Microsoft Flight Simulator on Twitter
“Having a rough week? Look up, it might help you see from a new perspective. ☁️ #WingWednesday #MicrosoftFlightSimulator Screenshot credit: DeshMindER - Tech Alpha Tester”
twitter.com
MSFS2020 New pic
Microsoft Flight Simulator on Twitter
“Having a rough week? Look up, it might help you see from a new perspective. ☁️ #WingWednesday #MicrosoftFlightSimulator Screenshot credit: DeshMindER - Tech Alpha Tester”twitter.com
MSFS2020 New pic
arent they able to improve the tech overtime by the way the engine is on servers or did i read that wrong somewhere and my memory is really bad?
Microsoft Flight Simulator on Twitter
“Having a rough week? Look up, it might help you see from a new perspective. ☁️ #WingWednesday #MicrosoftFlightSimulator Screenshot credit: DeshMindER - Tech Alpha Tester”twitter.com
MSFS2020 New pic
Microsoft Flight Simulator on Twitter
“Having a rough week? Look up, it might help you see from a new perspective. ☁️ #WingWednesday #MicrosoftFlightSimulator Screenshot credit: DeshMindER - Tech Alpha Tester”twitter.com
MSFS2020 New pic
Microsoft Flight Simulator on Twitter
“Having a rough week? Look up, it might help you see from a new perspective. ☁️ #WingWednesday #MicrosoftFlightSimulator Screenshot credit: DeshMindER - Tech Alpha Tester”twitter.com
MSFS2020 New pic
That's the first thing I noticed...what a beautiful game.
I think The coalition lacks creative leadership (and now productive with the departure of rod)
The best way would be to appoint 2 people at the head of the studio, for example former veterans of Ubisoft, EA etc ... A creative / writing person and another productive
I think The coalition lacks creative leadership (and now productive with the departure of rod)
The best way would be to appoint 2 people at the head of the studio, for example former veterans of Ubisoft, EA etc ... A creative / writing person and another productive
Microsoft Flight Simulator on Twitter
“Having a rough week? Look up, it might help you see from a new perspective. ☁️ #WingWednesday #MicrosoftFlightSimulator Screenshot credit: DeshMindER - Tech Alpha Tester”twitter.com
MSFS2020 New pic
I think The coalition lacks creative leadership (and now productive with the departure of rod)
The best way would be to appoint 2 people at the head of the studio, for example former veterans of Ubisoft, EA etc ... A creative / writing person and another productive
I don't know about having two heads of a studio, sounds like that could be a disaster when ideas clash.
That seems like a leap, is there any evidence that The Coalition has no creative leadership? And Rod wasn't running the studio alone, neither will he have left before at least setting up a plan to help his replacement hit the ground running. I'm. Sure they'll be fine.
I think The coalition lacks creative leadership (and now productive with the departure of rod)
The best way would be to appoint 2 people at the head of the studio, for example former veterans of Ubisoft, EA etc ... A creative / writing person and another productive
That's what they have 15 total studios with 30'ish teams for.
What? over one person leaving, really. The campaign director didn't leave, their production director didn't leave and their writing team and lead writer are still there/work with them. You just promote someone from the studio. Jamming in a new person from another studio sounds like an awful idea, they are better off promoting someone like Christi Rae (production director) or Michael Crump (operations director.)I think The coalition lacks creative leadership (and now productive with the departure of rod)
The best way would be to appoint 2 people at the head of the studio, for example former veterans of Ubisoft, EA etc ... A creative / writing person and another productive
I personally think Phil should promote someone internally to lead the studio and give them the full creative freedom to go crazy, create the Gears game they think does justice to the franchise, fans while moving the game forward.
I still think it's better for that studio to move on to a new IP before doing another Gears.
There is zero chance of that happeningI still think it's better for that studio to move on to a new IP before doing another Gears.
🙄 how many of those 30 teams is making AAAA games like gears
Shockingly enough, every single one are making AAAAAA level games with an unlimited budget.
You know you just described Gears 5, right?
