Xbox One X Enhanced Games: All Titles, Platforms, and Details

Oct 26, 2017
1,305
The Netherlands
DJ Lushious
Some new infos on games:
Anthem: native 2160p at 30fps: Source: Digital Foundry
The Division 2; Native 2160p, HDR; Source: Dev interview Inside Xbox 5th of February
Metro Exodus: Native 2160p, HDR, Dolby Atmos; Source: Dev Interview Inside Xbox 5th of February
To be fair, the dev on Inside Xbox did not specify native 4K for Division 2, he just said something like "we will support 4k resolution". I doubt it will be that much higher than the 1800p we got in the original Division.
So the back cat enhanced stuff is fully dead then?
Where did you get that assumption from? We got 7 brand new enhanced games in October and November. As has been stated before these require a lot of extra work and they usually save up a few to launch at the same time so I doubt we will see anything new for a while after the FFXIII trilogy last November. I suspect they'll have a BC focussed Inside Xbox in the next two months or so with some new enhanced titles and OG Xbox games.
 
Oct 28, 2017
760
DOA 6 running at 4k in graphics mode while also having a "action" mode. Guessing it's for performance. Other platforms run only at 1080p and no HDR

https://wccftech.com/dead-or-alive-6-1080p-ps4-pro-4k-xb1x/
Hmmm, I’m very curious how the game runs in 4K mode. It is a fighting game after all and it certainly won’t be worth the resolution bump if the games frame rate is all over the place..hopefully it’s just occasional minor dips.
 
Oct 27, 2017
2,171
Germany
To be fair, the dev on Inside Xbox did not specify native 4K for Division 2, he just said something like "we will support 4k resolution". I doubt it will be that much higher than the 1800p we got in the original Division.
.
You seem to be misinformed. The patched 1st Division was dynamic 2160p keeping the resolution 90% of the time (or even better). It was even mentioned in the latest Digital Foundry video from today besides that their pixel counting from the beta code points to native 2160p again. From the footage they had they couldn't identify a single instance of a dropped resolution.
Source: see comment above.
 
Nov 2, 2017
2,814
You seem to be misinformed. The patched 1st Division was dynamic 2160p keeping the resolution 90% of the time (or even better). It was even mentioned in the latest Digital Foundry video from today besides that their pixel counting from the beta code points to native 2160p again. From the footage they had they couldn't identify a single instance of a dropped resolution.
Source: see comment above.
Also youtubers at the event were told it was running "native 4K" and they played on the X. Clearly that isn't absolute confirmation these days but adds to the mix....
 
Oct 25, 2017
5,958
There is no way Anthem is 30fps if the demo is representative of the final product.
Bioware said there are literally thousands of bug fixes that are in the final code that weren't available when they branched out the demo.

Now if that means it'll be a locked 30 is still to be seen.
 
Oct 26, 2017
8,773
There is no way Anthem is 30fps if the demo is representative of the final product.
Bioware said there are literally thousands of bug fixes that are in the final code that weren't available when they branched out the demo.

Now if that means it'll be a locked 30 is still to be seen.
No way can they launch it like the demo. Because for one it just is barely stable ever, except the interiors that are smooth and two it's significantly performing under base PS4 and Pro. Come the hell on now.

I don't believe that has happened ever, and neither should it.
 
Oct 26, 2017
1,305
The Netherlands
You seem to be misinformed. The patched 1st Division was dynamic 2160p keeping the resolution 90% of the time (or even better). It was even mentioned in the latest Digital Foundry video from today besides that their pixel counting from the beta code points to native 2160p again. From the footage they had they couldn't identify a single instance of a dropped resolution.
Source: see comment above.
Ah, never mind my comment than. I was under the impression that Division was 1800p like Assassins Creed Origins and Odyssey. My bad. Great to hear its actually native 4K!
 
Oct 27, 2017
2,171
Germany
There is no way Anthem is 30fps if the demo is representative of the final product.
Those listing always reference the target frame rate which btw is a common practice by all platform holders and publishers. Though I will agree Anthem needs some more optimization for the Xbox One X. Indeed.
Ah, never mind my comment than. I was under the impression that Division was 1800p like Assassins Creed Origins and Odyssey. My bad. Great to hear its actually native 4K!
np. Btw both ACs are Dynamic 2160p also. You should check your sources, bro ;) (those dynamic ranges in the OP are for measures drops, not representative to 80% of the time). I asked one of the programmers worked on the render engine about it just before the release of AC Origins and he confirmed it to me.
 
