The conference isn't until 2am Friday Morning here in Australia.
Time zones suck sometimes lol
The leak is still fake. Grappling hook is in as to my limited knowledge, but it’s more like an equipment pick-up similar to Halo 3. No idea how that is included in campaign.Well, Klobrille didnt say the Grapple Hook was fake, he said the leak was fake and missing on important features, lets not freak out.
ExcellentThe leak is still fake. Grappling hook is in as to my limited knowledge, but it’s more like an equipment pick-up similar to Halo 3. No idea how that is included in campaign.
So looks like this 4chan leak is true
/v/ - Infinite - Video Games - 4chan
Infinite - "/v/ - Video Games" is 4chan's imageboard dedicated to the discussion of PC and console video games.boards.4channel.org
I wonder if 343 will implement the mechanic where you jump onto the back of a Hunter. They showed this in that short movie Forward Unto Dawn and I've always wanted to see if it will work in the actual games.
The conference isn't until 2am Friday Morning here in Australia.
Time zones suck sometimes lol
God I hope this implies equipment is back. Obviously it has little place in competitive arena, but as a mechanic in Halo 3's customs and casual/social modes, it brought so much variety to encounters, and really made the sandbox (particularly the physics-based elements) sing.The leak is still fake. Grappling hook is in as to my limited knowledge, but it’s more like an equipment pick-up similar to Halo 3. No idea how that is included in campaign.
Halo Infinite Arena is all about going back to classic map control gameplay (power weapons and power-ups). There are a lot of cool map power-ups to complement the sandbox. Grapple hook, thrust or classics like overshield. All this is very dynamic and might vary heavily based on playlist etc., of course. But more on all that at a later date.God I hope this implies equipment is back. Obviously it has little place in competitive arena, but as a mechanic in Halo 3 customs and casual/social modes, it brought so much variety to encounters, and really made the sandbox (particularly the physics-based elements) sing.
Warzone 2.0 with grappling hooks, bubble shields, deployable covers and grav lifts, trip mines, etc. sounds like wonderful wild chaos.
I wonder if a grapple hook is an indication of more physics and momentum focus. Would be weak if the hook is slow.
Thrust and Sprint? Or is thrust a pickup?Halo Infinite Arena is all about going back to classic map control gameplay (power weapons and power-ups). There are a lot of cool things to complement the sandbox. Grapple hook, thrust or classics like overshield. All this is very dynamic and might vary heavily based on playlist etc., of course. But more on all that at a later date.
Still has to work on One.Maybe the hook is some kind of SSD showcase as what the warping in Ratched and Clank was.
I hope it's like Spider-Man web slinging where you can quickly grapple places, like for example wall climb, and not just a one shot or your screwed.Maybe the hook is some kind of SSD showcase as what the warping in Ratched and Clank was.
It does but with severe pop in or a lot motion blur hiding it.Thrust and Sprint? Or is thrust a pickup?
Still has to work on One.
I hope it's like Spider-Man web slinging where you can quickly grapple places, like for example wall climb, and not just a one shot or your screwed.
Thanks for the reply Klobrille - hadn't expected that. Prepare to have this post circulating everywhere ;)Halo Infinite Arena is all about going back to classic map control gameplay (power weapons and power-ups). There are a lot of cool map power-ups to complement the sandbox. Grapple hook, thrust or classics like overshield. All this is very dynamic and might vary heavily based on playlist etc., of course. But more on all that at a later date.
Wait what. Is all of this for real?Halo Infinite Arena is all about going back to classic map control gameplay (power weapons and power-ups). There are a lot of cool map power-ups to complement the sandbox. Grapple hook, thrust or classics like overshield. All this is very dynamic and might vary heavily based on playlist etc., of course. But more on all that at a later date.
My apologies if this is known already but searching "demo" in the store lets you download some of the Gamefest games.
You’ve said all of this so might as well just say if sprint is in arena or not.Halo Infinite Arena is all about going back to classic map control gameplay (power weapons and power-ups). There are a lot of cool map power-ups to complement the sandbox. Grapple hook, thrust or classics like overshield. All this is very dynamic and might vary heavily based on playlist etc., of course. But more on all that at a later date.
Thanks heaps. I've never seen this video before. That was a nice bit of nostalgia.
How about an AW2 announcement?
Very unlikely, but one can dream, right?
I already gave an answer to that months and weeks ago. People just aren’t listening.You’ve said all of this so might as well just say if sprint is in arena or not.
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Atelier Ryza 2: Lost Legends & the Secret Fairy announced for PS4, Switch, and PC, coming this winter
Releasing this winterwww.resetera.com
Spencer: proud with the work we have done in Japan.
Japanese game company: release game on all platforms but Xbox right before their big show.
This is why I can't take Spencer seriously with anything Japan.
Note: I know Atelier isn't Xbox material but this happened with a lot of titles. Not targeting Atelier here just the general idea of Xbox always being ignored by Atlus, Falcom even with some Bandai titles.
I remember you saying sprint should be expected for campaign with it’s big environments and all that. Unless you mean classic map control = no sprint.I already gave an answer to that months and weeks ago. People just aren’t listening.
I was responding to somebody yesterday about how Doom Eternal was like a platformer in the guise of an FPS, with double jump and power ups, and no sprint. But when I think about it, that's sorta what Halo was in the beginning. It had power ups (invisibility and overshield). It had limited movement options - you had the default "run", crouch walk, and jump - with no sprint. I think a modern reinvention of the classic formula would be great. Just boost the base movement speed, and have mobility options like the grapple hook as well as the thrusters. As a Team Sprint guy myself, I could get on board with this idea.Halo Infinite Arena is all about going back to classic map control gameplay (power weapons and power-ups). There are a lot of cool map power-ups to complement the sandbox. Grapple hook, thrust or classics like overshield. All this is very dynamic and might vary heavily based on playlist etc., of course. But more on all that at a later date.
I do think people will pretty fast realize that nothing is absolute in HI. The game will likely have the biggest player base a Halo game ever had, there is a lot of room for experiments and many playlist options, they are building systems to dynamically change/balance stuff and allow a diverse set of different multiplayer and Arena experiences, even more so when looking at the ridiculous options Forge will bring.I remember you saying sprint should be expected for campaign with it’s big environments and all that. Unless you mean classic map control = no sprint.
Ah, I see you edited. Still hoped for multiplayer to get rid of it, oh well.
This makes no sense. If Before 90% of Japanese games were set to skip Xbox and now just 30% do, that’s still progress worth celebrating. Still something to be proud of.
it’s a work in progress. You celebrate milestones, not just the end.
I appreciate the tidbits you gave us. It already sounds like a big improvement from H5.I do think people will pretty fast realize that nothing is absolute in HI. The game will likely have the biggest player base a Halo game ever had, there is a lot of room for experiments and many playlist options, they are building systems to dynamically change/balance stuff and allow a diverse set of different multiplayer and Arena experiences, even more so when looking at the ridiculous options Forge will bring.
No problem. Hopefully we won't have to wait too long!Yeah I heard about the restricted entries. Wasn’t sure if they were still doing it or not. Thanks!
Is this an out of season joke?
I do think people will pretty fast realize that nothing is absolute in HI. The game will likely have the biggest player base a Halo game ever had, there is a lot of room for experiments and many playlist options, they are building systems to dynamically change/balance stuff and allow a diverse set of different multiplayer and Arena experiences, even more so when looking at the ridiculous options Forge will bring.
Yeah I wish they would just let it ride at this point.
Hasn't Klob implied the opposite?
I barely touched the surface. But yea, feedback noted. Nothing more from me. Promised.