• The 2022 Games of the Year results are in! Thank you to everyone that took the time to vote, and congratulations to all the winners!
Status
Not open for further replies.

Deleted member 70824

User requested account closure
Banned
Jun 2, 2020
923
I wonder if 343 will implement the mechanic where you jump onto the back of a Hunter. They showed this in that short movie Forward Unto Dawn and I've always wanted to see if it will work in the actual games.
 

NippleViking

Member
May 2, 2018
3,558
The leak is still fake. Grappling hook is in as to my limited knowledge, but it’s more like an equipment pick-up similar to Halo 3. No idea how that is included in campaign.
God I hope this implies equipment is back. Obviously it has little place in competitive arena, but as a mechanic in Halo 3's customs and casual/social modes, it brought so much variety to encounters, and really made the sandbox (particularly the physics-based elements) sing.

Warzone 2.0 with grappling hooks, bubble shields, deployable covers and grav lifts, trip mines, etc. sounds like wonderful wild chaos.
 

Welfare

Prophet of Truth - You’re my Numberwall
Member
Oct 26, 2017
5,402
I wonder if a grapple hook is an indication of more physics and momentum focus. Would be weak if the hook is slow.
 

Klobrille

Member
Oct 27, 2017
8,880
Germany
God I hope this implies equipment is back. Obviously it has little place in competitive arena, but as a mechanic in Halo 3 customs and casual/social modes, it brought so much variety to encounters, and really made the sandbox (particularly the physics-based elements) sing.

Warzone 2.0 with grappling hooks, bubble shields, deployable covers and grav lifts, trip mines, etc. sounds like wonderful wild chaos.
Halo Infinite Arena is all about going back to classic map control gameplay (power weapons and power-ups). There are a lot of cool map power-ups to complement the sandbox. Grapple hook, thrust or classics like overshield. All this is very dynamic and might vary heavily based on playlist etc., of course. But more on all that at a later date.
 

ArchedThunder

Uncle Beerus
Member
Oct 25, 2017
17,325
Halo Infinite Arena is all about going back to classic map control gameplay (power weapons and power-ups). There are a lot of cool things to complement the sandbox. Grapple hook, thrust or classics like overshield. All this is very dynamic and might vary heavily based on playlist etc., of course. But more on all that at a later date.
Thrust and Sprint? Or is thrust a pickup?
Maybe the hook is some kind of SSD showcase as what the warping in Ratched and Clank was.
Still has to work on One.
 

NippleViking

Member
May 2, 2018
3,558
Halo Infinite Arena is all about going back to classic map control gameplay (power weapons and power-ups). There are a lot of cool map power-ups to complement the sandbox. Grapple hook, thrust or classics like overshield. All this is very dynamic and might vary heavily based on playlist etc., of course. But more on all that at a later date.
Thanks for the reply Klobrille - hadn't expected that. Prepare to have this post circulating everywhere ;)

Won't pry further, but wow, a lot to potentially take in and infer there. Thrust as a pick-up and not a native ability would be a surprise. Love the idea of them going wild with unique pickups to complement the maps. If they could make equipment like grapplehooks, thrusters, or jetpacks as useful and critical to victory as power weapons, then that would be a very interesting direction.
 

Navidson REC

Member
Oct 31, 2017
3,219
Halo Infinite Arena is all about going back to classic map control gameplay (power weapons and power-ups). There are a lot of cool map power-ups to complement the sandbox. Grapple hook, thrust or classics like overshield. All this is very dynamic and might vary heavily based on playlist etc., of course. But more on all that at a later date.
Wait what. Is all of this for real?

I'd love for equipment to return actually as it opens up so many possibilities. Not sure how I feel about thrust being a pickup, but as long as it isn't gone entirely and stays in first person, I'll be ok.
 

MCD

Member
Oct 27, 2017
10,708

Spencer: proud with the work we have done in Japan.

Japanese game company: release game on all platforms but Xbox right before their big show.

This is why I can't take Spencer seriously with anything Japan.

Note: I know Atelier isn't Xbox material but this happened with a lot of titles. Not targeting Atelier here just the general idea of Xbox always being ignored by Atlus, Falcom even with some Bandai titles.
 

oipic

Member
Oct 25, 2017
606
My apologies if this is known already but searching "demo" in the store lets you download some of the Gamefest games.

Might be lost in all the Halo speculation, but thanks for the heads up!

Have installed a bunch of these demos to tinker with over the next few days. First, some SkateBird, then to check out Raji and Haven.
 

Defect

Member
Oct 25, 2017
8,380
Halo Infinite Arena is all about going back to classic map control gameplay (power weapons and power-ups). There are a lot of cool map power-ups to complement the sandbox. Grapple hook, thrust or classics like overshield. All this is very dynamic and might vary heavily based on playlist etc., of course. But more on all that at a later date.
You’ve said all of this so might as well just say if sprint is in arena or not.
 

Pryme

Member
Aug 23, 2018
8,164

Spencer: proud with the work we have done in Japan.

Japanese game company: release game on all platforms but Xbox right before their big show.

This is why I can't take Spencer seriously with anything Japan.

Note: I know Atelier isn't Xbox material but this happened with a lot of titles. Not targeting Atelier here just the general idea of Xbox always being ignored by Atlus, Falcom even with some Bandai titles.

