I have my fingers crossed for Mega bloks Halo game.Pretty sure another halo games is in cooking with 343i publishing.
I have my fingers crossed for Mega bloks Halo game.Pretty sure another halo games is in cooking with 343i publishing.
Please be Halo Reach 2/ODST2. The lore in this universe is amazing potential.
Some of the best campaigns I've ever played.
Reach and ODST are the best games Bungie has ever made. I guess when your freedom's on the line, you tend to whole-ass things? Either way, a new ODST game would be very welcome, though I'm partial to a Spartan-IV-focused game where you can explore the Infinity on your downtime and listen to fellow Spartans bicker about the accuracy of the Lockout remake in the War Games Simulator:
Spartan 1: "What's the point of having the jumps to BR3 when we can just clamber up there?"
Spartan 2: "It's not Lockout without those jumps! What if we want to do battle on classic settings?"
Spartan 1: "There's no real-world situation where we wouldn't just climb it and end up there anyway, BRAD. This is training for actual combat."
Spartan 2: "GAMES. GAMES. WAR GAMES. It's a game, you tryhard!"
Spartan 1: "1v1 me. Octagon. Snipers only."
Spartan 3: "Why am I the only one who makes fresh coffee around here? It's not that hard, people!"
I want THAT game.
Wait what prompted you to say this?Wait, 343 working on an "Unknown Project"? I don't recall them saying they were working on anything else other than MCC and Infinite. Did I miss something?
If they make a halo game I want the title to be this:Wait, 343 working on an "Unknown Project"? I don't recall them saying they were working on anything else other than MCC and Infinite. Did I miss something?
I'm so thirsty for some Halo news. Surely we're not going to have to wait til June to see how it looks on XSX.
As for what's next, E3 2020 will be a big moment for Halo Infinite. Until we reach that destination in 2020, we'll continue to embrace the mystery and wonder of Halo and the endless opportunity and potential of this engine, this hardware and, most of all, this team.
Since the E3 2019 dev blog said that E3 2020 will be " a big moment for Halo Infinite", I'd consider that to be the next moment that we'll be seeing Halo Infinite in action with a steady push of info drops up to launch.
Might be something separate from Halo Infinite.Damn, seems like we won't get much until then.
I really hope they include a F2P BR mode. I know a lot of people don't want that as BR is quite "Trendy" but it would be a great way to get more eyes on the game. Halo is perfect to for BR imo.
343 Halo has followed enough trends. Just give me a great Halo game.Damn, seems like we won't get much until then.
I really hope they include a F2P BR mode. I know a lot of people don't want that as BR is quite "Trendy" but it would be a great way to get more eyes on the game. Halo is perfect to for BR imo.
Putting this here since it's has been REALLY good.
45K people watching an AOE2 tournament. I really hope AOE4 delivers.
DirectStorage – DirectStorage is an all new I/O system designed specifically for gaming to unleash the full performance of the SSD and hardware decompression. It is one of the components that comprise the Xbox Velocity Architecture. Modern games perform asset streaming in the background to continuously load the next parts of the world while you play, and DirectStorage can reduce the CPU overhead for these I/O operations from multiple cores to taking just a small fraction of a single core; thereby freeing considerable CPU power for the game to spend on areas like better physics or more NPCs in a scene. This newest member of the DirectX family is being introduced with Xbox Series X and we plan to bring it to Windows as well.
From XSX deep dive :
DirectX - DirectStorage - a necessary upgrade bearing in mind that existing file I/O protocols are knocking on for 30 years old, and in their current form would require two Zen CPU cores simply to cover the overhead, which DirectStorage reduces to just one tenth of single core.
"It's less latent and it saves a ton of CPU. With the best competitive solution, we found doing decompression software to match the SSD rate would have consumed three Zen 2 CPU cores. When you add in the IO CPU overhead, that's another two cores. So the resulting workload would have completely consumed five Zen 2 CPU cores when now it only takes a tenth of a CPU core. So in other words, to equal the performance of a Series X at its full IO rate, you would need to build a PC with 13 Zen 2 cores. That's seven cores dedicated for the game: one for Windows and shell and five for the IO and decompression overhead."
i don't think sony has an equivalent? the CPU will not be overloaded while the PS5 DMA controller will work alongside the CPU
From PS5 deep dive :
A dedicated DMA controller (equivalent to one or two Zen 2 cores in performance terms) directs data to where it needs to be, while two dedicated, custom processors handle I/O and memory mapping. On top of that, coherency engines operate as housekeepers of sorts.
You have a One X so it will use that res and downscale it 1440p.Just ordered the LG 27GL850 online and just wondering how the Xbox One X works with 1440p/120hz. It's going to output games at the X enhanced version and downscale right? Not upscale from 1080? Idk I just realized it might fuck up since it's not a standard res
I thought so but I also thought I remembered people having some weird issues with that. Thanks lolYou have a One X so it will use that res and downscale it 1440p.
One X support 1440p.
Seems pretty much a given.Has there been mentions of XSX supporting supersampling similar to X1X?
Its how these studios share their expertise thats even more exciting. Just some examples:
Ninja Theory are the kings of Mocap, this is something that can be shared across all teams especially The Coalition, The Initiative.
Fable RPG can get a great critique with In-Exile, Obsidian's RPG Expertise.
Rare's shared world Multiplayer experience would bode well for State of Decay 3, Flight Simulator, AoE4.