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OP
OP
DJ Lushious
Oct 27, 2017
1,526
I've updated the OP with the following:

Airheart - Tales of broken Wings
2160p​
HDR​
Spike Volleyball
2160p​

DJ Lushious
Some new infos on games:
Anthem: native 2160p at 30fps: Source: Digital Foundry
The Division 2; Native 2160p, HDR; Source: Dev interview Inside Xbox 5th of February
Metro Exodus: Native 2160p, HDR, Dolby Atmos; Source: Dev Interview Inside Xbox 5th of February
Oh, wow, Metro Exodus is Atmos?! Thank you, I always appreciate the heads-up on this.
So the back cat enhanced stuff is fully dead then?
The Orange Box, Portal: Still Alive, Left 4 Dead, and Left 4 Dead 2 just got X Enhanced in late October. Oh, and FFXIII and its sequels. I don't understand where you're drawing this conclusion from, but I'd say no, it is definitely not dead.

Those listing always reference the target frame rate which btw is a common practice by all platform holders and publishers. Though I will agree Anthem needs some more optimization for the Xbox One X. Indeed.
And, as always, I will try to put in the OP if a title is prone to frame rate drops.
np. Btw ACO is Dynamic 2160p also. You should check your sources, bro ;)
Right, like the OP. 🤣[/QUOTE]
 
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etta

Member
Oct 27, 2017
1,185
Does Atmos work regardless of whether or not you're using the Atmos app? I have it but I know compresses the sound quality down to 16-bit 48KHz, which is a bit less than ideal.
 

Kito

Member
Nov 6, 2017
645
Can anyone tell me if Alan Wake runs much better on the Xbox One X than the 360? I want to replay it, but I can wait until I get a One X someday if it's worth the wait.
 
Oct 27, 2017
2,171
Germany
And, as always, I will try to put in the OP if a title is prone to frame rate drops.
About the frame rate drops with Anthem we should wait for the final product. I don't know if there already patches day 1 that may correct that. That said I will pass on the game anyway. There is only so much time for one game this type and I decided to go with The Division 2.
 
Oct 25, 2017
5,958
Can anyone tell me if Alan Wake runs much better on the Xbox One X than the 360? I want to replay it, but I can wait until I get a One X someday if it's worth the wait.
On the X it will benefit from a few hardware boosts like forced v-sync and 16x anisotropic filtering along with just better performance overall. I would hold off until you can play it there.
 
Oct 26, 2017
1,305
The Netherlands
Can anyone tell me if Alan Wake runs much better on the Xbox One X than the 360? I want to replay it, but I can wait until I get a One X someday if it's worth the wait.
Runs pretty much locked on Xbox One, plus no more screen tearing. Only benefit of the X would be 16x AF but you won't notice that a lot in a game like Alan Wake.
 
About the frame rate drops with Anthem we should wait for the final product. I don't know if there already patches day 1 that may correct that. That said I will pass on the game anyway. There is only so much time for one game this type and I decided to go with The Division 2.
I feel like in situations like this we always hear “the demo is an old build the release version will be better” and it almost never is. I was getting drops that felt sub 20 in the empty hub city.
 
Oct 27, 2017
2,171
Germany
I feel like in situations like this we always hear “the demo is an old build the release version will be better” and it almost never is. I was getting drops that felt sub 20 in the empty hub city.
I agree in this case the code was not as old like in other betas recently. But it is normal to branch into another development path for the demo while optimization for the main game is ongoing. I would assume the demo is between 1-2 months behind regarding console-side code optimizations. I am certainly not talking about server-side optimizations because that was their whole reason to release a public beta. And it showed that they were not ready the first time. Both beta phases should had helped them to find the most annoying bugs in their net code.
 
OP
OP
DJ Lushious
Oct 27, 2017
1,526
Does Atmos work regardless of whether or not you're using the Atmos app? I have it but I know compresses the sound quality down to 16-bit 48KHz, which is a bit less than ideal.
You need the app in order for the Xbox to process Atmos, then you need to set your sound output to "Atmos" in Settings (which it sounds like you do). Where are you getting the information about it compressing the signal? Atmos is going to be a 48Khz no matter what (in the home), due to processing limitations.

