Xbox One X Enhanced Games: All Titles, Platforms, and Details

Dec 10, 2018
62
With Wolfenstein II, as long as the dynamic resolution is set at aggressive I didnt notice any drops from 60fps and I'm sensitive to it.

Great thread btw. :)
 
Oct 26, 2017
8,773
Hmmm, games like Forza that are always locked at 60fps hardly benefit at all from VRR I would say. Also Gears 4, not really needed in that game. But games like Kingdom Hearts 3 really benefit from it because in its default mode the fps is all over the place, but with VRR enabled it's like 60fps with a dip here and there.

Shadow of the Tomb Raider really benefits in that big hub area where it would suffer from tearing with resolution mode selected in the game. Tearing is gone with VRR. Games with a certain fps range benefit from it right?
 
Oct 27, 2017
7,629
UK
Hmmm, games like Forza that are always locked at 60fps hardly benefit at all from VRR I would say. Also Gears 4, not really needed in that game. But games like Kingdom Hearts 3 really benefit from it because in its default mode the fps is all over the place, but with VRR enabled it's like 60fps with a dip here and there.

Shadow of the Tomb Raider really benefits in that big hub area where it would suffer from tearing with resolution mode selected in the game. Tearing is gone with VRR. Games with a certain fps range benefit from it right?
VRR reduces latency too.

I can't wait to get the C9 in a couple of months and then I'll be doing a ton of VRR tests with my X of my own. Unlocked framerates (when locked to a 60hz refresh display) are absolute hell for me, I simply can't stand judder, so I really can't wait for VRR to become standard across console games. I really hope Sony supports it next gen too.
 
Oct 26, 2017
8,773
VRR reduces latency too.

I can't wait to get the C9 in a couple of months and then I'll be doing a ton of VRR tests with my X of my own. Unlocked framerates (when locked to a 60hz refresh display) are absolute hell for me, I simply can't stand judder, so I really can't wait for VRR to become standard across console games. I really hope Sony supports it next gen too.
So games likes Battlefield and such have an even lower input lag? That's always a good thing.

I kinda hope that devs will just find a way that we won't get those fluctuating framerates like in KH3 but something tells me it will happen next gen as well.

The tech would be amazing imo if it removed all judder but on X it's only when it's in a certain range, wasn't it?
 
Oct 27, 2017
7,629
UK
So games likes Battlefield and such have an even lower input lag? That's always a good thing.

I kinda hope that devs will just find a way that we won't get those fluctuating framerates like in KH3 but something tells me it will happen next gen as well.
Games that support VRR will have lower latency indeed, because the frames are shown on screen as they are delivered, rather than waiting for the next screen refresh.
The tech would be amazing imo if it removed all judder but on X it's only when it's in a certain range, wasn't it?
My understanding is that it's 30-120hz on X, but last year's Samsung TVs only supported 30-60hz VRR as not HDMI 2.1 compliant. This year's C9 etc will support the full range thanks to HDMI 2.1.
 
Oct 26, 2017
8,773
Games that support VRR will have lower latency indeed, because the frames are shown on screen as they are delivered, rather than waiting for the next screen refresh.

My understanding is that it's 30-120hz on X, but last year's Samsung TVs only supported 30-60hz VRR as not HDMI 2.1 compliant. This year's C9 etc will support the full range thanks to HDMI 2.1.
Oh damn. So that could mean a lot of judder will be completely gone on the C9?
 
Oct 28, 2017
246
Games that support VRR will have lower latency indeed, because the frames are shown on screen as they are delivered, rather than waiting for the next screen refresh.

My understanding is that it's 30-120hz on X, but last year's Samsung TVs only supported 30-60hz VRR as not HDMI 2.1 compliant. This year's C9 etc will support the full range thanks to HDMI 2.1.
interesting... so we really havent seen the full extent of this technology on the console yet
 
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DJ Lushious
Oct 27, 2017
1,525
Hmmm, games like Forza that are always locked at 60fps hardly benefit at all from VRR I would say. Also Gears 4, not really needed in that game. But games like Kingdom Hearts 3 really benefit from it because in its default mode the fps is all over the place, but with VRR enabled it's like 60fps with a dip here and there.

Shadow of the Tomb Raider really benefits in that big hub area where it would suffer from tearing with resolution mode selected in the game. Tearing is gone with VRR. Games with a certain fps range benefit from it right?
So, without a doubt, Shadow of the Tomb Raider and Kingdom Hearts 3 supports VRR?

I don't know if mentioned before.

Metro Exodus will support native 4K and Dolby Atmos support.

It was, but I will never argue with anyone sharing information; thank you!

So did Mutant Year Zero just not get any performance patches? Just booted it up and that game still does not feel smooth at all.
I've been casually following the status of Mutant Year Zero, but I've not seen any patch notes that state performance improvements. And, from what I can gather on the OT, the game is still a bit too buggy for my liking. I'm also still completely perplexed why the Pro received extra graphical effects, whereas the X version simply got a resolution bump over its base counterpart. I'm holding out for this to change, but I am a patient man with a backlog, so I can wait.
 
