Xbox Game Studios |OT8| Ori and the Speed of the SSDs

StudioTan

Member
Oct 27, 2017
2,307
Ahhhh, new thread smell.

The OP looks great! Credit to the guy who created all the art, fantastic work.
 

boxingiscool

Member
May 15, 2019
3,485
I'm really curious. When push comes to shove, what Forza Motorsport 8 at 4k/60, 1080/120, with RT support will look like with ultra fast loading times will look and feel like. If anyone will even notice.

I mean because honestly, how sick is this launch going to be for pre-existing users. Especially users who are on Windows too? I'm getting Halo Infinite, FM8, and probably one second party game - probably all on game pass for free at launch. You know how crazy that is? Sony will come out at $500, with exclusives totaling probably 60-120 additional dollars (and peripherals too).

I'm also excited for the uprezzed versions of Cyberpunk and Avengers and the new Assassin's Creed. I am honestly expecting a gameplay demo of Hellblade 2 at the reveal event and a release date in Spring 2021. I'm pretty thrilled with the prospect of next gen. Curious if the SSD from Seagate will go as low as 120 or if they'll do 150. Doubtful it will hit the $200 figure I've heard people predicting.

Jee willickers, I LOVE the xbox ecosystem.
 

W.S.

Member
Oct 28, 2017
307
I'm really curious. When push comes to shove, what Forza Motorsport 8 at 4k/60, 1080/120, with RT support will look like with ultra fast loading times will look and feel like. If anyone will even notice.

I mean because honestly, how sick is this launch going to be for pre-existing users. Especially users who are on Windows too? I'm getting Halo Infinite, FM8, and probably one second party game - probably all on game pass for free at launch. You know how crazy that is? Sony will come out at $500, with exclusives totaling probably 60-120 additional dollars (and peripherals too).

I'm also excited for the uprezzed versions of Cyberpunk and Avengers and the new Assassin's Creed. I am honestly expecting a gameplay demo of Hellblade 2 at the reveal event and a release date in Spring 2021. I'm pretty thrilled with the prospect of next gen. Curious if the SSD from Seagate will go as low as 120 or if they'll do 150. Doubtful it will hit the $200 figure I've heard people predicting.

Jee willickers, I LOVE the xbox ecosystem.
I want more than just a graphical showcase for Forza 8.

They really need to add more fictional tracks/different types of circuits, spice up the presentation, increase the realism, and compete with what the Gran Turismo games used to offere in terms of having a very feature rich game.
 

Paragraf

Member
May 31, 2019
469
Russia
I'm interested how Xbox one X version of Halo Infinite will look compared to BF 5, Battlefront 2 and Destiny 2. Hopefully beta will be available in May.
 

OneBadMutha

Member
Nov 2, 2017
4,930
I'm interested how Xbox one X version of Halo Infinite will look compared to BF 5, Battlefront 2 and Destiny 2. Hopefully beta will be available in May.
I'm really hoping it is a tentpole example for how good ray tracing can make games look. Considering it's a tentpole game with massive resources behind it while the number of things happening on screen will be happening on OG Xbox One, there should be a lot of available resources to pour into ray tracing.
 

Super Havoc

Member
Aug 24, 2018
1,742
The Haven
I'm really hoping it is a tentpole example for how good ray tracing can make games look. Considering it's a tentpole game with massive resources behind it while the number of things happening on screen will be happening on OG Xbox One, there should be a lot of available resources to pour into ray tracing.

I thought I read someone claim they weren't using ray tracing in Halo Infinite. Were they wrong?
 

Paragraf

Member
May 31, 2019
469
Russia
I'm really hoping it is a tentpole example for how good ray tracing can make games look. Considering it's a tentpole game with massive resources behind it while the number of things happening on screen will be happening on OG Xbox One, there should be a lot of available resources to pour into ray tracing.
Yeah. I wonder if 4A and Remedy will add RTX to Metro and Control for XSX version. And hopefully Control patch won't be timed exclusive for 3 month.
 