I looked into your 16-bit claim, but in the PC space 24-bit 48Khz is an option, so I don't see why it wouldn't be the same for the Xbox. Bear in mind, I'm not in front of my AVR to test and see what Xbox Atmos feeds are being reported as.

About the frame rate drops with Anthem we should wait for the final product. I don't know if there already patches day 1 that may correct that. That said I will pass on the game anyway. There is only so much time for one game this type and I decided to go with The Division 2.
I always do, but I just thought it worth mentioning that I try to cover as many bases as I can with the OP.

Speaking of, I am knee-deep in researching Variable Refresh Rate titles. I am looking forward to sharing my data with everyone!
 
Oct 27, 2017
2,396
Australia
I feel like in situations like this we always hear “the demo is an old build the release version will be better” and it almost never is. I was getting drops that felt sub 20 in the empty hub city.
I can’t remember a single instance with an “Alpha/Beta/Demo” this close to release that saw any improvements at all performance or IQ wise to the retail build. Anthem better be the first because the game can’t launch with that performance. I can’t believe they launched the demo in that state, game desperately needs a dynamic resolution.
 
Oct 27, 2017
214
To be fair, the dev on Inside Xbox did not specify native 4K for Division 2, he just said something like "we will support 4k resolution". I doubt it will be that much higher than the 1800p we got in the original Division.

Where did you get that assumption from? We got 7 brand new enhanced games in October and November. As has been stated before these require a lot of extra work and they usually save up a few to launch at the same time so I doubt we will see anything new for a while after the FFXIII trilogy last November. I suspect they'll have a BC focussed Inside Xbox in the next two months or so with some new enhanced titles and OG Xbox games.
The Div was mostly 4k on the X only dropping ocassionally and never to much from native. I won't be surprised to see The Div 2 being native at all times.
 
OP
OP
DJ Lushious
Oct 27, 2017
1,526


I knew you had ambitions to do a EvilBoris and wanted to be featured by Digital Foundry ;-)
Ha! Don't give me too much credit here. I don't have the resources of a Digital Foundry, let alone the technical prowess (I still can't pixel count worth a damn, haha).

The only definitive source I was able to find, and it was completely by accident, is Microsoft. Who'd have thunk it?! It bears mentioning that the Xbox One S can do VRR, same as the X, but I am limiting my findings only for X Enhanced titles.

I don't know about the overall output resolution but I can confirm both XB O X and PS4 Pro offer HD textures for Apex Legends.
Oh, nice! I had a little bit of time to fire up Apex Legends for the first time after work yesterday. It definitely doesn't look 2160p. I wouldn't be surprised if it performs the same as Titanfall 2, fluctuating from 1800p to 1440p, as I thought the image looked a little soft (maybe closer to 1440p?). I'll defer to the experts who can pixel count (Read: not me) for the final say, though.
 
Oct 26, 2017
6,336
Oh, nice! I had a little bit of time to fire up Apex Legends for the first time after work yesterday. It definitely doesn't look 2160p. I wouldn't be surprised if it performs the same as Titanfall 2, fluctuating from 1800p to 1440p, as I thought the image looked a little soft (maybe closer to 1440p?). I'll defer to the experts who can pixel count (Read: not me) for the final say, though.
More stuff going than Titanfall bro especially the amount of players so it's kinda expected. There is still hope for optimisations though especially if the games meets so much success. Fortnite for example went from 30 FPS to 60 FPS with higher resolution updated later for XB O X and PS4 Pro.
 
Oct 26, 2017
8,773
Bioware said there are literally thousands of bug fixes that are in the final code that weren't available when they branched out the demo.

Now if that means it'll be a locked 30 is still to be seen.
Ha! Don't give me too much credit here. I don't have the resources of a Digital Foundry, let alone the technical prowess (I still can't pixel count worth a damn, haha).

The only definitive source I was able to find, and it was completely by accident, is Microsoft. Who'd have thunk it?! It bears mentioning that the Xbox One S can do VRR, same as the X, but I am limiting my findings only for X Enhanced titles.


Oh, nice! I had a little bit of time to fire up Apex Legends for the first time after work yesterday. It definitely doesn't look 2160p. I wouldn't be surprised if it performs the same as Titanfall 2, fluctuating from 1800p to 1440p, as I thought the image looked a little soft (maybe closer to 1440p?). I'll defer to the experts who can pixel count (Read: not me) for the final say, though.
Yep! I noticed that too. While Apex definitely looks really nice for a game with a engine that old, it absolutely looks somewhat soft. On top of that I sadly also noticed aliasing here and there. Nothing like a base Xbox One game or anything but neither a clean as hell image like Shadow of the Tomb Raider and RDR2.
 
