius way for game assets streaming to not only bet on fast SSD but genius a software / hardware combination.
100Gb of Game assets instantly.
I'm sure in Open world games XSX will have advantages.
Sony bet on ultra fast SSD for game assst streaming
MS create a new innovative architecture Hardware/Software with Velocity architecture.
Also XSX has 10GB of ram with 560Gb/s for visual,textures etc... this is massive ! And 3,5GB with 336Gb/s for secondary things.
Bleeding Edge ship cosmetics can be earned from March 30th on Sea of Thieves.
At this point they've had ship cosmetics on:
- Halo
- Gears
- Ori
- Viva Pinata
- Kameo
- Killer Instinct
- Banjo Kazooie
- Conker
and now Bleeding Edge. What's next? Psychonauts, Wasteland or Minecraft? :P
Thread worthy!Sampler Feedback Streaming (SFS) – A component of the Xbox Velocity Architecture, SFS is a feature of the Xbox Series X hardware that allows games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it. This enables far better memory utilization for textures, which is important given that every 4K texture consumes 8MB of memory. Because it avoids the wastage of loading into memory the portions of textures that are never needed, it is an effective 2x or 3x (or higher) multiplier on both amount of physical memory and SSD performance
Game changer.
MS found a genius way for game assets streaming to not only bet on fast SSD but genius a software / hardware combination.
100Gb of Game assets instantly.
I'm sure in Open world games XSX will have advantages.
Sony bet on ultra fast SSD for game assst streaming
MS create a new innovative architecture Hardware/Software with Velocity architecture.
Also XSX has 10GB of ram with 560Gb/s for visual,textures etc... this is massive ! And 3,5GB with 336Gb/s for secondary things.
I agree with this post.I don't doubt for a minute that the PS5 is a great console, possibly even "punching above its weight" in ideal conditions a little or something. I don't doubt that Jason has heard from some developers who are excited about next generation hardware including the PS5, and they were probably similarly "frustrated" with how Sony presented things like Jason described himself which just really means that they are fans of PlayStation which is fine. In other words this is pretty much the case where those most partial to Sony's platform are much more likely to privately contact a guy that has shown the same.
Sony did not upend the laws of physics, hardware design and all conventions of how gaming workloads ultimately need to be rendered through millions of CPU draw calls and GPU power just because they went for a faster SSD speed, and I suspect that the Xbox SSD/storage solution is going to mitigate that paper gap further when we have both the full story on their solution as promised and real world game performance. The only thing that is pretty much a given is several seconds faster initial launch of a game on the PS5, but I will take a better visual and frame rate performance for all of the hours during actual gameplay every day of the week over that few seconds I "saved" during initial launch considering that having an SSD at all in these is such a crazy leap in reduced load times.
I don't doubt for a minute that the PS5 is a great console, possibly even "punching above its weight" in ideal conditions a little or something. I don't doubt that Jason has heard from some developers who are excited about next generation hardware including the PS5, and they were probably similarly "frustrated" with how Sony presented things like Jason described himself which just really means that they are fans of PlayStation which is fine. In other words this is pretty much the case where those most partial to Sony's platform are much more likely to privately contact a guy that has shown the same.
Sony did not upend the laws of physics, hardware design and all conventions of how gaming workloads ultimately need to be rendered through millions of CPU draw calls and GPU power just because they went for a faster SSD speed, and I suspect that the Xbox SSD/storage solution is going to mitigate that paper gap further when we have both the full story on their solution as promised and real world game performance. The only thing that is pretty much a given is several seconds faster initial launch of a game on the PS5, but I will take a better visual and frame rate performance for all of the hours during actual gameplay every day of the week over that few seconds I "saved" during initial launch considering that having an SSD at all in these is such a crazy leap in reduced load times.
I agree.I can't wait for this reveal. I think their next project is going to surprise a lot of people who don't follow Xbox as closely as this group.
It's that time again!
Quote this post, ask away, and we'll tackle them accordingly. (No console wars please)
It was a tough beginning of this gen as an Xbox guy. Microsoft made a lot of mistakes and I honestly worried about the future of Xbox.
But wow have things changed. The reveal of the series x has been magnificent. The design of the system is cool. The solutions and features they are including is super exciting. It's kind of sad that I want to experience Fusion Frenzy with HDR, but here I am
They hardware and software teams are killing it and they are obviously very confident in what they have.
There's really only a couple more places they could slip up. Price and games. Both are important but I'm feeling really good.
Series X can't get here soon enough
It was a tough beginning of this gen as an Xbox guy. Microsoft made a lot of mistakes and I honestly worried about the future of Xbox.
But wow have things changed. The reveal of the series x has been magnificent. The design of the system is cool. The solutions and features they are including is super exciting. It's kind of sad that I want to experience Fusion Frenzy with HDR, but here I am
They hardware and software teams are killing it and they are obviously very confident in what they have.
There's really only a couple more places they could slip up. Price and games. Both are important but I'm feeling really good.
Series X can't get here soon enough
Sampler Feedback Streaming (SFS) – A component of the Xbox Velocity Architecture, SFS is a feature of the Xbox Series X hardware that allows games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it. This enables far better memory utilization for textures, which is important given that every 4K texture consumes 8MB of memory. Because it avoids the wastage of loading into memory the portions of textures that are never needed, it is an effective 2x or 3x (or higher) multiplier on both amount of physical memory and SSD performance
Game changer.
MS found a genius way for game assets streaming to not only bet on fast SSD but genius a software / hardware combination.
100Gb of Game assets instantly.
I'm sure in Open world games XSX will have advantages.
Sony bet on ultra fast SSD for game assst streaming
MS create a new innovative architecture Hardware/Software with Velocity architecture.
Also XSX has 10GB of ram with 560Gb/s for visual,textures etc... this is massive ! And 3,5GB with 336Gb/s for secondary things.
who is this guy? I read through some of the comments but I see no reason why his assumptions should be taken more seriously than anything else we've seen on
Yea, people need to chill. A combination of bad messaging from Sony on the PS5, specs coming in below a lot of fans over inflated expectations, and most of the world being on self imposed or government lockdown likely have people going a little crazy right now.
Jason's tweets and comments here are especially weird, though. I've seen him say he's "not into warz" a lot the past few days, followed up with how "frustrated" he is with how Sony released an actual spec sheet that doesn't look good side by side with the competitors because TF don't really matter as much in this case? huh? Hopefully he tones this rhetoric down because right now he sounds nothing like an well respected objective journalist and more like other ERA users trying to damage control information with what anonymous sources have told him about the PS5. We won't know until we have these consoles and games in our hands. And he'll look especially silly if these cooling issues are in fact true.
I can't wait for this reveal. I think their next project is going to surprise a lot of people who don't follow Xbox as closely as this group.
Yes, very. Happy to see that with a MP only title. Does progress carry over from the betas?