Firima

Member
Oct 27, 2017
2,243
Legit the next exciting times for Xbox were the launches of Halo 2 and Halo 3.
Those were exciting times for individual games; Xbox as a brand and platform has never had this much pure potential on the horizon, it's just bonkers. Sure, we've had stretches where Xbox had good game releases, but momentum like this? This year and the next may be the start of Xbox's golden age.
 

SuikerBrood

Member
Jan 21, 2018
12,513
Want to put in a plug for Age of Empires 2 DE. “Hidden Cup 3” is the largest AOE tournament in 20 years, and it’s going on right now. 50k prize pool. T90Official has been streaming it on Twitch, it’s had as many as 30k viewers during times I was following it.

I don’t know if that’s big or not in the streaming world, but 30,000 people watching a 20+ year old game seems pretty awesome. DE really brought back a lot of enthusiasm for the series - exactly what Microsoft was hoping for.




What this guy said, McScroggz. :)
Yup! Been enjoying it. 30k is pretty decent.
 

OneBadMutha

Member
Nov 2, 2017
4,930
I thought I read someone claim they weren't using ray tracing in Halo Infinite. Were they wrong?
I wouldn't know. Have no inside info. If that is true, that is super disappointing and a huge miss by 343 leadership. They have to have known that they were lining up with the Series X launch and that ray tracing was a key component for at least 2 years. Even Coalition had small elements of it in their game. Ray tracing is the one thing that the mainstream can see. I'll be giving 343 hell if that's true.
 

Slicer Dyster

Member
Dec 20, 2017
3,563
Belgium
I thought I read someone claim they weren't using ray tracing in Halo Infinite. Were they wrong?
IIRC 343i did mention raytracing support being part of their engine (or one of the things they wanted to focus on). I wouldn't worry too much especially with how 343i constantly brings up Slipspace as a "next-gen" engine.

Maybe the user was referring to no raytracing in the Discover Hope teaser?
 
May 25, 2018
9,285
Those were exciting times for individual games; Xbox as a brand and platform has never had this much pure potential on the horizon, it's just bonkers. Sure, we've had stretches where Xbox had good game releases, but momentum like this? This year and the next may be the start of Xbox's golden age.
Yeah and those individual games were the most exciting things about Xbox as a brand and a platform. That's changing now yes as I said in the rest of my post which you excluded for some reason.
 

Anono

Member
Dec 1, 2017
2,354
Hi! I have got a question. How long is MS going to release XSX games for Xbox One also?
 
Sep 19, 2019
1,180
Hamburg- Germany
Hi! I have got a question. How long is MS going to release XSX games for Xbox One also?
The answer should be "As long as it makes sense".

MS sure has the data that would show if a release for xbox one is necessary or not after 2 3 years.

Just don't be that guy thinking Xbox one is holding anything back. It is the other way around, Xbox one games will be just the worst version of a game in the future.
 
May 25, 2018
9,285
The answer should be "As long as it makes sense".

MS sure has the data that would show if a release for xbox one is necessary or not after 2 3 years.

Just don't be that guy thinking Xbox one is holding anything back. It is the other way around, Xbox one games will be just the worst version of a game in the future.
Oh man broken shitty ass games on XBO will be so cool. XSX/PS5 games will have like 99 on Metacritic and the XBO version will have like 25.
 

Anono

Member
Dec 1, 2017
2,354
The answer should be "As long as it makes sense".

MS sure has the data that would show if a release for xbox one is necessary or not after 2 3 years.

Just don't be that guy thinking Xbox one is holding anything back. It is the other way around, Xbox one games will be just the worst version of a game in the future.
I guess we´ll reach a point in which XSX games on Xbox One won´t make sense anymore.
 

Slicer Dyster

Member
Dec 20, 2017
3,563
Belgium
Seems like I mixed up the release date for BE and thought it was on the 25th. I'll look into posting the OT later today (on the 21st which is technically three days before launch).
 