Oct 26, 2017
8,773
Ha! Don't give me too much credit here. I don't have the resources of a Digital Foundry, let alone the technical prowess (I still can't pixel count worth a damn, haha).

The only definitive source I was able to find, and it was completely by accident, is Microsoft. Who'd have thunk it?! It bears mentioning that the Xbox One S can do VRR, same as the X, but I am limiting my findings only for X Enhanced titles.


Oh, nice! I had a little bit of time to fire up Apex Legends for the first time after work yesterday. It definitely doesn't look 2160p. I wouldn't be surprised if it performs the same as Titanfall 2, fluctuating from 1800p to 1440p, as I thought the image looked a little soft (maybe closer to 1440p?). I'll defer to the experts who can pixel count (Read: not me) for the final say, though.
I look forward to that. After having seen the benefits of VRR in KH3 I really want to try out some other games. I just can't come up with any.
 
OP
OP
DJ Lushious
Oct 27, 2017
1,526
Drum roll, please...

As mentioned in this post, Microsoft's Xbox store page lists, among other things, whether a title features Variable Refresh Rate (VRR). Outside of physically testing all 1,873 Xbox One games, according to Wikipedia, this is the only definitive information I could come up with for support of this feature. For example, the image below is what Gears of War 4's Xbox store page lists under "Capabilities." And, though the Xbox One S also supports VRR, I am but a mere mortal, so I only list the feature for titles that are X Enhanced (which is in line with the thread's purpose, anyway).



So, without further ado, I have updated the following titles in the OP with their support for VRR. Also, remember all Xbox One and Xbox 360 titles without X enhancements get VRR.

Disneyland Adventures
2160p
HDR
VRR​
Elea
Quality Mode: 2160p Dyn, 30fps
Performance Mode: UNKNOWN Dyn, 60fps
"Better shadows, better AA, better anisotropic filtering, far better screen space reflections, and post-process profile", across both modes.
VRR​
Forza Motorsport 7
2160p
HDR
VRR​
Gears of War 4
Visuals: 2160p, 30fps Campaign/Horde. 2160p Dyn, 60fps Versus
Performance: 1080p, 60fps Campaign/Horde
Enhanced god rays, dynamic shadowing, further draw distances, surface space reflections, and higher resolution textures.
HDR
VRR
Middle-earth: Shadow of War
Favor Quality: 1980p, 1890p-2160p Dyn
Improved textures and filtering, draw distance, shadows, lighting, AO, LoD, Dynamic Resolution option.
Favor Resolution: 2160p Dyn
Improved textures, Dynamic Resolution option.
HDR
VRR​
Rush: A Disney Pixar Adventure
2160p
HDR
VRR​
State of Decay 2
2160p, 30fps w/dips
Increased texture resolution, shadow detail, foliage density, ambient occlusion, and higher draw distance.
HDR
VRR​
theHunter: Call of the Wild
1620p
Increased shadows, texture resolution and filtering, higher quality vegetation. Dev compares to "visuals from the high-end PC version."
VRR​
World Enduro Rally
2160p
VRR​
Zoo Tycoon: Ultimate Animal Collection
2160p
HDR
VRR​
 
Oct 27, 2017
214
Drum roll, please...

As mentioned in this post, Microsoft's Xbox store page lists, among other things, whether a title features Variable Refresh Rate (VRR). Outside of physically testing all 1,873 Xbox One games, according to Wikipedia, this is the only definitive information I could come up with for support of this feature. For example, the image below is what Gears of War 4's Xbox store page lists under "Capabilities." And, though the Xbox One S also supports VRR, I am but a mere mortal, so I only list the feature for titles that are X Enhanced (which is in line with the thread's purpose, anyway).



So, without further ado, I have updated the following titles in the OP with their support for VRR. Also, remember all Xbox One and Xbox 360 titles without X enhancements get VRR.