Gears core gameplay (at least in the main series) is high octane action, where every encounter is designed as a chess match with hand crafted level designs. Being able to do this on a full open world environment would require big number of resources, development time and developers. And then you have to accommodate RPG elements to it, and it turns into a big mess.
They definitely moved the franchise forward with Gears 5, adding "modern" elements while keeping the franchise core intact and solid, and that's what fans want, the one who buys the game and keep supporting the franchise.
Anyways so yeah like he and I said people are asking for a new ip because ms is only producing so many of that quality and budget.Shockingly enough, every single one are making AAAAAA level games with an unlimited budget.
There's guaranteed safety and much lower risk continuing work on a already proven and successful IP. They at least are going to finish their trilogy before moving on to a new IP. Either that or they're going to build another team to make games other than Gears.I still think it's better for that studio to move on to a new IP before doing another Gears.
They rebranded to The Coalition and are going to always in some form be working on Gears.Anyways so yeah like he and I said people are asking for a new ip because ms is only producing so many of that quality and budget.
What? over one person leaving, really. The campaign director didn't leave, their production director didn't leave and their writing team and lead writer are still there/work with them. You just promote someone from the studio. Jamming in a new person from another studio sounds like an awful idea, they are better off promoting someone like Christi Rae (production director) or Michael Crump (operations director.)
They are a AAA studio with a lot of support studios to help them which is why they should have taken a year more(In my opinion). It need not be a mess, Assassin's Creed Origins showed it can be done tastefully. I really liked Kate's story though, the story really felt heartfelt.
Just saying they showed us what they can do but didn't realize it fully because they had less than 3 yrs to ship the game.
I know and it's sad, but I wouldn't say "zero chance", remember they were originally making a new IP before moving to Gears.
Not really. Rod said them himself. Never say never.
Then MS told him "GEARS 4EVER" and he quit. (joke)
Being named the Coalition doesn't stop them from working on other ipsThey rebranded to The Coalition and are going to always in some form be working on Gears.
I am so tired of saying this about the Coalition and 343. I don't even bother anymore.Being named the Coalition doesn't stop them from working on other ips
They rebranded to The Coalition and are going to always in some form be working on Gears.
BATON ROUGE — Today at the Louisiana Entertainment Summit, Microsoft's Xbox Game Studios announced it will host a hands-on game development camp in New Orleans, beginning April 21, 2020. The Xbox Game Studios Game Camp Powered by Unity is open to aspiring game developers of all skill levels, including artists, musicians, project managers and many other disciplines.
Microsoft created the Xbox Game Studios Game Camp Powered by Unity to inspire adults in greater New Orleans to realize their potential in the gaming industry through unique learning experiences from industry leaders. Camp details and application information may be found at xbox.com/gamecamp. The six-month event will be conducted in partnership with Louisiana Economic Development, Greater New Orleans Inc. and the New Orleans Business Alliance.
"Louisiana continues to be a premier destination for entertainment production, and that includes our growing digital media sector," Gov. John Bel Edwards said. "We are happy to welcome Microsoft's Xbox Game Studios to Louisiana to host this exciting Game Camp in New Orleans. Video game development and other digital media production are an important part of our state's entertainment program, and this is a fine opportunity for aspiring young developers to hone their skills with some of the best in the business."
inXile Games, part of Xbox Game Studios, launched a studio in New Orleans in 2015 and currently employs more than 40 people locally. Jeff Strain, studio head for Xbox Game Studios' Undead Labs, also recently announced plans to personally fund and create a vocational school focused on video games in the area.
More at link
I am so tired of saying this about the Coalition and 343. I don't even bother anymore.