Sep 19, 2019
1,180
Hamburg- Germany
I prefer to imagine the devs optimizing for SSDs and absolutely screwing up the game for HDDs.
That is the only thing I am wondering about. One would assume that they will have at least one launch Titel to showcase the capabilites of the new console to the fullest or at least close to. So if they have a game designed with ssd in mind how do they manage it to run it on Xbox one? Might that the reason for Halo infinite to take so long this time because they create for ssd and hdd!?
 
May 25, 2018
9,285
That is the only thing I am wondering about. One would assume that they will have at least one launch Titel to showcase the capabilites of the new console to the fullest or at least close to. So if they have a game designed with ssd in mind how do they manage it to run it on Xbox one? Might that the reason for Halo infinite to take so long this time because they create for ssd and hdd!?
I wish I knew the extent to which the difference makes in terms of development. I'm kinda just spit balling. Devs have never optimized for SSD in the past to my knowledge so I don't think we know the extent.

Also Halo took a long time because they created a crazy new engine and that can take years.
 
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Walken

Member
Nov 25, 2019
1,108
I want more than just a graphical showcase for Forza 8.

They really need to add more fictional tracks/different types of circuits, spice up the presentation, increase the realism, and compete with what the Gran Turismo games used to offere in terms of having a very feature rich game.
Agreed, Forza needs to add something because i found the last game kind of boring to be honest. I like the idea of what Gran Turismo Sport is doing online, feels much more competitive and realistic.

I do know they are working on new tyre physics so I think that's going to be the big chnage in the new Forza to give a lot better feel to the game.
 

Ushay

Member
Oct 27, 2017
4,300
What absolutely baffles me is the fact almost every legacy game will have a marked improvement in some way on Series X, yet on the other end of the spectrum PS5 won't have that effect on its legacy titles (far as I know anyhow). Makes me wonder just how much and far in advance MS planned this, amazing.

Oh man broken shitty ass games on XBO will be so cool. XSX/PS5 games will have like 99 on Metacritic and the XBO version will have like 25.
XCOM 2 will be one of the first games I'll want to test, that game chugged like nothing else.
 

Raide

Member
Oct 31, 2017
9,739
I want more than just a graphical showcase for Forza 8.

They really need to add more fictional tracks/different types of circuits, spice up the presentation, increase the realism, and compete with what the Gran Turismo games used to offere in terms of having a very feature rich game.
Forza is pretty much guaranteed to showcase RT but probably something RT audio and make even advanced physics calculations for tire deformation etc. I also can see them doing more advanced real-time weather and day/night cycles. It will probably be the first 4k 120 game as well lol
 

Phoenix15

Member
Oct 23, 2019
401
User banned (5 days): Platform warring
Backward Compatibility also need test and could have some game not supported for Series X

 

defaltoption

The Fallen
Oct 27, 2017
4,198
Orlando, Florida
Kaironaut very nice and detailed OP, pretty exciting going into a new gen especially with so many studios working on new projects. Gonna be excellent on both sides but I’m particularly interested in MS this time around since a lot will be new, and all created under the helm of Phil Spencer’s version of Xbox.
 

christocolus

Member
Oct 27, 2017
6,342
Forza is pretty much guaranteed to showcase RT but probably something RT audio and make even advanced physics calculations for tire deformation etc. I also can see them doing more advanced real-time weather and day/night cycles. It will probably be the first 4k 120 game as well lol
With the amount of talent Xbox 1P has its hard to tell which studio will come out tops nezt gen especially when I comes to utilizing XSX, based on what we know so far, I believe PG games, T10, NT and TC will be the first Xbox devs to push XSX to its limits.
Backward Compatibility also need test and could have some game not supported for Series X

Of course every game will need to be tested especially when BC covers 3 generations of Xbox .( OG Xbox + 360 + Xbox One) plus enhancements. I doubt we will have any issues with BC on Xbox cos BC is a huge part of the Xbox ecosystem and Phil and co have stated this over and over again, current games and accessories will work on series X and besides Xbox has a very capable team handling BC, they pulled off some wizardry on Xbox One and it's obvious they will do same with series X.
P.S - aren't you the same user who just got his thread locked by the mods?. You trolling this thread now?
 
