I tried to pixel count and couldn't come up with a number that made any sense. So, that tells me I am terrible at pixel counting and should hang my head in shame.
Maybe someone who understands the process better can chime in. I took 2 samples:
12 pixel high by 8 samples = 0.6666666666666667
44 pixels high by 28 samples = 0.6363636363636364
Here's where I get lost and/or confuse myself. Let's go with the 44 pixel high sample, since it gives us more to work with. From what I understand,
watching Digital Foundry's video, then I take the samples divided by the height, which gives 0.6363636363636364. Using this new number, I then multiply it by what? This where I get super confused. I fathom I use that number to then multiply different resolution numbers until it comes out to something. What resolution number do I use? Horizontal or vertical?
In my 44 pixel high count I got 28 samples across. Do I then use a horizontal resolution number to determine the count, ie 1920? I keep getting weird numbers no matter what I punch in, which tells me I am clearly doing something wrong.
What isn't looking good? A resolution increase? If that's what you're looking for, then, yeah, it sounds like you're gonna be disappointed. The facts are (thus far), however, that the game is getting an enhancement in the realm of a higher frame rate. That's still an enhancement.
Hopefully we'll get more information, since the game comes out in 2 days, but WCCF Tech has proven to be a reliable resource during my experience curating the OP.