Disneyland Adventures
2160p​
HDR​
VRR​
Elea
Quality Mode: 2160p Dyn, 30fps​
Performance Mode: UNKNOWN Dyn, 60fps​
"Better shadows, better AA, better anisotropic filtering, far better screen space reflections, and post-process profile", across both modes.​
VRR​
Forza Motorsport 7
2160p​
HDR​
VRR​
Gears of War 4
Visuals: 2160p, 30fps Campaign/Horde. 2160p Dyn, 60fps Versus​
Performance: 1080p, 60fps Campaign/Horde​
Enhanced god rays, dynamic shadowing, further draw distances, surface space reflections, and higher resolution textures.​
HDR​
VRR​
Middle-earth: Shadow of War
Favor Quality: 1980p, 1890p-2160p Dyn
Improved textures and filtering, draw distance, shadows, lighting, AO, LoD, Dynamic Resolution option.​
Favor Resolution: 2160p Dyn
Improved textures, Dynamic Resolution option.​
HDR​
VRR​
Rush: A Disney Pixar Adventure
2160p​
HDR​
VRR​
State of Decay 2
2160p, 30fps w/dips​
Increased texture resolution, shadow detail, foliage density, ambient occlusion, and higher draw distance.​
HDR​
VRR​
theHunter: Call of the Wild
1620p​
Increased shadows, texture resolution and filtering, higher quality vegetation. Dev compares to "visuals from the high-end PC version."​
VRR​
World Enduro Rally
2160p​
VRR​
Zoo Tycoon: Ultimate Animal Collection
2160p​
HDR​
VRR​
But Wolfenstein 2 has VRR and is X-enhanced.
 
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Oct 28, 2017
246
Drum roll, please...

As mentioned in this post, Microsoft's Xbox store page lists, among other things, whether a title features Variable Refresh Rate (VRR). Outside of physically testing all 1,873 Xbox One games, according to Wikipedia, this is the only definitive information I could come up with for support of this feature. For example, the image below is what Gears of War 4's Xbox store page lists under "Capabilities." And, though the Xbox One S also supports VRR, I am but a mere mortal, so I only list the feature for titles that are X Enhanced (which is in line with the thread's purpose, anyway).



So, without further ado, I have updated the following titles in the OP with their support for VRR. Also, remember all Xbox One and Xbox 360 titles without X enhancements get VRR.

Disneyland Adventures
2160p​
HDR​
VRR​
Elea
Quality Mode: 2160p Dyn, 30fps​
Performance Mode: UNKNOWN Dyn, 60fps​
"Better shadows, better AA, better anisotropic filtering, far better screen space reflections, and post-process profile", across both modes.​
VRR​
Forza Motorsport 7
2160p​
HDR​
VRR​
Gears of War 4
Visuals: 2160p, 30fps Campaign/Horde. 2160p Dyn, 60fps Versus​
Performance: 1080p, 60fps Campaign/Horde​
Enhanced god rays, dynamic shadowing, further draw distances, surface space reflections, and higher resolution textures.​
HDR​
VRR​
Middle-earth: Shadow of War
Favor Quality: 1980p, 1890p-2160p Dyn
Improved textures and filtering, draw distance, shadows, lighting, AO, LoD, Dynamic Resolution option.​
Favor Resolution: 2160p Dyn
Improved textures, Dynamic Resolution option.​
HDR​
VRR​
Rush: A Disney Pixar Adventure
2160p​
HDR​
VRR​
State of Decay 2
2160p, 30fps w/dips​
Increased texture resolution, shadow detail, foliage density, ambient occlusion, and higher draw distance.​
HDR​
VRR​
theHunter: Call of the Wild
1620p​
Increased shadows, texture resolution and filtering, higher quality vegetation. Dev compares to "visuals from the high-end PC version."​
VRR​
World Enduro Rally
2160p​
VRR​
Zoo Tycoon: Ultimate Animal Collection
2160p​
HDR​
VRR​
I just got a 4K tv that has hdr but no VRR... I want to send it back now :(
 
OP
OP
DJ Lushious
Oct 27, 2017
1,526
But Wolfenstein has VRR and is X-enhanced.
Where are you sourcing this information from? It is not listed as a feature on the Xbox's store page. I don't have a FreeSync display/TV; does the display provide information if it is receiving a VRR signal?

As mentioned above, the Xbox store page is the only foolproof way I've been able to determine whether a title supports VRR or not. And, well, gotta start somewhere. 😜 Admittedly, I'm sure titles are missed on the store page. Shoot, even Microsoft's X Enhanced list has errors/omissions. So, I definitely defer to the community for help with this and am especially grateful for the assistance.
 