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jesu

Member
Oct 26, 2017
1,814
UK
Hi! I have got a question. How long is MS going to release XSX games for Xbox One also?
Here is what Matt Booty said in Nov 2019

"As our content comes out over the next year, two years, all of our games, sort of like PC, will play up and down that family of devices"

So if we take him at his word that takes us up to Nov 2021.
 
Jun 4, 2019
4,043
I thought I read someone claim they weren't using ray tracing in Halo Infinite. Were they wrong?
Would be very unfortunate. I mean your system does RT and by the looks of Minecraft pretty damn well too. It's been years since your flagship franchise released on your system, now is the chance to show off that goodness!

IIRC 343i did mention raytracing support being part of their engine (or one of the things they wanted to focus on). I wouldn't worry too much especially with how 343i constantly brings up Slipspace as a "next-gen" engine.

Maybe the user was referring to no raytracing in the Discover Hope teaser?
Yeah, DF did remark there was no sign of RT in that video last year. But I guess things van change within a year? Sure hope so!

I prefer to imagine the devs optimizing for SSDs and absolutely screwing up the game for HDDs.
Hopefully right form the start man. Sure, Halo and Forza(?) aren't exclusive to XSX but I sure do hope they optimized these games for the SSD. Worst case scenario they aren't and they are like State of Decay 2 loading times (assuming here) which is still pretty damn sweet.
 

solis74

Member
Jun 11, 2018
4,243

Hey everyone! Welcome to the 8th edition of the Xbox Game Studios official thread, where the next gen thunder is rumbling in the distance and everyone's waiting with bated breath.

To be fair, we kind of have to. Not like anyone's leaving their homes anytime soon.

First Party Studios

Founded in 2007, 343 Industries is Microsoft's home team for all things Halo—video games, movies, TV shows, comics, et cetera. Here's some info:

Noteworthy Persons: Bonnie Ross (General Manager), Frank O'Connor (Franchise Director)

Studio Size: 500 employees

Notable Releases:
  • Halo: Spartan Assault (XB1, Steam, Mobile | 2013 | Metascore 53/70/86)
  • Halo: The Master Chief Collection (XB1 | 2014 | Metascore 85)
  • Halo 4 (XB360 | 2012 | Metascore 87)
  • Halo 5: Guardians (XB1 | 2015 | Metascore 84)
  • Halo: Spartan Strike (Win10, Mobile | 2015 | Metascore 66)
  • Halo 5: Forge (Win10 | 2016 | No Metascore)
  • Halo Wars: Definitive Edition (XB1, Win10, Steam | 2017 | Metascore 81)
  • Halo Wars 2 (XB1, Win10 | 2017 | Metascore 79)
Upcoming Projects and Rumors:
  • Halo Infinite, the future of Halo.
  • Halo: The Master Chief Collection PC version (in conjunction with Ruffian and Splash Damage)
  • Unknown project
Originally founded in 2010 as Zipline Studios, The Coalition went through two more rebrandings—the first as Microsoft Studios Vancouver, and the second as Black Tusk Studios—before becoming Microsoft's dedicated Gears of War studio after the acquisition of the IP in early 2014. Here's some info:

Noteworthy Persons: Will be updated pending more information.

Studio Size: ~300 employees

Notable Releases:
  • Gears of War: Ultimate Edition (XB1, Win10 | 2015 | Metascore 82/73)
  • Gears of War 4 (XB1, Win10 | 2016 | Metascore 84/86)
  • Gears Pop! (Mobile | 2019 )
  • Gears of War 5 (XB1, Win10 | 2019 | Metascore 85/82)

Upcoming Projects and Rumors:
  • Gears Tactics
Founded in 2001, apparently due to a lack of simulation racing games present on the Original Xbox, Turn 10 rose to prominence as the Forza Motorsport franchise grew into the tentpole it is today, further expanding in 2012 with the Forza Horizon franchise, developed by Playground Games. Here's some info:

