With Halo Infinite's potential as a live service, I don't think we'll have to worry about not getting enough Halo throughout the generation.We need 2 Halo studios!!! A new Halo every 2 years!!! HELL YEAH!
With Halo Infinite's potential as a live service, I don't think we'll have to worry about not getting enough Halo throughout the generation.We need 2 Halo studios!!! A new Halo every 2 years!!! HELL YEAH!
We need 2 Halo studios!!! A new Halo every 2 years!!! HELL YEAH!
Please show Gameplay, gets frustrating if its only Trailers after Trailers.
Halo Infinite, Forza 8/ FH5 should have some gameplay for sure.
We need 2 Halo studios!!! A new Halo every 2 years!!! HELL YEAH!
So I see we're going back to that idiotic "lol MS just showed what games I can play on PS4" narrative again.
Yawn.
Nah, I'm pretty confident that we're getting a new Zero the Kamikaze Squirrel game.I know I'm real late with this :P but anyone else think the Squirrel Emoji was possibly a referenced to a new Conker game?
I know I'm real late with this :P but anyone else think the Squirrel Emoji posted by Klobrille was possibly a reference to a new Conker game?
Please show Gameplay, gets frustrating if its only Trailers after Trailers.
Halo Infinite, Forza 8/ FH5 should have some gameplay for sure.
It better be Destiny Halo. You know except good. I wanna roam around and find random groups of covenant to defeat. Warthog runs scattered throughout the world.With Halo Infinite's potential as a live service, I don't think we'll have to worry about not getting enough Halo throughout the generation.
You'll probably get something like that, but I'm not sure if 343 is willing to turn Halo into a RPG.It better be Destiny Halo. You know except good. I wanna roam around and find random groups of covenant to defeat. Warthog runs scattered throughout the world.
And apparently we also now have "teraflops are a lie". Nope I didn't check the thread because from now on I'm just gonna steer cleer from all that nonsense. Let's look forward to E3 instead.
I really hope MS now realizes that non stop trailers ain't it. Is it great to have it be about games and nothing but games? Absolutely, but do take a page from Sony's book here and mostly show gameplay where you can.
I'm not sure if I'd really want them to either but I'd like to see some experimental Halo games.You'll probably get something like that, but I'm not sure if 343 is willing to turn Halo into a RPG.
It's just so damn tiring that everything has to be 'warz'.
Thing is, they always used to have gameplay demos, it's only the last year or two it's been trailer-trailer-trailer-trailer. I think they've got a bit too hung up on "let's show as many games as we can," which, while admirable, means you don't get a chance to go into detail on anything.
Halo Infinite has a ton of potential. Halo's multiplayer has always been great, so I hope we just see more refinement there. It's definitely the campaign that I feel could be expanded upon.It better be Destiny Halo. You know except good. I wanna roam around and find random groups of covenant to defeat. Warthog runs scattered throughout the world.
Probably a controversial opinion, but I don't mind CGI trailers. It's usually pretty clear when something is CGI or in engine, and it gives me an idea of the tone or the world building they're going for. I don't have any real expectations that the final product will look anything like that, but it is fun to imagine where they'll go with it.
I guess I'd prefer something in engine if given the choice, because then I'd get a better idea of the art style, but you can communicate the art style through a CGI trailer too. Basically as long as they're good trailers I don't care if it's CGI or in engine.
Really I'd love a nice quick CGI trailer for Fable at this point, just to set the tone, I appreciate the game is probably still a ways away, but having that question answered would be big for me personally.
With Halo Infinite's potential as a live service, I don't think we'll have to worry about not getting enough Halo throughout the generation.
It better be Destiny Halo. You know except good. I wanna roam around and find random groups of covenant to defeat. Warthog runs scattered throughout the world.
You'll probably get something like that, but I'm not sure if 343 is willing to turn Halo into a RPG.
Thinking again about how PC users don't have to pay for XBL, but console users do. When XCloud +XGP comes online, mobile-only users won't be asked to pay for XBL also - surely that's baked into the cost of the mobile XGP sub? That's just too big a barrier to pay for XGP, Xcloud and XBL separately for mobile users - it would be included in the cost. So does anyone think that Phil will drop the XBL fee going forward for next-gen consoles, or will this be some kind of Xcloud subsidy for mobile/PC users, where console players get xcloud baked into the cost of XBL, but not XGP?
The entire point of Xcloud on mobiles is streaming XGP subs, if i'm not mistaken. If consoles are subsidising the other platforms Xcloud usage, that isn't particularly fair.
Probably a controversial opinion, but I don't mind CGI trailers. It's usually pretty clear when something is CGI or in engine, and it gives me an idea of the tone or the world building they're going for. I don't have any real expectations that the final product will look anything like that, but it is fun to imagine where they'll go with it.
I guess I'd prefer something in engine if given the choice, because then I'd get a better idea of the art style, but you can communicate the art style through a CGI trailer too. Basically as long as they're good trailers I don't care if it's CGI or in engine.
Really I'd love a nice quick CGI trailer for Fable at this point, just to set the tone, I appreciate the game is probably still a ways away, but having that question answered would be big for me personally.
Exactly! It used to be fine. They used to open with Halo 4 or Gears or a Tomb Raider game, I always loved that.
Halo Infinite is one that really, really needs to be shown off. Not a MP match but a few minutes from the campaign, blow us away please. I can't imagine that people on Twitter haven't complained to Xbox or Phil Spencer Twitter about this already.