Oct 27, 2017
214
Where are you sourcing this information from? It is not listed as a feature on the Xbox's store page. I don't have a FreeSync display/TV; does the display provide information if it is receiving a VRR signal?

As mentioned above, the Xbox store page is the only foolproof way I've been able to determine whether a title supports VRR or not. And, well, gotta start somewhere. 😜 Admittedly, I'm sure titles are missed on the store page. Shoot, even Microsoft's X Enhanced list has errors/omissions. So, I definitely defer to the community for help with this and am especially grateful for the assistance.
Well its the title that DF used to test FreeSync and it worked brilliantly.
 
Oct 27, 2017
1,875
Drum roll, please...

As mentioned in this post, Microsoft's Xbox store page lists, among other things, whether a title features Variable Refresh Rate (VRR). Outside of physically testing all 1,873 Xbox One games, according to Wikipedia, this is the only definitive information I could come up with for support of this feature. For example, the image below is what Gears of War 4's Xbox store page lists under "Capabilities." And, though the Xbox One S also supports VRR, I am but a mere mortal, so I only list the feature for titles that are X Enhanced (which is in line with the thread's purpose, anyway).



So, without further ado, I have updated the following titles in the OP with their support for VRR. Also, remember all Xbox One and Xbox 360 titles without X enhancements get VRR.

Disneyland Adventures
2160p​
HDR​
VRR​
Elea
Quality Mode: 2160p Dyn, 30fps​
Performance Mode: UNKNOWN Dyn, 60fps​
"Better shadows, better AA, better anisotropic filtering, far better screen space reflections, and post-process profile", across both modes.​
VRR​
Forza Motorsport 7
2160p​
HDR​
VRR​
Gears of War 4
Visuals: 2160p, 30fps Campaign/Horde. 2160p Dyn, 60fps Versus​
Performance: 1080p, 60fps Campaign/Horde​
Enhanced god rays, dynamic shadowing, further draw distances, surface space reflections, and higher resolution textures.​
HDR​
VRR​
Middle-earth: Shadow of War
Favor Quality: 1980p, 1890p-2160p Dyn
Improved textures and filtering, draw distance, shadows, lighting, AO, LoD, Dynamic Resolution option.​
Favor Resolution: 2160p Dyn
Improved textures, Dynamic Resolution option.​
HDR​
VRR​
Rush: A Disney Pixar Adventure
2160p​
HDR​
VRR​
State of Decay 2
2160p, 30fps w/dips​
Increased texture resolution, shadow detail, foliage density, ambient occlusion, and higher draw distance.​
HDR​
VRR​
theHunter: Call of the Wild
1620p​
Increased shadows, texture resolution and filtering, higher quality vegetation. Dev compares to "visuals from the high-end PC version."​
VRR​
World Enduro Rally
2160p​
VRR​
Zoo Tycoon: Ultimate Animal Collection
2160p​
HDR​
VRR​
I noticed the tag early last year too, but since the Digital Foundry video of them showing benefits of VRR for Wolfenstein II, I think it was, I just kinda ignored it since then.

I have Hellblade listed in my old post, but it's not listed on the store page now. I think maybe some of them lost it when they moved from using lists for "capabilites" to using the "bubbles" they have now.
btw Pillars of Eternity still has a tag, but for "Variable Refresh Rate" rather than "VRR" (I think they used "Variable Refresh Rate" back then and now use "VRR," I'm not really too sure).

edit: I'm just going to quote my old post here, because you're apparently using 100ppp(?) ResetEra fucks up links for anyone not using the same amounts of posts per page, I've found (it's why I started just using default because I assume most other people are)
I think DF here assumed FreeSync was system level but I thought it was title by title?

Might explain the games that did not show a difference, some games have the VRR tag some dont on the store.

https://www.microsoft.com/en-gb/store/top-paid/games/xbox?gamecapabilities=capabilityxboxenhanced

[this is where I quoted Gowans' post]

I noticed this too and was hoping it wasn't per game. I actually noticed a "VRR" tag and was like "what could that be?" then saw Vairable Refresh Rate on some games. Gears of War 4 I think is where I saw it first. (I guess it might've been Forza 7)

List of games I see that have the "Variable Refresh Rate" tag
Pillars of Eternity
Hellblade
Disneyland Adventures
Rush: A DisneyPixar Adventure
Zoo Tycoon: Ultimate Animal Collection
theHunter: Call of the Wild
Gears of War 4
Forza Motorsport 7

I can't remember where I saw the "VRR" tag, but I know I've seen it... at least once
 
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May 11, 2018
3,290
UK
I've updated the OP with the following:

Airheart - Tales of broken Wings
2160p​
HDR​
Spike Volleyball
2160p​


Oh, wow, Metro Exodus is Atmos?! Thank you, I always appreciate the heads-up on this.