Noteworthy Persons: Alan Hartman (Studio Lead), Dan Greenawalt (Creative Director)

Studio Size: 100 employees

Notable Releases:
  • Forza Motorsport 5 (XB1 | 2013 | Metascore 79)
  • Forza Horizon 2 (XB1 | Collab W/ Playground Games | 2014 | Metascore 86)
  • Forza Motorsport 6 (XB1 | 2015 | Metascore 87)
  • Forza Motorsport 6: Apex (Win10 | 2016 | No Metascore)
  • Forza Horizon 3 (XB1, Win10 | Collab W/ Playground Games | 2016 | Metascore 91/86)
  • Forza Motorsport 7 (XB1, Win10 | 2017 | Metascore 86/82)
  • Forza Horizon 4 (XB1, Win10 | 2018 | Metascore 92/88)
Upcoming Projects and Rumors:
  • Forza Motorsport 8
Founded in 1985 by the Stamper brothers, Rareware—as it was then called—focused almost exclusively on development for Nintendo systems, until Microsoft acquired the company in 2002 and shifted their focus to Xbox, changing their name to Rare in the process. Here's some info:

Noteworthy Persons: Craig Duncan (Studio Head), Gregg Mayles (Creative Director)

Studio Size: 200 employees

Notable Releases:
  • Kinect Sports Rivals (XB1 | 2014 | Metascore 60)
  • Rare Replay (XB1 | 2015 | Metascore 84)
  • Sea of Thieves (XB1, Win10 | 2018 | Metascore 68)
Upcoming Projects and Rumors:
Founded in 2009 by game developer Markus Persson, Mojang was built around and catered to the development of the modern gaming phenomenon Minecraft. The studio was later acquired by Microsoft in 2014, and still largely focuses on the management and development of the Minecraft IP. Here's some info:

Noteworthy Persons: Jens Bergensten (Lead Creative Designer), Lydia Winters (Brand Director)

Studio Size: 70 employees

Notable Releases:
  • Minecraft (360, PS3, Wii U, XB1, PS4, Switch, Win10, PC, Mobile | 2012-2017 | Metascore 88)
  • Cobalt (XB1, PC | Collab w/ Oxeye Studios | 2016 | Metascore 66)
  • Minecraft Earth (iOS, Android | 2019)
Upcoming Projects and Rumors:
  • Minecraft Dungeons
Established in 2010 by a large group of former racing developers from some of the best studios in the industry, Playground Games pioneered the breakout hit spinoff franchise Forza Horizon, and continues to maintain that series into its fourth iteration, as well as focuses on other projects.

Noteworthy Persons: Gavin Raeburn (Studio Head), Trevor Williams (Studio Head), Ralph Fulton (Creative Director)

Studio Size: ~240 employees

Notable Releases:
  • Forza Horizon (360 | 2012 | Metascore 85)
  • Forza Horizon 2 (360, XB1 | 2014 | Metascore 86)
  • Forza Horizon 3 (XB1, Win10 | 2016 | Metascore 91/86)
  • Forza Horizon 4 (XB1, Win10 | 2018 | Metascore 92/88)
Upcoming Projects and Rumors:
  • Unannounced open-world RPG, created at their new St. Alban House studio
  • Third team being created, as per rumor (citation needed)
Originally founded in 2000 as Just Add Monsters, the studio was rebranded as Ninja Theory in 2004 during the development of Heavenly Sword. Comprised of action game experts and a storied history in gaming, Ninja Theory is one of the leaders of action-heavy games and setpiece design.