Halo & Turn 10's 60fps expertise can be applied to some other studios.
The Coalition's Unreal engine optimizations & PC expertise would be amazing for other studios like SoD3, Hellblade 2 who also use unreal.
People talk about how Halo shouldn't do BR because they should stop chasing trends, but a Halo BR is the only trend that I think the fanbase has ever actually requested. Like, I don't know who ever asked for custom loadouts, perks, ADS, and a MOBA mode.
Halo's vehicle sandbox already lends itself to the BR formula, to be honest. I'd love a standalone F2P Halo BR that plays in the Infinite engine.
From Chris Lee : This same attention to our design for the Chief is true of everything in Halo Infinite.
I can't wait to see what technologies they put in an Halo infinite, I'm sure Halo infinite will benefit from a new generation of Physics but also from artificial intelligence, and some DirectML sauce.
The narrative experience director of Halo Infinite said that Slipspace engine would display an incredible number of NPCs on the screen.
I'm sure DF will be happy to dissect the Slipspace Engine.
Look at this detail :
And the engine since time is still improving.
Give this mans mod authority, he has good tasteNot a bad title, I like it. I still would have voted for "DmC is the Best Devil May Cry" but I'll take this.
Why do people keep saying f2p when / if it ever happened, it would be on gamepass. F2p would only means they'd add more py restrictions
Give this mans mod authority, he has good taste
Not a bad title, I like it. I still would have voted for "DmC is the Best Devil May Cry" but I'll take this.
Missed opportunity to point out the RT shadows.
From Chris Lee : This same attention to our design for the Chief is true of everything in Halo Infinite.
I can't wait to see what technologies they put in an Halo infinite, I'm sure Halo infinite will benefit from a new generation of Physics but also from artificial intelligence, and some DirectML sauce.
The narrative experience director of Halo Infinite said that Slipspace engine would display an incredible number of NPCs on the screen.
I'm sure DF will be happy to dissect the Slipspace Engine.
Look at this detail :
And the engine since time is still improving.
Ah ok. That's great! I'm hoping for an RPG in the vein of Mass Effect. Rag tag squad where you play a Spartan III and ONI has you choose your squad made up of a Spartan II, couple of Spartan IVs, an ODST, UNSC scientist etc. Would love to see a game tackle commentary regarding the different Spartans and I think a Mass Effect style game could achieve that, where you have the personalities and perspectives clash, not dissimilar to the Avengers scene on bird the helicarrier.Yeah they've been talking about "Halo FPS Project" in job listings a long time now, and not for other listings, also before Infinite was called Infinite, and after HW2, suggesting there's another team there working on something Halo non-FPS. Otherwise why mention FPS.
"Unknown project" is included in the original post, top of this thread.
Reach and ODST are the best games Bungie has ever made. I guess when your freedom's on the line, you tend to whole-ass things? Either way, a new ODST game would be very welcome, though I'm partial to a Spartan-IV-focused game where you can explore the Infinity on your downtime and listen to fellow Spartans bicker about the accuracy of the Lockout remake in the War Games Simulator:
Spartan 1: "What's the point of having the jumps to BR3 when we can just clamber up there?"
Spartan 2: "It's not Lockout without those jumps! What if we want to do battle on classic settings?"
Spartan 1: "There's no real-world situation where we wouldn't just climb it and end up there anyway, BRAD. This is training for actual combat."
Spartan 2: "GAMES. GAMES. WAR GAMES. It's a game, you tryhard!"
Spartan 1: "1v1 me. Octagon. Snipers only."
Spartan 3: "Why am I the only one who makes fresh coffee around here? It's not that hard, people!"
I want THAT game.
DirectStorage – DirectStorage is an all new I/O system designed specifically for gaming to unleash the full performance of the SSD and hardware decompression. It is one of the components that comprise the Xbox Velocity Architecture. Modern games perform asset streaming in the background to continuously load the next parts of the world while you play, and DirectStorage can reduce the CPU overhead for these I/O operations from multiple cores to taking just a small fraction of a single core; thereby freeing considerable CPU power for the game to spend on areas like better physics or more NPCs in a scene. This newest member of the DirectX family is being introduced with Xbox Series X and we plan to bring it to Windows as well.
From XSX deep dive :
DirectX - DirectStorage - a necessary upgrade bearing in mind that existing file I/O protocols are knocking on for 30 years old, and in their current form would require two Zen CPU cores simply to cover the overhead, which DirectStorage reduces to just one tenth of single core.
"It's less latent and it saves a ton of CPU. With the best competitive solution, we found doing decompression software to match the SSD rate would have consumed three Zen 2 CPU cores. When you add in the IO CPU overhead, that's another two cores. So the resulting workload would have completely consumed five Zen 2 CPU cores when now it only takes a tenth of a CPU core. So in other words, to equal the performance of a Series X at its full IO rate, you would need to build a PC with 13 Zen 2 cores. That's seven cores dedicated for the game: one for Windows and shell and five for the IO and decompression overhead."
i don't think sony has an equivalent? the CPU will not be overloaded while the PS5 DMA controller will work alongside the CPU
From PS5 deep dive :
A dedicated DMA controller (equivalent to one or two Zen 2 cores in performance terms) directs data to where it needs to be, while two dedicated, custom processors handle I/O and memory mapping. On top of that, coherency engines operate as housekeepers of sorts.