Oct 26, 2017
8,773
So, without a doubt, Shadow of the Tomb Raider and Kingdom Hearts 3 supports VRR?


It was, but I will never argue with anyone sharing information; thank you!


I've been casually following the status of Mutant Year Zero, but I've not seen any patch notes that state performance improvements. And, from what I can gather on the OT, the game is still a bit too buggy for my liking. I'm also still completely perplexed why the Pro received extra graphical effects, whereas the X version simply got a resolution bump over its base counterpart. I'm holding out for this to change, but I am a patient man with a backlog, so I can wait.
Oh absolutely.

I remember playing Shadow on my One X on the Sony 930e and the tearing was very present in the big area, I forgot the name but it's TR's biggest hub ever. I then tried it on the Samsung Q9FN with VRR enabled on X and Freesync enabled on the TV and it was gone, smooth as butter!

Same with KH3. In the tutorial area with the "paintings" and stuff I saw these weird hiccups constantly when rotating the camera. Enabled VRR and it was gone, incredibly smooth. Truly shocking to be honest.
 

plagiarize

Yearning to breathe free
Moderator
Oct 25, 2017
5,497
Cape Cod, MA
Games that support VRR will have lower latency indeed, because the frames are shown on screen as they are delivered, rather than waiting for the next screen refresh.

My understanding is that it's 30-120hz on X, but last year's Samsung TVs only supported 30-60hz VRR as not HDMI 2.1 compliant. This year's C9 etc will support the full range thanks to HDMI 2.1.
I believe my 2018 Q9FN supports 48 to 60hz at 4K input and 24 to 120hz at <1440p input, but confirming this stuff is next to impossible. That said, VRR seems to work for me, and I can usually tell on PC whether gsync is working without needing an overlay or anything telling me if it's on or off. It's just harder to find reliable testing methods.

I wish nvidia would enable freesync over HDMI already and I'd be able to test more readily.
 
Oct 26, 2017
2,016
I have been going back and forth using VRR/Freesync on my Q9FN 75". Main reason is that I have a 7.2.2 ATMOS set up and I really love how good it sounds, especially games that support ATMOS. Since the Samsung's do not support eARC, I cannot get ATMOS and also VRR/Freesync. Last night I switched to VRR/Freesync and tested Tomb Raider like MosquitoSmasher has already mentioned, that hub area is butter smooth versus the framey/screen tearing it was without Freesync. You also get the benefit of even better input lag.

I am sending the audio to my receiver and it sounds good still, but no where near as good as when running in Atmos. One of the reasons I am now thinking of getting a LG 2019 set is that they have VRR/Freesync and support eArc. So I could direct connect the Xbox One X to the LG (no receiver exists that passes VRR/Freesync) and let the TV pass through the Atmos signal to the receiver and be able to enjoy VRR/Freesync and ATMOS. I still need to see reviews for the LG2019 sets first since I am concerned about NITS and the ABL. I had a 2017 E7 OLED and loved it but the HDR brightness was not as good as I wanted and when using my PC and reading forums with white backgrounds the ABL would kick in and dim the screen. I already heard that the ABL is a bit less aggressive and the NITS is a bit better, but still will wait for reviews.
 
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DJ Lushious
Oct 27, 2017
1,525
I have made the following additions/changes to the OP:

AWAY: Journey to the Unexpected
UNKNOWN​
Drunk-Fu: Wasted Masters
2160p​
Keep Talking and Nobody Explodes
2160p​
Kingdom Hearts 3
Default: 1440p 60fps w/drops (50-60fps avg)
Stable: 1440p 30fps (frame pacing issues)
VRR​
Monster Energy Supercross: The Official Videogame 2
UNKNOWN
HDR​
Tennis World Tour
2160p​
The First Tree
2160p​
Please, Don't Touch Anything
2160p​
Shadow of the Tomb Raider
Performance: 1080p, 60fps w/drops and screen-tearing
Resolution: 2160p, 30fps
4K textures, 4x AF
HDR
VRR
 
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DJ Lushious
Oct 27, 2017
1,525
I have made the following additions/changes to the OP, including titles that will be released this week:

Apex Legends
2160p Dyn. (1260p-1292p avg)
AO, improved shadow resolution, farter LoD, increased texture quality​
Ark: Survival Evolved
1080p Dyn., 60fps
Detail Graphics: 1440p Dyn, 30fps
"long-distance shadows, high-rez textures, volumetric clouds, and dynamic weather systems & atmospheric effects."
HDR
VRR​
Conarium
Favor Resolutiom: 1728p Dyn, 30fps
HDR​
Crackdown 3
2160p
HDR
Dragons: Dawn of New Riders
2160p​
Far Cry New Dawn
2160p
HDR​
Jump Force
2160p​
Metro: Exodus
2160p
HDR
 
Jan 17, 2018
318
Speaking about VRR. I bought an LG 27UK650 Monitor last weekend and BF5 runs great on it with VRR enabled on Xbox X..
On my tv I definitely noticed slowdown because of an inconsistent framerate but with VRR it is like playing on a locked 60FPS.

This will only work in games that target 60FPS I guess.
 