Noteworthy Persons: Nina Kristensen (Chief Development Director), Tameem Antoniades (Chief Creative Director), Wil Driver (CTO), Joe Nelson (Game Director)

Studio Size: ~140 employees

Notable Releases:
  • Kung Fu Chaos (OGXB | 2003 | Metascore 68)
  • Heavenly Sword (PS3 | 2007 | Metascore 79)
  • Enslaved: Odyssey to the West (360, PS3, PC | 2010 | Metascore 80)
  • DmC: Devil May Cry (360, PS3, PS4, XB1, PC | 2013 | Metascore 86)
  • DmC: Devil May Cry Definitive Edition (XB1, PS4 | 2015 | Metascore 86)
  • Hellblade: Senua's Sacrifice (XB1, PS4, PC | 2017 | Metascore 81)
  • Star Wars: Vader Immortal Episode I (Oculus Quest, PC | 2019)
  • Star Wars: Vader Immortal Episode II (Oculus Quest, PC | 2019)
  • Star Wars: Vader Immortal Episode III (Oculus Quest, PC | 2019)
Upcoming Projects and Rumors:
  • Bleeding Edge (XB1, PC), currently in tech alpha
  • Hellblade II: Senua's Saga (XB1, XSX, PC)
  • Project Mara
  • Project Insight
Founded in 2018, and headed up by Darrell Gallagher, The Initiative is a brand new studio operating out of Santa Monica, California, dedicated to working on brand new AAA games for Microsoft Studios.

Noteworthy Persons: Darrell Gallagher (Studio Head), Dan Staley, Christian Cantamessa, Brian Westergaard, Dan Neuburger, and Tom Shepard

Studio Size: Will be updated as more info is made known.

Notable Releases:
  • Will update as more info is made known.
Upcoming Projects and Rumors:
  • Will update as more info is made known.
Founded in 2009 by Jeff Strain, Undead Labs operated on a laser-guided focus on zombie-based games. Their first game, State of Decay (360), was a smash Xbox Live Arcade hit. Acquired in 2018, Undead Labs remains committed to bringing out the best in zombie-related games, and potentially other projects as well.

Noteworthy Persons: Jeff Strain (Studio Head)

Studio Size: 75 employees

Notable Releases:
  • State of Decay (360, PC | 2013 | Metascore 78)
  • State of Decay 2 (XB1, Win10 | 2018 | Metascore 68)
Upcoming Projects and Rumors:
  • State of Decay 3
Founded in 2009 by Guillaume Provost in Montreal, Compulsion Games is comprised of various developers from Valve to Ubisoft, and focuses on story-driven games with weird twists.

Noteworthy Persons: Guillaume Provost (Studio Head)

Studio Size: 40 employees

Notable Releases:
  • Contrast (360, PS3, XB1, PS4, PC | 2013 | Metascore 59/62)
  • We Happy Few (XB1, PS4, PC | 2018 | Metascore 65/68/62)
Upcoming Projects and Rumors:
  • Unannounced third person game
Founded in 2003 by ex-Black Isle employees, Obsidian Entertainment is one of the foremost Western RPG developers in today’s industry, with a legacy that includes acclaimed titles such as Pillars of Eternity, Fallout: New Vegas, and South Park: The Stick of Truth. Acquired in November 2018, the studio remains committed to brand new WRPG games in both new IPs and old, and will undoubtedly pursue masterclass projects across many fields.

Noteworthy Persons: Feargus Urquhart (CEO), Chris Jones (CTO)

Studio Size: ~190 Employees

Notable Releases:
  • Fallout: New Vegas (360, PS3, PC | 2010 | Metascore 84/82/84)
  • South Park: The Stick of Truth (360, PS3, XB1, PS4, Switch, PC | 2014 | Metascore 82/85/85/85)
  • Pillars of Eternity (PC | 2015 | Metascore 89),
  • The Outer Worlds (XB1, PS4, PC, Switch | 2019 | Metascore 86/85/82/NA)
Upcoming Projects and Rumors:
  • New IP: Grounded
  • Josh Sawyer's Project Missouri
  • The Outer Worlds DLC
Founded in 2002 by former members of Interplay Productions, inXile Entertainment are the creators behind some of the best CRPGs in the industry, such as Wasteland 2 and Torment: Tides of Numenera. The studio is originally based in Newport Beach, California, however in November of 2015, inXile founded a second studio in New Orleans, where since now-former President Matt Findley has resided as Studio Lead.