This makes no sense. If Before 90% of Japanese games were set to skip Xbox and now just 30% do, that’s still progress worth celebrating. Still something to be proud of.

it’s a work in progress. You celebrate milestones, not just the end.
 

Defect

Member
Oct 25, 2017
8,380
I already gave an answer to that months and weeks ago. People just aren’t listening.
I remember you saying sprint should be expected for campaign with it’s big environments and all that. Unless you mean classic map control = no sprint.

Ah, I see you edited. Still hoped for multiplayer to get rid of it, oh well.
 

Raide

Banned
Oct 31, 2017
16,596
So, do you think the Halo Infinite side of things will be virtual training style, or grounded in real life combat?
 

Deleted member 70824

User requested account closure
Banned
Jun 2, 2020
923
Halo Infinite Arena is all about going back to classic map control gameplay (power weapons and power-ups). There are a lot of cool map power-ups to complement the sandbox. Grapple hook, thrust or classics like overshield. All this is very dynamic and might vary heavily based on playlist etc., of course. But more on all that at a later date.
I was responding to somebody yesterday about how Doom Eternal was like a platformer in the guise of an FPS, with double jump and power ups, and no sprint. But when I think about it, that's sorta what Halo was in the beginning. It had power ups (invisibility and overshield). It had limited movement options - you had the default "run", crouch walk, and jump - with no sprint. I think a modern reinvention of the classic formula would be great. Just boost the base movement speed, and have mobility options like the grapple hook as well as the thrusters. As a Team Sprint guy myself, I could get on board with this idea.
 

Klobrille

Member
Oct 27, 2017
8,880
Germany
I remember you saying sprint should be expected for campaign with it’s big environments and all that. Unless you mean classic map control = no sprint.

Ah, I see you edited. Still hoped for multiplayer to get rid of it, oh well.
I do think people will pretty fast realize that nothing is absolute in HI. The game will likely have the biggest player base a Halo game ever had, there is a lot of room for experiments and many playlist options, they are building systems to dynamically change/balance stuff and allow a diverse set of different multiplayer and Arena experiences, even more so when looking at the ridiculous options Forge will bring.
 

SRV

Member
Oct 29, 2017
2,081
I go to sleep, wake up and see I've missed page 117.... No! lol Well, 2 days to go everyone!
 

MCD

Member
Oct 27, 2017
10,708
This makes no sense. If Before 90% of Japanese games were set to skip Xbox and now just 30% do, that’s still progress worth celebrating. Still something to be proud of.

it’s a work in progress. You celebrate milestones, not just the end.

This and Captain Tsubasa are new games. I don't mind never seeing old Japanese games on Xbox because sometimes with older games, dev team moves on and you will need cash/port team to make it happen. Lot of effort for something that might sell nothing on Xbox (especially in the past with no game pass).

But new games outright skipping Xbox? It's infuriating. It's like back when I had a Windows Phone and big app devs treated my like an outcast for buying a different piece of plastic.
 

Defect

Member
Oct 25, 2017
8,380
I do think people will pretty fast realize that nothing is absolute in HI. The game will likely have the biggest player base a Halo game ever had, there is a lot of room for experiments and many playlist options, they are building systems to dynamically change/balance stuff and allow a diverse set of different multiplayer and Arena experiences, even more so when looking at the ridiculous options Forge will bring.
I appreciate the tidbits you gave us. It already sounds like a big improvement from H5.
 

Detective Pidgey

Alt Account
Banned
Jun 4, 2019
6,255
I saw gameplay of Shadow Warrior 3 yesterday and it looks good! Especially the level design, it's linear but looks really good. This made me think of Halo Infinite and how I hope the rumors were true that it's semi open world. I would love some big open field battles ala Halo CE, but please have some linear parts as well in that campaign because I often highly prefer that over big open empty stuff all the time.

Halo 4 actually had a nice balance of this. Halo 5 could have used more open fields actually, haha.
 

Typhoon20

Banned
Oct 28, 2017
1,568
See you guys & girls in 2 days.Not sure if the event (or parts of it) will be leaked but I don't want to take any chances. I want to go in fresh for the best experience.

PLEASE BE GOOD.
 

VeePs

Prophet of Truth
Member
Oct 25, 2017
17,091
I do think people will pretty fast realize that nothing is absolute in HI. The game will likely have the biggest player base a Halo game ever had, there is a lot of room for experiments and many playlist options, they are building systems to dynamically change/balance stuff and allow a diverse set of different multiplayer and Arena experiences, even more so when looking at the ridiculous options Forge will bring.

I just hope in this case the new Forge is very flexible, or Slipspace allows much faster creation of maps.

If the game's base maps are designed around sprint, I can't see 343i making non-sprint Arena maps, but instead they'll give us Forge ones in playlist. User-made maps were always fun in the past Halo's, but a lot of time they would be really ugly or have some limitations.

But either way, I'm hyped.

Just not looking forward to being swallowed up by Sprint/No Sprint talks lol.
 

Xadra

Prophet of Truth - One Winged Slayer
Member
Oct 26, 2018
1,746
I'm starting to worry about too obvious hints from insiders.
 
Last edited:
Status
Not open for further replies.