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Xbox One X |OT| The Scorpio King

nihilence

nothing but silence
Moderator
Oct 25, 2017
2,409
From 'quake area to big OH.
#1

Release Date:
11/07/17
Models: Limited Project Scorpio Edition & Standard Edition, Infinite Black
Price: $499.99 USD

CPU: Custom CPU @ 2.3 GHz, 8 cores
GPU: Custom GPU @ 1.172 GHz, 40 CUs, Polaris features, 6.0 TFLOPS

Memory: 12 GB GDDR5 @ 326 GB/s
Storage: 1TB (expandable via USB)
Rez/Hrz: 2160p @ 60Hz AMD FreeSync HDMI Variable Refresh Rate
Cooling: Vapor Chamber with rear exhaust
Power: 245W (internal)

Compatibility: Supports all Xbox One games and backcompat titles & accessories

Enhanced: Hundreds of Current, Backwards and Future games (click for list)
Supports: 4K Ultra HD & High Dynamic Range


hello from nihilence
 
Last edited:
Oct 27, 2017
240
#10
Pretty exciting, just a few more days!

On another note, Tyrese Gibson just became a PS4 fan after reading your thread title.
 

CarthOhNoes

Someone is plagiarizing this post
Member
Oct 25, 2017
1,752
#13
Feel like an opportunity was missed for
Xbox One X |OT| Call me Hank

Or

Xbox One X |OT| Scorpio.

Still, excited to pick up mine with AC Origins on Tuesday!
 
Oct 29, 2017
82
#18
itshappening.gif

edit: Tom Warren mentioned that it's louder than the XB1 - more akin to a standard gaming PC.
 
Oct 25, 2017
2,905
#24
oh god some of these reviews are bad like they aren’t technical enough to properly review it. same problem with the Pro. USgamer in particular
 
Oct 27, 2017
247
#27
Early take from the reviews:

Very impressive hardware, with not enough enhanced software (yet) to showcase it.

Assassin’s Creed seems to be the highlight, measurably more impressive.
 
Oct 25, 2017
2,601
The Netherlands
#30
oh god some of these reviews are bad like they aren’t technical enough to properly review it. same problem with the Pro. USgamer in particular
I don't agree. This thing should be reviewed as a consumer product with a proper cost-benefit approach aimed at the actual end user. The technical side is only interesting to a small niche and will be extensively covered by Digital Foundry and the like.
 
Oct 25, 2017
2,905
#33
I don't agree. This thing should be reviewed as a consumer product with a proper cost-benefit approach aimed at the actual end user. The technical side is only interesting to a small niche and will be extensively covered by Digital Foundry and the like.
What I mean is they are saying things that aren’t accurate, not that they aren’t being technical enough

USgamer says the Pro can’t do native 4k which isn’t really true and then lists a bunch of X games as native 4k when not all of them actually are
 
Oct 27, 2017
247
#35
Our review just went up at Rocket Chainsaw. (I hope this okay to post)

Our guy Adam seemed to be pretty happy with it running on a 4k tv, but thought it fell into the same kind of trap as the Pro by not really seeming to do too much for owners of 1080p sets.
The One X has system wide down sampling, whereas PS4 Pro relies on the developer to implement it. That’s a pretty decent nod to 1080 folks.
 
Oct 25, 2017
3,535
#37
I don't even need to read any review to summarize 99% of all the reviews.

"Impressive tech, but for only the few."
 
Oct 27, 2017
82
#38
You get a certain downsample on Xbox One X tho. Where in Pro you are in the hands of the dev doing it.
Yeah, you've got down sampling effectively providing some aliasing and the potential for some more steady framerates thanks to the extra power.

The main take away from that was that it wasn't really making too much of a difference to how games were looking on a 1080p set.