Noteworthy Persons: Brian Fargo (Founder and based in Newport Beach, CA), Matt Findley (former president, NOLA Studio Head), George Ziets

Studio Size: ~80 Employees

Notable Releases:
  • Wasteland 2 (XB1, PS4, Switch, PC | 2015 | Metascore 77/80/74/87) [Newport Beach Studio]
  • Torment: Tides of Numenera (XB1, PS4, PC | 2017 | Metascore 79/76/81) [Newport Beach Studio]
  • The Bards' Tale IV: Barrows Deep (PS4, XB1, PC, macOS, Linux | 2018 | Metascore 71) [NOLA Studio]
Upcoming Projects and Rumors:
  • Wasteland 3 [Newport Beach Studio]
  • Wasteland: Remastered (XB1, PC)
  • Unannounced AAA RPG
Founded in 2002 by former LucasArts developers led by Tim Schafer, Double Fine Productions is a studio functioning as a masterclass in unique, interesting games focusing on fun above all else, even though they're really freaking good at the other stuff, too. Among their repertoire are such titles as Psychonauts, Massive Chalice, and the much beloved Grim Fandango Remastered—itself a modern rendition of a project Tim Schafer created back in the LucasArts days.

Noteworthy Persons: Tim Schafer (Studio Head/Lead Developer)

Studio Size: ~73 Employees

Notable Releases:
  • Psychonauts
  • Brütal Legend
  • Costume Quest
  • The Cave
  • Broken Age
  • Grim Fandango Remastered
  • Massive Chalice
Upcoming Projects and Rumors:
  • Psychonauts 2 (XB1, PS4, PC, macOS, Linux | 2020)
  • Untitled online multiplayer game
Created by Microsoft in 2019, World's Edge is headed up by Shannon Loftis and is responsible for managing the Age of Empires franchise in a similar fashion to 343 Industries with Halo and The Coalition with Gears of War. Not much is yet known about the studio, but we'll surely find out in the months and years to come.

Noteworthy Persons: Shannon Loftis (Studio Head)

Studio Size: Unknown

Notable Releases:
  • Age of Empires II: Definitive Edition (PC | 2019)
Upcoming Projects and Rumors:
  • Age of Empires IV (2020), in conjunction with Relic Entertainment
  • Age of Empires II: Definitive Edition (2020)
<--------------------------------------------->​

Other Studios/Teams:
  • [email protected], publishing support and pilot program for independent game developers
  • Microsoft Studios Global Publishing, handles Microsoft Studio publishing between first party and partner studios
  • Mixer, streaming service
  • Backwards Compatibility Team, handles Xbox One BackCompat
  • Microsoft Foundry, intern program
  • Mixed Reality Team, works on AR/VR content for Xbox and Windows 10
  • Microsoft Casual Games, works on the casual games collection for Microsoft, including MS Solitaire, Wordament, and MS Mahjong
  • Xbox Growth Team
  • Xbox Game Pass
  • Project xCloud
Acquisitions, Studios and Otherwise (8th Gen):
Studios/Teams Shut Down or Spun Off (8th Gen):
  • Twisted Pixel (The Maw, Splosion Man), left in 2015
  • Press Play (Max and the Curse of Brotherhood, Kalimba), closed in 2016
  • Lionhead Studios (The Fable Franchise), closed in 2016
  • Team Dakota (Project Spark), disbanded in 2016
  • Xbox Fitness Team, disbanded in 2016
  • Decisive Games, disbanded before public outing in 2016
Cancelled/Discontinued Titles (8th Gen):
  • Black Tusk's new IP, cancelled to shift focus onto Gears of War and subsequent titles
  • Project Spark, servers closed in 2015
  • Fable Legends, cancelled with Lionhead's closing in 2016
  • Project Knoxville, cancelled with Press Play's closing in 2016
  • Xbox Fitness, servers closed June 2017
2019 games so far:
  • Crackdown 3 (XB1, PC | 2019 | Metascore 60/54)
  • Gears of War 5 (XB1, PC | 2019 | Metascore 85/82)
  • The Outer Worlds (XB1, PS4, PC, Switch | 2019 | Metascore 86/85/82/NA)
2020 games so far:
  • Ori and the Will of the Wisps (XB1, PC | 2020 | Metascore 90/90)
Below we have information regarding upcoming titles created by partner studios, as well as any other relevant material not mentioned previously. Don't fret. This section will get a MAJOR rework in the days and weeks to come.