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DJ Lushious
Oct 27, 2017
1,525
To say Apex Legends is dynamic 2160p is a little bit far fetched LOL ...
Haha, I won't dispute that. I really didn't know how else to approach Apex, since technically it can hit 2160p, but it would take a very special circumstance to do so. I was hoping the "avg" would serve as CYA. 😜

I do hope that Apex Legends gets the same treatment as Fortnite did, with further updates/optimizations to the game that would bring about a higher resolution. I am revisiting Titanfall 2 right now and that stark contrast in resolution between the two is jarring.
 
Oct 27, 2017
2,170
Germany
Haha, I won't dispute that. I really didn't know how else to approach Apex, since technically it can hit 2160p, but it would take a very special circumstance to do so. I was hoping the "avg" would serve as CYA. 😜

I do hope that Apex Legends gets the same treatment as Fortnite did, with further updates/optimizations to the game that would bring about a higher resolution. I am revisiting Titanfall 2 right now and that stark contrast in resolution between the two is jarring.
Might be hard to achieve that due to the 60fps target no matter what ...
 
Oct 28, 2017
1,414
Really love my X1X and Samsung Q7FN setup. But I have a hard time seeing if freesync works or not. Everything I play is just smooth.
I've got a Q9FN coming this Thursday and I can't decide if I'm going to direct connect the Xbox to the TV for VRR and auto game mode switching, or run it through my receiver and keep Dolby Atmos support.

I believe my 2018 Q9FN supports 48 to 60hz at 4K input and 24 to 120hz at <1440p input, but confirming this stuff is next to impossible. That said, VRR seems to work for me, and I can usually tell on PC whether gsync is working without needing an overlay or anything telling me if it's on or off. It's just harder to find reliable testing methods..
Everything I've seen so far has the Q9FN Freesync implementation supporting 48-60fps at 4k like you mentioned.
 
Oct 27, 2017
565
I've got a Q9FN coming this Thursday and I can't decide if I'm going to direct connect the Xbox to the TV for VRR and auto game mode switching, or run it through my receiver and keep Dolby Atmos support.



Everything I've seen so far has the Q9FN Freesync implementation supporting 48-60fps at 4k like you mentioned.
Easily VRR, though I have to admit not kloning what Atmos adds.
 
Nov 9, 2018
96
Forza Horizon 4 will be hard to top to be honest. And don't forget there's Gears 5 coming, plus Halo Infinite most certainly not skipping the One. Just remember how insane Halo 4 was for the 360 tech. I'd bet on Halo personally.
I thinks best graphics are debatable, not talking necessarily about art direction but as a whole it's highly subjective and personally there are so many gorgeous games that arguing which one is prettier is a mute point.

For me Forza horizon 4 is one of the best looking games out there yet I could talk about a couple other games that are just as great looking, in some aspects better and in some worse.
 
Oct 27, 2017
7,629
UK
I've got a Q9FN coming this Thursday and I can't decide if I'm going to direct connect the Xbox to the TV for VRR and auto game mode switching, or run it through my receiver and keep Dolby Atmos support.



Everything I've seen so far has the Q9FN Freesync implementation supporting 48-60fps at 4k like you mentioned.
Really I feel you should cancel your order and patiently wait just 6 weeks for the HDMI 2.1 TVs to release with full range VRR.
 
Oct 28, 2017
1,414
Really I feel you should cancel your order and patiently wait just 6 weeks for the HDMI 2.1 TVs to release with full range VRR.
I'm replacing a LG B6 OLED that had burn-in under warranty through Magnolia/Geek Squad. The replacement credit I was given was just over $2700, which means the Q9FN still ended up costing about $280 out of pocket. I thought about waiting for the 2019's, but then my out-of-pocket would have been quite a bit more and I just didn't feel like spending that much considering the big OLED purchase was just a 2 years ago.
 
Oct 27, 2017
1,451
A new update released for Xbox One, wonder what they mean by “improved 4K performance in games”? Lots of great fixes, though they always seem to say improved performance in my games and apps and the home screen but I never notice an improvement.

Microsoft quietly releases the Xbox One 1902 system update
Been waiting for this, I think it it fixes the xbox sound settings do that they don't reset if you have atmos selected.
 
Oct 25, 2017
542
Has there been any news about the Xbox One X enhanced patch (not necessarily the super duper graphics pack DLC) for Minecraft? It has been since September 2018 since I have heard anything about it.

Also, has there been any word about Gears of War Remastered getting a patch? It seems odd that only Gears 2, 3, and 4 are being updated (even Judgement might be nice).

Lastly, I hope they do an Xbox One X Enhanced patch for Hollow Knight. I looked but didn't see anything about it potentially coming. I know they are showing off the Hornet DLC tomorrow.
 
Oct 25, 2017
542
I wouldn't hold your breath on Hollow Knight. Indie devs seem to skip out on X/Pro devkits

Shame, it looks great in 4K on PC

Everything looks great in 4K though.
I ended up getting it on Xbox One because I had a ton of credit remaining. I also don't have 4k yet, but plan on getting it soon (although, I may only have my Xbox One X on it, at first).