The Orange Box, Portal: Still Alive, Left 4 Dead, and Left 4 Dead 2 just got X Enhanced in late October. Oh, and FFXIII and its sequels. I don't understand where you're drawing this conclusion from, but I'd say no, it is definitely not dead.


And, as always, I will try to put in the OP if a title is prone to frame rate drops.

Right, like the OP. 🤣
[/QUOTE]
To be honest I had totally forgotten about the FF games, and was there not a report about them slowing down or stopping?
 
OP
OP
DJ Lushious
Oct 27, 2017
1,526
I have updated the OP with the following:

The Vanishing of Ethan Carter
2160p, 30-60fps​
1440p, 60fps w/drops​
1080p, 60fps w/minor drops​
Selectable resolution, can unlock framerate. Locked framerate is 32fps, causing judder.​
VRR​
Wolfenstein II: New Colossus
Dynamic Resolution On: 2160p Dyn, 60fps w/drops​
Dynamic Resolution Off: 2160p, 60fps w/drops​
Dynamic Resolution Aggressive: 2160p Dyn, 60fps w/drops​
VRR​

Well its the title that DF used to test FreeSync and it worked brilliantly.
Gotcha; I assume this is the article you're referring to?

The answer to my question above about whether or not Freesync displays provide information on whether or not VRR is engaged is addressed by Richard Leadbetter:

Richard Leadbetter said:
So why choose the Asus VP28U? It's hardly at the high-end when it comes to FreeSync-supported monitors, but Microsoft tells us that it uses an Asus monitor for testing owing to its 'Game Tools' FPS counter (other display manufacturers may also implement this feature). It can't measure game frame-rate accurately but it can keep track of the display refresh rate, which is tied closely to game performance when FreeSync is active. This is actually a hugely valuable tool in figuring out how variable refresh is implemented on the Xbox platform, because it turns out that it's very, very different from its AMD PC counterpart. It's very much work-in-progress right now, results can be variable, but when it does work, you're in for a treat.
I noticed the tag early last year too, but since the Digital Foundry video of them showing benefits of VRR for Wolfenstein II, I think it was, I just kinda ignored it since then.

I have Hellblade listed in my old post, but it's not listed on the store page now. I think maybe some of them lost it when they moved from using lists for "capabilites" to using the "bubbles" they have now.
btw Pillars of Eternity still has a tag, but for "Variable Refresh Rate" rather than "VRR" (I think they used "Variable Refresh Rate" back then and now use "VRR," I'm not really too sure).

edit: I'm just going to quote my old post here, because you're apparently using 100ppp(?) ResetEra fucks up links for anyone not using the same amounts of posts per page, I've found (it's why I started just using default because I assume most other people are)
Thanks for this! I've only seen VRR listed as "Variable Refresh Rate" on the Microsoft's Xbox store pages, so that aligns with what you've seen in the past. So, Pillars of Eternity is still correctly showing the feature. Wolfenstein, however, is not. And neither is The Vanishing of Ethan Carter.

Pillars of Eternity is not an X Enhanced title, so it won't be in the OP. As has been discussed in this thread, we're in a sticky area: there's just not a lot of information out there on VRR support. Now that I am cataloging it, though, I'll certainly be paying closer attention. I don't have a FreeSync display, so, as always, do please let me know if you've read/experienced VRR in a title that doesn't reflect it in the OP.

To be honest I had totally forgotten about the FF games, and was there not a report about them slowing down or stopping?
Not that I've seen.
 
Oct 27, 2017
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Pillars of Eternity is not an X Enhanced title, so it won't be in the OP. As has been discussed in this thread, we're in a sticky area: there's just not a lot of information out there on VRR support. Now that I am cataloging it, though, I'll certainly be paying closer attention. I don't have a FreeSync display, so, as always, do please let me know if you've read/experienced VRR in a title that doesn't reflect it in the OP.
Doh! Apologies, I guess I got carried away thinking about the VRR tag and forgot about Xbox One X (the topic of the thread). I honestly didn't know that the Xbox One S could support VRR until I saw it mentioned here.