We begin with upcoming partner titles:


Developer: DONTNOD Entertainment

Release Date: 2020

Description:




Developer: Asobo Studios

Release Date: March 2020

Description:




Developer: Smilegate

Release Date: 2020

Description:



<--------------------------------------------->​

Miscellaneous & Important Information

Current Partner Studios:
  • 4J Studios, original console versions of Minecraft
  • Armature, ReCore DLC/updates
  • Beep Industries, VooDoo Vince Remastered
  • Certain Affinity, assistance on Halo projects
  • Cloudgine, Crackdown 3
  • Flaming Foul Studios, Fable Fortune
  • Forgotten Empires, Age of Empires 1: Definitive Edition, Age of Empires 2 & 3: Definitive Editions
  • Iron Galaxy Studios, Killer Instinct new characters/updates
  • Moon Studios, Ori and the Blind Forest, Ori and the Will of the Wisps
  • ReAgent Games, Crackdown 3
  • Relic Entertainment, Age of Empire 4
  • Saber Interactive, assistance on Halo projects
  • Skybox Labs, Age of Empires DLC, Halo 5: Forge updates
  • Smoking Gun Interactive, Age of Empires: Castle Siege
  • Splash Damage, assistance on Gears of War 4 DLC
  • StudioMDHR, Cuphead
  • Electric Square, Miami Street (renamed to Forza Street)
  • Sumo Digital, Crackdown 3
  • DONTNOD, Tell Me Why
Rumored Partners:
  • None so far
Cancelled Partner Collaborations:
<--------------------------------------------->​

To reiterate, this post will be updated whenever new information is revealed or things need to be adjusted to reflect the current outlook as per the facts. If you have any suggestions, or believe I've left something out, please ping me in the Discord or send me a message here on Era and I'll address any issues as soon as I can.

Credit for the headers goes to Pelochoman.

IF YOU WANT TO GET INTO THE XBOXERA DISCORD, PLEASE PM ME ON ERA. I'll try and get you in as soon as I can.
love it! 2020 X time to shine :)
 

Pitchfork

Member
Oct 28, 2017
2,474
England
Feels good in the green corner right now. Looking forward to next gen hardware and all the fruits it may bring!

Xbox Series X |OT| Better than SeX
 

Super Havoc

Member
Aug 24, 2018
1,742
The Haven
I wouldn't know. Have no inside info. If that is true, that is super disappointing and a huge miss by 343 leadership. They have to have known that they were lining up with the Series X launch and that ray tracing was a key component for at least 2 years. Even Coalition had small elements of it in their game. Ray tracing is the one thing that the mainstream can see. I'll be giving 343 hell if that's true.
Yeah, I'll be there with you on that. To me they can't have used up five years of development and not implemented such a major technique. To me it should have a look and feel of next gen as a flagship title.


IIRC 343i did mention raytracing support being part of their engine (or one of the things they wanted to focus on). I wouldn't worry too much especially with how 343i constantly brings up Slipspace as a "next-gen" engine.

Maybe the user was referring to no raytracing in the Discover Hope teaser?

Hmm...I'm not sure but here's to hoping because it would seem like a major misstep.


Would be very unfortunate. I mean your system does RT and by the looks of Minecraft pretty damn well too. It's been years since your flagship franchise released on your system, now is the chance to show off that goodness!

Hell yeah. I'm gonna write it off as the person I read that from speculating and hope for the best.