Not sure if these have been posted:
Xbox Game Studios Will Host Game Development Camp in New Orleans
Xbox Game Studios Will Host Game Development Camp in New Orleans - News15 | Lafayette, LA
BATON ROUGE — Today at the Louisiana Entertainment Summit, Microsoft’s Xbox Game Studios announced it will host a hands-on game development camp in New Orleans, beginning April 21, 2020. The Xbox Game Studios Game Camp Powered by Unity is open to aspiring game developers of all skill levels...kadn.com
This leak is super interesting. There's decently credible rumors that Microsoft at least made initial contact with almost all the studios listed (if we assume the studio that Microsoft was looking at in Poland is The Farm51) and the specs are shockingly close for someone to have guessed early last year. The games are pretty close as well (especially if The Initiative is really working on Perfect Dark), even though some in the know have claimed that Killer Instinct 2 is not in development. It's not totally out of the question that this has some validity. The weird thing about it is that someone would be in a position to know the specs for both consoles and Xbox's plans.
I need to read into this a little more as I just moved to New Orleans last weekend. I had thoughts of trying to reach out to someone at inXile to see if I could do a XGS-Era interview with Fargo and whoever leads the NOLA branch next time he's in town. :-p
I did, completely by accident, run into the inXile office in NOLA a few weeks ago when I was looking for apartments. Was walking to one of my favorite bars in town, happened to look up, and there it was.
Nice! Welcome to the city. If you have any questions, hmu.
I had no idea inXile was right there on Oak, totally not where I expected.
This leak is super interesting. There's decently credible rumors that Microsoft at least made initial contact with almost all the studios listed (if we assume the studio that Microsoft was looking at in Poland is The Farm51) and the specs are shockingly close for someone to have guessed early last year. The games are pretty close as well (especially if The Initiative is really working on Perfect Dark), even though some in the know have claimed that Killer Instinct 2 is not in development. It's not totally out of the question that this has some validity. The weird thing about it is that someone would be in a position to know the specs for both consoles and Xbox's plans.
EDIT: Bleeding Edge's name was known in December 2018This leak is super interesting. There's decently credible rumors that Microsoft at least made initial contact with almost all the studios listed (if we assume the studio that Microsoft was looking at in Poland is The Farm51) and the specs are shockingly close for someone to have guessed early last year. The games are pretty close as well (especially if The Initiative is really working on Perfect Dark), even though some in the know have claimed that Killer Instinct 2 is not in development. It's not totally out of the question that this has some validity. The weird thing about it is that someone would be in a position to know the specs for both consoles and Xbox's plans.
It's pretty likely Microsoft, when they started this expansion, sent dozens of communications to dozens of studios that were either ignored or only made it as far as "no thank you". They probably, at the very least, reached out to every studio they've worked with in some capacity over the years.
Chuck osieja creative director on Gears 4 left the coalition and he was not replaced.
Rod Ferguson is Creative director/Game director on gears 5 but also Studio head.
I think a new Creative director and Studio Head is the best.
For an action adventure play style, it is important that the creative director is a Writer or former animation director/Lead cinematic animator who love write.
Mike laidlaw former Creative director at bioware who recently left Ubisoft can be a good choice to be creative director at The coalition since The coalition seems to be heading for action / adventure Action RPG as bioware.
Matthew Searcy is the campaign design director, Rod defaulted to him for interviews and the design of the campaign in Gears 5 previews.Or
Mike Rayner - Technical Director at the coalition is promoted to Studio head and The coalition recruiting a new technical director + creative director.
Matthew Searcy is the campaign design director, Rod defaulted to him for interviews and the design of the campaign in Gears 5 previews.
Rod was the overall game director for Gears 5 and studio head, but multi and campaign have their own directors. There is a reason why a creative director very rarely also holds a production or studio management role, because they don't have that skill set or they come from the production/management side like Rod. Also what reason do you have that "it is important that the creative director is a writer or former animation director", why not a game designer or systems designer or art director/production? what reason other than seemingly looking at SSM and Cory Barlog. If they need a new studio head and overall game director, then they are most likely to fill both separately and their best option is to promote from within. They already have the talent in house, I would assume Rod has already made suggestions to Booty from his team of directors/leads.
For an action adventure play style, it is important that the creative director is a Writer or former animation director/Lead cinematic animator who love write.
But why?For an action adventure play style, it is important that the creative director is a Writer or former animation director/Lead cinematic animator who love write.