A trailer barely showing gameplay gives us no indication at all of what the game will be like, but a good 5 minutes (or 10 for some games) will build up excitement for damn sure. Hopefully we'll get a few nice gameplay segments of brand new games at E3. They need to open with a bang, meaning Halo gameplay.
Calm down. We're just having some fun. I don't actually expect it to be Destiny Halo. I'm sorry I offended you.Halo: Infinite will receive Halo 5-like support, with the difference being that Infinite will be able to hold more content than Halo 5 could, since that game and its engine hit a content limit, as we've learned.
Good luck with that, because that ain't happening. Halo: Infinite won't be a Destiny-alike nor will it be Open World. I thought that one would have been pretty clear, after the Game Informer interview with Matt Booty, where he essentially said that people read too much into words like "Sandbox", which is absolutely true. People see "Sandbox" and immediately think Open World.
"probably"? Based on what info?
AgreedProbably a controversial opinion, but I don't mind CGI trailers. It's usually pretty clear when something is CGI or in engine, and it gives me an idea of the tone or the world building they're going for. I don't have any real expectations that the final product will look anything like that, but it is fun to imagine where they'll go with it.
I guess I'd prefer something in engine if given the choice, because then I'd get a better idea of the art style, but you can communicate the art style through a CGI trailer too. Basically as long as they're good trailers I don't care if it's CGI or in engine.
Really I'd love a nice quick CGI trailer for Fable at this point, just to set the tone, I appreciate the game is probably still a ways away, but having that question answered would be big for me personally.
Calm down. We're just having some fun. I don't actually expect it to be Destiny Halo. I'm sorry I offended you.
Okay then don't be a party pooper.I'm completely calm and not offended in the slightest bit. lol
I close the door too
I can't be bothered to create a new thread and go through all this again, but the DF article "In Theory: Can Microsoft deliver next-gen experiences while still supporting Xbox One?" Makes a good point about Cyber Punk. If that can be released on XB1 with how good it looks on PC, is there really anything to worry about?
I can't be bothered to create a new thread and go through all this again, but the DF article "In Theory: Can Microsoft deliver next-gen experiences while still supporting Xbox One?" Makes a good point about Cyber Punk. If that can be released on XB1 with how good it looks on PC, is there really anything to worry about?
"Maybe" it right word because all we can to do is wait and see what Microsoft will offer us for this and next year.I mean, maybe? That's the whole point of the article. It's clear people want to put the head in the sand about what the crossgen can do in relation to limiting Game Design in this thread, but it's certainly a possibility™. While i'm not too worried about it, i'm certainly not a fan of the strategy either.
AOE4 is a game that i really don't think that could run on a Xbox One S console because of how intensive RTS's are on CPU generally, so a limiting factor 100% exists. The games will talk for themselves in the end, though
"Maybe" it right word because all we can to do is wait and see what Microsoft will offer us for this and next year.
But somehow games like Halo Infinite is already "looks outdated" according era.
I'm with you. I thought one of the slower parts of the absolutely excellent 2018 E3 was the Division 2 gameplay demo. It wasn't a bad demo, but gameplay always drags. The faked anthem demo was much better, but still. I think the point is that even with gameplay, I want it to be short and sweet. And lots of times, I'd rather have a good trailer, even if it's mostly CGI. We should definitely have MORE gameplay, and I agree it was a mistake not to show off anything about Gears 5 and hope they don't do that with Halo Infinite, but I also don't think it was THAT BAD either.Probably a controversial opinion, but I don't mind CGI trailers. It's usually pretty clear when something is CGI or in engine, and it gives me an idea of the tone or the world building they're going for. I don't have any real expectations that the final product will look anything like that, but it is fun to imagine where they'll go with it.
I guess I'd prefer something in engine if given the choice, because then I'd get a better idea of the art style, but you can communicate the art style through a CGI trailer too. Basically as long as they're good trailers I don't care if it's CGI or in engine.
Really I'd love a nice quick CGI trailer for Fable at this point, just to set the tone, I appreciate the game is probably still a ways away, but having that question answered would be big for me personally.
I think the "biggest" issues for the XB1 will be split screen, but they can simply make this mode only for XSX and PC.Well, that is Era being Era. We haven't seen any gameplay of Halo Infinite and all the in-engine stuff looks incredible. I don't think for a moment that we won't get amazing looking games even taking crossgen into account, but i do feel that the limited CPU of the One S can hinder some aspects when we talk about ambition.
I think the "biggest" issues for the XB1 will be split screen, but they can simply make this mode only for XSX and PC.
Cool I do wonder can it hold up 60fps though.
AOE4 is a game that i really don't think that could run on a Xbox One S console because of how intensive RTS's are on CPU generally, so a limiting factor 100% exists. The games will talk for themselves in the end, though
I wouldn't be surprised if they have a dynamic resolution and settings that constantly adjusts to maintain 60 fps or perhaps have an option or simply go with 30fps for XB1.
I don't really understand the argument, but maybe someone with technical knowledge can explain. We've been running RTS games with hundreds of units since the mid/late 1990s, on single core 400MHz CPUs. Wouldn't running an RTS on XB1S - with 6 cores at 1700Mhz - just mean turning down some combination of graphics or reducing AI (e.g. coarser grained unit pathing, if that's a thing)?
I remember i saw someone said "wait for DF telling us how this strategy won't work".
I guess that person may going to bash DF now lol.
More Keanu Reeves?I'm sure MS plans to have a mic drop moment for ultimate next gen hype at e3.
I'm sure MS plans to have a mic drop moment for ultimate next gen hype at e3.